Quote from SirChamomile»
Crushed that this mod is no longer supported I've played with DS for months and I went back recently to play in a 1.7 world and the difference between DS and Matmos is night and day. It made me sad and nostalgic, and it's such a bummer that Matmos only made it to 1.11. We were so close to the new standard!
All Matmos and PF updates are on my OneDrive 1.7.10 - 1.12.2
https://onedrive.live.com/?id=77B5E138E468EDE3!960&cid=77B5E138E468EDE3
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Crushed that this mod is no longer supported I've played with DS for months and I went back recently to play in a 1.7 world and the difference between DS and Matmos is night and day. It made me sad and nostalgic, and it's such a bummer that Matmos only made it to 1.11. We were so close to the new standard!
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@Remove, Zeno is talking about in the RTG config for forests (config/RTG/biomes/vanilla/forest.cfg) you should find the following lines which give you block control on a per-biome basis:
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Lol @Remove no need to be so vehement. If you really hate it so much you could just retexture it. I mean you're modding the game anyhow. And while I'm no expert, I believe getting rid of Podzol is possible with either Climate Control or BiomeTweaker.
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Hi WhichOnesPink,
This is such a terrific mod. I love using this with Climate Control and BOP for biome diversity. I was wondering while testing this, would you ever consider editing BOP biomes to occasionally use your terrific tree models? I know you recently tweaked the tree frequency settings. I'm interested especially in the biomes like Coniferous forest or perhaps Orchards? In general, certain BOP forest biomes look very repetitive, and would benefit enormously from internal biodiversity. I believe I could achieve something like this from recurrent complex, but if necessary, it would be great to avoid yet another mod in worldgen. Thanks so much for the mod in general, it's really a gift to the community!
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Is there a way to disable multi-core usage in Optifine? My client crashes whenever I use CustomOreGen because it also uses multithreading in 1.10.2.
I'm using forge 2120, optifine HD U C3 (D1 and D2 crash when reloading textures), and CustomOreGen 1.10.2 1.4.2.
EDIT: I was able to tweak the settings. With Smooth World disabled, they run together without a problem.
EDIT #2: Now I'm crashing because of the Extra Utilities bug -______-
EDIT #3: I'm back to HD U D2 and everything is running again, I just can't change the video settings without a guaranteed crash. I wish there was a github page for Optifine.
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Found some buried treasure while doing OreGen testing:
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Reloading resources or changing texture or shader packs during play using this version of Optifine causes the game to hang and freeze for me. @PoisonShark this I believe is some of your error.
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I wish I new how to contact the mod devs. I just wanted to say the new tree models are so WICKED cool. It's really what I always wanted the trees from this mod to be like, and now here they are! I freak out each time I plant a new tree. There is such great decoration potential with these new models, I love it so much!
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And then you add shaders and a texture pack. And then it is perfection.
http://imgur.com/a/DdmbJ
Teaser: