• 0

    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Yea, it does this with Creatures. This is the EXACT behavior I am experiencing
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7][Forge]Buff/Armor Bar Mods, Project Zulu: Better Overworld v1.2.8.X
    Nevermind, realized this mod has a biome config file for mobs.

    ­Awesome thinking. I wish more mods were this thorough.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Is there a way that you could provide support for http://www.minecraftforum.net/topic/1553186-146forgemodloader-mob-spawn-controls-control-spawning-increase-spawncaps-spawn-attempts-mocreaturesextrabiomes-support-updated/

    These mobs are conflicting with it due to having biome restrictions built in.

    Also the water creatures are flagged as ambient instead of water.

    If there could be a way to fix this without breaking your mod, it would be pretty fantastic.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Quote from terrigat

    @Sinistralis777 I did some heavy experimentation and I think I have an answer for you now.

    -Mob Spawn Controls cannot adjust Mo' Creatures mob type. If you reregister an entity as a different type (ie move crickets/flies from creatures to ambient) they will not spawn. Ever. Water mobs in Mo' Creatures are registered as ambient entities, not water. When MSC reregisters them as water mobs, they will not spawn in.

    -You cannot use MSC to make a Mo' Creatures mob spawn in a biome that it originally did not spawn in.

    -The Spawn Freq of Mo' Creatures CustomMobSpawner and MSC play poorly with each other. Even if you disable CustomMobSpawner its settings are still used.
    *CustomMobSpawner (on or off) mob freq == 0 while adding them to MSC gives you some around your spawn point when creating a new world. Then nothing. It took forever to get enough emperical evidence to post this here. Nighttime is perfectly safe with these settings (only cows spawn):

    SpawnCap.monster:70
    SpawnCap.creature:50
    SpawnCap.water:5
    SpawnCap.ambient:15
    #
    Creatures.SpawnFrequency:200
    #
    AutoSave:true
    CanEdit:true
    MasterEnabled:false
    #
    master.monster:
    master.creature:
    master.water:
    master.ambient:
    #
    Beach.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Beach.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Beach.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Beach.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Desert.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Desert.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Desert.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Desert.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    DesertHills.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    DesertHills.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    DesertHills.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    DesertHills.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Extreme Hills.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Extreme Hills.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Extreme Hills.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Extreme Hills.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Extreme Hills Edge.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Extreme Hills Edge.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Extreme Hills Edge.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Extreme Hills Edge.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Forest.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Forest.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Forest.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Forest.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    ForestHills.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    ForestHills.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    ForestHills.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    ForestHills.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    FrozenOcean.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    FrozenOcean.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    FrozenOcean.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    FrozenOcean.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    FrozenRiver.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    FrozenRiver.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    FrozenRiver.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    FrozenRiver.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Hell.monster:Ghast{50/4/4},PigZombie{100/4/4},LavaSlime{1/4/4}
    Hell.creature:
    Hell.water:
    Hell.ambient:
    #
    Ice Mountains.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4}
    Ice Mountains.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Ice Mountains.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Ice Mountains.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Ice Plains.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Ice Plains.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Ice Plains.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Ice Plains.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Jungle.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Jungle.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Jungle.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Jungle.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    JungleHills.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    JungleHills.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    JungleHills.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    JungleHills.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    MushroomIsland.monster:
    MushroomIsland.creature:Cow{1/4/4},MushroomCow{1/4/8}
    MushroomIsland.water:
    MushroomIsland.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    MushroomIslandShore.monster:
    MushroomIslandShore.creature:Cow{1/4/4},MushroomCow{1/4/8}
    MushroomIslandShore.water:
    MushroomIslandShore.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Ocean.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Ocean.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Ocean.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Ocean.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Plains.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Plains.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Plains.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Plains.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    River.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    River.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    River.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    River.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Sky.monster:Enderman{10/4/4}
    Sky.creature:
    Sky.water:
    Sky.ambient:
    #
    Swampland.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Swampland.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Swampland.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Swampland.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    Taiga.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    Taiga.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    Taiga.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    Taiga.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    TaigaHills.monster:CaveOgre{1/4/4},FireOgre{1/4/4},FlameWraith{1/4/4},HorseMob{1/4/4},Ogre{1/4/4},Rat{1/4/4},Scorpion{1/4/4},WWolf{1/4/4},Werewolf{1/4/4},Wraith{1/4/4}
    TaigaHills.creature:Cow{1/4/4},Bear{1/4/4},BigCat{1/4/4},Boar{1/4/4},Crocodile{1/4/4},Deer{1/4/4},Duck{1/4/4},Fox{1/4/4},Goat{1/4/4},Horse{1/4/4},Kitty{1/4/4},Ostrich{1/4/4},Snake{1/4/4},Turkey{1/4/4}
    TaigaHills.water:Fishy{1/4/4},JellyFish{1/4/4},Ray{1/4/4},Dolphin{1/4/4},Shark{1/4/4}
    TaigaHills.ambient:Bee{1/4/4},Bird{1/4/4},Bunny{1/4/4},ButterFly{1/4/4},Cricket{1/4/4},DragonFly{1/4/4},Firefly{1/4/4},Fly{1/4/4},Mouse{1/4/4},Snail{1/4/4},Turtle{1/4/4}
    #
    *Having CustomMobSpawner (on or off) + creature freq > 0 while adding them to MSC gives you endless spawns (till out of memory). This is not so for monsters. Don't know why.

    -Disabling UseCustomSpawner gives a horrible amount of log spam (two messages ~1.5 minutes) WITH verboselogging off.


    So the classification of Monster/Creature/Water/Ambient isn't arbitrary?

    If I can't have complete control over mob spawn locations then this mod seems kind of pointless :/ (I realize it isn't this mods fault, just saying)

    Is there anything we can do to fix this issue?
    Posted in: Minecraft Mods
  • 0

    posted a message on AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Alright, I will go about contacting some of the mob mods I use and see about fixing some compatibility issues. Thanks for the response!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Oh it's per chunk?

    Well this explains a lot.

    And the vanilla overrides are because it's listing things as both monster and creature.

    EDIT: Using the following mob mods:

    Project Zulu
    Mo' Creatures
    Twilight Forest
    Witches and More
    (Ars Magicka and Tropicraft will be added as well once they update)

    and the following configuration file for the Alpine biome:



    Alpine.monster:CaveOgre{5/1/3},BigGolem{5/1/1},CaveSpider{5/1/3},Creeper{5/1/4},Cyclops{5/1/3},Hill Giant{5/1/3},Ogre{20/1/3},WWolf{5/2/5},Werewolf{5/1/2},Zombie{5/2/6},entBrainyZombie{5/1/5},TwilightForest.Twilight Kobold{5/1/1}
    Alpine.creature:BigCat{5/1/3},Bunny{5/1/3},Boar{5/1/3},Deer{5/1/3},Goat{5/2/4},ProjectZulu|Core.Eagle{5/1/2},ProjectZulu|Core.Mammoth{5/2/5},ProjectZulu|Core.Penguin{5/1/3},TwilightForest.Penguin{5/1/3},ProjectZulu|Core.Polar Bear{5/1/2},Fox{5/1/1},ProjectZulu|Core.Fox{5/1/1},SnowMan{5/1/1},TwilightForest.Hostile Wolf{5/1/5},Wolf{5/1/5}
    Alpine.water:
    Alpine.ambient:Bat{10/1/1},Scavenger{10/1/1}

    The only thing that spawns during the day are Hill Giants. At night I get 1 or 2 zombies, a creeper/spider/enderman/Cyclops maybe, and the rest are still Hill Giants. No sign of anything else.

    EDIT2: Found another Alpine biome. This one only spawns Polar Bears.

    Any ideas?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Witches and More V164DEV12 by Chancebozey (A DEVELOPMENT BUILD - Updated 12/22/2013)
    Found another incompatibility With Infernal mobs, some of your creatures, namely Hill Giants, do not gain the special abilities. He said that the mob must extend the EntityMob class. Would this be possible?

    And you are welcome!
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    If you really need to distribute a mobpack for your server, here is what I do.

    1) Compile a basic list of all mods used on your server.
    2) Tell all your server population to go to each modder's post and give them an adf.ly cllick and download the mod.
    3) Have them send you a screenshot of all the mods and their dependancies sitting in their harddrive. (This ensures that they gave each mod author that says no to mod packs their adf.ly click)

    People who know how to install mods just need a config (which you are free to distribute as you want)

    People who don't know how to install mods can just be given a modpack upon sending in that above mentioned screenshot.


    It's a lot simpler than it sounds, and both parties win. It's also a nice filtering process, as if you can't take the time to give mod authors their due rewards, then you probably aren't worth having in the community to begin with.

    Just my two cents.
    Posted in: Minecraft Mods
  • 0

    posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...
    New version worked fine! Sorry I forgot to check in earlier.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Quote from terrigat

    Also, whats up with the "custom spawner deactivated" spam in the console? It produces two entries every 1.5 minutes in the log. This would destroy an actual 24/7 server making MSC inpractical for mo' creatures. I know this is probably CustomSpawner, not MSC. Was hoping someone here might know more. Zharks thread moves too fast to have a realistic chance at an answer.


    You want to have the custom spawner ON when using this in conjunction with mo'creatures.

    Quote from terrigat

    A cow can spawn in an ocean biome on an island. This only changes what biome a mob can spawn in. Not the spawn parameters. A cow will only spawn on grass blocks.


    I actually meant with Water creatures. I can't seem to get hardly any water mobs to spawn in large bodies of water.

    Also, my spawn caps are NOT working. I am getting upwards of 1000 to 2000 mobs. They don't stop spawning.

    X_X
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    Here is my override list.




    #Vanilla

    import Ozelot as Creature
    exclude Ozelot as Monster
    exclude Creeper as Creature
    exclude Skeleton as Creature
    exclude SpawnedBlaze as Monster

    #Mo' Creatures

    import Scorpion as Creature
    import Rat as Creature
    exclude Rat as Monster
    exclude Scorpion as Monster

    #I keep bugs as creatures as well so I can swarm some biomes with more of them to create a better ecosystem feel
    import Bee as Ambient
    import ButterFly as Ambient
    import DragonFly as Ambient
    import Cricket as Ambient
    import Fly as Ambient

    #not meant to spawn by themselves
    exclude PetScorpion


    #Twilight Forest

    import TwilightForest.Twilight Wraith as Monster
    import TwilightForest.Bunny as Ambient
    exclude TwilightForest.Bunny as Creature
    import TwilightForest.Tiny Bird as Ambient
    exclude TwilightForest.Tiny Bird as Creature
    import TwilightForest.Forest Squirrel as Ambient
    exclude TwilightForest.Forest Squirrel as Creature
    import TwilightForest.Minoshroom as Monster
    exclude TwilightForest.Minoshroom as Creature

    #Either not finished mobs/bosses or specific mobs that should not be spawned
    exclude TwilightForest.Mist Wolf as Creature
    exclude TwilightForest.King Spider as Monster
    exclude TwilightForest.Boggard as Monster
    exclude TwilightForest.Questing Ram as Creature

    #Witches and More

    import Hill Giant as Monster
    import JaxxOlantern as Monster
    exclude JaxxOlantern as Creature
    exclude Hill Giant as Creature
    import Airfish as Ambient
    exclude Airfish as Creature
    import Flowerman as Ambient
    exclude Flowerman as Creature
    import Scavenger as Ambient
    exclude Scavenger as Creature
    exclude Witch as Creature


    #Zulu

    import ProjectZulu|Core.Blue Finch as Ambient
    exclude ProjectZulu|Core.Blue Finch as Monster
    import ProjectZulu|Core.Green Finch as Ambient
    exclude ProjectZulu|Core.Green Finch as Monster
    import ProjectZulu|Core.Red Finch as Ambient
    exclude ProjectZulu|Core.Red Finch as Monster
    import ProjectZulu|Core.Eagle as Creature
    exclude ProjectZulu|Core.Eagle as Monster
    import ProjectZulu|Core.Horn Bill as Creature
    exclude ProjectZulu|Core.Horn Bill as Monster
    import ProjectZulu|Core.Pelican as Creature
    exclude ProjectZulu|Core.Pelican as Monster
    import ProjectZulu|Core.Vulture as Creature
    exclude ProjectZulu|Core.Vuture as Monster
    exclude ProjectZulu|Core.Sandworm as Creature

    #If using Mo'Creatures, remove horses since it has better ones.
    exclude ProjectZulu|Core.Horse Beige as Creature
    exclude ProjectZulu|Core.Horse Black as Creature
    exclude ProjectZulu|Core.Horse Brown as Creature
    exclude ProjectZulu|Core.Horse Dark Black as Creature
    exclude ProjectZulu|Core.Horse Dark Brown as Creature
    exclude ProjectZulu|Core.Horse Grey as Creature
    exclude ProjectZulu|Core.Horse White as Creature

    #These mobs have weird spawning conditions or something and don't seem to be listed by default
    import ProjectZulu|Core.Haunted Armor as Monster
    import ProjectZulu|Core.Minotaur as Monster
    import ProjectZulu|Core.Polar Bear as Creature
    import ProjectZulu|Core.Black Bear as Creature
    import ProjectZulu|Core.Brown Bear as Creature
    import ProjectZulu|Core.Alligator as Creature
    import ProjectZulu|Core.Armadillo as Creature
    import ProjectZulu|Core.Beaver as Creature
    import ProjectZulu|Core.Centipede as Monster
    import ProjectZulu|Core.Elephant as Creature
    import ProjectZulu|Core.Fox as Creature
    import ProjectZulu|Core.Frog as Creature
    import ProjectZulu|Core.Giraffe as Creature
    import ProjectZulu|Core.Gorilla as Creature
    import ProjectZulu|Core.Lizard as Creature
    import ProjectZulu|Core.Mammoth as Creature
    import ProjectZulu|Core.Ostrich as Creature
    import ProjectZulu|Core.Penguin as Creature
    import ProjectZulu|Core.Rabbit as Creature
    import ProjectZulu|Core.Rhino as Creature
    import ProjectZulu|Core.TreeEnt as Monster


    Alright, you can't do it based on time or Z-level.

    What about structures?
    Posted in: Minecraft Mods
  • 0

    posted a message on AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Quick question regarding valid targets. Is there another criterion besides if they are listed in the permittedentities list? I am trying to add a few mobs from Witches and More, Hill Giant specifically, and it doesn't seem to recognize them as valid, even if I explicitly state it. I was curious what the other criteria might be, if it exists, so I can inform the Witches and More mod owner to see if it can be remedied.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    How does the water spawning work? Or more specifically, what constitutes as an Ocean biome?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge][ModLoader] Mob Spawn Controls! Control Spawning! Increase SpawnCaps + Spawn Attempts! Mo'Creatures+ExtraBiomes S
    I'm also using .480.

    What exactly is missing from your GUI?
    Posted in: Minecraft Mods
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