• 0

    posted a message on MineFantasy2 - Alpha

    I created Discord server for MF3 discussion - https://discord.gg/dbqEdSF
    Ghiojo (and other people), please, join this server.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    You should find plugin with full inbuilt custom NBT tags support. Not essentials kits.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    I'm looking for somebody, who can remake MF2 models (and some models from MF1) to JSON formatted models.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Fixed and tested, CurseForge update on moderation now

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Sry, i'm forgotten optional.interface annotation. Please, test that build - http://s000.tinyupload.com/index.php?file_id=35140956711366080649

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    AP granted permissions to CF project to me, now fixed versions can be downloaded via CurseForge - https://minecraft.curseforge.com/projects/minefantasy2

    For now MF marked as Alpha and can't be accessable from mods.curse.com or Twitch desktop, next updates will be tagged as Beta.

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    you can fix iron joints bow?


    That not bug, custom joints are available only in debug mode.
    I will implement unfinished AP stuff to next release (within two weeks).
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Well it loaded and plays well with my other mods, so thats good!

    The only difference i notice off the bat is that there is a new creative tab, called ItemGroup.MFpets...

    What else should i be looking for to do a proper test


    You can test only anvil crating (various recipes, tools designs). Heavy ornate armor crafting also fixed.
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    https://1drv.ms/u/s!Auvoscms1WZwgYVCKDBaXF30Qw6A2Q - ASM patches disabled until horse armor update.
    Tweaked NEI anvil handler, now it supports MF custom materials (and dragonforged recipes).

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    @Sirse

    I just downloaded and tested the version you posted earlier here, and attempted to load it up

    It is the only mod in the folder, and im on forge version .1614

    I'm getting this failure to launch, which the game intreprts as a crash, without generating a crash report >:(

    Regardless, here is the relevant log data


    [10:06:28] [main/ERROR]: Unable to launch[10:06:28] [main/ERROR]: Unable to launchjava.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]Caused by: java.lang.NoClassDefFoundError: net/minecraft/entity/passive/EntityHorse at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 moreCaused by: java.lang.ClassNotFoundException: net.minecraft.entity.passive.EntityHorse at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25] at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 moreCaused by: minefantasy.mf2.asm.ASMHelper$MethodNotFoundException: Attempt to find a method has failed. Method: func_70658_aO Descriptor: ()I at minefantasy.mf2.asm.ASMHelper.getMethodFromClass(ASMHelper.java:93) ~[ASMHelper.class:?] at minefantasy.mf2.asm.transformers.EntityHorseTransformer.transform(EntityHorseTransformer.java:21) ~[EntityHorseTransformer.class:?] at minefantasy.mf2.asm.MFLoadingPlugin.transform(MFLoadingPlugin.java:48) ~[MineFantasyII-2.8.14.2u.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) ~[launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25] at net.minecraft.entity.EntityList.<clinit>(EntityList.java:302) ~[sg.class:?] at net.minecraft.item.ItemMonsterPlacer.func_77653_i(SourceFile:34) ~[aee.class:?] at net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427) ~[add.class:?] at net.minecraft.item.ItemStack.func_151000_E(ItemStack.java:759) ~[add.class:?] at net.minecraft.stats.StatList.func_75925_c(StatList.java:139) ~[pp.class:?] at net.minecraft.stats.StatList.func_151178_a(StatList.java:59) ~[pp.class:?] at net.minecraft.init.Bootstrap.func_151354_b(SourceFile:359) ~[kl.class:?] at net.minecraft.client.Minecraft.<init>(Minecraft.java:287) ~[bao.class:?] at net.minecraft.client.main.Main.main(SourceFile:129) ~[Main.class:?] ... 6 more


    Oh, my fail, fix will be available today.
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Ok, or just add shield and dual weapons GUI in the MF2


    That are more complicated and difficult :D
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Cold recipes bug still unresolved, but anvil now should correctly handle bugged recipes.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    sirse, will have a reintegration with the MB battlegear to add custom shields?(like in the 1.6.4 version)


    Maybe later. Battlegear uses dirty code in 1.7.10 (just hacks), i don't want add it to my servers.
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    http://dropmefiles.com/jZHRV - small internal changes (refactoring). Rewrited anvil logic, now ornate style items should be craftable (untested, test it, please).
    IDK about ornate bug before, sorry.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    MadAnimalHunter, i'm thinking about horse-powered mills (and, maybe, mechanical power module).

    nevereasy, MF can be flexible configurated by default (check out Armor.cfg, Hardcore.cfg, Specials.cfg, Weapons.cfg and others).

    Posted in: WIP Mods
  • To post a comment, please .