• 0

    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]
    I think it is apparent that he will not be updating this mod anymore. He still hasn't even updated his official blog or commented in quite some time. I would like to call this mod DEAD with no revival considering he hasn't even released the source code to it. The best mod made for minecraft will die with its creator.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Thank you for the reply. Is it possible to implement ovos water mod into this shader instead of having one or the other?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I fee like my question is gonna go unanswered but again i'm wondering if its possible to disable the tree and water effects in the rc10 version of your mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I was wondering if there was a way to turn off the waving trees and epic water but still have all the shading effects with the newer version?
    Posted in: Minecraft Mods
  • 0

    posted a message on Errors in MCP recompiling Merging Mods - Need Help
    I'm in the process of merging 2 mods to work together that i think should work together.
    Reasons being is that running more then one minecraft on a single computer can be
    very demanding and i would like to reduce the problem using Optfine since the settings are
    a lot more sensitive to choice then the original video options menu.

    Mods being

    Joymod
    Optfine

    Ive run across only a few errors in recomping the jar and here they are....

    == ERRORS FOUND ==

    src\minecraft\net\minecraft\src\GuiControls.java:40: error: not a statement
    this.buttonList.add new ( GuiSmallButton(var3, var2 + var3 % 2 * 160
    , this.height / 6 + 24 * (var3 >> 1), 70, 20, this.options.getOptionDisplayStrin
    g(var3)));
    ^
    src\minecraft\net\minecraft\src\GuiControls.java:40: error: ';' expected
    this.buttonList.add new ( GuiSmallButton(var3, var2 + var3 % 2 * 160
    , this.height / 6 + 24 * (var3 >> 1), 70, 20, this.options.getOptionDisplayStrin
    g(var3)));
    ^
    src\minecraft\net\minecraft\src\GuiControls.java:40: error: ';' expected
    this.buttonList.add new ( GuiSmallButton(var3, var2 + var3 % 2 * 160
    , this.height / 6 + 24 * (var3 >> 1), 70, 20, this.options.getOptionDisplayStrin
    g(var3)));
    ^
    src\minecraft\net\minecraft\src\GuiJoyControls.java:74: error: '(' or '[' expect
    ed
    var10001 = new GuiSmallButton;
    ^
    src\minecraft\net\minecraft\src\GuiJoyControls.java:76: error: <identifier> expe
    cted
    var10001.<init>(var4, 5, var3, 70, 20, this.mc.controllerUtils.getHu
    manReadableInputName(this.mc.joystick, this.options.joyBindings[var4].inputEvent
    ));
    ^
    src\minecraft\net\minecraft\src\GuiJoyControls.java:85: error: '(' or '[' expect
    ed
    var10001 = new GuiSmallButton;
    ^
    src\minecraft\net\minecraft\src\GuiJoyControls.java:87: error: <identifier> expe
    cted
    var10001.<init>(var4, 150, var3, 70, 20, this.mc.controllerUtils.get
    HumanReadableInputName(this.mc.joystick, this.options.joyBindings[var4].inputEve
    nt));
    ^
    src\minecraft\net\minecraft\src\GuiJoyControls.java:96: error: '(' or '[' expect
    ed
    var10001 = new GuiSmallButton;
    ^
    src\minecraft\net\minecraft\src\GuiJoyControls.java:98: error: <identifier> expe
    cted
    var10001.<init>(var4, 295, var3, 70, 20, this.mc.controllerUtils.get
    HumanReadableInputName(this.mc.joystick, this.options.joyBindings[var4].inputEve
    nt));
    ^
    9 errors
    ==================
    Fixing these errors would mean these mods will work together for 1.4.7

    I know that the errors reside in the specific java files its telling me but i cant figure
    what symbols are needed for the coding to work correctly.
    Posted in: Modification Development
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