Hey Mithion, could you get with the Forge Essentials guys and figure out a way to get your mod to work with it? Since you register a player, it makes your structures unbreakable, even by ops, and it causes your mobs to do no damage.
EDIT: The above only seems to affect certain mobs and certain structures.
The structure with iron bars blocking off chests on the 2nd floor is one offender, as are water elementals. I will try to compile a list for you after work today.
How do you set spawning permissions on a defined zone? I get how the global one works, but not a user defined one. I want to disable mobs from spawning inside of certain zones.
EDIT: Figured it out. You just refer to the zone as a group
Can you get with the creators of Forge Essentials and figure out a way to protect little blocks? As of right now, they can be broken by anyone regardless of permissions.
Usually, ID's under 256 are saved for world gen. Then it goes up to 4096 for blocks or items that can be placed. Then it goes up to a short's max value I believe.
Note that this can mess up existing blocks, so it's generally good practice to fix the ID's of the mod being adding, rather than a pre-existing mod.
I have the above with the file format CustomStuff/mods/MyModName/mod.js and MyModName/items/The4FileNames. I also have my textures inside of textures/items.
I am getting a null pointer exception. Am I forgetting to program something?
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EDIT: The above only seems to affect certain mobs and certain structures.
The structure with iron bars blocking off chests on the 2nd floor is one offender, as are water elementals. I will try to compile a list for you after work today.
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EDIT: Figured it out. You just refer to the zone as a group
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This is an error with FML and not with Custom NPCs.
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Also, I know Cube was looking for API's. Ars Magica has a phenominal one.
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Note that this can mess up existing blocks, so it's generally good practice to fix the ID's of the mod being adding, rather than a pre-existing mod.
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mod.js
ruby.js
sapphire.js
quartz.js
obsidian.js
I have the above with the file format CustomStuff/mods/MyModName/mod.js and MyModName/items/The4FileNames. I also have my textures inside of textures/items.
I am getting a null pointer exception. Am I forgetting to program something?
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Edit: Just testing is using no mods except for this one, and I still get the same behavior.
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name = "Ruby Coin";
displayname = "Ruby Coin";
id = 26980;
addToCreative = true;
creativeTab = "CustomNpcs Misc";
texturefile = "rubycoin.png";
maxStack = 64;
The above tells me that true is an invalid value for addToCreative, yet everything I see says to use exactly that. Any ideas?
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