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    posted a message on MineFantasy2 - Alpha

    AP, strage console spam on player connection (serverside)
    http://pastebin.com/KTEimLPd

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, more bugs :D
    1) Iron and nitre = GOLD? 0_о
    2) Ender ingots uncraftable ("any" ingot in output)
    3) Cast iron bars can't be converted to ingots

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    You are joking?) Read about Russian declensions (https://en.wikipedia.org/wiki/Russian_declension) :D

    For example:
    In English:
    Iron axe - Iron pickaxe - Iron bucket
    How it works now:
    ЖелезнЫЙ топор - ЖелезнЫЙ кирка - ЖелезнЫЙ ведро
    How correctly In Russian:
    ЖелезнЫЙ топор - ЖелезАЯ кирка - ЖелезнОЕ ведро


    In vanilla you can just change name with right ending (one item - one string). In MF you have dynamic naming system (what's better, i think), and i should made huge class (like https://github.com/petrovich/petrovich-java) to operate with gender/case and add method's calling in all items.
    Yea, just move materials string from item name to tooltip are simplest way)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, you are awesome, thx for update!

    Also, please, move this to tooltip (again):

    (see attachments)
    PS: Images are just examples, all items should have standart names (e.g Axe (tooltip: Grip: wood, level 3, Weight: heavy, Material: tin). Vanilla has some standarts for translators, and your naming system breaks translation for many languages (

    And, can you add translation service (e.g Crowdin, Onesky, lokali.se)? I have russian translation for MF, but can't keep it up-to-date (comparing too painful)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, please, can you release little update with bugfixes? Bronze crafting, mastery skills, adamantium instead mithril in crucible, iron hunks instead steel bars (from iron bars) - PAAAAIN.

    Posted in: WIP Mods
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    posted a message on Antique Atlas
    Quote from Hunternif»

    Hey guys!

    I found some free time to work on this mod once again. Meanwhile, Kenkron implemented his Overlay into the 1.9.4 pre-release of the mod. Check it out on a screenshot below.

    I think it fits pretty nicely. Maybe we'll change the textures a bit and iron out a couple bugs (yeah, that one, Zsashas). It was originally Kenkron's separate mod, and now it's merged into Antique Atlas. Personally, I like the idea. What are you guys' thoughts? Especially those of you who have tried it in game. Please vote in that poll above, or leave comment.

    Thanks!


    Good news, Hunterif! I really like your mod!
    I have some questions: What's about 1.7.10 support? Can you backport fixes and Overlay? Many servers stack on this version, because Cauldron don't recieve updates.
    And can you add own compass implementation, with custom arrow, which can point to selected marker (i have own realisation with vanilla compass, bukkit plugin (custom packets used for communication) and little code contribution to your mod). Players really like that feature.
    Sorry me my english, i'm not native speaker.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy2 - Alpha

    suppose, their just decorative so their not too important.

    like what?

    Just on/off toggle. I use treecapitator (lumberaxe awesome for SP, but player's in MP don't cut down the whole tree) and want disable LA functions and redifine them in TreeCapitator with increased stats.
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, please, add config option for lumber axe functionality.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, bronze can be produced in crucible with only tin or copper bars, without mixing.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, please, add ability to move material's name to tooltip for localization's TOOL LIST section
    Also, i need config option to disable crafting of books and talismans

    Finally, what do bool "restrict use to players" in stamina config?


    //
    2.8.8 - mastery skills unpurchaseable on server =\

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    E.G (EntityBomb.class, explode() method)):


    Entity entityAttacker = this;
    if(thrower != null && thrower instanceof EntityPlayer) {
       entityAttacker = this.thrower;
    }
    if(entityHit.attackEntityFrom(source, dam) && !EventUtils.cantDamage(entityAttacker, entityHit)) {
    //do damage
    }
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Just adding fixes right now.


    Please, built-in fixes for Bukkit servers (bombs and mines, world grief Bukkit events). You can use this lib https://github.com/gamerforEA/EventHelper or get examples from here.
    Also, how to generate Ancient Forge with item? Ancient altar generate by click on top of block, Dungeon by side, Forge by ?
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    AP, what about 2.8.6 release on curse?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    2.8.2 bugs (compiled from github sources)
    - Missing textures for leather stuff (see screenshot)
    - Steel research don't work (after update from 2.7.3)

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    duplicated when salvaged?


    No, when destroyed in armor slot. I look into MF code, but not found any reference for armor salvage bonus or something similar.
    Not sure what the problem is caused by MF, but i found them after Scavenger research.
    Posted in: WIP Mods
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