Thanks for the replies, I've been testing and testing and I've narrowed it down to a client side mod as running with just what is on the server works without issue. Just a matter of time now, I'll post here when I figure out which mod is doing it.
EDIT: It seems that it was Not Enough Resources, I tried the latest alpha as well as the 2 most recent releases and they all crash the game when connecting to the server. This doesn't mean that NER is the culprit necessarily, it could be another mod interacting with it in a bad way, but removing NER has fixed my connection issues. Thanks for the help guys.
Do you actually know what you are doing or are you just playing around? You might notice that most of the mods in that little list say OFF, this means that the mod is not installed on the client.
Thanks but I control the server, and yes I am using mods, I DID post this in modded client support. Also I would appreciate it if people posting replies actually know what they are doing, the crash report indicates that it was not a mod mismatch or anything of that sort. Also in the crash report is the render distance used on my client, it is 10 just like the render distance on the server.
Sorry to be a douche but could I get some actual help?
Posting this to see if anyone else has had a similar issue and hopefully get some help with it. Just two days ago I could login to my server and play without issue, yesterday I started crashing as soon as I connect. The pastebin below has the crash report from the client, and the error on the server is:
[05:53:27] [Netty IO #2/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[05:53:27] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[05:53:27] [Server thread/WARN] [THAUMCRAFT]: Thaumcraft data not found for player. Trying to load backup Thaumcraft data.
[05:53:27] [Server thread/INFO] [THAUMCRAFT]: Assigning initial aspects to player
[05:53:27] [Server thread/INFO]: player[/127.0.0.1:49124] logged in with entity id 1188 at (-681.5, 67.0, 1076.5)
[05:53:27] [Server thread/INFO]: player joined the game
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for com.enderio.core.common.config.ConfigHandler
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for tterrag.wailaplugins.config.WPConfigHandler
[05:53:30] [Server thread/INFO] [AgriCraft]: Sending mutations to player: player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent custom biome data to player player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent markers data #-1 to player player
[05:53:30] [Server thread/INFO] [Waila]: Player EntityPlayerMP['player'/1188, l='world', x=-681.50, y=67.00, z=1076.50] connected. Sending ping
[05:53:32] [Netty IO #2/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_91]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_91]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_91]
[05:53:32] [Server thread/INFO]: Player lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[05:53:32] [Server thread/INFO]: player left the game
The thing that stands out to me, in the server log, is the part about Java being an unknown source, but I know very little about java other than how to setup Minecraft. I did try to reinstall Java but I still crashed logging in to the server.
I actually got a head to drop, the Iguana Tweaks mob heads drop much more frequently than the Ender IO heads so it just seems like they aren't working.
Hello, I just purchased a server and received the initial emails but I haven't yet received the details for my server. How long should I wait before the server is ready? Just anxious to get playing
Hi, if you would like to play on a modded server you are welcome to join my little group. We play on a custom modpack that you can get through the Technic Launcher, so it's easy to set up. And we also use Razer Comms to do voice chat. If you are interested just send me a PM and I'll get the information to you.
Hey, I own a server that is currently looking to expand its playerbase. We run a custom modpack that you can get through the technic launcher. We also do voice chat over Razer Comms. If you are interested just send me a PM and I'll get you the information.
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EDIT: nevermind, you have the right version, not sure what would cause that.
0
Thanks for the replies, I've been testing and testing and I've narrowed it down to a client side mod as running with just what is on the server works without issue. Just a matter of time now, I'll post here when I figure out which mod is doing it.
EDIT: It seems that it was Not Enough Resources, I tried the latest alpha as well as the 2 most recent releases and they all crash the game when connecting to the server. This doesn't mean that NER is the culprit necessarily, it could be another mod interacting with it in a bad way, but removing NER has fixed my connection issues. Thanks for the help guys.
~Six
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Do you actually know what you are doing or are you just playing around? You might notice that most of the mods in that little list say OFF, this means that the mod is not installed on the client.
0
Thanks but I control the server, and yes I am using mods, I DID post this in modded client support. Also I would appreciate it if people posting replies actually know what they are doing, the crash report indicates that it was not a mod mismatch or anything of that sort. Also in the crash report is the render distance used on my client, it is 10 just like the render distance on the server.
Sorry to be a douche but could I get some actual help?
0
Posting this to see if anyone else has had a similar issue and hopefully get some help with it. Just two days ago I could login to my server and play without issue, yesterday I started crashing as soon as I connect. The pastebin below has the crash report from the client, and the error on the server is:
[05:53:27] [Netty IO #2/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[05:53:27] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[05:53:27] [Server thread/WARN] [THAUMCRAFT]: Thaumcraft data not found for player. Trying to load backup Thaumcraft data.
[05:53:27] [Server thread/INFO] [THAUMCRAFT]: Assigning initial aspects to player
[05:53:27] [Server thread/INFO]: player[/127.0.0.1:49124] logged in with entity id 1188 at (-681.5, 67.0, 1076.5)
[05:53:27] [Server thread/INFO]: player joined the game
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for com.enderio.core.common.config.ConfigHandler
[05:53:30] [Server thread/INFO] [EnderCore]: Sending server configs to client for tterrag.wailaplugins.config.WPConfigHandler
[05:53:30] [Server thread/INFO] [AgriCraft]: Sending mutations to player: player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent custom biome data to player player
[05:53:30] [Server thread/INFO] [antiqueatlas]: Sent markers data #-1 to player player
[05:53:30] [Server thread/INFO] [Waila]: Player EntityPlayerMP['player'/1188, l='world', x=-681.50, y=67.00, z=1076.50] connected. Sending ping
[05:53:32] [Netty IO #2/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.8.0_91]
at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.8.0_91]
at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.8.0_91]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_91]
[05:53:32] [Server thread/INFO]: Player lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[05:53:32] [Server thread/INFO]: player left the game
The thing that stands out to me, in the server log, is the part about Java being an unknown source, but I know very little about java other than how to setup Minecraft. I did try to reinstall Java but I still crashed logging in to the server.
http://pastebin.com/kiYsqbxD
Any help is much appreciated, I didn't find anything when I googled so I figured I'd post here. If any more information is required just let me know.
PC Spec:
Windows 10
i7 6700k @ 4Ghz
32GB DDR4 RAM
Sapphire R9 290 4GB
OS Drive: 120GB SSD
Minecraft Drive: 120GB SSD
EDIT: I already tried removing OptiFine and had no luck.
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This "mod" is obviously dead, could we get a mod to lock it please?
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I actually got a head to drop, the Iguana Tweaks mob heads drop much more frequently than the Ender IO heads so it just seems like they aren't working.
0
Is there a conflict with enderman heads dropping when Iguana Tinker Tweaks is installed? I can't seem to get any Ender IO heads.
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Thanks Dave, I've got everything up and running from my last backup and I'd just like to say that this is the smoothest server I have ever had.
10/10 Highly Recommend
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Hello, I just purchased a server and received the initial emails but I haven't yet received the details for my server. How long should I wait before the server is ready? Just anxious to get playing
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