I am a huge fan of Chromaticraft and I'm very excited about the new features added to it. Especially the enchanted ender eye, frozen outpost (amazing structure btw), illumination gun, the casting stand insertion system, examination crystals and the new 'charging system' used for it.
However, I am very confused about the new personalized casting system. When I updated to V23 I had just recently upgraded to a casting complex and connected just over half of the pylons to it. However new I believe not having the personalized casting research has caused me to lose access to the original recipe for crystal repeaters.
Can you give me a general direction as to what I need to do for personalized casting so I don't need to finish my crystal repeater network using only the less effective recipe for crystal repeaters?
Also, what is the new shuriken shaped symbol you see when looking at the casting table with the elemental manipulator?
The shuriken shaped symbol I think is total speed upgrades? Not sure about that, though.
So I have created a new creative world (superflat), I only placed some lubricant hose, reservoir and turbine. The turbine is not connected to anything. Steam is spawned in from the creative Reactorcraft tab. There still seems to be some funny business going on.
They'll be moved eventually, but it's unlikely to happen until a final version of Java Edition comes out. It may happen before then if there's another 1.7.10 like version, but don't count on it.
Knowledge entanglement pedestal would be your best bet. Otherwise, not really that I know of. CrC is really designed around singleplayer bases in mind, not multiplayer bases.
Amirh98: Yes, this is a known issue, and there is little way to fix it, as, like stated above, render engine limitations force Reika to implement whatever causes the FPS drop. If that isn't implemented, it works fine, but much of ChromatiCraft depends on it being implemented. Since you don't seem to be using CrC, there might be a way to stop it, but it's unlikely.
Xardion469: There is no way to reduce steam consumption of a HP turbine, as all stages consume the same amount of steam. Your best bet is a number of normal turbines.
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You're using his custom LuaBlock system, so it'd look something like these: https://github.com/ReikaKalseki/RotaryCraft/tree/master/CustomRecipeExamples They're the documentation for them. Not sure if distillery recipes are implemented, though.
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Drop in something. Better somethings have better effects. Do it one at a time, as it counts itemstacks.
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There's a button for that. Turn the "Drops Off" button to "Drops On". That button controls whether the boring machine drops items or not.
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The shuriken shaped symbol I think is total speed upgrades? Not sure about that, though.
Are you letting the steam escape? Run it into a scrubber, and don't let it vent to the atmosphere, or it will throw errors in chat.
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Approval is going slowly for my pack as well, Reika.
You can't use the rotational dynamo on a turbine from ReC, use the turbine generator (multiblock) instead, rossi910.
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This is the error. Is there a Turbine Dynamo connected to the turbine? If so, remove it, and see if it fixes the spam.
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That's extremely unhelpful, can you post a full log? (pastebin/pastebin equivalent please)
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They'll be moved eventually, but it's unlikely to happen until a final version of Java Edition comes out. It may happen before then if there's another 1.7.10 like version, but don't count on it.
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Knowledge entanglement pedestal would be your best bet. Otherwise, not really that I know of. CrC is really designed around singleplayer bases in mind, not multiplayer bases.
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No, they're crystals that grow on the outside of pylons. Likely for slow shard production, if they grow back.
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You won't want to do that, absorbers only absorb fusion neutrons.
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Amirh98: Yes, this is a known issue, and there is little way to fix it, as, like stated above, render engine limitations force Reika to implement whatever causes the FPS drop. If that isn't implemented, it works fine, but much of ChromatiCraft depends on it being implemented. Since you don't seem to be using CrC, there might be a way to stop it, but it's unlikely.
Xardion469: There is no way to reduce steam consumption of a HP turbine, as all stages consume the same amount of steam. Your best bet is a number of normal turbines.
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Try these two things, as they have worked in the past for me:
Try without the remove part of the script
And try without an oredictionary as your output
Either one of those things could be causing the recipe to have a problem, but the second one is more likely.
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Nope, the stuff is too ethereal to be stopped by much other than magnets. Move your spawn, maybe? (If possible)
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Reika says that you should check Reddit, he replied to you last night.
As a second thought, what content packs are you using?