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    posted a message on [1.14] Chocapic13's Shaders
    Quote from chocapic13

    Quote from NINTHSKULL

    Ok I love the new shaders pack! It looks marvelous, especially the reflections!
    One thing i just noticed, however, the moon reflection is always the same, as is the light source from the moon. Meaning, even when there is no moon in the sky, the light and reflection of a full moon is there. Is this fixable?

    I don't see what you mean. Is it possible to have a screenshot?

    I think he meant that water is always reflective, it reflects the light sources of sun and moon always, even if you're in a cave, same goes with clouds (they are also always relfected in the water)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Tried to fix my thread as far as possible (for 2 hours now!!). The new forum just seems to be extremly buggy...
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Darthel

    so this happened...

    Update your drivers to the very latest version
    Quote from sazrocks

    im experiencing lag (15 fps) and errors (Invalid program, gbuffers_hand, entities, and terrain) on Vibrant 1.03 when i normally get about 30fps on pre9 with 32 chunk render distance.

    My Specs:

    27-inch Late 2013 iMac

    3.4 GHz Intel core i5
    16 GB 1600 MHz DDR3 RAM
    NVIDIA GeForce GTX 780M 4096 MB (4 gigs)
    OS X 10.9.3

    Try to run the Vibrant 1.03 Intel ones, they work better with Macs.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from GrimmFish

    I apologize for posting twice in a row, but her is a better image on a new world, without the rain:

    Hmm, try to update to the very latest AMD drivers for your card.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from AdamHumburglar

    Here is the error log.

    https://drive.google...dit?usp=sharing

    Some things that should be said is that it doesn't render like the weird yellow/pink gradient thing at first, but only if I load the shader pack a second time. The first time I load it, it displays only a black screen.
    Also, it only renders one frame. And it displays only that one frame as the game continues to simulate the world in real time.

    EDIT: Oh, whoops, I forgot to add a file extension to it for you. Linux opens extension-less files as text files, so I forgot. Just add ".txt" to the end when you download it.

    There's a lot weird stuff going one also that one here:
    Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa
    [19:06:45 INFO]: Client> Mesa 10.1.3 implementation error: brw_update_renderbuffer_surface: renderbuffer format MESA_FORMAT_RGBX_UNORM16 unsupported

    Not quite sure what's up with this one, maybe Karyonix know more about it.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from AdamHumburglar


    Probably a driver issue, but I need the log that the minecraft developement console creates, so just keep your launcher open while selecting the shaderpack ingame. After that send me the log..post it on pastebin for example.
    Quote from JayDaDerp


    It seems fine to me, just a lot warnings because of floats. But before it crashes it says
    An unrecoverable stack overflow has occurred.
    You may get more help about that in Karyonix thread, the only thing I know is that there are some issues on certain intel drivers.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Freeeeese

    Dang, this doesn't work for my Macbook Air. It says in the "About Mac" section that I have Intel HD Graphics 4000 and I've tried installing this version of shaders and it doesn't work. Any tips?

    Which one? Vibrant 1.03 Intel should work, otherwise it's maybe a driver / mod / forge issue, and the basic shaders should also work. (Both shaders were tested on Intel Hds 4000 and macs without problems.)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Basic and Light shaders update!
    Compatibility should now be improved, I hope it works for everybody!
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Beed28

    I'm just wondering, is there any more crazy or zany GLSL shaderpacks out there, or is it just the Acid Trip, Jelly World and Bendy Ground?

    You want crazy shaders? Lets refract the world ;) (Yes this is ingame)

    Quote from Schlutt

    Anyone know if overclocking the CPU will have any affect on performance when running shaders... or is it only the GPU?

    Mine is overclocked to 3.2Ghz (from 2.8Ghz) didn't notice much different - about 5-8fps maybe. So I would say it's more GPU based.
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders
    Flickering still occurs in version 4.5.. :/
    But it's probably just caused by my halfdead GTX 560 I guess. (It seems to work fine on a GTX 580)

    PS: Setting advanced opengl to fast reduces it a bit.


    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Got about 5-10fps more with the new nvidia beta drivers 337.82, in case anyone thought about using them..
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from fuchsdh

    Ok, so I skimmed through the last few pages of posts, forgive me if I missed something simple...

    but I cannot get shaders to work. Followed the directions, everything's working... except that despite saying "shaders initialized" no perceptible visual change occurs. I've tried doing this in 1.7.2 Forge, 1.7.4 + ShadersMod with and without Optifine.

    On a Mac Pro running OS X 10.9.2 w/ AMD Radeon 5770 and a NVIDIA Quadro 4000, however as the latter is not connected to a display I assume it's irrelevant.

    The AMD 5000 series causes some issues with my shaders, not sure why.

    Quote from Hyomoto

    I really enjoy your shaders. SEUS doesn't work for me, and strangely your vibrant max seem to have the same issue, but it's probably because I have nVidia Optimus or because its a mobile card or etc... The basic vibrant shaders work near flawlessly. I use the term near since I have the following issues, and no way to determine if they are as designed, or related to my card.

    First is the transition between day/night has a very abrupt threshold where suddenly everything is darker/brighter. Both sides look great, and even the transition, though jarring, is easy enough to get used to. However, what is strange, is the light that the torch you are holding gives off changes also. So if you happen to be in a cave, and the transition happens, suddenly it looks like your torch has gone out.

    The second issue is mobs seem to glow to some degree. During the day they are like lightbulbs in dark areas such as caves. At night they are not, but are still more visible than the surrounding area. It may have something to do with the day/night transition.

    And lastly rain and snow. I guess this is a Mojang update? Once you get up high enough you are above the rain, it seems to stop. I guess it is supposed to be snowing, as snow begins to cover the ground, but I do not see the snow animation around me. This is also at night, I've yet to test it during the day.

    Lastly, thanks for these shaders.

    Thanks, glad you still enjoy them ;) Most of this things are fixed in an upcoming version, check my facebook page for more informations and news.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from TheBoy3

    From what i've seen in screenshots and using the vibrant shader pack, it looks phenomenal! However because my framerate is so bad when i'm using the vibrant shader pack, I have to use the basic pack. But when I use the basic pack, I get this infamous error in the chat:

    [Shaders] Error : Invalid program gbuffers_terrain


    I've seen this error many times with other shaders packs, but all the fixes i've found don't work.

    Computer Specs:
    Graphics Card: Intel HD Graphics 4000 1024 MB
    Computer: Macbook Air
    CPU: 1.8 GHz Intel Core i5
    RAM: 4 GB 1600 MHz DDR3


    Help is appreciated, thanks! :D

    I've got a bunch of error logs from a kindly user, I just didn't have the time to fix it yet, but with those logs I'm probably able to fix the light shaders and basic shaders for every graphic card and hopefully every OS!
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Does anyone know whats wrong with forge? 3 updates in a row, 1066, 1067, 1068... ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Caiiquexds

    Make a shader that does not get dark at night please

    Check out my facebook page if you want to be up to date, thanks.
    Posted in: Minecraft Mods
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