• 2

    posted a message on akkamaddi's Additions, updated for 1.15.2
    Simple Arsenic, and Old Lace

    (Content)
    Adds the materials arsenic, arsenide bronze, and arsenide gold, as well as old lace burial shrouds. Arsenic has no ore, and is derived entirely from the Fusion Furnace. Now with Tenebrium!

    I have ported "Simple Arsenic and Old Lace" to 1.7.10. It REQUIRES akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below:

    Long ago, people would preserve taxidermy with arsenic salts. Recently we have learned that the dark forces that create the zombies of Minecraftia use these same materials to preserve the spawned zombies! By using the magic of the Fusion Furnace, one can fuse rotten zombie flesh with either skeleton bones, or slime balls, to distill the minerals orpiment and realgar. This starts a chain of events to create ingots of refined arsenic. This can be used to make tools, but arsenic is a brittle metal, so it cannot make armor. Arsenic can be alloyed with copper to make arsenide bronze, and gold to make arsenide gold. These two alloys are strong enough to make armor as well as tools. Additionally, arsenide gold can be alloyed with obsidian blocks to make the glassy material Tenebrium, which makes very durable tools and armor.

    Further, we have found that the arsenic sometimes preserves the Old Lace Shroud in which the undead was originally interred.



    Arsenic tools are comparable to wood, though with a slightly higher durability, and a higher enchantability. They are repaired with arsenic ingots.

    Arsenide Bronze tools are comparable with Bronze tools, but with a slightly higher durability, and higher enchantability. However, the are not as sharp, and a standard Bronze tools work a little faster. These items are repaired with arsenide bronze ingots.

    Arsenide Gold tools are comparable to Gold, with a slightly lower enchantability, but a higher durability. These items are repaired with arsenide gold ingots.

    Tenebrium is between diamond and onyx in most aspects except durability. The durability of tenebrium is exceptionally high.



    On the left is an Old Lace Shroud. These are very weak, and not designed for protection. They only provide a single point of armor protection. They lack durability, and while they can be repaired with silk thread, are generally best broken down into a small stack of threads (four). However, an Old Lace Shroud is highly enchantable, with a max enchantment level of 24!

    On the center-left is Arsenide Bronze. It is comparable to standard Bronze armor, though has a slightly higher enchantability.

    On the center-right is Arsenide Gold. It has a slightly lower enchantability than Gold, but a higher durability.

    And Tenebrium armor is on the right (on a storage block), which has a durability higher than Onyx.

    So, to begin, one starts by distilling the minerals orpiment and realgar. The inefficient way to do it is on the crafting table. This method uses much more rotten flesh, and does not grant experience orbs.



    A preferable way is to use the Fusion Furnace, as shown below.



    The orpiment and realgar can be combined to make arsenide salts.



    Orpiment and realgar can be smelted into small arsenic chunks, while arsenide salts can be smelted into a medium arsenic chunk.



    There is also a secret recipe. If you want to use a few poisonous potatoes (don't use them all!), they can be used as a catalyst to fuse orpiment and realgar in the Fusion Furnace, making a large chunk.



    Chunks follow standard compounding recipes. Large chunks are smelted to produce ingots.

    Arsenic ingots can be combined in the Fusion Furnace to create small, medium, or large chunks of other alloys. Combining Arsenic with Copper creates Arsenide Bronze. Combining Arsenic with Gold creates Arsenide Gold. Ground rose dye catalyzes to create small chunks, more rotten zombie flesh creates medium chunks, and redstone dust creates large chunks.

    To create Tenebrium, an arsenide gold ingot (a smelted ingot, not the unrefined large chunk) is fused with an obsidian block. Using rotten flesh creates a small tenebrium chunk, a gold nugget creates a medium chunk, and a piece of Nether quartz creates a large chunk. Chunks are combined or broken down as other chunks, and a large chunk is smelted into a tenebrium ingot.

    Arsenide Bronze: Arsenic + Copper : (SC) Red dye (MC) Rotten Flesh (LC) Redstone Dust

    Arsenide Gold: Arsenic + Gold : (SC) Red dye (MC) Rotten Flesh (LC) Redstone Dust

    Tenebrium: Obsidian block + Arsenide Gold : (SC) Rotten Flesh (MC) Gold Nugget (LC) Netherquartz

    Recipes for tools and armor are standard.

    Old Lace Shrouds cannot be created, but can be repaired with silk (if enchanted?), and can also be broken down into four silk threads.



    There are storage blocks for the ingots. Below are Arsenide Gold, Arsenide Bronze, and Arsenic, along with their ingots. The picture of Tenebrium armor above shows the Tenebrium storage block.



    Zombies and skeletons can appear with all of the Arsenide equipment (including Tenebrium), and the ingots and Old Lace Shrouds can appear in chests in various locations. Tenebrium does not appear in chests at this point.

    Arsenic, arsenide bronze, and arsenide gold swords inflict the poison status. Arsenic swords (which are about a durable as wooden swords) inflict Poison long enough do do about five points of damage (2.5 hearts) over time. Arsenide bronze will do two points of damage, and arsenide gold will do three. Tenebrium does not inflict poison. Keep in mind that the Poison status does not affect undead or spiders.

    Additionally (Thank you, Zot!), arsenide gold will affect werewolves from Mo' Creatures like Silver. There is a Boolean variable in the config file which can be changed to false to prevent this.

    Pressure plates are now included! They are only made from arsenic. The imprint of the zombie face is faint, but it is there. The arsenic pressure plate works like a wooden pressure plate. It triggers whenever anything steps on it, and emits a redstone charge of 15.

    Addenda: Steve was asking if, given that the Old Lace Shroud sometimes survives because it is heavily laced with arsenide salts to preserve the corpse, if it could be used in the Fusion Furnace. We tried to stuff one in the furnace, and to everyone's pleasant surprise, it works!

    The Old Lace Shroud can be used as a catalyst:



    If fused with two pieces of rotten zombie flesh, it produces one small pile of arsenide salts (which can be smelted into a medium arsenic chunk). If it is used as a catalyst with one piece of realgar and one piece of orpiment, it actually produces one large chunk of arsenic.

    Further...

    Steve was stuffing random things into the Fusion furnace, and found a way to create slime balls!



    Oak leaves are shown, but any leave block will do. (Yes, they must be harvested with shears.) When a leaf block is combined with boiled cactus (cactus green dye), using zombie flesh as a catalyst, a slime ball is created. This could be of benefit to those who do not have access to large swamps.

    IMPORTANT: Version 1.2.3 adds item registration. This changes causes all items to list an "item mismatch" the first time the new version is run. This is harmless and can be ignored. This version also incoporates recycling, and expands the chest and mob equipment generation. It is a recommended update.

    Recycle Your Arsenides

    Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Arsenic, and Old Lace" for the materials in the mod. To enable these recipes, change the Boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.

    The basic recipe pattern in the Fusion Furnace is:

    catalyst ------------- [rotten flesh]
    [Arsenide Item] -> [chunk output] [Gravel block]
    -------------------->->->-[Fuel]-









    Arsenic, Arsenide Bronze
    Arsenide Gold, Old Lace Shroud
    Tenebrium


    Material: Arenic ................. Recycles into: Large Arsenic Chunk
    Catalyst: Rotten Flesh ........... Second item: gravel block
    Recyclable items: sword, pickaxe, axe, shovel, hoe, pressure plate

    Material: Arenide Bronze ......... Recycles into: Large Arsenide Bronze Chunk
    Catalyst: Rotten Flesh ........... Second item: gravel block
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Material: Arenide Gold ........... Recycles into: Large Arsenide Gold Chunk
    Catalyst: Rotten Flesh ........... Second item: gravel block
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Material: Old Lace ............... Recycles into: single Coal Ore block
    Catalyst: charcoal ............... Second item: gravel block
    Recyclable items: Old Lace Shroud (Note, Old Lace Shrouds can be recycled, but only produce a single output, and can also be broken down into four strings through crafting. They also make excellent catalysts for making Arsenic.)

    Material: Tenebrium .............. Recycles into: Large Tenebrium Chunk
    Catalyst: Rotten Flesh ........... Second item: Nether Quartz
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Items in Courier italics produce two recycled ingots, but also require two rotten flesh catalysts and two blocks of gravel or chunks of Nether Quartz.
    Posted in: Minecraft Mods
  • 2

    posted a message on akkamaddi's Additions, updated for 1.15.2
    Classical Alchemy

    (Content, Soft Dependency {"Simple Arsenic, and Old Lace"} to unlock Tomb Bronze creation recipes)
    Refined alchemical forms of copper and tin, Cuprum and Stannum, which can be used to make Pyropus Bronze and Pulchrum Bronze, and Tomb Bronze (requires Simple Arsenic).


    I have ported Classical Alchemy to 1.7.10; it REQUIRES the akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below.





    Classical Alchemy is a mod that contains highly refined versions of Copper and Tin. These materials can be used to produce two types of Bronze. A third type, Tomb Bronze, can be found in chests and worn by mobs. If the mod "Simple Arsenic, and Old Lace" is present, Tomb Bronze can be created.

    The base metals are Cuprum, a highly refined Copper, and Stannum, a highly refined Tin. These metals are to their progenators similar to what Steel is to Iron. Both are created by combining two ingots of the base metal. Using coal / charcoal as the catalyst produces a small chunk, bonemeal produces a medium chunk, and gunpowder produces a large chunk. The materials Cuprum and Stannum are stronger than Iron.

    Combining Cuprum and Stannum produces an alchemically enhanced form of Bronze called Pyropus Bronze (often called "Red Bronze" by historians). Pyropus uses the same catalysts as regular Bronze. Pyropus is comparable to Mythril, though a little less durable. It takes enchantments well.

    Fusing Pyropus with Gold ingots, using redstone dust as a catalyst (only produces large chunks), produces Pulchrum Bronze. Pulchrum is far less durable than Pyropus, and even slightly less durable than Cuprum. However, Pulchrum can hold a very sharp cutting edge. Pulchrum is valuable becuase its sharp edge gives it a harvest level of 3, meaning it can harvest Obsidian and Onyx. Because of its otherwise low durability and inability to handle shear stress, it cannot be used to make a functional suit of armor.

    Tomb Bronze is a special material. It is Bronze that has sit in the ground for centuries, or longer. In particular, it is found in graves, which is why it is most commonly found in dungeon chests and on the undead monsters of the darkness. Time, deep burial, and many think necrotic energies, make Tomb Bronze a very special material. Though it appears heavily patinaed and corroded, it is actually more durable than Mythril. It takes a very sharp edge, makes an excellent suit of armor, and is also highly enchantable.

    If the player has the mod "Simple Arsenic, and Old Lace" installed, a recipe to make Tomb Bronze is enabled. It is made by fusing Pyropus and Arsenide Bronze. using a catalyst of rotten flesh produces a small chunk, redstone produces a medium chunk, and glowstone dust produces a large chunk. Also, and Old Lace Shroud can be used as a catalyst to make large Tomb Bronze chunks. Tomb Bronze can also harvest Obsidian and Onyx.

    If the player does not have "Simple Arsenic", then Tomb Bronze becomes a found-only material.

    Stannum: Tin + Tin : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder

    Cuprum: Copper + Copper : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder

    Pyropus Bronze: Stannum + Cuprum : (SC) Bonemeal (MC) Gunpowder (LC) Redstone Dust

    Pulchrum Bronze: Pyropus Bronze + Gold : (LC only) Redstone Dust

    Tomb Bronze: Pyropus Bronze + Arsenide Bronze : (SC) Rotten Flesh (MC) Redstone Dust (LC) Glowstone Dust, or Old Lace Shroud

    The Arsenide Bronze ingot and Old Lace Shroud items are from Simple Arsenic. Chunks follow standard compounding recipes. Large chunks are smelted into ingots.

    Tool and armor recipes are standard. Cuprum, Stannum, and Pyropus can make a full set of tools and armor. Tomb Bronze can make all tools and armor except the hoe, as residual necrotic energy tends to make the ground unfertile. Pulchrum can only be used for tools, and is too beautiful to be used for hoes.

    Stannum armor also has the very unique ability of being able to diffuse kinetic energy in specific, very vertical situations. Specifically, when clad in a full set of Stannum armor, you will take no damage from falling anvils.

    Recycle Your Classical Alchemy

    Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Classical Alchemy" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.





    Stannum sword, Cuprum sword
    Pyropus Bronze sword, Pulchrum Bronze sword, Tomb Bronze sword

    Material: Cuprum ................. Recycles into: Large Cuprum Chunk
    Catalyst: coal / charcoal ........ Second item: gravel block
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Material: Stannum ................ Recycles into: Large Stannum Chunk
    Catalyst: coal / charcoal ........ Second item: gravel block
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Material: Pyropus Bronze ......... Recycles into: Large Pyropus Bronze Chunk
    Catalyst: coal / charcoal ........ Second item: gravel block
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Material: Pulchrum Bronze ........ Recycles into: Large Pulchrum Bronze Chunk
    Catalyst: coal / charcoal ........ Second item: gravel block
    Recyclable items: sword, pickaxe, axe, shovel

    Material: Tomb Bronze ............ Recycles into: Large Tomb Bronze Chunk
    Catalyst: rotten flesh ........... Second item: gravel block
    Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe

    Items in Courier New Italics produce two items, but require two input items.

    Recycling recipes for Tomb Bronze do not require the "Simple Arsenic" mod be present. "Simple Arsenic" is only required to create Tomb Bronze.

    To comply with full disclosure, please note that the class reflection code in the mod makes the three following imports from the Google Code Base.

    import com.google.common.base.Function;
    import com.google.common.base.Functions;
    import com.google.common.base.Optional;
    Posted in: Minecraft Mods
  • 7

    posted a message on [WIP] Sinhika's Bark - Make things with tree bark, including unbreakable canoes

    What versions is it for?

    Minecraft 1.7.2 with Forge 1.7.2-10.12.2.1147 or later. Probably works with build 1121. Also works on 1.7.10.


    What has changed lately?

    1.7.2-0.03

    • fixed near-infinite fuel from burning wooden spud
    • removed log+spud crafting table recipes
    • allow bark spuds to be repaired like other tools.
    1.7.2-0.02

    • First released version.

    I read this already, where can I download it?


    What can I do with it?

    Make a bark spud and use it to peel bark off of logs. Make bundles of bark and use it as fuel, or construction blocks, or cook it into charcoal. Make paper from birch bark; take bundles of birch bark and some pitch (slime) and make a birch bark canoe! Birch bark canoes are very resilient, and flex instead of breaking when they hit rocks, squids, floating chickens, lily pads, etc. From the inner bark of jungle trees, get cinnamon sticks--and if you have Pam's HarvestCraft, they are ore-dictionary compatible with HarvestCraft's cinnamon. If not, bundle up the cinnamon sticks into cinnamon bark, a lovely reddish junglewood log block.



    Recipes



    Bark Spud



    A bark spud is a tool for peeling bark off logs. In Minecraft, it destroys the log and returns pieces of bark; the number of bark pieces depends on the harvest level of the spud and such enchantments as Fortune. it's made with sticks and any standard tool material, and a few of the common mod-added materials, such as tin, copper, and bronze.

    Use the bark spud like an axe on tree trunks or logs to get pieces of bark. Bark spuds wear out, of course, and are now repairable in crafting tables.

    Bark Bundles




    Nine bark pieces (or cinnamon sticks) can be combined to form a bundle of bark, aka a bark block. This is a block that looks like a log with bark on all sides and can be used for building. It can also be cooked in a furnace into charcoal, just like logs. Bark pieces can be used as fuel, but burn up quickly, like saplings. Bark bundles are about equal to a wooden plank as fuel.


    Birch Bark

    Paper



    The thin, papery bark of the birch tree can be used as paper. Three pieces of birch bark yields 3 sheets of paper.

    Birchbark Canoe



    Make 5 bundles of birch bark, then combine with a slime ball (representing pitch) to build a birchbark canoe. A birchbark canoe is a resilient, flexible boat that bounces instead of breaking when it hits things.

    What remains to be done?

    I plan to add more compatibility with other mods--add more tool materials, add barks of some mod trees, interact with food mods more. I also hope to come up with more things that can be done with bark.


    Modpack Policy

    You may use "Sinhika's Bark" in your modpack; give credit where credit is due. (That means attribution and a link back here, please.) Otherwise, use it however you'd like.
    Posted in: WIP Mods
  • 1

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Oh, if you're still puzzling over how to make fancy cook books, several mods are using Enchiridion , which was spun off from Mariculture, and is used to make fancy manuals for players to read. Also, newest version of Bibliocraft has an enhanced crafting station that will create a recipe book from the recipe in the crafting station.
    Posted in: Minecraft Mods
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    This plus Natura = All the trees ever! Certainly more colors of wood for building stuff with.

    Does anyone have a Faithful32x-style resource pack for ExtraBiomesXL textures? I like Faithful32, but the only thing for ExtrabiomesXL I found was for 1.5.2, and very out-of-date for Extrabiomes--didn't have any of the new trees.
    Posted in: Minecraft Mods
  • 1

    posted a message on All wuppy's mods [Updated Feb 28] Frozencraft, Peacefulpack & Improved mob spawn updated for 1.8
    Quote from wuppy21

    All of my mods now go in the mods folder. There is no other way to install mods anymore.


    Sure there is, if you want to be incompatible with Forge for no explicable reason AND have an impossibly complicated install procedure... ;-)

    now if only the Optifine devs would get with the program.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.X]Natura
    Here's how you do spoiler tags:

    [spoiler] long stuff [/spoiler]


    Please don't ever post a naked crash log again.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Someone asked for screenshots of what I've been doing with Pam's mods & a few others...

    Desert Lodge Kitchen




    On the left you can see a barrel from the Barrels mod; it's full of eggs. Note also the Bibliocraft shelves.
    Larger image.

    Kitchen detail #1


    A closer look at the Bibliocraft shelves holding jellies, fruit punch, fresh milk, etc from Pam's HarvestCraft.
    Also note the Bibliocraft label on the pantry chest.
    Larger image.

    Kitchen detail #2




    A closer look at the work area--sink, stove, crafting block. Pans and tools from HarvestCraft are stored in the shelves above.
    Larger image.

    Mountain Fortress



    Overview from across the river


    I use jungle vines plus flowering vines from Pam's Weeee Flowers! to decorate the cliff face.
    Larger image.

    Spring & Flower Garden



    Pam's Weeee Flowers! is heavily used here. I have all the color varieties, plus possibly some from Extrabiomes XL; not sure about the latter. You can see a few more flowering vines on the cliff face, plus jungle vines. This is still a work in progress. There are a few OliveCraft trees in the far right distance. Larger image.

    Orchard



    I have HarvestCraft plums, apples, cherries and one vanillabean tree. Out of the picture to the right, but visible in the overview picture above, is a dragonfruit tree. We really need a plum jelly recipe, becaue I can only stand so much plum yogurt and fruit punch ;-)
    Larger image.


    I have not show my main fruit & vegetable farms, however. They are somewhere else. I don't do the hyper-efficient automatic farms people are so fond of--I just make rows and plant whatever seeds I've come across. Now if Natura seedbags just worked with non-vanilla seeds....

    Edit: this is all done in survival mode, not creative.
    Posted in: Minecraft Mods
  • 1

    posted a message on Making an item stay in the creating table when crafting an item
    If the item is a container, like a bucket of milk, I believe there's a container flag you can set (study the source code for how recipes with milk buckets are handled), and an empty container item to be returned after crafting.

    If the item is NOT a container, but is a tool that is not consumed, like HarvestCraft's many baking containers or Algaecraft's cutting knife, you have to write a custom ICraftingHandler to duplicate the item and return 2 of them, one of which is consumed by the crafting table, while the other is returned to the player.

    Here is some example code of such a CraftingHandler: https://github.com/Sinhika/SinhikaSpices/blob/master/common/sinhika/spices/handlers/CraftingHandler.java

    It's for a recipe that uses a tool ("bark spud") to peel bark from a log in the crafting table.
    Posted in: Modification Development
  • 1

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Cross-posting to both mod threads... I'm (slowly) adding the more common items used by HarvestCraft and GrowthCraft to the ore Dict page on the Forge Wiki.

    HarvestCraft uses "cropGrape".
    GrowthCraft uses "cropGrapes".

    If y'all could work out a consistent set of names, grapes could be grapes everywhere ;-)
    Posted in: Minecraft Mods
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