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    posted a message on JurassiCraft - Bringing dinosaurs to life

    My apologies, I thought I had downloaded 1.4.1, but realize I only had 1.4.0.

    Posted in: Minecraft Mods
  • 1

    posted a message on JurassiCraft - Bringing dinosaurs to life

    I only recently found out about this mod. I downloaded & installed Jurassicraft 1.4.1 on Friday, June 5. It worked great this past weekend.


    Today, when I tried to launch the game, Minecraft crashed before getting to the logo screen.


    I'm certain the mod itself is somehow causing the crash since I can get the game to launch by removing JurassiCraft-1.4.0.jar from the "mods" folder. It's the only mod I'm currently using. I can leave LLibrary-0.2.0-1.7.10.jar in the "mods" folder and the game still launches, so it has to be the Jurassicraft mod itself. I tried re-downloading and replacing the mod even though nothing has apparently changed since I originally downloaded it.


    As I said, it worked fine for the past three days. Did something get changed in Minecraft to make the mod suddenly incompatible? Do I need to post the crash report? Is anyone else having this problem?


    I was really loving the mod and had a good little dino park going. I'd hate to lose all that work.

    Posted in: Minecraft Mods
  • 0

    posted a message on I had a weird, somewhat disturbing dream
    I dreamed Mojang released a mini-update for Minecraft that allowed players to craft raw porkchops into blocks so they wouldn't take up as much inventory space. It worked the same way snowballs and clay balls worked. Four porkchops made a block and you could stack up to 64 blocks in a single inventory slot.

    Now this sounds useful and harmless, but people started...building...things...

    Building things and posting videos.

    It was like Minecraft meets Silent Hill.
    Posted in: Discussion
  • 0

    posted a message on Why does slime keep spawning in my mine?
    Hee. I built a base at what turned out to be slime central station. I had killed a slime in a nearby cave before building a few rooms to work and rest in while exploring the caverns. Now, just about every time I come back to it, there's at least one large slime waiting for me.

    They can't fit through the door, so I punch them down into smaller slimes until they're harmless. It's kind of fun, like coming home to a house full of bouncy puppies who are all happy to see you. Of course, it gets a bit annoying when I'm trying to work at the bench and they keep pushing me away. I have to lure them outside, run back in and shut the door.

    Sometimes, I miss when I'm swinging at the big slimes and accidentally squish a little one. I hope Mojang comes up with a use for slime balls, soon. I have a whole double chest full. I've been chucking any new ones I collect into a lava pit.
    Posted in: Survival Mode
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    posted a message on Idea for a new mob: Ambush Bug!
    The ambush bug would be a large insect, like a beetle with a chameleon-like cloaking ability. It would absorb the color of the texture around itself, so if it's on a grass block, it would be covered in the grass texture. If it's sitting on gravel, it would be covered in the gravel texture, etc. and so forth.

    Instead of making a different skin for each terrain type, the terrain texture would simply be applied to the bug model. Naturally, this means the texture application wouldn't be perfect. There would be visible seams and mismatched areas, but that's actually okay. For one thing, no chameleon is perfect. The minor flaws would give the players a chance to spot the ambush bug. This would also mean texture modders wouldn't have to create multiple skins for the bug. Whatever changes they make to terrain textures will automatically carry over to the bug.

    The ambush bug would, as the name implies, prefer sneak attacks. It would remain perfectly still if the player is looking at it. Being stalked by an ambush bug would be a scary game of "red light/green light". The player would hear something moving behind them and turn around. If they didn't look carefully enough, they would miss seeing the bug. Whenever they turned their back again, they would hear the bug get a little closer. This would continue until the player either spotted the bug and dealt with it or the bug got close enough to pounce.

    A bug attack would do about as much damage as a spider jump. Once a bug leaps to attack, it loses its camouflage, reverting to a dull colorless gray color. It also reverts to this color when killed.

    I think the bug should drop diamonds as loot. Not all the time. Maybe there should be a five percent chance that a slain ambush bug will drop a diamond?

    Ambush bugs will not perish in sunlight and, unlike spiders, would retain their aggressive attitude.
    Posted in: Suggestions
  • 5

    posted a message on Ambient nature sounds.
    The world is too quiet. Sure, running water gurgles and babbles, but hearing a gentle breeze through the branches would greatly enhance the immersion.

    It would also be nice to hear the calls of birds by day. At night, it would be soothing to hear crickets chirping or cicadas humming. Some biome-specific sounds would be good, too, like a chorus of frogs in "swampy" areas, the cry of gulls on sandy shores or the occasional shake of a rattlesnake's tail out in the desert. Maybe even make some event-specific sounds, like a crowing rooster at dawn or a howling wolf when the moon reaches its zenith.

    We wouldn't have to actually have all these creatures in-game, just hearing them in the distance would help the world "come alive"'.

    Give the ambient sounds a separate volume slider so those who don't want them can turn them off.
    Posted in: Suggestions
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    posted a message on Gastropod
    The seed "Gastropod" (leave off the quotes) produces a nice, resource-rich world of rolling hills, a broad body of water and easy walking distance to other biomes.

    There's an excellent cave system at coordinates x=41, y=72. There are multiple entrances at that location. Most peter out but one leads down to a big network loaded with coal & iron ore. Follow it down and it leads to lava, gold, diamonds & red dust.

    Almost forgot to mention, the sandy shores are LOADED with clay. I've never seen so much clay in a world. My dream of building an all-brick house will finally be realized!
    Posted in: Seeds
  • 0

    posted a message on Paint
    Quote from Gkardos »
    Quote from Skaolloaks »
    The difference between using paint and using colored wool is that creeper explosions won't take out painted stone walls as easily as they would take out colored wool walls.

    Solution.
    :Blue: :cobblestone:
    :Blue: :cobblestone:
    :Blue: :cobblestone:


    I don't want double-thick walls.

    Also, I'd like to paint the outside of my house, too.
    Posted in: Suggestions
  • 0

    posted a message on Paint
    The difference between using paint and using colored wool is that creeper explosions won't take out painted stone walls as easily as they would take out colored wool walls.
    Posted in: Suggestions
  • 0

    posted a message on Paint
    The player would make paint by combining dye with egg to make a tempera color.

    The player would make a paint gun by combining metal, red dust and wood.

    [] [] []
    :wood: :Iron: :Iron:
    [] :Red: []
    [] [] []

    The player would "load" paint by placing the gun above the paint in the crafting grid.

    By right-clicking a loaded paint gun on a block, the player would "paint" that face of the block.

    If the player changes the paint color in the gun, the leftover paint goes into their inventory

    To "erase" paint, the player would load the paint gun with a bucket of water.
    Posted in: Suggestions
  • 0

    posted a message on Your first Minecraft mistake
    I jumped into the game knowing absolutely nothing about it. I spent my whole first day just doodly-bopping around enjoying the scenery and punching stuff at random.

    After sunset, I started hearing scary sounds and saw glowing red eyes in the gloom, so I ran to a nearby cave for shelter.

    Things did not turn out well.
    Posted in: Survival Mode
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    posted a message on Minecraft Beta 1.3 Discoveries and Discussion! [POLL ADDED]
    First, the praise:

    - I LOVE the new lighting! The softer shading adds so much depth to the game. Nighttime looks a million times better without the harsh blocky light around the torches.

    - Being able to craft half-blocks from wood, smooth stone and sand blocks is most welcome. I'm OCD about architectural details and being able to make smooth ramps from all the materials helps a lot.

    - Having the bed is extremely handy for large outdoor projects. I can run inside to take a nap at sunset and wake to a bright mob-free day.

    Now the complaints:

    - You should be able to choose the color of the bed by choosing the color of wool to craft it from.

    - Not to knock the half-blocks, but I'd like to also be able to craft STAIRS out of smooth stone and sand blocks.

    - For that matter, I'd love be able to build half-blocks & stairs from dirt.
    Posted in: Survival Mode
  • 0

    posted a message on WHY WON'T MY TREES GROW?!?!
    Are you trying to grow new trees or do you want the tree you already planted to grow bigger?
    Posted in: Survival Mode
  • 0

    posted a message on Is there a way to make water and glass behave properly?
    The surface if the water is still. The dome and most of the tunnel are deep under water. The only time I had a problem with the surface was near the shore where the tunnel is only one block below the surface.

    I really want to fix the "waterfall" effect on the outside of the dome. When I'm inside looking out, it looks like water is falling down the outside, like I'm inside a waterfall. Is there a way to fix that?

    I do appreciate everyone's help and advice, though.
    Posted in: Survival Mode
  • 1

    posted a message on Any way to get rid of massive amounts of water?
    Wow, I just posted a new thread on a similar topic.

    http://www.minecraftforum.net/viewtopic.php?f=1020&t=117811

    Anyway, I did it manually with a whopping buttload of sand blocks and a great deal of patience.

    Since sand falls without something underneath to support it, you can start with a single column of sand in the middle of the water then expand it out by adding sand blocks to the sides. The blocks will fall to the bottom of the sea. Just keep adding blocks to the side until they stack up to the surface, then repeat until you have a big cube of sand from the surface of the water to the bottom. Then, just scoop out the sand in the middle leaving a big hollow space to build in.

    Example (side view)

    Step 1:

    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Step 2a:

    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Step 2b:

    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Step 2c:

    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :Water: :Water: :Water: :sand: :Water: :Water: :Water:
    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Step 2d:

    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :Water: :Water: :Water: :sand: :sand: :Water: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Step 3:

    :Water: :sand: :sand: :sand: :sand: :sand: :Water:
    :Water: :sand: :sand: :sand: :sand: :sand: :Water:
    :Water: :sand: :sand: :sand: :sand: :sand: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Step 4:

    :Water: :sand: [] [] [] :sand: :Water:
    :Water: :sand: [] [] [] :sand: :Water:
    :Water: :sand: [] [] [] :sand: :Water:
    :soil: :soil: :soil: :soil: :soil: :soil: :soil:

    Takes a long time, but undersea domes are totally worth it.
    Posted in: Survival Mode
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