Would making a similar lighter version of your mechanics for one or 2 machines in my mod count as a substantial part of the mod? ( Not that I am going to do this. Im still toying with the idea) I do plan on, making a few machines that are similar to your grinder, extractor, and fermenter, as I-I kinda miss them in 1.12 lol
One or two machines? No, there is nothing wrong with that, provided it is not simple copy-paste.
Also, CC has two new abilities for v20:
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You need to use ethanol crystals, yes. There is no other way to get liquid ethanol. Beware you also need pink dye and coal dust, not coal.
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You can use RV3 with ChromatiCraft. Just disable "export item names" in the config.
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There's a button for that. Turn the "Drops Off" button to "Drops On". That button controls whether the boring machine drops items or not.
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You only need 2MW for a grinder at full speed, and four hydrokinetics will produce that. At ~100+mB/t, so ~2+B/sec, it works well and produces spare lubricant. And hydrokinetic is really powerful when done right. Plus they need spring steel, so they are not that early anymore.
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You also need many, many plant products. With a skyblock, how are you going to acquire those?
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There is/was never a way to gate CrC progress behind other mods in a default setting but Reika’s pack dragon realm did it somehow. The TC fragments are unlocked when both the TC and CrC research requirements are fufilled if that config is on.
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The fix for your crash is on the page before, but here it is: disable "Export Item Names" in the AE config.