• 1

    posted a message on MineFantasy2 - Alpha

    you can fix iron joints bow?


    That not bug, custom joints are available only in debug mode.
    I will implement unfinished AP stuff to next release (within two weeks).
    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    @Sirse

    I just downloaded and tested the version you posted earlier here, and attempted to load it up

    It is the only mod in the folder, and im on forge version .1614

    I'm getting this failure to launch, which the game intreprts as a crash, without generating a crash report >:(

    Regardless, here is the relevant log data


    [10:06:28] [main/ERROR]: Unable to launch[10:06:28] [main/ERROR]: Unable to launchjava.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]Caused by: java.lang.NoClassDefFoundError: net/minecraft/entity/passive/EntityHorse at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 moreCaused by: java.lang.ClassNotFoundException: net.minecraft.entity.passive.EntityHorse at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25] at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 moreCaused by: minefantasy.mf2.asm.ASMHelper$MethodNotFoundException: Attempt to find a method has failed. Method: func_70658_aO Descriptor: ()I at minefantasy.mf2.asm.ASMHelper.getMethodFromClass(ASMHelper.java:93) ~[ASMHelper.class:?] at minefantasy.mf2.asm.transformers.EntityHorseTransformer.transform(EntityHorseTransformer.java:21) ~[EntityHorseTransformer.class:?] at minefantasy.mf2.asm.MFLoadingPlugin.transform(MFLoadingPlugin.java:48) ~[MineFantasyII-2.8.14.2u.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25] at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 more


    Oh, my fail, fix will be available today.
    Posted in: WIP Mods
  • 2

    posted a message on MineFantasy2 - Alpha

    You are can get it here - https://github.com/Sirse/MineFantasyII-Cont on releases page.
    I will publish new pre-release version afrer horse armor rendering fixes (coloring armor textures on entity horse).

    Little teaser:

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    Yesterday17 are working under 1.1* port - https://github.com/yesterday17/MineFantasyII-Unofficial

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    I will look it at an early date.



    I'm looking for somebody who can draw basic (MF textures are colored via code) Minefantasy-styled textures for horses (items and model) for all styles (standard/ornate/dragonforged). Perfectly i need custom armor models for horses (ornate/dragon styled horse helmet, e.g.).
    SanAndreasP's ASM patch for horse armor support works perfectly, now i will rewrite armor calculator for custom entity support.

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha
    Quote from syndicate25»

    This may be a dumb question, but here we go:

    I've got a few other mods that add new materials, which seem to have "hooked" into MF2 - meaning, I can make weapons and armor out of said new materials. I added another mod, Simply Platinum, for some more variety and tiers, but it did *not* hook into MF2, and I'm wondering why that might be?


    Materials should be added through MF API, but some materials (StainlessSteel, Titanium, Thaumium, Void, Manasteel, ElvenElementium, Terrasteel) are hardcoded in MF and been available if they registered in oredict.
    I don't have free time now, but i has semi-working MineTweaker methods for materials manipulations. I will try to release build with these methods on next week.
    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    https://github.com/Sirse/MineFantasyII-Cont/releases

    Try that version. It will automatically rename incorrect ingots.
    Thx for wanting to help, one of my players will draw textures.

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha
    Quote from Dimeborg»

    Hey SIrse could you compile a new version with this fix ( or just when you finish NEI integration?) Also you did something with hit sounds in MF weapons? When i hit i mob now there is no sound ( using your last updated version).



    Can you attach logfile? I think this is assets-related issue.
    UPD: Try to rename assets\minefantasy2\sounds\Weapon to lowercase (sounds/weapon)

    Compiled version (contains working NEI integration, but with some visual glitches) - https://mega.nz/#!QWgljb7C!MxGq-c4V189IlSfaDdgSU3kZdmuo5Vi324inFiJ8iKc

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    Unofficial MF release, builded from latest sources with various fixes:
    https://github.com/Sirse/MineFantasyII-Cont/releases

    Posted in: WIP Mods
  • 2

    posted a message on MineFantasy2 - Alpha

    I'm currently working on MineFantasy integration with NEI, Waila and MineTweaker. Already implemented:
    - NEI crafting recipes handler for Carpenter and Anvils, screenshot is bugged, just need to write own overlay and add tooltips (recipes will shown only if item researched)
    - MineTweaker recipes adding for Carpenter (but removing still not implemented)
    - Waila tooltips for some blocks (just playing with API)

    Please, if you have any ideas about integration with other mods tell me)
    First, i want to made MF stamina discharge on using TC4 magic rods (but, i think, it need ASM patching for IWandUpdateHandler).

    Sry for my english, i'm russian, english is not my native language.

    Posted in: WIP Mods
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