I'm pretty sure they said they're going to flesh out the pre-existing dimensions further before they even start on a new dimension and the next dimension, whenever they get to it, will likely be a true Sky Lands dimension. (The original Sky Lands became The End.) I'm just hoping the Nether eventually gets more ores, besides the one ore it's got and more plants. It needs more stuff worth exploring it for. After you've found a Nether Fort and got a considerable amount of Glowstone, there really isn't much use in exploring it too much more, beyond perhaps a few more trips to the Nether Fort to grind blazes and Wither Skeles.
- SilverJ17
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Member for 13 years, 10 months, and 9 days
Last active Mon, Jan, 30 2017 00:50:34
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May 28, 2015SilverJ17 posted a message on Main/Off-Hand in 1.9?Posted in: News
Have a sword in blocking motion with one hand, attack with the other? I'd imagine a shield might be better, but still.
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May 5, 2015SilverJ17 posted a message on Magic Arrows: Possible Secret Future Update?Posted in: News
I agree that the orange arrows are most likely fire/ lava arrows. I'm not sure about the yellow ones or if they're glowstone arrows. However, I personally feel the grayish one actually uses an ink sac. It's probably a blindness arrow, using a squid ink sack. The green one could be slime (slowness arrow), but it could also be a stereotypical poison arrow, using a poison potion's color (or something similar) of the tip. If the yellow one is glowstone, I'm not sure on the aspect of it, though the glowstone could make the arrow like Jester's Arrows from Terraria (which uses Fallen Stars to make), making it more powerful and maybe even piercing, I think.
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Apr 28, 2015SilverJ17 posted a message on Alex on XBOX, Simpsons on PlaystationPosted in: News
Well, there goes the whole "Alex is genderless" thing. To be honest, I always felt Alex was a girl, so it doesn't change my opinion of the skin much. It just gives the girls a default girl skin to choose imo. I think that's something the game kind of needed anyways.
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Feb 20, 2015SilverJ17 posted a message on Year of the Sheep - Ore Sheep Mod!This mod reminds me of a mod from forever and half ago, possibly Beta. I don't know if it ever updated. I think the creator left or something. While this focuses entirely on sheep and making them capable of growing ores or whatever, the mod in question involved rare mob spawns of special variants that had drops of various things, even diamonds. In fact, the sheep's special version was a diamond sheep. You could sheer it for diamonds, but it didn't grow them back because this before sheeps regrowing their wool. I think it was called Treasure Mobs. There were both animals and hostile mobs that dropped various easy to not so easy to get things. (ie glass skeletons, mossy cobble zombies, and gold pigs)Posted in: News
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Jan 18, 2015SilverJ17 posted a message on Slamacow Presents: Stick by MeThis has been up for awhile now. I remember when Slamacow first posted it. (I'm subbed to him.) Oh, and sorry, I'll still kill cows even after this. (Slimes not so much.. at least this made me hate them less) Actually, thanks to a spawner-related mod, I got a cow spawner for infinite steaks and leather, so there isn't much need to kill wild cows anymore.Posted in: News
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Jun 13, 2013SilverJ17 posted a message on Snapshot 13w24a Ready For Testing!Just look at all dem Invisible Spiders. I checked Minecraft Wiki for the latest snapshot before coming on here. Things and stuff includes spiders with potion effects. (*fingers crossed for Fire Resistant Spiders*) What about Speed III or Strength IV Spiders?Posted in: News
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Feb 4, 2013SilverJ17 posted a message on Mod Spotlight: Tale of KingdomsWow, the last bump was almost a year to the date. While I've yet to try this mod (got it downloaded), I'm so glad it's been picked up and it's still going strong, one year and a quarter later.Posted in: News
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Jan 24, 2013SilverJ17 posted a message on Snapshot 13w04a Available for Testing!I'm kind of irked about the nerf, because wheat's generally one of the first things I eat to survive, but it kind of makes sense. Besides, now, when I'm further along, I won't have a -ton of bones and bonemeal piling up in my chests.Posted in: News
Mobs no longer walk over rails unless they are pursuing the player
Edit: Wait.. does this mean it'll be harder, possibly next to impossible to get mobs into minecrafts? That's what the rail thing sounds like. -
May 24, 2012SilverJ17 posted a message on Snapshot 12w21a Available for TestingYay, we got a new use for obsidian and eyes of ender, aside from an enchantment table, netherportal, and found a stronghold. Oh, and I've always wanted something like this. As for the ore, what happened to "we need to get other stuff in the current dimensions first"? Ehh.. I guess it was needed so we can trade and gold was too common, diamonds are best left to what they do now.Posted in: News
To tell you the truth, I think this is why the ore's texture is red, because the item originally was red. They just forgot to change the ore to green along with it. -
Mar 22, 2012SilverJ17 posted a message on 1.2.4 Update Is Out; XBLA Release DateIt's always good to see something you always wanted made vanilla. That's probably why the modder was happy. Sure, they put time into a now redundant mod, but they finally got what they wanted in vanilla Minecraft. Besides, they could always keep the mod going until they add the rest of the wood works though, like Premium Wood probably will, if it's still going on.Posted in: News
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Mar 22, 2012SilverJ17 posted a message on 1.2.4 Update Is Out; XBLA Release DateI can understand why people are upset, especially with the gap between 1.2.3 and 1.2.4, but a lot of the fixes seemed needed and now I can enjoy my precious Birch wood even more. I don't even have to horde at least a stack of it anymore. I can use it in my construction. I can't wait until the stairs and half-blocks (maybe even fences, gates, doors, and possibly trapdoors) of it get added, hopefully in 1.3 and not a 1.2.5.Posted in: News
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Feb 23, 2012SilverJ17 posted a message on 12w08a Snapshot ReleasedQuite frankly, we needed a Villager update/ overhaul. So far, the majority of 1.2 has been just that. We still need a reason to protect or attack them (like quests, rewards, etc.), but at least there's a little more to them now than mindlessly wondering around, until they fall to their deaths or get killed (ala Mo Creatures Croc, Shark, or other Mo Creatures hunter animal.) I hope there's still a few more snapshots left before 1.2. I want this to be the big Villager update we've been needing.Posted in: News
As of the other people, I'm confident Jeb will do some sort of Cave or World Generation update in the future. 1.2 has clearly been a Villager and AI (in general) update. Sure, we also saw Jungles added (a biome that was desperately need, along with Tropical Islands and true Savannahs, not the old biome with the same name), but besides that and world height thing, the main additions have been improved mobs, animals, and villagers.
I do hope Jeb eventually gets around to adding biome specific mobs and animals to per-existing biomes as well. If they're going to add biome-specific animals to the brand new biomes (not the including the rehash ones, like Taiga and Snow biomes), why not the pre-existing ones? (Maybe, Snow Golems could spawn naturally in Snow and Taiga biomes, for starters.) Anyhow, I hope 1.3 is another mass bug kill-a-thon and optimization update, as someone suggested in the Suggestions section. -
Feb 10, 2012SilverJ17 posted a message on 12w06a Snapshot Out For Testing!Personally, I think it'd be more fitting for skellies to wear iron armor and sometimes drop it to. Quite frankly, they always seemed like the smarter ones, at least before these past few snapshots. I guess iron armor wearing zombies would be cool as well. What if creepers wear random helmets sometimes and that's also their rare drop? (Enderman sometimes wear/ drop boots of a variety of armors, not just iron or gold.)Posted in: News
Edit: Oh, and if they use the weapons against you (like the pigmen and skeles), it should be damaged a little more than if you had killed them without a conflict. I'm not as sure about zombies, but it probably should be damage by default anyways. Also, if they start wearing armor, it should take some damage when you kill them or burn/ fall to their death. -
Feb 9, 2012SilverJ17 posted a message on 12w06a Snapshot Out For Testing!It's about time something other than you can draw the ire from mobs (right now, just zombies). In later updates, I'd like to see skeletons take being assholes to a new level. (They should sometimes kill passive mobs on purpose and like Mo Creature BigCats and various other Mo Creature mobs, they sometimes destroy the drops in the process.) Hell, maybe they should even eventually make certain hostiles hate each other. I can't think who would hate each other though, besides maybe zombies (kill flesh and brains) and skeletons (kill the player for the sake of killing him and because of some evil magic). Basically, I'd like mobs attack each other sometimes. Maybe, regular spiders could see their smaller blue cousins as tasty little morsels and vice versa.Posted in: News
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Well, it seems everyone's worst nightmare will be in Creeponia. Well, at least for the builders out there. Flying creepers. We're all doomed.
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Minecraft became unplayable on really bad computers somewhere in-between that and now? Some mods never updated after 1.2.5? Actually, I think a few did, but I eventually left the update behind in 1.4, 1.5, or something like that. I'm not sure if they ever did. One or two mods was not worth staying behind in 1.2.5. (As long as they're not Optifine, of course. It's kind of a necessity for me.)
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And a player using an Invisibility potion, sans armor can't sneak up on you? I kind of like this idea because it works well in Terraria, but in a 3D game like Minecraft that takes more resources, flaminghawk is probably right about the problems it would bring. Terraria isn't as resource heavy, so the "held torches giving off light" thing probably doesn't impact the FPS as bad as it would in Minecraft.
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It got changed to Nevermine because I'm guessing he wanted a better name. I'm pretty sure a copyright issue lead to it becoming Advent of Accession.
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I got an idea for the wiki. I think the Minecraft wiki does this in places, though I could be wrong. Is there anyway someone could add videos showcasing the mobs of the mod and dimensions for their wiki pages, in the future? That would be a bit more helpful, I guess.
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I'll bring it up again. My stance. I'd much rather the AI be tweaked and customized on the various animatronics, than add in Easter Eggs and Fanimatronics. Honestly, I'd take that over even adding some of the major characters that are still not in yet, like the non-withered originals from FNAF1, if they haven't already been added. Two ideas for this would be that Foxy runs when there's blocks between him and you (but not if your back is turned to him). If cameras are added, you can see this happen on the cameras. Mangle, after getting a bit more.. mangled, climbs and hangs from the ceiling and stuff, if that's possible.
I'd also like to see a block or entity for the Empty Freddy suit and a mechanic (if possible) where if you get killed within a certain distance of one, your items and stuff go into it, representing you getting stuffed in it. It becomes a stuffed Freddy suit if this happens. Alternately, perhaps just making this something that appears where you die would work better or maybe you craft this, so that if you die, you're stuff goes into it, instead of on the ground. It would act like a large death chest.
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You got me there. I generally think more along the lines of Death Valley, when thinking about Deserts. Then, there was Nandolant's (or whatever their name was) Seasons mod, which originally, at least back in Beta Minecraft, had Deserts causing you to overheat in Summer, maybe other seasons. I forget that part, to be honest. The big difference there was, there was no thermal bar or anything. You just eventually started dying from overheating or freezing. There might of been an item you could craft to tell you that, but there was no bar. It's been too long for me to remember the full logic behind it. I think full leather averted freezing to death, even during the Winters in cold biomes and going out at night in Deserts was how to avoid overheating in the Summer. What I also don't remember is if other armor did the same as leather or not and if being in cold biomes during the dead of winter would cause you to freeze faster.
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If at all possible Xolova, could you consider my post awhile back? In a Seasons mod I played, the Desert (and I'm sure if they existed back then), Jungle, and Savannah wouldn't ever get cold at night. Actually, during the day and most likely only Summer, the Desert was too hot and would eventually start overheating the player, slowly killing them. I personally don't care if they get too hot or not. I'd just like to see them become Temperature bar safe zones. This would probably be the balance for whatever mobs they have, because I think it says that one or two, if not all three of those places have some dangerous mobs. You can build there to be out all night, but the balance would be the risk factor on what can spawn there.
This isn't something I expect in a single update, just something for you to consider later on.
Edit: Can I use an existing world to play 2.0? I'd personally like to start with the world I got because I got a lot of crap and have already beaten most of the vanilla stuff, plus the Twilight Forest. Besides, Wildycraft and Nevermine, which both worked together when I first updated to 1.1, I've beaten most everything else and want a challenge.
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One thing I'm curious about is why don't Deserts, Savannahs, and Jungles ignore this? I actually am okay with this addition, because I once played a Seasons mod. Granted, night really didn't affect much, especially in the Summer. Pretty much the main biomes affected were the Desert and Taiga/ Tundra. In the Summer, you got too hot in the Desert during the day and possibly the night. I'm not sure about in the Spring/ Fall. In the cold biomes, you constantly got cold in the Winter (unless you had full leather armor, possibly armor in general), but I think you got cold faster in the night in those biomes. I can't remember if Winter lead to you getting cold in the other biomes, though most everything (besides Deserts) got snow in the Winter. It's been too long for me to remember if you were really affected much in the Spring/ Fall in any biome.
In short, if anything, you should get too hot in the biomes I mentioned, especially the Desert (Often Extreme Heat) and Jungle. (Often High Heat and Humidity.) Well, at least during the daytime, you should.
Note: I'm pretty sure when I last had the Seasons mod, Jungles and definitely Savannahs didn't exist yet, at least not as they are today. I'm pretty sure Savannahs were, at one point, what Plains are now. I know there's been attempts to revive that mod and one may even exist now, but I'm talking an earlier version, that I'm pretty sure dates back to Beta Minecraft.
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Is Toy Bonnie already added? Golden Freddy? (FNAF1)
Also, they're not animatronics, but I would like to see Mike Schidmt, Jeremy Fitzgerald, Fritz, and maybe Phone Guy added at some point. They'd be NPCs that fight back if attacked, but also get hunted down and eventually killed by the animatronics if that's possible to code in. (They run from them to, just like Villagers from zombies.)
The main thing I'm still pulling for is an Empty Freddy suit block/ Entity that gets filled full of your stuff if you're killed by an animatronic and are close enough to one, like 25-100 blocks from it. It's empty until after you or someone else is killed nearby, then it becomes a Stuffed Freddy suit.
Edit: All or a portion of your items goes into it, when you're killed.
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Agreed. This is probably the only thing I'd like to see added for awhile. The Toy Animatronics can wait and the Phantoms/ Springtrap can definitely wait. I'd like to see ways they approach getting you and other AI things tweaked for different animatronics, so at least a few of them act a bit uniquely first. Things kind of lose their luster if you keep just addding more mobs/ things that come after you in exactly the same way.
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Same here. I'm kind of out and out on Minecraft at the moment. I've been watching the progress of this lately, seeing it evolve. I'm pulling for there being varying animatronic tactics, like in the games themselves, over adding more animatronics, even the original (non-withered) ones. Whenever I get back, I'll probably make a special mod folder for this mod and a couple other choice mods. I'd imagine trying to fit this in with my usual pack of mods wouldn't work out too well.
Possible idea, add an empty Freddy Fazbear suit block, entity. If a player is killed and one is nearby, their items will be inside the suit, representing them getting stuffed inside said suit.
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Okay, I'm not the best with these ideas, but yeah. I'm not expecting them overnight or anything. I'd just rather see stuff like variety in AI before stuffing the mod full of animatronics and fanimatronics much like a night guard into an empty Freddy suit.
... bad analogy?
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