I also get the JDBC error. My server has a mysql database, I'm not sure if the connectivity is finished yet, but if it is how do I go about connecting FE to it?
I like having these options. It's really helpful, but a few things I will comment on:
The front page says this mod is compatible with the Twilight Forest. It halfway is; many mobs show up on the list, but the biomes don't. Is there any way you could add this?
There is only one page of mobs to add for each category in each biome. If you don't get what I mean, I go into the menu, then biome settings, then extreme hills, then monsters. There is one page of monsters, which includes many, though this is not the complete list of monsters added in vanilla and all my mods in total. Many are missing. Is there any way you could add mutliple pages to support all of the mobs?
The Twilight Forest passive and neutral creatures are not appearing in the creatures category when they should.
Maybe you could add an ability to adjust spawn rates of specific mobs, though several mods already have this included.
The twilight forest biomes show up fine.
Every monster is included. Make sure you check both monsters and creatures.
All TF passive and neutrals are recognized on my install.
The ability to adjust spawn rates is already part of the mod for each individual entity.
I can show you screenshots if you don't believe me. Maybe you have the wrong version of forge or something?
I'm in the process of setting this up, but in the meantime could you check compatability with Ars Magicka and Witches and More? I will likewise post back with my findings.
Edit: Everything seems compatible. Awesome job!
Would it be possible to have a time based feature?
AKA only spawn this mob between Time A and Time B?
Or perhaps a Z level feature?
AKA only spawn this mob between Z-level X and Y?
Actually, I have to say that I agree with most of the above. The brewing stands, enchantment tables, endstone and stuff should really be taken out of the structures.
Regarding Mo Creatures, aside from the dark nexus, the only problem I had with it is that the custom spawner it uses doesn't really let other mod mobs like mages spawn (though you can just disable it - but if you do, you will never see the Mo'Creatures.) But since mobs from Mo'C don't spawn in Mystcraft ages, you can just go to one of those and get all the mages you can stomach.
I have the custom spawner disabled (it seemed to ignore light levels) and mo creatures still spawn fine it seems. Also, the custom spawner works just fine with Witches and More mobs. I don't see why it wouldn't work fine with this.
The dark nexus thing is another issue entirely, but not a dealbreaker.
The only issue this should have with Mo'Creatures is entity ID errors, which can be easily resolved in a configuration file that I hope is distributed with this mod since Mo'Creatures doesn't generate one for some annoying reason.
I've updated my last port since it's been posted with "mini" updates. I corrected a misspelling and just in the past half hour fixed the server complaining about item ID's overwriting things. However they were harmless warnings (same thing was just being done twice is all), and didn't actually affect block assignments to my knowledge.
Server was rejecting my connection due to ID mismatches, so I dunno. I'll give the new version a try.
There is something strange going on with the ID assignment on the server side of things.. It's completely ignoring my configuration settings, and the error report it is generating makes no sense as a result.
It isn't a biome ID conflict. I checked that already.
I'm going to customize the EBXL a bit and remove some of the biomes that come with it and see if that doesn't help the issue.
Edit: Just tried it with an edited EBXL config. (Removed a good 10 or so biomes it added I didn't like)
Meridian works fine now. Occurs plenty often.
The structures are still really iffy. I have found 1 pyramid... so it IS working. The structure generator just needs to be a little more robust I think.
There seems to be a structure generation area when this mod is combined with FTB (Feed The Beast). I'm trying to find the culprit as we speak. (I believe it is ExtraBiomes, I just disabled it to test my theory). It may also be Millenaire.
Anyway, I can't find structures or the Meridian from this mod anywhere.
Edit: As soon as I turned off ExtraBiomes, this mod generated the Meridian correctly. Still no sign of the generated structures though.
Can you possibly work on a way to be compatible with ExtraBiomes? The amount of content from this mod plus EBXL would be phenominal. (I would be willing to donate to make this happen as well )
Forgive my ignorance but how do you install the forge version on the server? It's throwing modloader errors at me. (Despite me having both forge and modloader)
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The twilight forest biomes show up fine.
Every monster is included. Make sure you check both monsters and creatures.
All TF passive and neutrals are recognized on my install.
The ability to adjust spawn rates is already part of the mod for each individual entity.
I can show you screenshots if you don't believe me. Maybe you have the wrong version of forge or something?
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Edit: Everything seems compatible. Awesome job!
Would it be possible to have a time based feature?
AKA only spawn this mob between Time A and Time B?
Or perhaps a Z level feature?
AKA only spawn this mob between Z-level X and Y?
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I have the custom spawner disabled (it seemed to ignore light levels) and mo creatures still spawn fine it seems. Also, the custom spawner works just fine with Witches and More mobs. I don't see why it wouldn't work fine with this.
The dark nexus thing is another issue entirely, but not a dealbreaker.
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Server was rejecting my connection due to ID mismatches, so I dunno. I'll give the new version a try.
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My Config:
http://pastebin.com/n0EvZP6M
My error:
http://pastebin.com/RZfqAX3b
Please advise. (The item slots it is giving me errors about aren't even assigned yet)
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I'm going to customize the EBXL a bit and remove some of the biomes that come with it and see if that doesn't help the issue.
Edit: Just tried it with an edited EBXL config. (Removed a good 10 or so biomes it added I didn't like)
Meridian works fine now. Occurs plenty often.
The structures are still really iffy. I have found 1 pyramid... so it IS working. The structure generator just needs to be a little more robust I think.
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Anyway, I can't find structures or the Meridian from this mod anywhere.
Edit: As soon as I turned off ExtraBiomes, this mod generated the Meridian correctly. Still no sign of the generated structures though.
Can you possibly work on a way to be compatible with ExtraBiomes? The amount of content from this mod plus EBXL would be phenominal. (I would be willing to donate to make this happen as well
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