No diamonds, the Jester doesn't care about diamonds, he cares more for carrots and blocks of dirt, maybe even a mushroom! As far as pestering the golem, I'm thinking he would sometimes block his path briefly, then run away, repeating this a few times until Bang! Zoom! Straight to the moon! Of course I don't suggest anything be an "all the time" thing so it gets real tired. People who have seen the little gags before a few times will not think anything of it, but those who haven't, some of them anyway, should get a good chuckle out of it the first few times.
A lot of people will not agree with a new villager exclusively based on lulz factor, which is why the Jester is given a valuable trade consistent with his theme. Perhaps having the mystery box become like bedrock at night is overpowered, as suggested above. Even if it were taken down a notch that way to say Obsidian strength at night and a bit less during the day. I do want to set it apart from the lucky block but still offer a surprise rather than a fixed type of goodie.
The technician doesn't come with a structure, and offers a random selection of redstone components for whatever amount of emeralds the developers deem appropriate. It would be awkward and time consuming for me to offer a picture being as I have an unmodded XBOX 360 version of the game and imagining a red robed villager shouldn't offer much of a challenge for people. I figured for this idea I could keep it simple.
I imagine specific trades would go something like this... (but MoJang might disagree)
1 redstone repeater for 6 emeralds.
1 comparator for 12 emeralds.
1 redstone lamp for 8 emeralds.
4 redstone dust for what the other villager offers it for (I forget)
1 redstone torch for 4 emeralds.
1 Hopper for 15 Emeralds
The reverse of redstone for emeralds trade (item 4)
This is not what I suggest for this villagers trades, only a guesstimate, for illustration purposes, of what Mojang would set stuff at if they implemented such an idea.
I mentioned that these guys are rugged and don't take fall damage to facilitate slapstick humor, not because the fact they don't take damage from the gags is funny in and of itself. A Jester starts teasing the golem, gets knocked up several seconds of fall time into the air, lands, and makes a funny noise and runs away. Oh, nevermind. Anything I suggest about this critics will say would happen at an absurd frequency or have stupid parameters forcing me to explain more and more until nobody cares anyway. I would think people who saw a funny dressed villager who was called a "Jester" would get it and not assume when they encounter something silly with this guy that it was a bug. But I guess I am just reaching. I'm going to reserve my energy for defending ideas that I think are super-cool (i.e. those linked in my signature) rather than just interesting and people might like.
I'm for adding a "random element" mob aspect to the game within a limited environment, like a new subterranean biome.
Full support.
I do think there should be some barrier between the normal underground and this new zone. Perhaps it exists beneath the bedrock and you have to pierce it somehow (like getting above the Nether)
I find I enjoy it. Besides, there's strength in numbers. The best of the best I'll post in places where they'll be more likely to get attention from those who can actually do something about implementing them. This forum is kinda like an initial proving ground as I see it. I know I risk reader burnout, but it's a risk I am willing to take to find those ideas that really click with people.
It's only the diamond ore that would be 1 in 10,000. I didn't attach any numbers to the odds of anything else, which means there's room for discussion. If words like "rare" mean specifically 1 in 1000 to you then perhaps I should be saying "quite uncommon"
The diamond pickaxe is valuable, especially if it comes enchanted. The nametag can be quite useful too, and who couldn't do with a few blocks of random ore or bottles'o enchanting? Once you achieved the top tier of the Jesters trades you could trade for the Mystery Box without having to endure any more goofy trades. And the box is also a cool building block.
Also, the scam you talk about is actually a fair trade of a carrot for trade credit (whatever it's called when you work your way to a higher tier).
Good point on the redstone. I get so focused on the building part of things I forget about the deconstructing part. Maybe a mod should be made around this idea though.
Effectively a jetpack for Minecraft. Wings are worn in place of chest plate armor and incur wear from frequent use. Wings are repaired using an anvil and, you guessed it, feathers. Wings are very rare drops, like extremely rare, and cannot be crafted. They are also on very rare occasion given in chests in temples and the like. They are very durable because they need to be given they take damage from use. Wings function as regular armor and offer the protection of iron armor. They can be enchanted like regular armor as well. Wings give the ability to fly as one would in creative mode, but the player will incur fatigue as though running and doubly so if actually "sprinting". Players who aren't careful may find themselves receiving fall damage. Falls do substantial damage to wings. Wings are actually armor with a hidden Fly enchantment on them.
The tech biome is made up almost entirely of redstone contraptions. Piston-Block doors, squisher traps, rail lines, piston elevators, and even a few melon or cane farms. Everything is automated, except for the futuristic glass enclosed suspended hallways. Now I'm guess one might be asking at this point how these biomes would be generated. Each of the redstone mechanisms, as well as the suspended hallways etc, would have an overall shape not unlike a giant Tetris block, and depending on the type of construct, only certain other constructs could be placed beside it, so a fairly simple algorithm places compatible constructs beside each other at random, then moves to a lower vertical level and repeats the process.
Also, each of the constructs has a open ended building block flags, that is to say that there are A, B, C, and D building blocks which are used in these constructs and the A, B, C, and D blocks can be any type of solid block of those deemed suitable for the biome. So different iterations of these constructs would use different blocks in the construction of its individual components (door blocks, door frame blocks, floor blocks, etc.)
This biome would be protected by a hostile variant of the iron golem, which would patrol the halls at random using a system intended to make him cover as much ground as possible. Also, a couple of aesthetic blocks would help facilitate the industrial look of this biome, like steel plate blocks (with rivets around the edges).
Space would be reserved for putting in the rail network, which would be done after the rest of the biome is constructed. Village constructs would also be available to the game. If one is randomly chosen, then compatible village constructs are built adjoining the first, and the village is checked off the list of possible things to add. Tech biome villagers are not attacked by the hostile iron golems because they are after all still iron golems. Tech villages may also include a "Technician" villager who trades in redstone mechanical components.
0
Define "More easily". Is it easier to place blocks or place blocks and type commands? Besides, in this form it ports easy to other editions.
0
More programmatic mechanics without complex implementation... Support!
0
No diamonds, the Jester doesn't care about diamonds, he cares more for carrots and blocks of dirt, maybe even a mushroom! As far as pestering the golem, I'm thinking he would sometimes block his path briefly, then run away, repeating this a few times until Bang! Zoom! Straight to the moon! Of course I don't suggest anything be an "all the time" thing so it gets real tired. People who have seen the little gags before a few times will not think anything of it, but those who haven't, some of them anyway, should get a good chuckle out of it the first few times.
A lot of people will not agree with a new villager exclusively based on lulz factor, which is why the Jester is given a valuable trade consistent with his theme. Perhaps having the mystery box become like bedrock at night is overpowered, as suggested above. Even if it were taken down a notch that way to say Obsidian strength at night and a bit less during the day. I do want to set it apart from the lucky block but still offer a surprise rather than a fixed type of goodie.
0
The technician doesn't come with a structure, and offers a random selection of redstone components for whatever amount of emeralds the developers deem appropriate. It would be awkward and time consuming for me to offer a picture being as I have an unmodded XBOX 360 version of the game and imagining a red robed villager shouldn't offer much of a challenge for people. I figured for this idea I could keep it simple.
I imagine specific trades would go something like this... (but MoJang might disagree)
1 redstone repeater for 6 emeralds.
1 comparator for 12 emeralds.
1 redstone lamp for 8 emeralds.
4 redstone dust for what the other villager offers it for (I forget)
1 redstone torch for 4 emeralds.
1 Hopper for 15 Emeralds
The reverse of redstone for emeralds trade (item 4)
This is not what I suggest for this villagers trades, only a guesstimate, for illustration purposes, of what Mojang would set stuff at if they implemented such an idea.
0
Well it's too late now, it's here and if I post it in Small suggestions it'd be a duplicate.
You may have noticed also that I've not posted any new suggestions in a while.
I don't want this thread to be about how I posted it in the wrong place or about how frequently I've been posting new threads.
Redstone dealer... Like or don't like? Why or why not?
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I mentioned that these guys are rugged and don't take fall damage to facilitate slapstick humor, not because the fact they don't take damage from the gags is funny in and of itself. A Jester starts teasing the golem, gets knocked up several seconds of fall time into the air, lands, and makes a funny noise and runs away. Oh, nevermind. Anything I suggest about this critics will say would happen at an absurd frequency or have stupid parameters forcing me to explain more and more until nobody cares anyway. I would think people who saw a funny dressed villager who was called a "Jester" would get it and not assume when they encounter something silly with this guy that it was a bug. But I guess I am just reaching. I'm going to reserve my energy for defending ideas that I think are super-cool (i.e. those linked in my signature) rather than just interesting and people might like.
0
I'm for adding a "random element" mob aspect to the game within a limited environment, like a new subterranean biome.
Full support.
I do think there should be some barrier between the normal underground and this new zone. Perhaps it exists beneath the bedrock and you have to pierce it somehow (like getting above the Nether)
0
I find I enjoy it. Besides, there's strength in numbers.
The best of the best I'll post in places where they'll be more likely to get attention from those who can actually do something about implementing them. This forum is kinda like an initial proving ground as I see it.
I know I risk reader burnout, but it's a risk I am willing to take to find those ideas that really click with people.
0
Regular villager who deals in redstone components. Wears a red robe.
.... Thoughts?
0
Okay, abandoning this thread and giving the Technician his own.
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It's only the diamond ore that would be 1 in 10,000. I didn't attach any numbers to the odds of anything else, which means there's room for discussion. If words like "rare" mean specifically 1 in 1000 to you then perhaps I should be saying "quite uncommon"
The diamond pickaxe is valuable, especially if it comes enchanted. The nametag can be quite useful too, and who couldn't do with a few blocks of random ore or bottles'o enchanting? Once you achieved the top tier of the Jesters trades you could trade for the Mystery Box without having to endure any more goofy trades. And the box is also a cool building block.
Also, the scam you talk about is actually a fair trade of a carrot for trade credit (whatever it's called when you work your way to a higher tier).
0
My bad again. There's no Elytra on XBOX so I know nothing about it.
I had a feeling this might be an unoriginal idea though. Was just too lazy to check.
0
Good point on the redstone. I get so focused on the building part of things I forget about the deconstructing part. Maybe a mod should be made around this idea though.
... Okay, so what about the Technician?
0
Effectively a jetpack for Minecraft. Wings are worn in place of chest plate armor and incur wear from frequent use. Wings are repaired using an anvil and, you guessed it, feathers. Wings are very rare drops, like extremely rare, and cannot be crafted. They are also on very rare occasion given in chests in temples and the like. They are very durable because they need to be given they take damage from use. Wings function as regular armor and offer the protection of iron armor. They can be enchanted like regular armor as well. Wings give the ability to fly as one would in creative mode, but the player will incur fatigue as though running and doubly so if actually "sprinting". Players who aren't careful may find themselves receiving fall damage. Falls do substantial damage to wings. Wings are actually armor with a hidden Fly enchantment on them.
... Thoughts?
2
The tech biome is made up almost entirely of redstone contraptions. Piston-Block doors, squisher traps, rail lines, piston elevators, and even a few melon or cane farms. Everything is automated, except for the futuristic glass enclosed suspended hallways. Now I'm guess one might be asking at this point how these biomes would be generated. Each of the redstone mechanisms, as well as the suspended hallways etc, would have an overall shape not unlike a giant Tetris block, and depending on the type of construct, only certain other constructs could be placed beside it, so a fairly simple algorithm places compatible constructs beside each other at random, then moves to a lower vertical level and repeats the process.
Also, each of the constructs has a open ended building block flags, that is to say that there are A, B, C, and D building blocks which are used in these constructs and the A, B, C, and D blocks can be any type of solid block of those deemed suitable for the biome. So different iterations of these constructs would use different blocks in the construction of its individual components (door blocks, door frame blocks, floor blocks, etc.)
This biome would be protected by a hostile variant of the iron golem, which would patrol the halls at random using a system intended to make him cover as much ground as possible. Also, a couple of aesthetic blocks would help facilitate the industrial look of this biome, like steel plate blocks (with rivets around the edges).
Space would be reserved for putting in the rail network, which would be done after the rest of the biome is constructed. Village constructs would also be available to the game. If one is randomly chosen, then compatible village constructs are built adjoining the first, and the village is checked off the list of possible things to add. Tech biome villagers are not attacked by the hostile iron golems because they are after all still iron golems. Tech villages may also include a "Technician" villager who trades in redstone mechanical components.