AP, little duplication glith with BetterStorage's backpacks - if backpack equipped on armor slot of player with researched Scavengers skill, backpack content will be duplicated on break.
AP, little feature request: CS:GO's StatTrack-like system for weapons. It tracks mob's/players kills and display's it on their tooltip. So applicable for servers.
busy doing other stuff lately, not really looking for more distractions and all. later in the year I might do a few more things though.
AP, sorry, but can you fix little problem with Bloomery? Iron Ore does not smelts in Bloom in some cases, but works fine other ores (e.g Gold).
Also, please, make product output slots is restricted:
Also, i see periodic console spam (09.04 13:06:34 [Server] INFO 1xitem.standard_bow@8)
Don't sure what cause that, MF2 or Thaumic Tinkerer (messages appeared after their update)
AP, can you bring back coins (copper, silver, gold) from MF1? It's great for servers with Gringotts plugin.
And, please, rework a naming system. A can't translate item's titles according to the rules of the Russian language (6 cases of russian nouns :D).
E.G: Heavy Copper Pickaxe with current language system sounds as "(see attachment)", but correct "(see attachment)". My solution: move material name and all other info into tooltip E.G. (and add option on config for that func):
Title - Pickaxe
Tooltip - Heavy
Material: Copper
Haft: Oak
Not much of an expert myself. Haven't even seen how bukkit works in that matter.. Nonetheless "Attack Damage" is the same variable used by all items. so nothing changes there. things like power attacks and other modifiers apply later in the event stage.
Cutting/Piercing/Blunt is only calculated by MF armours (which read the held item of the attacker and modify their own traits).
Meaning to do it for awhile.. BUT I put the mod content before other mod crossovers. What do you mean about ignoring armour anyway? is it that damage after blocking ignores it or are you just using a battlegear waraxe (that will ignore it anyway)?
Example: player1 stay in enderarmor, player2 attacks player1 with hand. Player1 has 9.5hp (or 10hp) after attack. All fine.
Example2: player1 use sword blocking (shied blocking(?)) while player2 attack him. After several attacks player1 dies in best MF armor.
AP, can you add battlegear compability? If player tries block damage (with shield or sword) attacker ignore player's armor.
And, sure, i wish see custom MF shields)
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AP, little duplication glith with BetterStorage's backpacks - if backpack equipped on armor slot of player with researched Scavengers skill, backpack content will be duplicated on break.
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AP, little Bukkit-related (Forge?) bug: if player is invulnerable (no-pvp zone) and i can't damage him, i will still get Weaponory levels
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AP, little feature request: CS:GO's StatTrack-like system for weapons. It tracks mob's/players kills and display's it on their tooltip. So applicable for servers.
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AP, sorry, but can you fix little problem with Bloomery? Iron Ore does not smelts in Bloom in some cases, but works fine other ores (e.g Gold).
Also, please, make product output slots is restricted:
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Where is AP? Mod is died?
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AP, please, fix v2.7 server side issues)
https://github.com/AnonymousProductions/MineFantasyII-Cont/issues/3
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AP, please, implement coins in 2.7 update)
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AP, can you compile and post binaries of 2.6.11 version?
I can't compile MC from my iPad
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Sure, see Item_Registry.cfg
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AP, see issue reports on Github)
Also, i see periodic console spam (09.04 13:06:34 [Server] INFO 1xitem.standard_bow@8)
Don't sure what cause that, MF2 or Thaumic Tinkerer (messages appeared after their update)
1
AP, can you bring back coins (copper, silver, gold) from MF1? It's great for servers with Gringotts plugin.
And, please, rework a naming system. A can't translate item's titles according to the rules of the Russian language (6 cases of russian nouns :D).
E.G: Heavy Copper Pickaxe with current language system sounds as "(see attachment)", but correct "(see attachment)". My solution: move material name and all other info into tooltip E.G. (and add option on config for that func):
Title - Pickaxe
Tooltip -
Heavy
Material: Copper
Haft: Oak
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Server crash report - http://pastebin.com/YBNM28YJ
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Small bug with Thaumcraft: golems can produce unlimited amount of leather from one hide.
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Example: player1 stay in enderarmor, player2 attacks player1 with hand. Player1 has 9.5hp (or 10hp) after attack. All fine.
Example2: player1 use sword blocking (shied blocking(?)) while player2 attack him. After several attacks player1 dies in best MF armor.
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AP, can you add battlegear compability? If player tries block damage (with shield or sword) attacker ignore player's armor.
And, sure, i wish see custom MF shields)