• 1

    posted a message on MineFantasy2 - Alpha
    Quote from Dimeborg»

    Hey SIrse could you compile a new version with this fix ( or just when you finish NEI integration?) Also you did something with hit sounds in MF weapons? When i hit i mob now there is no sound ( using your last updated version).



    Can you attach logfile? I think this is assets-related issue.
    UPD: Try to rename assets\minefantasy2\sounds\Weapon to lowercase (sounds/weapon)

    Compiled version (contains working NEI integration, but with some visual glitches) - https://mega.nz/#!QWgljb7C!MxGq-c4V189IlSfaDdgSU3kZdmuo5Vi324inFiJ8iKc

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from syndicate25»


    Thank you!


    EDIT: Any chance of fixing the known pig iron issue? :P




    Sure, after NEI integration

    UPD: Fixed, but steel now requires coal dust in anvil grid (to prevent recipe conflict). Logically steel should be produced in Blast Furnace with coke, maybe i will implement it little bit later (https://github.com/Sirse/MineFantasyII-Cont/commit/b02449233b43f0acc45e1ab8f91cf3fc99a1334f).

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    Unofficial MF release, builded from latest sources with various fixes:
    https://github.com/Sirse/MineFantasyII-Cont/releases

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Ice and Fire mod only for 1.10.* versions

    Posted in: WIP Mods
  • 2

    posted a message on MineFantasy2 - Alpha

    I'm currently working on MineFantasy integration with NEI, Waila and MineTweaker. Already implemented:
    - NEI crafting recipes handler for Carpenter and Anvils, screenshot is bugged, just need to write own overlay and add tooltips (recipes will shown only if item researched)
    - MineTweaker recipes adding for Carpenter (but removing still not implemented)
    - Waila tooltips for some blocks (just playing with API)

    Please, if you have any ideas about integration with other mods tell me)
    First, i want to made MF stamina discharge on using TC4 magic rods (but, i think, it need ASM patching for IWandUpdateHandler).

    Sry for my english, i'm russian, english is not my native language.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Can't wait for AP return =((

    AP, have you any news?

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from Ghiojo»

    So I have a question, I don't know if its a bug or if i'm just dumb, but every time i try to make a cake it Either doesn't cook in the oven, or instantly burns, I don't get why, what am I doing wrong? anyone?


    I am constantly looking over it, I don't just go do other things, I've tested it, it just never turns into the uniced cake, Tried in the oven over a firepit and the oven over a forge with coal dust, Coal dust burns it and firepit doesn't even cook it, or sometimes straight up burns it


    Yes, this is very old bug
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    OpenSource from MF1 - https://github.com/AnonymousProductions/MineFantasyII-Cont

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from syndicate25»

    Wondering if anyone else has been able to research steel? I am having this same issue and can't figure out how to make the pig iron ingot from the bar, since all I get are ????? when I put a hot bar in the anvil. Appears I'm missing some kind of research to make it but I have no idea what, or if this is a confirmed bug.



    Old, confirmed bug. After renaming of RefinedIron to PigIron not all references was updated (or player will lose all RefinedIron items).
    As temp solution you can use this minetweaker script -
    furnace.addRecipe(<minefantasy2:MF_Com_ingotPigIron>, <minefantasy2:custom_bar>.withTag({MF_CustomMaterials: {main_metal: "RefinedIron"}}));
    Just put pig iron ingot to vanilla furnace.
    I will fix this issue little bit later.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    AP, where are you?)

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Colors are hardcoded in the mod, you are should do only "Any" basic textures

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    AP, why weapons, registered via API (CustomMaterial.getOrAddMaterial("ShadowMetal", "metal", 7, 5.0F, 11.0F, 0.8F, 7.0F, 85F, 3.5F, 10, 10, 42)
    .setMeltingPoint(2500).setCrafterTiers(6).setRarity(1);) gets unbelievable stats like +140 to damage?

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    1st: All bars are duplicated in creative
    2nd: Shadowmetal tools don't registered, but material was added and ingot detected by MF from oreDict

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    AP, which method i should use to add MF tools/armor?
    I registered new custom material with getOrAddMaterial method, MF create bars/hunks/etc, but not armor or tools

    UPD: Fail, all exist, but unregistred in creative tabs

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    AP, why bars in creative registers twice?

    Posted in: WIP Mods
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