I just downloaded and tested the version you posted earlier here, and attempted to load it up
It is the only mod in the folder, and im on forge version .1614
I'm getting this failure to launch, which the game intreprts as a crash, without generating a crash report >:(
Regardless, here is the relevant log data
[10:06:28] [main/ERROR]: Unable to launch[10:06:28] [main/ERROR]: Unable to launchjava.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]Caused by: java.lang.NoClassDefFoundError: net/minecraft/entity/passive/EntityHorse at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 moreCaused by: java.lang.ClassNotFoundException: net.minecraft.entity.passive.EntityHorse at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25] at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 moreCaused by: minefantasy.mf2.asm.ASMHelper$MethodNotFoundException: Attempt to find a method has failed. Method: func_70658_aO Descriptor: ()I at minefantasy.mf2.asm.ASMHelper.getMethodFromClass(ASMHelper.java:93) ~[ASMHelper.class:?] at minefantasy.mf2.asm.transformers.EntityHorseTransformer.transform(EntityHorseTransformer.java:21) ~[EntityHorseTransformer.class:?] at minefantasy.mf2.asm.MFLoadingPlugin.transform(MFLoadingPlugin.java:48) ~[MineFantasyII-2.8.14.2u.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25] at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 more
http://dropmefiles.com/jZHRV - small internal changes (refactoring). Rewrited anvil logic, now ornate style items should be craftable (untested, test it, please).
IDK about ornate bug before, sorry.
0
I created Discord server for MF3 discussion - https://discord.gg/dbqEdSF
Ghiojo (and other people), please, join this server.
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You should find plugin with full inbuilt custom NBT tags support. Not essentials kits.
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I'm looking for somebody, who can remake MF2 models (and some models from MF1) to JSON formatted models.
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Fixed and tested, CurseForge update on moderation now
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Sry, i'm forgotten optional.interface annotation. Please, test that build - http://s000.tinyupload.com/index.php?file_id=35140956711366080649
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AP granted permissions to CF project to me, now fixed versions can be downloaded via CurseForge - https://minecraft.curseforge.com/projects/minefantasy2
For now MF marked as Alpha and can't be accessable from mods.curse.com or Twitch desktop, next updates will be tagged as Beta.
1
That not bug, custom joints are available only in debug mode.
I will implement unfinished AP stuff to next release (within two weeks).
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You can test only anvil crating (various recipes, tools designs). Heavy ornate armor crafting also fixed.
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https://1drv.ms/u/s!Auvoscms1WZwgYVCKDBaXF30Qw6A2Q - ASM patches disabled until horse armor update.
Tweaked NEI anvil handler, now it supports MF custom materials (and dragonforged recipes).
1
Oh, my fail, fix will be available today.
0
That are more complicated and difficult
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Cold recipes bug still unresolved, but anvil now should correctly handle bugged recipes.
0
Maybe later. Battlegear uses dirty code in 1.7.10 (just hacks), i don't want add it to my servers.
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http://dropmefiles.com/jZHRV - small internal changes (refactoring). Rewrited anvil logic, now ornate style items should be craftable (untested, test it, please).
IDK about ornate bug before, sorry.
0
MadAnimalHunter, i'm thinking about horse-powered mills (and, maybe, mechanical power module).
nevereasy, MF can be flexible configurated by default (check out Armor.cfg, Hardcore.cfg, Specials.cfg, Weapons.cfg and others).