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    posted a message on Redstone Requests
    Didn't see this thread, strangely but anyway. I'll repost.

    http://www.minecraftforum.net/topic/1877853-req-redstone-security-circuit/



    So, I've been building redstone machines for a while and they've slowly become more complex and integrated and recently when attempting to build a compact four faced analog clock which i don't think anyone has tried but the issue I've been having is people breaking in on servers I'm building on and messing with things I've constructed.

    So, Has anyone made a Security Circuit that could be attach to any redstone circuit such as piston doors, lights and various other objects. Which when active would overwrite the normal function of the circuit and would make them useable until the security circuit is reset and not the separate circuits that are attach to the alarm,

    As for outputs and inputs, I'm suggesting a code input with a manual lever release just encase with outputs for normal circuits and then of course alarm lights and sounds.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [REQ] Redstone Security Circuit
    So, I've been building redstone machines for a while and they've slowly become more complex and integrated and recently when attempting to build a compact four faced analog clock which i don't think anyone has tried but the issue I've been having is people breaking in on servers I'm building on and messing with things I've constructed.

    So, Has anyone made a Security Circuit that could be attach to any redstone circuit such as piston doors, lights and various other objects. Which when active would overwrite the normal function of the circuit and would make them useable until the security circuit is reset and not the separate circuits that are attach to the alarm.

    As for outputs and inputs, I'm suggesting a code input with a manual lever release just encase with outputs for normal circuits and then of course alarm lights and sounds.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Modding API release date?
    Yeah, its annoying with there little set-backs. Entire programs for work in a week but they seem to write and debug something quickly.

    Well, thanks for the reply anyway.
    Posted in: Discussion
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    posted a message on Modding API release date?
    I'm just curious when is Modding API going to be added? because its starting to get annoying waiting for it.
    Posted in: Discussion
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    posted a message on [Modding Question] What Makes Ladder Climbable
    If i can confirm what your saying, I'll be very happy.

    - Edit, I've check EntityLiving and what i was looking for was there. Thank you very much.
    Posted in: Mods Discussion
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    posted a message on [Modding Question] What Makes Ladder Climbable
    Ok, Sometime last year i ask a question. What makes ladders climbable? Because when i view the Decompile class file i don't see anything that would make it cilmbable code wise.

    So, I ask you this what make them climbable?
    Posted in: Mods Discussion
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    posted a message on [REQ] Large Grasslands and Swamp.
    I'm looking for a seed where you spawn in Large Grasslands with a swamp near you and if possiable a forest near theses biomes. If you can located a Seed like this it would be very helpful.

    Because my last map corrupted recently when i uploaded pictures on to reddit, Rathering annoying.
    Posted in: Seeds
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    posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on Esper
    Then theres seamless Core-File editing. Don't forget that also.
    Posted in: Mods Discussion
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    posted a message on Moria WIP (Warning! Lots of Images!)
    Quote from ZxylBasilio

    Nice. But I would be very Impressed if you did not use MC Edit :)
    Just like to point out to create something this big would require a massive amount of time and without help from other people would seem almost impossible.
    Posted in: Screenshots
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    posted a message on Moria WIP (Warning! Lots of Images!)
    Eliteabix, I have a question about your construction methods, Your pillars when building them did you create arches between them or just place a piller connecting to a flat roof?

    Also your download link isn't working anymore.
    Posted in: Screenshots
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    posted a message on Diamond Cutting
    You could easily cut diamonds with materials it would just take a bit longer and well, i'm sure they tryed with something like obby since that forms differently in real life.
    Posted in: Suggestions
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    posted a message on Need ideas for kingdom
    Too be honest, I would start with the basics for me its a decent amount of underground tunnels which would hold machinery but unfortunately I'm unable to find a Modder to make theses machines, Theses tunnels would also contain sewers and shafts leading to hidden storage areas.

    As for the city it self after you've got your base. its just a matter of laying out what you want personally i break it all into sections with massive parks running threw-out the city with my personal taste for sandstone been the choice material along with Logs and Wood, Cobblestone, Stone slabs, Iron blocks, Glass and along with Detective blocks.

    As for above the city i use a palette of Airships I've constructed in my Creation world.
    Posted in: Screenshots
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    posted a message on How do you make mods?
    Too be honest i use netbeans,Works just as well as Eclipse.
    Posted in: Mods Discussion
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    posted a message on Making money from mods is illegal
    Quote from citricsquid


    Minecraft.net said that you could sell mods for money from 2009 until ~November 2011

    Just want to roll back to this but under law, Once something has been allowed you can refence back to it and be able to do it.
    Posted in: Mods Discussion
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    posted a message on Mesh Size Increasement
    I'm currently working on increasting the size of the current mesh via API, i've had limited sucesses and i'm just wondering if anyone else thinks increasting the size is a good idea?

    Because the thinking behind this was to increase the size to allow more complex models.
    Posted in: Mods Discussion
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