I think x32 would be the best balance, as any higher resolution would undermine the pixilated nature of minecraft, as well as make the most of your animated surfaces
out of curiosity, how hard would it be to just include the animations/3D models, and let the textures be taken over by other TPs? as you can tell by my sig, I love the style of R3Dcraft, and incorporating the animated models from this TP would be perfect
Don't be discouraged, that's just how life works some times, plus, the +1 button is a bit out of the way
Adding to that, not everyone that uses your texture pack may have an account here, and 2,500 DLs is pretty impressive
Limbo is the castoff remains of countless dead worlds.... so what if you pretended to be the insane child of a Planeswalker and Dr. Frankenstein and brought a world back to life, by somehow crafting a bunch of unraveled fabric into "Compressed unraveled Fabric", and then crafting blocks of that together, along with rift generators, to create Trans-Dimensional fuel, which could then be used to power a machine that would generate the necessary paradoxical and stabilizing influence on a chunk of unraveled fabric in limbo to weave it back together and lift it out of the nothingness of eternity?
I can imagine that being a way to get a more "Personal" pocket dimension (i.e a dimension that doesn't look like scary, flat, black nothingness, but instead like a little island, complete with set-able weather and time. After all, you made the place; there's no reason for you not to make it the way you want it to be.) I, for one, would definitely use this mod more if I didn't feel like something was watching me every time I opened a player-created pocket dimension. )_) Monoliths are creepy.
Edit; ooh, a new page.
In terms of player pocket dimensions, I think they should be something that would make you feel you aren't supposed to be there, because you are not
I think the river could be wider/deeper, but other than that, it looks amazing, how much space is left between the top of those mountains and the height cap?
could you add in a generator for the ocean, make them more interesting to explorer now that water breathing potions are out?, e.g. trenches, sea caves, lava flows, coral reefs, etc.
Grimdeath, I may be borderline retarded, but I have no idea where to go in these maps (in particular, I got lost in the atlantis level after getting the atlantien gear) do I just make my way back, or is there some hidden lever
also, those creeper bubbles in the water, what do they do?
in addition, the save button does nothing for me, what does it do?
Finally, why didn't you incorporate the prismarine and sea lantern blocks in the atlantis level?
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Would there be a way for me to patch it myself?
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out of curiosity, how hard would it be to just include the animations/3D models, and let the textures be taken over by other TPs? as you can tell by my sig, I love the style of R3Dcraft, and incorporating the animated models from this TP would be perfect
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Adding to that, not everyone that uses your texture pack may have an account here, and 2,500 DLs is pretty impressive
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In terms of player pocket dimensions, I think they should be something that would make you feel you aren't supposed to be there, because you are not
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I think the river could be wider/deeper, but other than that, it looks amazing, how much space is left between the top of those mountains and the height cap?
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I always thought the ocean was too bland
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also, those creeper bubbles in the water, what do they do?
in addition, the save button does nothing for me, what does it do?
Finally, why didn't you incorporate the prismarine and sea lantern blocks in the atlantis level?
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soonTM