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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    How would people feel if I released the map for minecraft 1.8? Anyway heres a couple screenshots to build a little hype:

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from blade933»

    Honestly, that's quite an exaggeration. We've already had multiple 1.9 CTMs that show you can make a good CTM map with the new combat (Krose's Supposed Golden Path and Kaladun's The Red Count are nice examples, IMO), but I'd say that it's harder than before. Though some of the other changes do kinda make up for it:

    - The new Repeat and Chain command blocks make setting up commands easier than ever before. I never liked setting up lots of clocks to do it all, plus it removes some of the lag from those massive clocks. Plus, there's the new scoreboard "tagging" system so I don't have to make 100 different scoreboards for everything.

    - Elytra offer a new opportunity for travel in maps - glide through the air in a skylands-based map, soar over large open-world maps. Plus, they're a ton of fun in their own right! (In fact, I'm making a mini-CTM that uses them as the main transport!)

    - The new potion effects such as levitation offer new opportunities for mobs and dungeons (and traps - levitating straight into a lava roof isn't really pleasant, I imagine.)

    - Since armor and attack speed is directly related to a datatag like damage and knockback resist, there are more opportunities for custom items to be made.

    So I wouldn't say it is impossible, but I would definitely say it is harder to do. I certainly feel like they could've done much better with the combat - some new weapons would have been awesome. I'm not angry with it, I'm just disappointed in the update, really - they had the opportunity to do something awesome with the combat, but all we really got were cooldowns and a shield (Sidenote: Did you really have to compress the banner images on shields, Mojang? Why can't I have my awesome shield designs look just like my cool banners? Why? Why?!)

    I agree, I love all the new features and what they could be used for in maps but combat just kills it for me. When I hear CTM map I think of hordes of evil mobs and the player struggling to stay alive but this update makes 2 skeletons and a zombie more dangerous than hordes of mobs in 1.8. I just hate that the only way to balance it is to give the player infinite shields and make areas spawn like 4 hostile mobs.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    So I haven't played this game in 2 years and a couple days ago I decided to play it and go back to my favorite thing about it, Making CTM maps. I worked a little bit on a map and decided to play test it in the most current version 1.9 and It's impossible. 1.9 completely breaks CTM maps, This new combat system is awful, The attack cool down is the worst thing ever implemented in this game. The only way I can get around it is if I make the player wear a certain item that negates the cool down effect which I refuse to do because that means the player will loose an armor slot. Are all future CTM maps going to have to be made and played in 1.8?

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from voidcat

    You might want to consider letting go of all the in-game mods that require you to play in 1.7. All you really need is MCEdit and possibly WorldPainter if you wanna make big landscapes.

    Have you ever used World edit? It's a lot better for detail than mcedit.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from moldybread1

    Any feedback on the rest area for the map I've been working on?


    That looks terrible, Your map is going to suck

    Forum code for "looks great"
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DecafDiamond

    Thank you! Also YEAH NEXT PAGE!!!

    So community question time.
    CQ:
    What do you think makes a good map good. Gameplay? Aesthetics? I know it's a combination of both but what do you think matters more? dibs worked, Infinity!

    I think both are equally important. You need both of them to have a successful map. I've always used spellbound caves as a base, Like when I judge maps they have to have aesthetics and gameplay equal or greater than spellbound caves. Simply because it's got decent aesthetics, Nothing to drool over but not bad enough to complain about and some-what balanced gameplay. So I would never just focus on one of the two, They both matter completely the same. Aesthetics = 50% Gameplay = 50%
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from taschneide

    Thanatos update time! :D

    "Geothermally powered": A pseudonym for "inside an active volcano".



    The geothermal engines of Thanatos provided energy to the entire facility - either by transporting the lava to the forced labor mines to smelt ores, or using it in the incinerator, or pumping it to the magmatic generators that provided electricity to the prison. The lava was, of course, also used for torture and execution purposes.

    The main pump itself is powered by the magma falling from the ceiling of the massive chamber. Five filters would collect it and refine it, and pass it through a system of pipes into the central generator, which would use the geothermal energy to power the central pumps. Two smaller pumps would lift the lava up to the central lava collector so that it could go to the generator.

    The entire system - and particularly the filters - required constant maintenance to keep running. Without regular checkups by facility engineers, the filters would shut off. This wasn't a problem if one of the filters stopped, but if all 5 failed, then the entire prison would shut down...

    In this case, though, there was nobody present to care about the facility's lack of power...

    And by the way, people, this update and all subsequent ones will be added to my thread, accessible through my signature. (By the way, could a mod move my thread into "WIP maps"? That forum didn't exist when I created the thread, if I recall correctly.)

    Reminds me of some Pantheon lore, Makes me wish I could have participated in Titans Revolt. I could be the Titan of nonacceptance.
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Wildivlax
    Doing an LP of Lethamyr. First episode here:

    Btw, Vechs, you should definitely watch this series cuz I try and talk to you a lot.

    Vechs doesn't look on here, So chances are he will never see your lets play.
    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Well guys I need a new map to play, Any to recommend? I want to play a good map that will take some time but is worth playing. No ragecraft, I zisteau enough on a normal map, That map would take forever.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Rage Rabbits, Called it!
    Posted in: Maps Discussion
  • 0

    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    Quote from The Sketch

    Probably not. Making my map this time really tired me out, and I'd like to be able to just play through the maps without worrying about reviewing them.

    On a different note, thanks everyone for the positive comments. And Tikaro, that picture is great!
    That makes me depressed, I really wanted to hear other opinions on peoples maps.
    Posted in: Maps Discussion
  • 0

    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    Sketch are you going to review the maps like last jam?
    Posted in: Maps Discussion
  • 0

    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    "A Winters Tale" by TheXhen

    I like the freezing concept, But it doesn't fit in this map. I constantly kept having to run back through areas to warm back up and then it took awhile for me to get warmed up, The freezing concept would work better for an open world map. I felt it was bad to give out wood around all those spawners because it took me so long to actually get it because I had no way to stop the spawners from spawning. In second dungeon you only gave out one respiration helmet so when I died it was gone along with all my torches so I had to restart the map. You need to give out way more resources because if you die once and your stuff despawns then you have to start the whole map over again. Aesthetics look pretty good. Overall it was an okay map but more resources need to be given out and maybe remove the freezing concept, It's a good concept but not for this map.

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    "Azathoth Gulch" by TeamTrainwreckCTM

    I don't actually use google drive so i didn't download this one, I recommend using Fileswap or MediaFire.

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    "Agonize" by Kakytron

    I didn't even know what was going on in this map, Theres no starting signs or area, You just kind of jump into it. All the areas were impossible, The mushroom place had a ridiculous amount of spawners I instantly got swarmed by them. The second area was actually kind of easy I just walked to the end, The TNT didn't even do anything and the finale area I walked in for 4 seconds and had like 50 creepers chasing me, It's great they die with one shot but theres so many its not even fun. Aesthetics were poor except for the spawn area which wasn't even an area. The constant ghast screams forced me to turn off the sounds which I hate doing in maps because you might miss TNT getting ignited and get blown up. Also when I died I spawned outside of the map.
    Posted in: Maps Discussion
  • 1

    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    So I'm going to play and review each map in order.

    First up...

    "Air" by Sylf_

    This map is very small and this event requires you to rush, But this whole map feels very rushed. The Red wool and starting area are basically the same thing, Barley any enemies spawned. From a distance the first floating islands look very nice but when up close there very bare feeling, You should have put some grass or flowers on them. The Blue wool area is a cloud with "arms" touching the ground, I'm guessing you wanted us to travel up the "arms" to get to the top, But they can't actually be followed to the top so I felt I had no choice but to pillar. The Yellow wool area had a big difficulty spike, The custom mobs were very overpowered. I felt if I just fought one or two of them then it would have been fine, but there spawners spawned so fast I quickly got horded by them, But the tower looked good itself. Overall this map feels very rushed and easy except for the yellow wool. I can tell you rushed this map, Which is fine it's just a jam map :P

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    "Awesomeness" by sweg

    Basically, The name describes it all.

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    "Temple of The Arthropods" by rexxefa

    I like that beginning trap :D This map has way to many spawners and a ton of natural spawns, I couldn't get past the first "big cave" room, I feel like if I had better equipment then I would have had a better chance but all the loot in this map is somewhat poor, Everything you give us isn't enough to handle the challenges you throw at us. The aesthetics are some-what poor, Mostly obvious brush stroke made caves, Which are also very confusing. The water area looked decent but gameplay it was very boring just natural spawns, And the final dungeon area was very plain , Not even variation to the stonebricks, The monument area looked nice though. Overall I think you need to use that erode brush a little more often and work out some better gameplay features for your full map ;)
    Posted in: Maps Discussion
  • 2

    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    Somehow Sketch finished a full map before me...

    Arcane Halls
    For CTM jam #4

    Theme - Abandon/Arcane
    Difficulty - Medium
    Linear Branching
    For Minecraft Version 1.7.2, This version must be used due to the fact custom player head data changed in 1.7.10

    Download: http://www.fileswap.com/dl/qpC76kQEnx/Mini_Realm_-_Arcane_Halls_v1.0.zip.html

    Screenshots:

    Thanks for playing, Hope you enjoy my 72 hour straight effort at making this.
    Posted in: Maps Discussion
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