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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Well, it seems everyone's worst nightmare will be in Creeponia. Well, at least for the builders out there. Flying creepers. We're all doomed.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova»

    I'm not sure what holds people in 1.2.5. :P


    Minecraft became unplayable on really bad computers somewhere in-between that and now? Some mods never updated after 1.2.5? Actually, I think a few did, but I eventually left the update behind in 1.4, 1.5, or something like that. I'm not sure if they ever did. One or two mods was not worth staying behind in 1.2.5. (As long as they're not Optifine, of course. It's kind of a necessity for me.)

    Posted in: Minecraft Mods
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    posted a message on Held torches emitting light

    And a player using an Invisibility potion, sans armor can't sneak up on you? I kind of like this idea because it works well in Terraria, but in a 3D game like Minecraft that takes more resources, flaminghawk is probably right about the problems it would bring. Terraria isn't as resource heavy, so the "held torches giving off light" thing probably doesn't impact the FPS as bad as it would in Minecraft.

    Posted in: Suggestions
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    It got changed to Nevermine because I'm guessing he wanted a better name. I'm pretty sure a copyright issue lead to it becoming Advent of Accession.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I got an idea for the wiki. I think the Minecraft wiki does this in places, though I could be wrong. Is there anyway someone could add videos showcasing the mobs of the mod and dimensions for their wiki pages, in the future? That would be a bit more helpful, I guess.

    Posted in: Minecraft Mods
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    posted a message on FIVE NIGHTS AT FREDDYS MOD! (Freddy, Foxy, Chica) - Realistic Models

    I'll bring it up again. My stance. I'd much rather the AI be tweaked and customized on the various animatronics, than add in Easter Eggs and Fanimatronics. Honestly, I'd take that over even adding some of the major characters that are still not in yet, like the non-withered originals from FNAF1, if they haven't already been added. Two ideas for this would be that Foxy runs when there's blocks between him and you (but not if your back is turned to him). If cameras are added, you can see this happen on the cameras. Mangle, after getting a bit more.. mangled, climbs and hangs from the ceiling and stuff, if that's possible.


    I'd also like to see a block or entity for the Empty Freddy suit and a mechanic (if possible) where if you get killed within a certain distance of one, your items and stuff go into it, representing you getting stuffed in it. It becomes a stuffed Freddy suit if this happens. Alternately, perhaps just making this something that appears where you die would work better or maybe you craft this, so that if you die, you're stuff goes into it, instead of on the ground. It would act like a large death chest.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova»

    @SilverJ17

    I'm all for making it so that if you are in Jungles/Savannah it'll stay warm. However, one fact about deserts is that they can actually drop to be very cold at night [the Sahara is a perfect example].


    You got me there. I generally think more along the lines of Death Valley, when thinking about Deserts. Then, there was Nandolant's (or whatever their name was) Seasons mod, which originally, at least back in Beta Minecraft, had Deserts causing you to overheat in Summer, maybe other seasons. I forget that part, to be honest. The big difference there was, there was no thermal bar or anything. You just eventually started dying from overheating or freezing. There might of been an item you could craft to tell you that, but there was no bar. It's been too long for me to remember the full logic behind it. I think full leather averted freezing to death, even during the Winters in cold biomes and going out at night in Deserts was how to avoid overheating in the Summer. What I also don't remember is if other armor did the same as leather or not and if being in cold biomes during the dead of winter would cause you to freeze faster.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    If at all possible Xolova, could you consider my post awhile back? In a Seasons mod I played, the Desert (and I'm sure if they existed back then), Jungle, and Savannah wouldn't ever get cold at night. Actually, during the day and most likely only Summer, the Desert was too hot and would eventually start overheating the player, slowly killing them. I personally don't care if they get too hot or not. I'd just like to see them become Temperature bar safe zones. This would probably be the balance for whatever mobs they have, because I think it says that one or two, if not all three of those places have some dangerous mobs. You can build there to be out all night, but the balance would be the risk factor on what can spawn there.


    This isn't something I expect in a single update, just something for you to consider later on.


    Edit: Can I use an existing world to play 2.0? I'd personally like to start with the world I got because I got a lot of crap and have already beaten most of the vanilla stuff, plus the Twilight Forest. Besides, Wildycraft and Nevermine, which both worked together when I first updated to 1.1, I've beaten most everything else and want a challenge.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]


    Temperature Bar: In order to keep warm, you can either sleep before it's night, light yourself on fire, use lava, or make tea. To make tea, craft a tea sink, fill it with water, make a cup, and then with tea shreddings in your hand, right click the tea sink to receive some tea! You can also make campfires and heat lamps! V:(2.0.1) Make sure you update!


    One thing I'm curious about is why don't Deserts, Savannahs, and Jungles ignore this? I actually am okay with this addition, because I once played a Seasons mod. Granted, night really didn't affect much, especially in the Summer. Pretty much the main biomes affected were the Desert and Taiga/ Tundra. In the Summer, you got too hot in the Desert during the day and possibly the night. I'm not sure about in the Spring/ Fall. In the cold biomes, you constantly got cold in the Winter (unless you had full leather armor, possibly armor in general), but I think you got cold faster in the night in those biomes. I can't remember if Winter lead to you getting cold in the other biomes, though most everything (besides Deserts) got snow in the Winter. It's been too long for me to remember if you were really affected much in the Spring/ Fall in any biome.


    In short, if anything, you should get too hot in the biomes I mentioned, especially the Desert (Often Extreme Heat) and Jungle. (Often High Heat and Humidity.) Well, at least during the daytime, you should.


    Note: I'm pretty sure when I last had the Seasons mod, Jungles and definitely Savannahs didn't exist yet, at least not as they are today. I'm pretty sure Savannahs were, at one point, what Plains are now. I know there's been attempts to revive that mod and one may even exist now, but I'm talking an earlier version, that I'm pretty sure dates back to Beta Minecraft.

    Posted in: Minecraft Mods
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    posted a message on FIVE NIGHTS AT FREDDYS MOD! (Freddy, Foxy, Chica) - Realistic Models

    Is Toy Bonnie already added? Golden Freddy? (FNAF1)


    Also, they're not animatronics, but I would like to see Mike Schidmt, Jeremy Fitzgerald, Fritz, and maybe Phone Guy added at some point. They'd be NPCs that fight back if attacked, but also get hunted down and eventually killed by the animatronics if that's possible to code in. (They run from them to, just like Villagers from zombies.)


    The main thing I'm still pulling for is an Empty Freddy suit block/ Entity that gets filled full of your stuff if you're killed by an animatronic and are close enough to one, like 25-100 blocks from it. It's empty until after you or someone else is killed nearby, then it becomes a Stuffed Freddy suit.


    Edit: All or a portion of your items goes into it, when you're killed.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Darn. There's no fix then. I can't do without Optifine, because I'd be getting 10fps or less probably without it.
    Posted in: Minecraft Mods
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    posted a message on FIVE NIGHTS AT FREDDYS MOD! (Freddy, Foxy, Chica) - Realistic Models
    Quote from tohofan»

    it's fine but it needs all the normal animatronics from Five Nights At Freddy's 1

    Agreed. This is probably the only thing I'd like to see added for awhile. The Toy Animatronics can wait and the Phantoms/ Springtrap can definitely wait. I'd like to see ways they approach getting you and other AI things tweaked for different animatronics, so at least a few of them act a bit uniquely first. Things kind of lose their luster if you keep just addding more mobs/ things that come after you in exactly the same way.
    Posted in: Minecraft Mods
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    posted a message on FIVE NIGHTS AT FREDDYS MOD! (Freddy, Foxy, Chica) - Realistic Models
    Quote from Xtreme_Gamer51»
    Cool looking mod! The models especially look really good, and complex! ;)



    I haven't tried it out my self yet but I can see that it looks very well made!

    Same here. I'm kind of out and out on Minecraft at the moment. I've been watching the progress of this lately, seeing it evolve. I'm pulling for there being varying animatronic tactics, like in the games themselves, over adding more animatronics, even the original (non-withered) ones. Whenever I get back, I'll probably make a special mod folder for this mod and a couple other choice mods. I'd imagine trying to fit this in with my usual pack of mods wouldn't work out too well.

    Possible idea, add an empty Freddy Fazbear suit block, entity. If a player is killed and one is nearby, their items will be inside the suit, representing them getting stuffed inside said suit.
    Posted in: Minecraft Mods
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    posted a message on FIVE NIGHTS AT FREDDYS MOD! (Freddy, Foxy, Chica) - Realistic Models
    I'm looking forward to the rest of the Toy Animatronics being added, as well maybe the (non-withered) originals or at least normal Bonnie, with a face. What I really would like to see before we go crazy with animatronic additions of every possible easter egg/ fanimatronic/ FNAF3's cast however, would be variety in how they come for you, like perhaps the Marionette not caring about walls (seemingly phasing through them at times) or Foxy having a run animation and being one of the fastest movers. (If viewed via camera, he could be seen running, much like the first game.)

    Okay, I'm not the best with these ideas, but yeah. I'm not expecting them overnight or anything. I'd just rather see stuff like variety in AI before stuffing the mod full of animatronics and fanimatronics much like a night guard into an empty Freddy suit.

    ... bad analogy?
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I do got one little question. Will the Baroness ever make a return or was she shelved for good? I thought she was put on hold, for now. I was looking forward to what she might bring, back during the previews.
    Posted in: Minecraft Mods
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