Dear future visitors
With the Minecraft Forum going read-only soon, I want to at least leave a link off-site so that you can find your way to more current discussions. I'll try to edit links into this post as long as I'm able, though eventually you'll need to check the mirrors if you want up-to-date information.
Downloads
- CurseForge - https://www.curseforge.com/minecraft/mc-mods/craftguide
- CurseForge project page - https://minecraft.curseforge.com/projects/craftguide
- uristqwerty.ca - https://uristqwerty.ca/mods/craftguide/
Source code
- Github - https://github.com/Uristqwerty/CraftGuide
- uristqwerty.ca - https://uristqwerty.ca/mods/craftguide/src/
Discussions
- Minecraft Forum (soon to be read-only) - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1277913-craftguide-v1-7-1-1
- CurseForge comments - https://www.curseforge.com/minecraft/mc-mods/craftguide
- CurseForge project page comments - https://minecraft.curseforge.com/projects/craftguide
Mirrors of this list
CraftGuide: Quick access to a list of every crafting recipe in the game!
Quick links
It was created as a result of how useful Risugami's RecipeBook is, but how quickly it became a hassle to navigate once you have a hundred pages at the time. RecipeBook has improved greatly since then, though. (In my opinion, the single greatest change was the addition of the scroll wheel as a way to navigate quickly)
To create your own, just place a crafting table in the centre of a crafting grid, put a piece of paper in each corner, and fill in the edges with four books. There is also a keybind to open it without needing an item (defaults to G), which works even if you are playing on a server that doesn't have it installed.
Other useful features include small recipes as well as shapeless recipes having a visually distinct bsckground. Additionally, you can click on an item in a recipe to filter the displayed recipes so that only ones that require or produce that item will be shown (In this case, books). Use the clear button to go back to seeing them all.
One of the more recent features is a searchable list of items, to quickly filter out unrelated recipes.
Just right click while holding it, to see every crafting recipe in the game.
To navigate the list, you have a few options:
-The scroll bar: Just click on the slider, and drag it up or down to quickly scroll through the list.
-The up/down buttons: Quickly navigate one or ten pages at a time with the buttons above and below the scroll bar.
-Keyboard shortcuts: Arrow keys, page up, page down, home, and end can all be used if you prefer a keyboard over a mouse. Up/Down arrow keys scroll one line at a time, Left/Right and Page up/Page down go by pages, and Home/End can be used to immediately jump to the start or end of the list.
-Mouse wheel: If you have one, just spin it to immediately scroll the list! Number of lines scrolled can be configured to suit your preferences.
-Shift: Holding shift while scrolling will multiply the movement by ten!
At the end of the list, you will also find furnace recipes! Only ones that work in a regular furnace, though, and not any special furnace types added by a mod that specifically have their own separate set of recipes, unfortunately.
Some items show a * over the top right corner. That means that it will accept any variation of that item (for example, wool colour or tool damage). Others, with a small F in the top left, represent things in the Forge ore dictionary, which allows mods to use items like copper and tin in their crafting recipes, and have the recipes accept similar resources from *other* mods. A more technical description is that items that show the * accept anything with a specific item ID, even if the data values are different, while ones that show an F accept any specific items that different mods have declared interchangable (each of which may or may not accept any data value).
At the bottom left corner, there is a small triangle. Clicking and dragging it will allow you to resize the entire GUI. This is especially useful if you have a lot of space around the edges, allowing you to see often four or more columns of recipes at once.
Future plans:
Right now, I'm working on a fairly significant rewrite, to make it easier to set the appearance of things (anyone wanting to re-skin CraftGuide will be extremely happy), and more distant plans include adding an in-game settings menu so that anything in CraftGuide.cfg can be easily changed, without needing a text editor, or having to restart Minecraft to see the effects. Also, at some point I should really add a way to create a custom list of recipes, such as things that you often use, as a quick reference.
Installation:
- If you don't have it yet, install either Minecraft Forge, or LiteLoader. I haven't tested it with every version, but it probably works for most of the recent ones. As of 1.6.1, CraftGuide only requires FML, which is included in Forge and also available as a standalone download.
- Download a CraftGuide version for whichever loader you chose.
- Place the downloaded .zip or .litemod file into .minecraft/mods/
Current version: 1.7.1.1 (No relation to the Minecraft version)
General Download Pages:
- Curse.com
- uristqwerty.ca (Experimental)
Minecraft 1.7.10, 1.8.9, 1.9.4, and 1.10.2 (and maybe miscellaneous versions in between):
- There are currently no alternate download links. Try one of the General Download Pages listed above.
Other downloads
- CraftGuide 1.6.8.1 for Forge: Curse.com (no AdF.ly), AdF.ly/CurseForge, AdF.ly/MediaFire
- CraftGuide 1.6.8.2 for Forge: Curse.com (no AdF.ly), (other downloads not linked yet)
- CraftGuide 1.6.8.1 for LiteLoader: AdF.ly/MediaFire
- CraftGuide 1.6.8.1 for Forge: Curse.com (no AdF.ly), AdF.ly/CurseForge, AdF.ly/MediaFire
- CraftGuide 1.6.8.0: AdF.ly/MediaFire
- CraftGuide 1.6.7.5: AdF.ly/MediaFire,
AdF.ly/DropBox, CurseForge
- CraftGuide 1.6.7.5: AdF.ly/MediaFire, CurseForge,
AdF.ly/DropBox - CraftGuide 1.6.7.4: AdF.ly/MediaFire,
AdF.ly/DropBox
- CraftGuide 1.6.7.4-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.4: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.3-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.3: AdF.ly/MediaFire,
AdF.ly/DropBox
- CraftGuide 1.6.7.3-noloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.3-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.3: AdF.ly/MediaFire,
AdF.ly/DropBox
- CraftGuide 1.6.7.2-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.2: AdF.ly/MediaFire,
AdF.ly/DropBox
- CraftGuide 1.6.7.1-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7.1: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.7: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.6-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.6: AdF.ly/MediaFire,
AdF.ly/DropBox
- CraftGuide 1.6.6-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.6: AdF.ly/MediaFire,
AdF.ly/DropBox
- CraftGuide 1.6.6-modloader: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.6: AdF.ly/MediaFire,
AdF.ly/DropBox - CraftGuide 1.6.5.12-modloader: AdF.ly
- CraftGuide 1.6.5.12: AdF.ly
- CraftGuide 1.6.5.11-modloader: AdF.ly
- CraftGuide 1.6.5.11: AdF.ly
- CraftGuide 1.6.5.10-modloader: AdF.ly
- CraftGuide 1.6.5.10: AdF.ly
- CraftGuide 1.6.4.9-modloader: AdF.ly
- CraftGuide 1.6.4.9: AdF.ly
- CraftGuide 1.6.3.8-modloader: AdF.ly
- CraftGuide 1.6.3.8: AdF.ly
- CraftGuide 1.6.3.7-modloader: AdF.ly
- CraftGuide 1.6.3.7: AdF.ly
- CraftGuide 1.6.2.6-modloader: AdF.ly
- CraftGuide 1.6.2.6: AdF.ly
- CraftGuide 1.6.1.5: AdF.ly
- CraftGuide 1.6.1.4: AdF.ly
- CraftGuide 1.6.1.2: AdF.ly
Mod packs and distribution:
Yes. You may include any version of CraftGuide in any modpack.
Videos (and other things):
Yes. You may use CraftGuide in any videos, blog posts, screenshots, podcasts, school courses, university courses, political speeches, religious speeches, novel-length works of fiction, novel-length works of non-fiction, animated feature-length movies, and anything I failed to list earlier that you create or assist in the creation of.
Things for Minecraft 1.2.5 and older
- If you don't have it yet, install Minecraft Forge. I have only tested with 3.3.7.135 and 3.3.8.152, but I suspect it will work for everything later than *.*.*.127.
- Download CraftGuide
- Place the downloaded .zip file into .minecraft/mods/
- Optional: Download an Extra or two! You'll probably want CraftGuide Inventory Search, if you'll be playing SMP with mods, or just don't care to craft an item and carry it with you everywhere.
- If you don't have it yet, install Risugami's ModLoader
- Download CraftGuide
- Place the downloaded .zip file into .minecraft/mods/ -or- copy the contents of the .zip file into your minecraft.jar
- Optional: Download an Extra or two! You'll probably want QuickGuide, if you'll be playing SMP with mods, or just don't care to craft an item and carry it with you everywhere.
Minecraft 1.2.5:
- 1.5.0
AdF.ly/DropBox
- 1.4.4:
AdF.ly/DropBox
- 1.4.4:
AdF.ly/DropBox - 1.4.3:
AdF.ly/DropBox
- 1.4.3:
AdF.ly/DropBox,Direct Link - 1.4.2:
AdF.ly/DropBox,Direct Link - 1.4.1:
AdF.ly/DropBox,Direct Link - 1.4.0:
AdF.ly/DropBox,Direct Link
- 1.4.0:
AdF.ly/DropBox, uristqwerty.ca - 1.3.1:
AdF.ly/DropBox, uristqwerty.ca - 1.3.0:
AdF.ly/DropBox, uristqwerty.ca - 1.2.2:
AdF.ly/DropBox, uristqwerty.ca
- 1.2.2:
AdF.ly/DropBox,Direct Link - 1.2.1:
AdF.ly/DropBox,Direct Link - 1.2.0:
AdF.ly/DropBox,Direct Link - 1.1.0:
AdF.ly/DropBox,Direct Link - 1.00
AdF.ly/DropBox,Direct Link
Here are some optional mods that enhance the abilities of CraftGuide. Note that you already need a compatible version of CraftGuide for them to do anything (except crash, for some of them), these just add to it.
CraftGuide Inventory Search:
This works like QuickGuide, except it has the added feature that, if you have an inventory open with your cursor over an item, pressing the CraftGuide key will open CraftGuide, automatically filtering to that item.
- CraftGuideInv for Minecraft 1.2.5 (Direct Link)
QuickGuide (Only for CraftGuide 1.4.4 and earlier):
Adds a configurable key to open the crafting guide screen without needing a special item. Works in SMP. This provides an early SMP option (no server mod required!), as well as giving you a choice of how you use it, wither as an actual item, or merely a quick reference that you don't have to change windows to a web browser to use. (Note: In SMP, it shows every recipe from mods that YOU have installed, not what the server has)
- QuickGuide for Minecraft 1.2.4 and 1.2.5 (Direct Link)
- QuickGuide for Minecraft 1.2.3 (Direct Link)
- QuickGuide for Minecraft 1.1.0 (Direct Link)
- QuickGuide for Minecraft 1.0.0 (AdCraft, AdF.ly, Direct Link)
- QuickGuide for Minecraft Beta 1.8.1 (AdCraft, AdF.ly, Direct Link)
BrewGuide:
Adds every potion brewing recipe it can find (anything that can be reached from water, with any combination of ingredients). Warning: VERY thorough, it adds nearly 1000 recipes on it's own, with only the ingredients found in unmodded Minecraft!
- BrewGuide for Minecraft 1.2.4 and 1.2.5 (Direct Link)
- BrewGuide for Minecraft 1.2.3 (Direct Link)
- BrewGuide for Minecraft 1.1.0 (Direct Link)
- BrewGuide for CraftGuide 1.3.0 and up (AdCraft, AdF.ly, Direct Link)
CraftHide (Has no effect on CraftGuide 1.5.0):
With this, you can exclude all recipes containing (a) specific item ID(s).
Note: For more advanced users, as you will have to add 256 (or 2048) to item IDs, because Minecraft bumps them all up to make room for block items. First try +256, it should be the one that most people need.
- CraftHide for Minecraft 1.2.4 and 1.2.5 (Direct Link)
- CraftHide for Minecraft 1.2.3 (Direct Link)
- CraftHide for Minecraft 1.1.0 (Direct Link)
- CraftHide for CraftGuide 1.3.0 and up (Direct Link)
For other modders:
I'm starting to work on an API (probably misunderstanding the definition of "API", though). It isn't anywhere close to complete, so I might end up renaming anything at any time.
For now, though:
If you don't want to include any files at all, you can use reflection to do some simple tasks.
Right now, "net.minecraft.src.CraftGuide.ReflectionAPI" has a static method "public static void addFilter(Object callback)" that can be used to register an object that gets a chance to decide if each recipe should be discarded. To do so, it must have a method "public Boolean allowRecipe(ItemStack[] recipeItems)" or "public Boolean allowRecipe(ItemStack craftingType, ItemStack[] recipeItems)"
More capabilities will be added as requested or whenever I feel like it.
Regular API:
Turns out the old one was broken. So, a heavily altered (and working) API: download (1.3.0 and up), download (1.4.0 and up), download (1.4.3 and up) (only change was removing some imports that shouldn't have been there in the first place), download (1.4.4 and up)
Well, you'll need to use reflection to inform CraftGuide that your mod provides and/or filters recipes, though the API includes a class you can extend that does it for you.
Using the provided class, you just extend it, implementing IRecipeProvider, IRecipeFilter, and/or IRecipeFilter2, and create an instance of your class. The base class will automatically register itself with CraftGuide (if it exists, otherwise silently do nothing), and will be called at the appropriate time(s) based on what interfaces it implements.
One working example would be BrewGuide, which uses the API to add all brewing recipes (that it can find) to CraftGuide. You can get it's source here.
Changelog:
- Bugfixes
- Theme cycle button
- Itemlist NBT support
- A Bugfix
- Now also has LiteLoader version
- Improved BuildCraft, IC², and Extended Workbench compatibility
- Better support for .lang files
- Config page!
- Texturepacks have more control over item appearance (default icon tinted blue directly rather than in code)
- A bugfix or two, as usual
- Updated compatibility with IC2 and GregTech
- Added more GregTech machines
- Fixed more bugs
- Uses that item name thingy so that it won't be lost when updating to Minecraft 1.7
- Bugfixes. Lots of bugfixes.
- Buildcraft assembly table and refinery recipes
- GregTech lathe and plate cutter recipes
- Extra config options: default keybind and theme debug output
- Did I mention bugfixes?
- There are probably still bugs that need to be fixed, though.
- Bugfixes
- Minecraft 1.6.2
- Bugfixes
- Extended Workbench recipes
- GregTech plasma generator
- IC2 Massfab amplifier value in tooltips
- Variable row heights (having a few taller than average recipes won't affect ALL of the rows)
- Fixed some bugs (and procrastinated a lot)
- Lots of bugfixes
- Lots of GregTech machines
- Removed Depreciated APIs
- More GregTech machines
- Performance enhancement with GregTech and text searching
- Bugfixes
- A little more network code for BWR.
- Show furnace, IC2 generator, and IC2 storage/power values for appropriate items in tooltips
- Include recipes for the serverside BTW mod "Better With Renewables". Only shows if a config option is set or if a message from BWR is detected on connect.
- Fix: Shows IC2 shapeless recipes (were overlooked originally)
- Added GregTech Implosion Compressor recipes.
- GregTech fusion reactor recipes show initial startup EU cost
- GregTech blast furnace recipes show required temperature
- Added IC2 and GregTech recipes
- Two new slot implementations in the API. One adds additional probability information (may be useful for Railcraft, Factorization, and Thermal Expansion recipes, among others), and one for IC2 EU
- Bugfixes and polish
- Fixed a bad crash.
- Internal reorganization, now it is set up to make both the FML and modloader versions at the same time
- Updated for Minecraft 1.4.4
- BTW recipe support added to main build (previously was a separate build, posted elsewhere)
- Various bugfixes (appeared in 1.6.1.3 through 1.6.1.5)
- Finally added toggles for whether it searched for items in the input, output, and/or machines of a recipe.
- Added to the API, just a little bit.
- Texturepacks can override/add themes
- Cleaned up existing themes, removing the test ones.
- Added a "dark" theme. Currently the only way to use it is to edit .minecraft/config/CraftGuide/themes/currentTheme.txt, and change the text from base_texpack to dark. It is checked every time you open CraftGuide, so you don't need to restart Minecraft.
- Added a lot more options to themes, they can specify quite a bit more now.
- Added a fourth number to the version. This automatically increments whenever I create a non-test-build build of CraftGuide (such as for minor bugfixes)
- Text searches: On the item list, after you have typed a few letters, press enter or click the extra entry that appears to search for text rather than any specific item
- Added color to the resize handle, hopefully making it easier to notice (since it seems that some people never realized it was there, and it's a fairly significant part of what makes CraftGuide unique compared to other recipe viewers)
- First official version to include the finished new API. The old API still mostly works, and so does the WIP API, so that mods that interacted with CraftGuide continue to work unmodified.
- New theme system, making it easier to change how CraftGuide looks without replacing the images in the .zip. At the moment, it isn't quite used for everything, yet, but that will change over time.
- Option to disable the keybind
- Moved the config file, the themes/skins, and CraftGuide.log. Now all of them are placed in .minecraft/config/CraftGuide/, so that they don't clutter the rest of the minecraft directory.
- A lot of changes to the WIP API, finally most of it has an effect
- Fixed a few bugs
- Quick port to Minecraft 1.3.2
- Better visual feedback for type selection
- BrewGuide and QuickGuide functionality included in main mod.
- Removed RP2 Alloy furnace support (temporarily, until I can test it against a 1.3.2 RP2)
- Various bugfixes (Tooltip sometimes drawing behind other things, sometimes being too wide, items that draw as ERR or have no text for data -1 try data 0, perhaps others)
- Removed fake key repeat, now uses LWJGL's
- Option to always show ID and data values for items
- Support for the newer forge ore dictionary format
- Moved everything to a new package (Left the old API behind, plus some code to let it continue working even though I'm going to be making significant changes to the new one)
- API change: Added javadoc
- API change: Added two new classes, allowing larger (or smaller) recipes (yay, 4x4 crafting grid support!), and a way to force CraftGuide to reload all recipes, if your mod adds, removes, or alters them during the game.
- Include Forge metadata-sensitive smelting recipes when present
- Some other small changes
- Fixed two more bugs
- Various bug fixes/stability improvements
- A clear button to quickly clear the item list search
- various small changes/fixes
- experimental feature: RP2 alloy furnace recipes.
- Item list for quickly setting the filter
- Text search for item list
- Some button tooltips
- Doesn't crash when given a recipe using an item that doesn't exist
- The entire GUI can be resized by dragging the lower right corner.
- Default scroll wheel rate is now one page rather than one row
- Default item ID changed
- Changing the item ID actually works (oops!)
- Changed the API. The reflection API is still the same, however
- Recipes are now associated with an item type that is used to craft it
- Can show/hide recipes by associated crafting type
- The left side is finally getting some use, with buttons to change between various views.
- Lots of internal changes.
- Shows the filter item, when there is one
- Filtering works a bit better (Technical: Properly treats damage -1 as a wildcard value)
- Shows a * over any place an item will accept any damage value
- API work
- Bugfix: output quantities weren't showing.
- Filtering
- Different backgrounds for small (2x2 or less) and shapeless recipes
- Recipe under the mouse visually changes to a different background
- Remembers where you were when you closed the book
- Furnace recipes
- Row number indicator
- Massive internal changes to make later ones easier
- Initial release
Upcoming changes:
-planned
- Advanced filtering
- Saving favourites for quick viewing
- Perhaps a close button?
-still in progress
- Major rewrite of internal stuff.
Source:
If you want to make a custom version of CraftGuide, use bits of its code, or just see how it works, you can find the source code on Github.
If you want to use some (or all) of it in your own project, you are free to do so, though it would be nice if you mentioned CraftGuide in a text file or somewhere else where someone can find it.
API:
You can find the current source of the CraftGuide API on Github. It can be used to add, remove, or alter the recipes displayed by CraftGuide (not actually affecting crafting, just what is shown in the CraftGuide GUI).
A JAR containing just the API (source and non-obfuscated binaries) is also available: CraftGuide_API.jar
If you need help using it, or have ideas on how to improve the API, please send me a PM or some other form of communication.
Direct links:
If you don't want to use an AdF.ly link, you can get some versions directly (bit.ly'd for statistics only):
No loader:
- Link Removed (Link Removed)
LiteLoader:
- CraftGuide 1.6.8.1-liteloader for Minecraft 1.7.2 (Link Removed)
FML/Forge:
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- CraftGuide 1.6.8.0 for Minecraft 1.7.2 (Link Removed)
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2
(Content)
Adds the materials arsenic, arsenide bronze, and arsenide gold, as well as old lace burial shrouds. Arsenic has no ore, and is derived entirely from the Fusion Furnace. Now with Tenebrium!
I have ported "Simple Arsenic and Old Lace" to 1.7.10. It REQUIRES akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below:
Long ago, people would preserve taxidermy with arsenic salts. Recently we have learned that the dark forces that create the zombies of Minecraftia use these same materials to preserve the spawned zombies! By using the magic of the Fusion Furnace, one can fuse rotten zombie flesh with either skeleton bones, or slime balls, to distill the minerals orpiment and realgar. This starts a chain of events to create ingots of refined arsenic. This can be used to make tools, but arsenic is a brittle metal, so it cannot make armor. Arsenic can be alloyed with copper to make arsenide bronze, and gold to make arsenide gold. These two alloys are strong enough to make armor as well as tools. Additionally, arsenide gold can be alloyed with obsidian blocks to make the glassy material Tenebrium, which makes very durable tools and armor.
Further, we have found that the arsenic sometimes preserves the Old Lace Shroud in which the undead was originally interred.
Arsenic tools are comparable to wood, though with a slightly higher durability, and a higher enchantability. They are repaired with arsenic ingots.
Arsenide Bronze tools are comparable with Bronze tools, but with a slightly higher durability, and higher enchantability. However, the are not as sharp, and a standard Bronze tools work a little faster. These items are repaired with arsenide bronze ingots.
Arsenide Gold tools are comparable to Gold, with a slightly lower enchantability, but a higher durability. These items are repaired with arsenide gold ingots.
Tenebrium is between diamond and onyx in most aspects except durability. The durability of tenebrium is exceptionally high.
On the left is an Old Lace Shroud. These are very weak, and not designed for protection. They only provide a single point of armor protection. They lack durability, and while they can be repaired with silk thread, are generally best broken down into a small stack of threads (four). However, an Old Lace Shroud is highly enchantable, with a max enchantment level of 24!
On the center-left is Arsenide Bronze. It is comparable to standard Bronze armor, though has a slightly higher enchantability.
On the center-right is Arsenide Gold. It has a slightly lower enchantability than Gold, but a higher durability.
And Tenebrium armor is on the right (on a storage block), which has a durability higher than Onyx.
So, to begin, one starts by distilling the minerals orpiment and realgar. The inefficient way to do it is on the crafting table. This method uses much more rotten flesh, and does not grant experience orbs.
A preferable way is to use the Fusion Furnace, as shown below.
The orpiment and realgar can be combined to make arsenide salts.
Orpiment and realgar can be smelted into small arsenic chunks, while arsenide salts can be smelted into a medium arsenic chunk.
There is also a secret recipe. If you want to use a few poisonous potatoes (don't use them all!), they can be used as a catalyst to fuse orpiment and realgar in the Fusion Furnace, making a large chunk.
Chunks follow standard compounding recipes. Large chunks are smelted to produce ingots.
Arsenic ingots can be combined in the Fusion Furnace to create small, medium, or large chunks of other alloys. Combining Arsenic with Copper creates Arsenide Bronze. Combining Arsenic with Gold creates Arsenide Gold. Ground rose dye catalyzes to create small chunks, more rotten zombie flesh creates medium chunks, and redstone dust creates large chunks.
To create Tenebrium, an arsenide gold ingot (a smelted ingot, not the unrefined large chunk) is fused with an obsidian block. Using rotten flesh creates a small tenebrium chunk, a gold nugget creates a medium chunk, and a piece of Nether quartz creates a large chunk. Chunks are combined or broken down as other chunks, and a large chunk is smelted into a tenebrium ingot.
Arsenide Bronze: Arsenic + Copper : (SC) Red dye (MC) Rotten Flesh (LC) Redstone Dust
Arsenide Gold: Arsenic + Gold : (SC) Red dye (MC) Rotten Flesh (LC) Redstone Dust
Tenebrium: Obsidian block + Arsenide Gold : (SC) Rotten Flesh (MC) Gold Nugget (LC) Netherquartz
Recipes for tools and armor are standard.
Old Lace Shrouds cannot be created, but can be repaired with silk (if enchanted?), and can also be broken down into four silk threads.
There are storage blocks for the ingots. Below are Arsenide Gold, Arsenide Bronze, and Arsenic, along with their ingots. The picture of Tenebrium armor above shows the Tenebrium storage block.
Zombies and skeletons can appear with all of the Arsenide equipment (including Tenebrium), and the ingots and Old Lace Shrouds can appear in chests in various locations. Tenebrium does not appear in chests at this point.
Arsenic, arsenide bronze, and arsenide gold swords inflict the poison status. Arsenic swords (which are about a durable as wooden swords) inflict Poison long enough do do about five points of damage (2.5 hearts) over time. Arsenide bronze will do two points of damage, and arsenide gold will do three. Tenebrium does not inflict poison. Keep in mind that the Poison status does not affect undead or spiders.
Additionally (Thank you, Zot!), arsenide gold will affect werewolves from Mo' Creatures like Silver. There is a Boolean variable in the config file which can be changed to false to prevent this.
Pressure plates are now included! They are only made from arsenic. The imprint of the zombie face is faint, but it is there. The arsenic pressure plate works like a wooden pressure plate. It triggers whenever anything steps on it, and emits a redstone charge of 15.
Addenda: Steve was asking if, given that the Old Lace Shroud sometimes survives because it is heavily laced with arsenide salts to preserve the corpse, if it could be used in the Fusion Furnace. We tried to stuff one in the furnace, and to everyone's pleasant surprise, it works!
The Old Lace Shroud can be used as a catalyst:
If fused with two pieces of rotten zombie flesh, it produces one small pile of arsenide salts (which can be smelted into a medium arsenic chunk). If it is used as a catalyst with one piece of realgar and one piece of orpiment, it actually produces one large chunk of arsenic.
Further...
Steve was stuffing random things into the Fusion furnace, and found a way to create slime balls!
Oak leaves are shown, but any leave block will do. (Yes, they must be harvested with shears.) When a leaf block is combined with boiled cactus (cactus green dye), using zombie flesh as a catalyst, a slime ball is created. This could be of benefit to those who do not have access to large swamps.
IMPORTANT: Version 1.2.3 adds item registration. This changes causes all items to list an "item mismatch" the first time the new version is run. This is harmless and can be ignored. This version also incoporates recycling, and expands the chest and mob equipment generation. It is a recommended update.
Recycle Your Arsenides
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Arsenic, and Old Lace" for the materials in the mod. To enable these recipes, change the Boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
The basic recipe pattern in the Fusion Furnace is:
catalyst ------------- [rotten flesh]
[Arsenide Item] -> [chunk output] [Gravel block]
-------------------->->->-[Fuel]-
Arsenic, Arsenide Bronze
Arsenide Gold, Old Lace Shroud
Tenebrium
Material: Arenic ................. Recycles into: Large Arsenic Chunk
Catalyst: Rotten Flesh ........... Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel, hoe, pressure plate
Material: Arenide Bronze ......... Recycles into: Large Arsenide Bronze Chunk
Catalyst: Rotten Flesh ........... Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Arenide Gold ........... Recycles into: Large Arsenide Gold Chunk
Catalyst: Rotten Flesh ........... Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Old Lace ............... Recycles into: single Coal Ore block
Catalyst: charcoal ............... Second item: gravel block
Recyclable items: Old Lace Shroud (Note, Old Lace Shrouds can be recycled, but only produce a single output, and can also be broken down into four strings through crafting. They also make excellent catalysts for making Arsenic.)
Material: Tenebrium .............. Recycles into: Large Tenebrium Chunk
Catalyst: Rotten Flesh ........... Second item: Nether Quartz
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier italics produce two recycled ingots, but also require two rotten flesh catalysts and two blocks of gravel or chunks of Nether Quartz.
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(Content, Soft Dependency {"Simple Arsenic, and Old Lace"} to unlock Tomb Bronze creation recipes)
Refined alchemical forms of copper and tin, Cuprum and Stannum, which can be used to make Pyropus Bronze and Pulchrum Bronze, and Tomb Bronze (requires Simple Arsenic).
I have ported Classical Alchemy to 1.7.10; it REQUIRES the akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below.
Classical Alchemy is a mod that contains highly refined versions of Copper and Tin. These materials can be used to produce two types of Bronze. A third type, Tomb Bronze, can be found in chests and worn by mobs. If the mod "Simple Arsenic, and Old Lace" is present, Tomb Bronze can be created.
The base metals are Cuprum, a highly refined Copper, and Stannum, a highly refined Tin. These metals are to their progenators similar to what Steel is to Iron. Both are created by combining two ingots of the base metal. Using coal / charcoal as the catalyst produces a small chunk, bonemeal produces a medium chunk, and gunpowder produces a large chunk. The materials Cuprum and Stannum are stronger than Iron.
Combining Cuprum and Stannum produces an alchemically enhanced form of Bronze called Pyropus Bronze (often called "Red Bronze" by historians). Pyropus uses the same catalysts as regular Bronze. Pyropus is comparable to Mythril, though a little less durable. It takes enchantments well.
Fusing Pyropus with Gold ingots, using redstone dust as a catalyst (only produces large chunks), produces Pulchrum Bronze. Pulchrum is far less durable than Pyropus, and even slightly less durable than Cuprum. However, Pulchrum can hold a very sharp cutting edge. Pulchrum is valuable becuase its sharp edge gives it a harvest level of 3, meaning it can harvest Obsidian and Onyx. Because of its otherwise low durability and inability to handle shear stress, it cannot be used to make a functional suit of armor.
Tomb Bronze is a special material. It is Bronze that has sit in the ground for centuries, or longer. In particular, it is found in graves, which is why it is most commonly found in dungeon chests and on the undead monsters of the darkness. Time, deep burial, and many think necrotic energies, make Tomb Bronze a very special material. Though it appears heavily patinaed and corroded, it is actually more durable than Mythril. It takes a very sharp edge, makes an excellent suit of armor, and is also highly enchantable.
If the player has the mod "Simple Arsenic, and Old Lace" installed, a recipe to make Tomb Bronze is enabled. It is made by fusing Pyropus and Arsenide Bronze. using a catalyst of rotten flesh produces a small chunk, redstone produces a medium chunk, and glowstone dust produces a large chunk. Also, and Old Lace Shroud can be used as a catalyst to make large Tomb Bronze chunks. Tomb Bronze can also harvest Obsidian and Onyx.
If the player does not have "Simple Arsenic", then Tomb Bronze becomes a found-only material.
Stannum: Tin + Tin : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder
Cuprum: Copper + Copper : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder
Pyropus Bronze: Stannum + Cuprum : (SC) Bonemeal (MC) Gunpowder (LC) Redstone Dust
Pulchrum Bronze: Pyropus Bronze + Gold : (LC only) Redstone Dust
Tomb Bronze: Pyropus Bronze + Arsenide Bronze : (SC) Rotten Flesh (MC) Redstone Dust (LC) Glowstone Dust, or Old Lace Shroud
The Arsenide Bronze ingot and Old Lace Shroud items are from Simple Arsenic. Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
Tool and armor recipes are standard. Cuprum, Stannum, and Pyropus can make a full set of tools and armor. Tomb Bronze can make all tools and armor except the hoe, as residual necrotic energy tends to make the ground unfertile. Pulchrum can only be used for tools, and is too beautiful to be used for hoes.
Stannum armor also has the very unique ability of being able to diffuse kinetic energy in specific, very vertical situations. Specifically, when clad in a full set of Stannum armor, you will take no damage from falling anvils.
Recycle Your Classical Alchemy
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Classical Alchemy" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Stannum sword, Cuprum sword
Pyropus Bronze sword, Pulchrum Bronze sword, Tomb Bronze sword
Material: Cuprum ................. Recycles into: Large Cuprum Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Stannum ................ Recycles into: Large Stannum Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Pyropus Bronze ......... Recycles into: Large Pyropus Bronze Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Pulchrum Bronze ........ Recycles into: Large Pulchrum Bronze Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
Material: Tomb Bronze ............ Recycles into: Large Tomb Bronze Chunk
Catalyst: rotten flesh ........... Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier New Italics produce two items, but require two input items.
Recycling recipes for Tomb Bronze do not require the "Simple Arsenic" mod be present. "Simple Arsenic" is only required to create Tomb Bronze.
To comply with full disclosure, please note that the class reflection code in the mod makes the three following imports from the Google Code Base.
import com.google.common.base.Function;
import com.google.common.base.Functions;
import com.google.common.base.Optional;
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What versions is it for?
Minecraft 1.7.2 with Forge 1.7.2-10.12.2.1147 or later. Probably works with build 1121. Also works on 1.7.10.What has changed lately?
1.7.2-0.03I read this already, where can I download it?
What can I do with it?
Make a bark spud and use it to peel bark off of logs. Make bundles of bark and use it as fuel, or construction blocks, or cook it into charcoal. Make paper from birch bark; take bundles of birch bark and some pitch (slime) and make a birch bark canoe! Birch bark canoes are very resilient, and flex instead of breaking when they hit rocks, squids, floating chickens, lily pads, etc. From the inner bark of jungle trees, get cinnamon sticks--and if you have Pam's HarvestCraft, they are ore-dictionary compatible with HarvestCraft's cinnamon. If not, bundle up the cinnamon sticks into cinnamon bark, a lovely reddish junglewood log block.Recipes
Bark Spud
A bark spud is a tool for peeling bark off logs. In Minecraft, it destroys the log and returns pieces of bark; the number of bark pieces depends on the harvest level of the spud and such enchantments as Fortune. it's made with sticks and any standard tool material, and a few of the common mod-added materials, such as tin, copper, and bronze.
Use the bark spud like an axe on tree trunks or logs to get pieces of bark. Bark spuds wear out, of course, and are now repairable in crafting tables.
Bark Bundles
Nine bark pieces (or cinnamon sticks) can be combined to form a bundle of bark, aka a bark block. This is a block that looks like a log with bark on all sides and can be used for building. It can also be cooked in a furnace into charcoal, just like logs. Bark pieces can be used as fuel, but burn up quickly, like saplings. Bark bundles are about equal to a wooden plank as fuel.
Birch Bark
Paper
The thin, papery bark of the birch tree can be used as paper. Three pieces of birch bark yields 3 sheets of paper.
Birchbark Canoe
Make 5 bundles of birch bark, then combine with a slime ball (representing pitch) to build a birchbark canoe. A birchbark canoe is a resilient, flexible boat that bounces instead of breaking when it hits things.
What remains to be done?
I plan to add more compatibility with other mods--add more tool materials, add barks of some mod trees, interact with food mods more. I also hope to come up with more things that can be done with bark.Modpack Policy
You may use "Sinhika's Bark" in your modpack; give credit where credit is due. (That means attribution and a link back here, please.) Otherwise, use it however you'd like.1
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Does anyone have a Faithful32x-style resource pack for ExtraBiomesXL textures? I like Faithful32, but the only thing for ExtrabiomesXL I found was for 1.5.2, and very out-of-date for Extrabiomes--didn't have any of the new trees.
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Sure there is, if you want to be incompatible with Forge for no explicable reason AND have an impossibly complicated install procedure... ;-)
now if only the Optifine devs would get with the program.
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Please don't ever post a naked crash log again.
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Desert Lodge Kitchen
On the left you can see a barrel from the Barrels mod; it's full of eggs. Note also the Bibliocraft shelves.
Larger image.
Kitchen detail #1
A closer look at the Bibliocraft shelves holding jellies, fruit punch, fresh milk, etc from Pam's HarvestCraft.
Also note the Bibliocraft label on the pantry chest.
Larger image.
Kitchen detail #2
A closer look at the work area--sink, stove, crafting block. Pans and tools from HarvestCraft are stored in the shelves above.
Larger image.
Mountain Fortress
Overview from across the river
I use jungle vines plus flowering vines from Pam's Weeee Flowers! to decorate the cliff face.
Larger image.
Spring & Flower Garden
Pam's Weeee Flowers! is heavily used here. I have all the color varieties, plus possibly some from Extrabiomes XL; not sure about the latter. You can see a few more flowering vines on the cliff face, plus jungle vines. This is still a work in progress. There are a few OliveCraft trees in the far right distance. Larger image.
Orchard
I have HarvestCraft plums, apples, cherries and one vanillabean tree. Out of the picture to the right, but visible in the overview picture above, is a dragonfruit tree. We really need a plum jelly recipe, becaue I can only stand so much plum yogurt and fruit punch ;-)
Larger image.
I have not show my main fruit & vegetable farms, however. They are somewhere else. I don't do the hyper-efficient automatic farms people are so fond of--I just make rows and plant whatever seeds I've come across. Now if Natura seedbags just worked with non-vanilla seeds....
Edit: this is all done in survival mode, not creative.
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If the item is NOT a container, but is a tool that is not consumed, like HarvestCraft's many baking containers or Algaecraft's cutting knife, you have to write a custom ICraftingHandler to duplicate the item and return 2 of them, one of which is consumed by the crafting table, while the other is returned to the player.
Here is some example code of such a CraftingHandler: https://github.com/Sinhika/SinhikaSpices/blob/master/common/sinhika/spices/handlers/CraftingHandler.java
It's for a recipe that uses a tool ("bark spud") to peel bark from a log in the crafting table.
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HarvestCraft uses "cropGrape".
GrowthCraft uses "cropGrapes".
If y'all could work out a consistent set of names, grapes could be grapes everywhere ;-)