Redstone Paste Mod adds a new form of redstone dust into the game, allowing you to transmit redstone signals across a variety of surfaces, including ceilings and walls. Also included are sticky repeaters and sticky comparators, to keep your redstone current strong or do complex logic no matter where you decide to run your paste.
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The placement of the paste is uniquely different than normal redstone, however. It can be applied to any of the four directions of a block face, allowing you to create compact redstone paths, and only direct current in the directions you desire. Individual segments can be removed by clicking them while highlighted, or you can remove the entire face at once by clicking the center area.
Holding the sneak key allows you to place both the segment you've selected as well as the one opposite. If sneaking when placing paste in the center area, it will place paste in all four directions of the face.
Paste can interact with dust when you explicitly connect to it. Otherwise it can run side by side without transmitting redstone current between them.
You can hide paste, sticky repeaters, and sticky comparators using half-slabs by right-clicking them while holding one. A ghost image of the slab will appear when it's possible to cover it. You can even place them vertically!
To remove it, simply break with your hand or any tool. Note that only one Redstone Paste object (paste, sticky repeater, sticky comparator) is allowed within a block space in order to be covered with a slab.
This feature works with slabs from any mod which derive from Minecraft's standard slab classes. Biomes O' Plenty is tested to be compatible.
Since the stone slab has a unique texture compared to stone blocks, it will instead take the appearance of a stone block when applied to paste to blend in better.
The crafting recipe is shapeless, consisting of simply a piece of redstone dust and a slimeball, yielding four pieces of paste. The config file allows you to specify how many pieces of paste the recipe gives, as well as providing an alternate recipe of a slimeball surrounded by redstone dust. You might wish to use these settings to better balance your game, depending on factors such as other mods you have installed, availability of slimeballs, or the intended focus of your game.
The recipe for sticky repeaters is equally simple.
As are sticky comparators.
Spotlight by ukgpublishing (TitaniumGamingMedia on Youtube)
Spotlight of v1.1.2 by Captain Sparklez:
Spotlight of v1.5 by DaeshanBuseck (TheMalikGaming on Youtube)
Spotlight of v1.0 by X_angelz_X (NeturonicAngelz on Youtube):
Spotlight of v1.0 by ker91 (TacticalLion on Youtube):
Spotlight of v1.0 by iDeathFX:
Spotlight of v1.0 by MCinSimple:
Spotlight of v1.0 by BardaWulf (in German!):
Spotlight of v1.0 by IanMGaming:
Spotlight of v1.0 by asianhalfsquat:
Spotlight by ChibiKage89:
-- Downloads --
v1.7.4 - (for Minecraft 1.9.4/1.10/1.10.2) - (primary)
v1.7.3 beta (for Minecraft 1.9) - (primary)
v1.7.2 (for Minecraft 1.8.8/1.8.9) - (primary)
v1.7.1 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)
v1.6.2 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)
v1.6.1 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)
v1.5.1 (for Minecraft 1.6.2/1.6.4) - (primary) (backup 1) (backup 1)
v1.5 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
v1.5 - (primary) (backup 1) (backup 2)
v1.4.3 - (primary) (backup 1) (backup 2)
v1.4.2 - (primary) (backup 1) (backup 2)
v1.4.1 - (primary) (backup 1) (backup 2)
v1.4 - (primary) (backup 1) (backup 2)
v1.3 - (primary) (backup 1) (backup 2)
v1.2 - (primary) (backup 1) (backup 2)
v1.1.2 - (primary) (backup)
v1.1.1 - (primary) (backup)
v1.1 - (primary) (backup)
v1.0 - (primary) (backup)
v1.4.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
v1.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
-- Changelog --
v1.7.4 -
- Ported to Minecraft 1.9.4/1.10.x
- Fixed redstone signal propagation bug
- Added workaround for Forge block snapshot issue
- Rewrote NowWithRendering coremod with better cross-version compatibility
- Tweaked how weak/strong signals work to adapt to vanilla changes
v1.7.3 - April 14th, 2016
- Ported to Minecraft 1.9
v1.7.2 - January 10th, 2016
- Updated to Minecraft 1.8.8/1.8.9
- Fixed some minor things potentially wrong in the initial 1.8 port
v1.7.1 - January 28th, 2015
- Fixed potential crash bugs
v1.7 - January 18th, 2015
- Ported to Minecraft 1.8
- Misc fixes along the way
v1.6.2 - July 19th, 2014
- Ported to Minecraft 1.7.10
v1.6.1 - April 2nd, 2014
- Fixed sticky comparator bug of requiring block update to detect inventory changes
v1.6 - February 15th, 2014
- Ported to Minecraft 1.7.2
- Added localization support
v1.5.1 - November 11th, 2013
- Individual faces of paste now have their own current values
- Highlighter now draws comparator outline
- Various code optimizations and clean-up
- Backported to Minecraft 1.5.2
- Added sticky comparators
- Changed sticky repeater textures and icon
- Fixed not being able to set sticky repeater delay if hand is empty
- Fixed current propagation bug affecting comparators
- Made sticky repeaters lockable by vanilla repeaters
- Backported to Minecraft 1.5.2
- Fixed crash bug in highlighter related to Railcraft's hidden block
- Breaking sticky repeaters now triggers redstone propagation
- Optimized rendering slightly of sticky repeater locking bar and paste highlighter
- Added locking functionality to sticky repeaters (because I forgot it!)
- Minor change to redstone current propagation: paste must now be directly connected to redstone sources (levers, torches, etc); also fixes a compatibility issue with redstone dust
- Modified paste rendering, should improve z-fighting with blocks in distance, and prevent flickering when using Optifine
- Improved lighting synchronization of sticky repeaters, helps with issue on servers
- Fixed bug with redstone propagation and sticky repeaters causing a current feedback loop
- Fixed bug with placing paste where certain hidden blocks are present (such as with Railcraft)
- Added workaround for crash caused by Optifine when highlighter is rendering a ghost slab
- Added sticky repeaters, craftable with a repeater and a slimeball, and essentially 100% functionally equivalent
- Changed paste color transition code, allowing you to set off/middle/on colors in the config
- Made paste respond better to indirect power (for repeater compatibility)
- Fixed creative mode bug where shift-click placement of paste still checked for sufficient items in stack
- Slab cover no longer drops when paste beneath is removed
- Changed half-slab fail-safe code; instead of removing slab, now displays stone if slab came from a mod that was uninstalled
- Tweaked rendering to avoid z-fighting at paste segment axis
- Ray-tracing optimizations
- Added ability to click on a paste face with a half-slab to cover it
- Added config options to set paste recipe type and amount
- Fixed paste being completely destroyed by water (now obstructs it)
- Fixed bug preventing you from placing blocks adjacent to paste when clicking a paste face (broken by 1.2)
- Fixed not being able to place paste on solid sides of some non-standard blocks
- Changed highlighter color fading technique (possibly fixes weirdness when using shaders)
- Backported version for Minecraft 1.5.2
- Overhauled highlighter and paste placement, now encompasses entire block face
- Added sneak key modifier: sneaking while placing or removing paste affects the opposite segment as well, or places all four segments if done in the center
- Fixed raytracing issue when sneaking
- Stopped paste from dropping items when breaking in creative mode
- Fixed color of particles when breaking paste segments
- Fixed paste breaking sound/particles not occurring in survival mode
- Fixed highlighter timing
- Fixed issues related to redstone propagation around corners
- Made solid blocks obstruct redstone around corners
- Fixed visual glitch with highlighter
- Fixed server compatibility
- Fixed highlighter appearing when hand is empty
- Added paste segment highlighter, to see where paste will be placed on a block face
- Added ability to remove individual paste segments (while clicking outside the highlight to still remove all segments on a face)
- Refined paste segment hitbox area
- Fixed issue of distance required from block to place paste
- Fixed creative mode from breaking all segments in block space
- Fixed propagation strength between paste and dust
- Improved paste colors and color transition
- Initial release!
-- Permissions --
You don't need to ask permission to include this mod in a modpack. However, I do prefer that you include a list of mods somewhere on your site/page/thread with a link back to this forum thread, in case someone wants to report a bug. And while it's not necessary, I would appreciate you letting me know that you're putting it in your pack, and maybe a little about your pack if it's themed in some particular way. That way if someone asks for pack suggestions to try any of my mods, I'll know some to tell them!
Redistribution:
If you want to list my mod on other websites then you're free to do so as long as you use my download links, since I very much enjoy being able to see download statistics. I would ask as a courtesy that you use the Adf.ly link by default. Preferably include a link to this forum thread as well, so that people can not only report bugs, but find new versions. If you include donation links, then there's one below. If for some reason you can't use my download links in your situation, then you must obtain permission, which I'll probably grant if you have a reasonable excuse.
You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which are doing it. Mod makers don't spend hours coding for you to profit off of them for doing nothing.
-- My Other Mods --
I've been asked about it a few times, so I added a donate button. There are far better/bigger mods which are likely more deserving of your dollars, but if you've particularly enjoyed any of my mods and wish to contribute any amount, or are looking for a donation URL for a download or modpack site, then I certainly appreciate the gesture.
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well seeing as how the ender tools are stronger than diamond you should make the ender ore more rare than diamond instead of more common
also just an idea that'll maybe give you an idea, but it would interesting if you could somehow expand on the end realm, some kind of new structure that spawns in the end, dont know, but, main idea, expand on the end
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new pack: smooth dokucraft?
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yes i had to make a post just for that haha
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think you could do it?
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in the future this could be more of a better teleports mod than just to do with the nether portal
portals teleport to the same shaped portals only
different portals, ones that take you to the nether and back, ones that just teleport you around in the overworld
not sure, again these are just ideas i has right now, maybe they'll give you other ideas
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u cant remove just one arm, it doesnt work that way but i made this one without any arms
yeah i saw that skull thing about the other zombies aswell so i made some with it
i was thinking about doing something to the helmet, like a big hole in the back or something
here one without a head that (i forgot the persons name) made
also the two zombies in the customiser are still missing the back of their legs
(fixed)
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it used to be in there? its not anymore, hmm...
is this the one u wanted?