Something like a clayman.config, so that you can have a number for how aggressive each team is?
0 = Never attacks, even in defense
1 = Attacks ONLY in defense
2 = Attacks as normal
3 = Attacks even team members
And maybe even a range variable for the clay disrupter, so that instead of having to wander around your large battlegrounds, you can just stand in the center and use it to remove all clay soldiers in the area.
Yeah to the two above people. Especially the empire system, home area, shields, siege weaponry, and variations of weapons. But again, somewhere mentioned that he had noted about the siege weaponry and weapons.
Great mod all in all considering that the bugs have been warned of already. Just one thing I WOULD REALLY love to see is an increased range for the sentries/turrets. Because right now the enemies pretty much have to 1 meter away for them even to see the outline of them it seems like. That or allow a optics upgrade of some sort.
I agree with 1, as I've experienced that multiple times, but 2 does sound overly complicated. Though having kingdoms and such would be awesome, just to much work for our developer here. Third one he did say he might consider it I think.
Great mod I love it, I've been wanting something like this for a long time. But what would be great if there was some sort of "base" block that looked like a torch or block of wool as the team's color that the team would stay within a radius around that or the king would stay within a radius around that. I just can't keep them within an area. Trying to have kingdoms but it's hard since they keep wondering off.
EDIT: I tried to encase the king in a glass cell, they didn't really seem to notice him though. Another thing I found after playing longer is that there seems to be a lot of stray dead clay soldiers or their drop items every where and what knot. As said in the 2nd video there should be some way to clean that stuff easier. Perhaps when they die they re spawn at one of those bases or just get put into a chest or inventory without having to pick them up?
He has I think if one purchase is equal to 25 US dollars he has almost One Million dollars(ect 875K) which is pretty close. I wonder if Notch ever thought that that one cave generator system he made would lead to Minecraft and its income. Once he makes 1 Mil, I'm going to feel good for Notch but secretly hate him for it.
Be pretty bad if someone wanted a guard so bad they paid for another account and paid/coded a bot for it to auto-aim and be able to navigate correctly and everything, but at that point I think Notch would just addd a guard npc. And yes I think there will be hacks.
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I'm in favor of this idea. That way everyone is happy.
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I agree with 1, as I've experienced that multiple times, but 2 does sound overly complicated. Though having kingdoms and such would be awesome, just to much work for our developer here. Third one he did say he might consider it I think.
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EDIT: I tried to encase the king in a glass cell, they didn't really seem to notice him though. Another thing I found after playing longer is that there seems to be a lot of stray dead clay soldiers or their drop items every where and what knot. As said in the 2nd video there should be some way to clean that stuff easier. Perhaps when they die they re spawn at one of those bases or just get put into a chest or inventory without having to pick them up?
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Pretty cool gamemode, I don't know if it has been shared here yet or not.
And it's not the e2 version, it's a gamemode.
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He has I think if one purchase is equal to 25 US dollars he has almost One Million dollars(ect 875K) which is pretty close. I wonder if Notch ever thought that that one cave generator system he made would lead to Minecraft and its income. Once he makes 1 Mil, I'm going to feel good for Notch but secretly hate him for it.
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