Working on a mod just like this, actually. Currently I have to restart development (again) however you can check out its progress here. I could attempt to work on a separate mod until then. What are you thinking about for it? Having all features like honey n stuff or just the mob itself?
Hmm. Two solutions i can think of off the top of my head are to check your modid and make sure it lines up with the json for the item that isn't rendering or just copy and paste the json from the other item and change it accordingly.
I'm fairly certain its possible, however I don't know how. The furthest I've gotten in it is having one of the blockstates show up, but even at that point its a black and purple texture. Ideally i just want to be able to move up and down and walk on them, much less building 6 out and destroying them all at the bottom.
Thank you, it worked! I was using the releases tab which was outdated rather than building it straight from the repository, but i used your solution and it worked!
I know this question has been asked a thousand times already however I'm stuck on one step in specific. I'm trying to decompile a mod I made to try to continue progress on it (lost project files due to 2 factory resets and a new hard drive) however I cannot figure out how to use BON2. I put my mod .jar file in however nothing comes up in the forge version section. Please help as I'd like to get a new version out asap.
So I need some help. I'm trying to add scaffolding to Minecraft 1.12. I tried this with the original .json file, nothing. So I remodeled it in MrCrayfish's model creator, but it still doesn't work. The blockstates file, though I edited it, is from 1.14, same with the textures. I'll attach the code and screenshot of it ingame.
I took a peek at the linked GitHub source for Inventory Sorter (quoting part of your post about it seems to have gone wrong, so I removed the broken quote), and it seems to be for a pre-release version of 1.13 Forge (which might be usable in a development environment if compiled from its GitHub source)
There is a Forge 1.13 pre release on Github, so the dev of Inventory Sorter may have compiled it and made the mod.
i think MrCrayfish's Furniture Mod got a Rift port, you may want to add it to the mod list (sorry if its already on there, i didn't see it). It's on his site, just look up "mrcrayfish's furniture mod 1.13 rift" and his site/mod should come up.
0
Working on a mod just like this, actually. Currently I have to restart development (again) however you can check out its progress here. I could attempt to work on a separate mod until then. What are you thinking about for it? Having all features like honey n stuff or just the mob itself?
0
Hmm. Two solutions i can think of off the top of my head are to check your modid and make sure it lines up with the json for the item that isn't rendering or just copy and paste the json from the other item and change it accordingly.
0
What version is the mod for? If its 1.12 i might be able to help
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I'm fairly certain its possible, however I don't know how. The furthest I've gotten in it is having one of the blockstates show up, but even at that point its a black and purple texture. Ideally i just want to be able to move up and down and walk on them, much less building 6 out and destroying them all at the bottom.
0
Thank you, it worked! I was using the releases tab which was outdated rather than building it straight from the repository, but i used your solution and it worked!
0
I know this question has been asked a thousand times already however I'm stuck on one step in specific. I'm trying to decompile a mod I made to try to continue progress on it (lost project files due to 2 factory resets and a new hard drive) however I cannot figure out how to use BON2. I put my mod .jar file in however nothing comes up in the forge version section. Please help as I'd like to get a new version out asap.
0
So I need some help. I'm trying to add scaffolding to Minecraft 1.12. I tried this with the original .json file, nothing. So I remodeled it in MrCrayfish's model creator, but it still doesn't work. The blockstates file, though I edited it, is from 1.14, same with the textures. I'll attach the code and screenshot of it ingame.
Blockstates:
"variants": {
"normal": { "model": "oldremovednewerfeatures:block/scaffolding_stable" },
}
}
Scaffolding "Stable" (block model):
"__comment": "Model generated using MrCrayfish's Model Creator (https://mrcrayfish.com/tools?id=mc)",
"textures": {
"scaffolding_bottom": "oldremovednewerfeatures:blocks/scaffolding_bottom",
"scaffolding_top": "oldremovednewerfeatures:blocks/scaffolding_top",
"scaffolding_side": "oldremovednewerfeatures:blocks/scaffolding_side"
},
a
"elements": [
{
"name": "Cube",
"from": [ 0, 0, 0 ],
"to": [ 2, 16, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 14, 0, 0 ],
"to": [ 16, 16, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 14, 0, 14 ],
"to": [ 16, 16, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 0, 0, 14 ],
"to": [ 2, 16, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 2, 14, 0 ],
"to": [ 14, 16, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 3, 0, 15, 2 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 14, 14, 16 ] }
}
},
{
"name": "Cube",
"from": [ 2, 14, 14 ],
"to": [ 14, 16, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 3, 0, 15, 2 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 2, 14, 14, 16 ] }
}
},
{
"name": "Cube",
"from": [ 0, 14, 2 ],
"to": [ 2, 16, 14 ],
"faces": {
"east": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 2, 2, 14 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 12 ] }
}
},
{
"name": "Cube",
"from": [ 14, 14, 2 ],
"to": [ 16, 16, 14 ],
"faces": {
"east": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 2, 2, 14 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 12 ] }
}
},
{
"name": "Cube",
"from": [ 2, 16, 2 ],
"to": [ 14, 16, 14 ],
"faces": {
"up": { "texture": "#scaffolding_top", "uv": [ 2, 2, 14, 14 ] },
"down": { "texture": "#scaffolding_top", "uv": [ 2, 2, 14, 14 ] }
}
}
]
}
Scaffolding "Unstable":
{
"__comment": "Model generated using MrCrayfish's Model Creator (https://mrcrayfish.com/tools?id=mc)",
"textures": {
"scaffolding_bottom": "oldremovednewerfeatures:textures/blocks/scaffolding_bottom",
"scaffolding_top": "oldremovednewerfeatures:textures/blocks/scaffolding_top",
"scaffolding_side": "oldremovednewerfeatures:textures/blocks/scaffolding_side"
},
"display": {
"gui": {
"rotation": [ 30, 45, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 0.625, 0.625, 0.625 ]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0 ],
"scale": [ 0.25, 0.25, 0.25 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 1, 1, 1 ]
},
"head": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_righthand": {
"rotation": [ 0, 315, 0 ],
"translation": [ 0, 2.5, 0 ],
"scale": [ 0.4, 0.4, 0.4 ]
},
"thirdperson_righthand": {
"rotation": [ 75, 315, 0 ],
"translation": [ 0, 2.5, 0 ],
"scale": [ 0.375, 0.375, 0.375 ]
}
},
"elements": [
{
"name": "Cube",
"from": [ 0, 0, 0 ],
"to": [ 2, 16, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 14, 0, 0 ],
"to": [ 16, 16, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 14, 0, 14 ],
"to": [ 16, 16, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 0, 0, 14 ],
"to": [ 2, 16, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"east": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 16 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 0, 2, 2 ] },
"down": { "texture": "#scaffolding_bottom", "uv": [ 0, 0, 2, 2 ] }
}
},
{
"name": "Cube",
"from": [ 2, 14, 0 ],
"to": [ 14, 16, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 3, 0, 15, 2 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 14, 14, 16 ] }
}
},
{
"name": "Cube",
"from": [ 2, 14, 14 ],
"to": [ 14, 16, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 3, 0, 15, 2 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 2, 14, 14, 16 ] }
}
},
{
"name": "Cube",
"from": [ 0, 14, 2 ],
"to": [ 2, 16, 14 ],
"faces": {
"east": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 2, 2, 14 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 12 ] }
}
},
{
"name": "Cube",
"from": [ 14, 14, 2 ],
"to": [ 16, 16, 14 ],
"faces": {
"east": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 2, 2, 14 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 12 ] }
}
},
{
"name": "Cube",
"from": [ 2, 16, 2 ],
"to": [ 14, 16, 14 ],
"faces": {
"up": { "texture": "#scaffolding_top", "uv": [ 2, 2, 14, 14 ] },
"down": { "texture": "#scaffolding_top", "uv": [ 2, 2, 14, 14 ] }
}
},
{
"name": "Cube",
"from": [ 14, 0, 2 ],
"to": [ 16, 2, 14 ],
"faces": {
"east": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 2, 2, 14 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 12 ] }
}
},
{
"name": "Cube",
"from": [ 2, 0, 0 ],
"to": [ 14, 2, 2 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 3, 0, 15, 2 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 14, 14, 16 ] }
}
},
{
"name": "Cube",
"from": [ 0, 0, 2 ],
"to": [ 2, 2, 14 ],
"faces": {
"east": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"west": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 0, 2, 2, 14 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 0, 0, 2, 12 ] }
}
},
{
"name": "Cube",
"from": [ 2, 0, 14 ],
"to": [ 14, 2, 16 ],
"faces": {
"north": { "texture": "#scaffolding_side", "uv": [ 1, 0, 13, 2 ] },
"south": { "texture": "#scaffolding_side", "uv": [ 2, 0, 14, 2 ] },
"up": { "texture": "#scaffolding_top", "uv": [ 3, 0, 15, 2 ] },
"down": { "texture": "#scaffolding_side", "uv": [ 2, 14, 14, 16 ] }
}
},
{
"name": "Cube",
"from": [ 2, 2, 2 ],
"to": [ 14, 2, 14 ],
"faces": {
"up": { "texture": "#scaffolding_top", "uv": [ 2, 2, 14, 14 ] },
"down": { "texture": "#scaffolding_top", "uv": [ 2, 2, 14, 14 ] }
}
}
]
}
Screenshot should be attached.
0
Turn up the volume!
0
Banned for using similar ban reasons multiple times!
0
Banned for posting on this thread!
0
Banned because I said so
0
I dodge it, and it flies around the Earth and hits you.
I tape a piece of paper to a piece of tape.
0
bump it
0
There is a Forge 1.13 pre release on Github, so the dev of Inventory Sorter may have compiled it and made the mod.
0
i think MrCrayfish's Furniture Mod got a Rift port, you may want to add it to the mod list (sorry if its already on there, i didn't see it). It's on his site, just look up "mrcrayfish's furniture mod 1.13 rift" and his site/mod should come up.