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  • Sir_Vivor
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  • Member for 12 years, 2 months, and 19 days
    Last active Sat, Dec, 26 2015 14:18:32
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  • 186 Total Posts
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  • View Sir_Vivor's Profile

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    Mar 6, 2013
    Sir_Vivor posted a message on InventingKing's (AlphaInventor's) Skin Shop 'You Name It, I Make It!' (Retired) (See Details)
    Quote from AlphaInventor

    Post-Retirement requests will be a bit slow, plus I"m facing more technical difficulties (that's one of the reasons I retired), but please be patient.


    Ok then. I was getting a little worried, but you've reassured me. Thank you again for making these.
    Posted in: Skins
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    Mar 1, 2013
    Sir_Vivor posted a message on InventingKing's (AlphaInventor's) Skin Shop 'You Name It, I Make It!' (Retired) (See Details)
    I'm going to put in another request before you retire:

    Name- Mario
    Skin Request Description- Simple enough, A retro Mario in a suit.
    Reference Image- The one found dancing the in corner of this video:
    Posted in: Skins
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    Feb 22, 2013
    Sir_Vivor posted a message on InventingKing's (AlphaInventor's) Skin Shop 'You Name It, I Make It!' (Retired) (See Details)
    Name- Meta_Data
    Skin Request Description- I'm looking for a more traditional stone golem with a single glowing redstone eye. Perhaps with moss or vines on it's shoulders.
    Skin Name- Redstone Golem
    Reference Image- Something of a mix between these , but again, redstone themed.
    http://th08.devianta...991-d34c5pl.jpg
    http://fc01.devianta..._Golem_Army.jpg
    http://1-media-cdn.f...42280851109.jpg
    http://4.bp.blogspot...golem_74348.jpg
    http://fc05.devianta...njw-d5hzdx5.jpg

    I quite like the general shape and detail of the first three, the gem in the chest of the third and the glowing lines between the slabs of stone on the fourth. The fifth is an example of the eye.

    Thanks.
    Posted in: Skins
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    Mar 21, 2012
    Sir_Vivor posted a message on How to camouflage your house in PVP servers
    Quote from Stickcrafter

    [Terms & conditions] IMPORTANT!
    by reading this guide, you have agreed to follow the T & Cs of this guide. You may not republish it anywhere without given permission by the author (Sticky10). Also, you may not use the contents of this guide for your own purpose such as griefing. If you are a server admin, you have also promised not to publish it in your website to safe guard your server.
    Type "I agree with the T&Cs" in the comments to confirm that you have read it.


    Ah, EULA. We meet again.
    Posted in: Survival Mode
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    Mar 21, 2012
    Sir_Vivor posted a message on Smelt Iron? Smelt Diamond!
    Wait, Did I just read you can smelt coal? Talk about inefficiency.
    Posted in: Survival Mode
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    Mar 21, 2012
    Sir_Vivor posted a message on Server pigs
    Assuming that the server is locally hosted, you could boot up mcedit and delete all entities in the area.
    Posted in: Survival Mode
  • View Sir_Vivor's Profile

    1

    Mar 18, 2012
    Sir_Vivor posted a message on Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]
    Quote from matt112986

    Looks cool, once a rb is out Ill look into adding it. Also if it isnt ready (I havent really checked if youve posted it yet) please make sure the list of commands for mods is ready fixin :) Once a 1.2 RB is out Ill get everything updated again.


    I've been meaning to post these for a while.

    http://dev.bukkit.or...ods/mobcatcher/
    Spawn eggs - Configurable cost per egg and what mobs can be captured.

    http://dev.bukkit.or...-mods/itembank/
    Could place one in each of the towns. It'd be cool to have a quick kit available when you aren't near your house.

    ... There was another one that I just forgot. T_T

    Just remembered!

    http://dev.bukkit.org/server-mods/creeperheal-nitnelave/
    An alt. to removing creeper block damage. Blocks slowly return instead of being gone forever. Highly configurable.
    Please at least consider this one. I know I'm not alone in thinking that creepers not blowing stuff up takes away from the game.
    Posted in: PC Servers
  • View Sir_Vivor's Profile

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    Mar 8, 2012
    Sir_Vivor posted a message on Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]
    http://dev.bukkit.org/server-mods/potionarrows/

    Matt, please?
    Posted in: PC Servers
  • View Sir_Vivor's Profile

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    Mar 6, 2012
    Sir_Vivor posted a message on [1.5.2] Longer Lasting Particles Mod
    Sorry if this was stated somewhere, but do all the types of particles last longer? Like smoke particles as well?

    A config file where you could configure the time for different types of particles would be really cool.
    Posted in: Minecraft Mods
  • View Sir_Vivor's Profile

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    Mar 1, 2012
    Sir_Vivor posted a message on Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]
    Well, all the biomes but the oceans have changed in 1.2.2. So that means transitions on new chunks will be messy. The grass colors will also be different everywhere. For example, Fort Gust is now in a swamp.
    Posted in: PC Servers
  • View Sir_Vivor's Profile

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    Mar 1, 2012
    Sir_Vivor posted a message on In case anyone was still wondering if they needed to make a new map for 1.2
    Looks like biomes have changed again. -_-
    Posted in: Survival Mode
  • View Sir_Vivor's Profile

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    Mar 1, 2012
    Sir_Vivor posted a message on Egg glitch
    There's a rather rare bug where an egg can spawn 4 chickens at a time. Consider yourself lucky. :)
    Posted in: Survival Mode
  • View Sir_Vivor's Profile

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    Feb 10, 2012
    Sir_Vivor posted a message on Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]
    Quote from Fixin

    Need some more players for the server!! Too many projects started at once, not enough manpower to finish them all!! Come one come all!


    I agree. We need more players. We also need organisation. We need to get these railroads built, but before then we need to decide where the intersections are going to be. Once we get those intersections built we can build the tracks and actually visit each other's towns and have some sort of community. As it is, we have several isolated islands of civilization and the only way to reach them is a long, arduous trek through the wilderness.

    So, as a recap, we need to build the railroads for community interaction.
    Posted in: PC Servers
  • View Sir_Vivor's Profile

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    Jan 17, 2012
    Sir_Vivor posted a message on Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]
    Quote from matt112986

    You've totally lost me mibs but whatever :tongue.gif: Ill update bukkit once the bukkit dev team provides one.


    I think what he was going for was that he didn't know that bukkit had a team of people working on it. He tried to spell ignorance there.
    Posted in: PC Servers
  • View Sir_Vivor's Profile

    0

    Jan 17, 2012
    Sir_Vivor posted a message on Pendulum's Rest - [No Whitelist][PvE][Survival][Dynmap]
    Quote from CrazyMibs

    YEESH :blink.gif: Y dos every thing half to be so difficult I took one look at Metas Page and Lost it this is to much work to do man im not as Computer saviy as you guys I guess Im not gana Be playing for now I dont want to scroow my Computer Up :sad.gif:


    It's pretty simple to use. Just download it then watch the usage video at the bottom of the post.
    Posted in: PC Servers
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