• 195

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)

    What is "Sildurs shaders"?

    It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!


    Vibrant shaders screenshots:








    Enhanced Default screenshots:






    Fabulous shaders screenshots:



    Basic shaders screenshots:


    Videos: (More videos are welcomed!):

    Shader comparision by Alpha Benchmarks:


    Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):


    Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):


    Review/Showcase by PythonGB (v1.153):


    EthosLab taking a look at my shaders (v1.153):


    Cinematic by XDanielcrafter1X (v1.141):


    Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)

    Agreement:
    (read this before downloading, you accept it by downloading!)

    You are not allowed to:
    - Rename any shaderpack and upload them as yours.
    - Modify my shaderpacks and upload them with your name on.
    - Provide mirrors by reuploading my shaderpacks.
    - Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.


    You are allowed to:
    - Create videos of it, linking this thread or my fb page would be great!
    - Modifiy it for your own only - without sharing it online.


    Downloads and changelogs are available on my website:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/


    Consider supporting me on Patreon and get early access to updates!
    https://www.patreon.com/Sildur


    Vibrant shaders features:

    (Latest update: December 1, 2021)

    - Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.

    Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.


    Enhanced Default features:

    (Latest update: December 1, 2021)

    - Full support for default minecraft, meaning things like night vision work fine!
    - Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.

    Everything listed above can be tweaked ingame, so be sure to check out those shader options!


    Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1

    Fabulous shaders for 1.16.5:
    (Latest update: June 28, 2020)
    - This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
    - Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
    See the installation guide on my website for how to use it and for changelogs:
    https://sildurs-shaders.github.io/install/
    https://sildurs-shaders.github.io/changelogs/


    Legacy Shaders:
    Sildur's Basic Shaders v1.051 Regular
    Sildur's Basic Shaders v1.051 Motion Blur
    Sildur's Basic Shaders v1.051 DoF
    Sildur's Basic shaders v1.02 World curvature
    Sildur's Basic Shaders v6 ACID
    Incomatible with macs
    Features:
    - Crossprocessing (Different colors, see screenshots.)
    - Motionblur
    - Depth of Field
    - World Curvature (outdated)
    - Crazy Acid shaders (outdated)


    Reporting Bugs or Problems:

    Pick the shaderpack from the shaders list, after that goto .minecraft/logs and attach the latest.log in your post.

    Example:
    Getting error final.fsh and composite.fsh plz help me
    Nvidia GTX 960, driver 362.00
    Windows 10 Pro x64
    Here's my log output:
    .....
    Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].

    Want my signature? Here's the code:

    <a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>



    You can find me here to be always up to date on whats going on:


    My other projects:
    Enhanced Skyrim Special edition
    Enhanced Elder Scrolls Online
    Enhanced Monster Hunter: World
    Witcher 3 Improved antialiasing
    Nioh 2 Improved antialiasing

    Credits\Thanks:
    Chocapic13 & Alexei, Vibrant shaders based on them.
    Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
    Sp614x - Updating and including the shadersmod in optifine.
    Skype/Discord Testers - Helped me solve common bugs and problems.
    N3rdFall, for this awesome signature!


    ~Sildur

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Vibrant shaders v1.29 out now!


    Changelog:

    - Updated: Nether and End now support reflective metallic and polished blocks.
    - Updated and fixed debug options, now supporting lightmap debug options.
    - Improved transparency rendering in the nether.
    - Reworked rendering system again fixing most bugs introduced in v1.28+
    - Fixed lightning bolts, also working in nether now.
    - Fixed block breaking animation colors
    - Fixed damage flash on hit for mobs
    - Fixed nametags
    - Fixed various transparency issues
    - Fixed various particle issues
    - Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error.
    Known issues:
    - Stained glass reflections are not working in end dimension


    Downloads:
    https://sildurs-shaders.github.io/downloads/


    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Vibrant shaders v1.282+v1.283 out now!


    Changelog:

    Vibrant shaders v1.283:
    - Fixed block entities (banners, heads etc)
    - Fixed sign font
    - Fixed several issues with mob entities and block entities not blending together correctly.

    Vibrant shaders v1.282:
    - Support for 1.16.5
    - Reworked entities rendering (again)
    - Fixed waterlogged boats
    - Fixed lightning effect on charged creepers
    - Fixed nametags
    - Fixed blending and transparency issues with mods
    - Fixed leaves rendering
    - Fixed flickery sky while underwater
    - Fixed transparency rendering on dropped blocks
    - Fixed transparency issues in general
    - Disabled polished reflections by default
    Known issues:
    - Block breaking animation is not displayed correctly.
    - Rain is a bit glitchy on hand/handheld items.


    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Aaaaand here's the long overdue follow up. Enhanced Default v1.12 is out now, including end shaders!



    Changelog:

    Enhanced Default v1.12:
    - Support for 1.16.5
    - Added End shaders!
    - Added support for smooth depth of field transitions and a toggle in the options menu.
    - Added waving nether vines
    - Added waving nether grass
    - Added waving nether mushrooms
    - Added waving deadbushes
    - Added waving lanterns
    - Added support for emissive soul blocks (soul lantern etc)
    - Added support for lit furnaces
    - Improved support for emissive blocks in general
    - Fixed lightning bolt rendering
    Known issues:
    - Optifine bug with armor and shadows

    Downloads:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)
    Quote from rhinotrom»

    Hi Sildur, super cool to know that specular maps are in your plans o/




    I think its just the lowlight area shadow hack to prevent leakages being triggered on and off because of the lightlevels.
    Quote from arc7eryx»

    Hi,


    I tried downloading the driver from Intel's website but it gave me an error. "the driver being installed is not validated for this computer"

    My laptop is a ASUS ZenBook Flip 14 UX461UA, so I tried downloading drivers from ASUS' website but that also did not work. Here is the link that I used from ASUS' website: https://www.asus.com/2-in-1-PCs/ASUS-ZenBook-Flip-14-UX461UA/HelpDesk_Download/


    Minecraft: 1.15.2
    Optifine: 1.15.2-OptiFine_HD_U_G1_pre12


    Thanks,

    Arc


    The driver I've linked you is the correct one, but your gpu might has a different/custom device ID so you need to force flash it once and run the setup afterwards. After that you will be able to update it with just the setup again, for future updates.

    Intels website has two options .exe and .zip, download the zip file and unpack it.
    Open your device manager - rightclick your gpu device - update driver - on this pc - pick from list - harddrive/harddisk and pick iigd_dch.inf inside the graphics folder (from the intel zip file package). After that run the intel setup again.
    Quote from Bb03»

    Hi guys, please help me with this problem!

    These white blocks hurt your eyes very much.


    Might be a mod issue, check if it happens with just optifine.

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Enhanced Default v1.11 is out now!


    Changelog:

    - Support for MC 1.15+
    - Added two profiles / setting presets to the shader options: Fast and Fancy. You can of course still tweak everything manually.
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added a watercolor fallback for MC version 1.12.2 and below if water texture is turned off. (water now has a custom color in older MC versions so its no longer grey)
    - Added support for TAA(antialiasing) in MC version 1.7.10
    - Added support for sky reflections and an option to toggle it. Blends skycolor and watercolor together.
    - Fixed bump and parallax mapping for emissive blocks.
    - Improved parallax mapping thanks to [email protected] discord.
    - Various code improvements.

    Downloads:
    https://sildurs-shaders.github.io/downloads

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Vibrant shaders v1.27 is out now, with support for 1.15.2!



    Changelog:

    Vibrant shaders v1.27:
    - Support for MC 1.15+
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added Raytraced shadows and and option to toggle it. (requires shadows to be enabled)
    - Added End dimension shaders!
    - Moved option "Water texture" to the colors -> water section.
    - Added option "watertexture blend factor" to the colors -> water section, you can now adjust the default water texture strength.
    - Reworked nether shaders based on end shaders, now supporting reflections etc.
    - Nether brightness now scales with minecrafts default brightness slider in video settings.
    - End brightness now scales with minecrafts default brightness slider in video settings.
    - Added ingame option Far shadowplane quality (basicly shadowmap quality)
    - Added ingame option Near shadowplane quality, should be adjusted if far shadowplane causes shadow glitches.
    - Fixed various shadow rendering issues, like weird dots following the player at certain times.
    - Fixed and updated enderman eyes, they glow purple now.
    - Fixed weird screen mirroring issues. (like a reflection of a torch infront of your face/camera)
    - Fixed/Improved parallax mapping, thanks to fayer3 on shaderslab discord.
    Known issues:
    - Shaders might not load correctly if loaded in a dimension, it's an optifine bug. Swapping dimensions should make it load correctly.
    - Far away endereyes might flicker a bit, caused by TAA.
    Credits to Chocapic13, raytraced shadows is based of his implementation.
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders

    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)
    Quote from user-12953389»

    Hello! I'm having some issues with these shaders. I'm playing Minecraft 1.12.2 (a modded instance) and recently I started having some OpenGL errors. I updated optifine to the latest version (from F4 to F5 for 1.12.2) and downloded the latest shaders (1.26) But things just got worse after that. It kept crashing. I went back to v. 1.12 of the shader pack but now I keep getting OpenGL errors. I'm not sure if it's a driver issue or if there's a shaders issue. Your site is very unclear on which version is for which MC version.


    Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
    https://optifine.net/downloads
    Quote from Mangraz_»

    Hey there, on any Vibrant Shader preset except for Extreme, I'm experiencing this lighting bug where dark spots appear on block in line with the sun. I've tried many different settings and did some googling, but had no luck so far. What's wrong here?


    Fixed in upcoming version.
    Quote from jlocklar»

    Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.


    Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
    https://optifine.net/downloads
    Quote from corruptdata101»

    Sildur, I have a problem with the shader.


    Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?



    I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?


    Lastly, is there a way to make water clear and to disable water fog?


    Sounds like a mod issue, make sure optifine and your gpu drivers are up to date. Water fog can be adjusted in the ingame shader options.
    Quote from nachopincha7»

    Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"


    That's a mod issue of astral sorcery you have to enable weak sky rendering or something like that in it's config files.
    Quote from limestonekitty»

    Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).


    I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.

    The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.


    So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.


    At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.


    Anyone's help would be greatly appreciated. :) Thanks!


    Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
    Quote from Hyxaru»

    I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.


    On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.


    End shaders are coming in the next update, see my twitter for more.
    https://twitter.com/Sildurs_shaders

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.18]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.31 and Enhanced Default v1.13 out now! (1st December)

    Enhanced Default v1.10 released!


    Changelog:

    - Added an antialising section to the shader options.
    - Added TAA (Temporal anti-aliasing), disabled by default. (I recommend enabling it if your system can handle the extra load)
    - Added an ingame option to toggle the quality of TAA (Fast|Fancy)
    - Added adaptive sharpening, enabled by default, but is only active if TAA is enabled.
    - Added an ingame option to adjust the sharpening strength.
    - Updated nether shaders, everything supported by the overworld is now supported in nether aswell, (reflections, taa, parallax mapping etc)
    - Fixed ice and stained glass being affected by refractions. (water waves)
    - Fixed lectern rendering, no more black bars on it's sides.
    - Various code improvements.

    Credits to Chocapic13, TAA and adaptive sharpening implementations are based of his code:
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders


    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
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