Can you add the entity at ID 100 you are trying to register into the config? Some other mod, again without that value configurable, is also registering it. I don't know which one is, but I know yours is too.
Also, would it be possible to let us configure the X/Y of the blue bar?
Can we get a config file generated with this? Specifically with Extrabiomes support so we can have the mobs spawn in the new biomes? Mob Spawn Controls is not very compatable with Mo'Creatures
I wasn't aware. Something put an Entity at 100 and I can't for the life of me find it. So I am basically going to each mod that I know adds entities that didn't come with a config.
How about instead of bickering about stupid , people who actually enjoy the mod prove it to him so he is less stressed. This mod is fantastic and I don't feel like having idiots who whine and moan ruin it for the rest of us.
I'm not sure what Canada's economy is like, but I hope that was enough to treat yourself to something Mithion.
Actually disabling it is exactly what I was trying to do. I'll give this a shot.
Additionally, I am also curious about the above questions. Once I get this server started up, I am going to start getting into the mod scene and bush up on my Java and if I were to make Mobs, since I am using this mod, I would want them to likewise be compatible with it.
Project Zulu allows you to configure any creature for any biome so that mod has 0 issues.
Witches and More seems to function just fine.
Despite twilight forest being mainly for the twilight forest biomes, it seems to work just fine with MSC.
The issue lies with Mo'Creatures and the Custom Spawner bug that spams 1 entity over a whole biome. Not using it isn't an option as their horse taming system is a big deal to my girlfriend and another chick that is going to play on my server.
Did you manage to get the Custom Mob spawner behavior to not spam a biome?
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Could you release a version without wings?
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http://www.minecraftforum.net/topic/1544812-146-showmonsters/
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Haha
I'm at the stage where I've given up trying to control the spawns right now.
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Also, would it be possible to let us configure the X/Y of the blue bar?
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My apologies
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Also, I get an error regarding the wing entites when my sever starts up, which causes a crash. (Client works just fine)
The error is at the bottom, pasted the whole log so you know what I'm using.
http://pastebin.com/B2wmVbqE
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I'm not sure what Canada's economy is like, but I hope that was enough to treat yourself to something Mithion.
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SpawnCap.creature:50
SpawnCap.water:50
SpawnCap.ambient:50
#
Creatures.SpawnFrequency:200
#
AutoSave:true
CanEdit:true
MasterEnabled:false
#
master.monster:
master.creature:
master.water:
master.ambient:
#
Alpine.monster:Spider{10/4/4},Zombie{10/4/4},Skeleton{10/4/4},Creeper{10/4/4},Slime{10/4/4},Enderman{1/1/4},entBrainyZombie{6/1/1}
Alpine.creature:Sheep{10/1/1},Wolf{10/1/1},ProjectZulu|Core.TreeEnt{10/1/1},ProjectZulu|Core.Boar{10/1/3},ProjectZulu|Core.Polar Bear{10/1/1},ProjectZulu|Core.Mammoth{10/1/1},TwilightForest.Hostile Wolf{10/1/1}
Alpine.water:Squid{10/4/4}
Alpine.ambient:Bat{10/8/8}
All I get during the day is a couple of boar spawns. Nothing else.
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Additionally, I am also curious about the above questions. Once I get this server started up, I am going to start getting into the mod scene and bush up on my Java and if I were to make Mobs, since I am using this mod, I would want them to likewise be compatible with it.
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Witches and More seems to function just fine.
Despite twilight forest being mainly for the twilight forest biomes, it seems to work just fine with MSC.
The issue lies with Mo'Creatures and the Custom Spawner bug that spams 1 entity over a whole biome. Not using it isn't an option as their horse taming system is a big deal to my girlfriend and another chick that is going to play on my server.
Did you manage to get the Custom Mob spawner behavior to not spam a biome?