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  • Sildur
  • Registered Member
  • Member for 11 years, 11 months, and 3 days
    Last active Fri, Jun, 9 2023 08:23:20
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    1

    Dec 29, 2022
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Good to finally be back in my account of MCForum, updates are live now, there have been quite a few since the last time I posted on here.

    Downloads
    Changelogs

    Vibrant shaders 1.50
    - Supports MC 1.19.3
    - Added an ingame option to adjust the volumetric lighting strength/amount.
    - Rewrote Bloom and TAA rendering pipeline, improving performance and fixing various issues.
    - Fixed sharpness issues with bloom.
    - Improved TAA, sharper image, less flickering and ghosting.
    - Weather rendering is bit glitchy right now and requires a rendering pipeline rewrite, maybe in the next update.
    
    Enhanced Default v1.15:
    - Supports MC 1.19.3
    - Improved TAA, greatly reduced flickering and reduced ghosting.
    
    Basic Shaders v2.1:
    - Supports MC 1.19.3
    - Improved TAA, greatly reduced flickering and reduced ghosting.
    - Code and buffer optimizations, improving performance!



    Posted in: Minecraft Mods
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    1

    Jan 1, 2022
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Vibrant shaders and Enhanced Default are now available for everyone, happy new year!
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
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    0

    Dec 25, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Merry christmas everyone! Hope all of u have a good time.
    Vibrant shaders and Enhanced Default are now available on Patreon for early access!
    https://www.patreon.com/Sildur
    https://sildurs-shaders.github.io/

    Posted in: Minecraft Mods
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    1

    Dec 1, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)
    Quote from Tyyni»

    Ok, so I need help. I cannot find in game settings for this shader and so I'm assuming I need to edit a file. There are screen effects during rain that I would like to disable. If anyone can provide assistance on what to look for that would be greatly appreciated. (I'm using Fabric & Iris)



    Everything can be found inside the shaderpack zip file in shaders.settings, adding two slashes infront of a #define disables it. Like //#define Bloom.


    Enhanced Default v1.13 and Vibrant shaders v1.31 are out now for everyone! Vibrant shaders got a hotfix for world borders.
    https://sildurs-shaders.github.io/downloads/

    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
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    0

    Nov 24, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)


    Enhanced Default v1.13 is now in early access!

    https://patreon.com/Sildur
    Available for everyone on 1st December:
    https://sildurs-shaders.github.io/


    Posted in: Minecraft Mods
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    0

    Nov 20, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)
    Quote from Helmchen»







    Packed Ice and Blue Ice are not considered trransparent in the shadersmod so they are rendered in a different stage. Adding them to reflective blocks instead might work, but I'm not sure on it.

    Posted in: Minecraft Mods
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    1

    Nov 15, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    v1.30 is out now for everyone!
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
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    0

    Nov 8, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)



    Vibrant shaders v1.30 is out now on Patreon!

    https://patreon.com/Sildur
    Everyone else gets it on november 15:
    https://bit.ly/3CVIuEw
    https://bit.ly/3ki01ze
    Also no more mediafire, new host is curseforge!


    Posted in: Minecraft Mods
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    0

    Oct 22, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Should be fixed soon, it's in the verification process.

    Posted in: Minecraft Mods
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    1

    May 4, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Vibrant shaders v1.29 out now!


    Changelog:

    - Updated: Nether and End now support reflective metallic and polished blocks.
    - Updated and fixed debug options, now supporting lightmap debug options.
    - Improved transparency rendering in the nether.
    - Reworked rendering system again fixing most bugs introduced in v1.28+
    - Fixed lightning bolts, also working in nether now.
    - Fixed block breaking animation colors
    - Fixed damage flash on hit for mobs
    - Fixed nametags
    - Fixed various transparency issues
    - Fixed various particle issues
    - Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error.
    Known issues:
    - Stained glass reflections are not working in end dimension


    Downloads:
    https://sildurs-shaders.github.io/downloads/


    Posted in: Minecraft Mods
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    0

    Jan 23, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)
    Quote from YANexuss»

    Hi
    I got probelms with Sildurs Enhanced Default v1.11 (v1.12 dont work and crash minecraft instantly)
    minecraft version 1.12.2

    My specs
    rtx 2080super
    r7 3700
    16gb ram

    Shaders break at night and look strange





    At a certain position of the camera (screen 3-4), they return to normal



    there is a constant message in the chat (error 1282)


    Update your GPU drivers and use the optifine preview version for 1.12.2.
    https://www.guru3d.com/files-details/geforce-461-33-hotfix-driver-download.html

    Posted in: Minecraft Mods
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    1

    Jan 19, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Aaaaand here's the long overdue follow up. Enhanced Default v1.12 is out now, including end shaders!



    Changelog:

    Enhanced Default v1.12:
    - Support for 1.16.5
    - Added End shaders!
    - Added support for smooth depth of field transitions and a toggle in the options menu.
    - Added waving nether vines
    - Added waving nether grass
    - Added waving nether mushrooms
    - Added waving deadbushes
    - Added waving lanterns
    - Added support for emissive soul blocks (soul lantern etc)
    - Added support for lit furnaces
    - Improved support for emissive blocks in general
    - Fixed lightning bolt rendering
    Known issues:
    - Optifine bug with armor and shadows

    Downloads:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs

    Posted in: Minecraft Mods
  • View Sildur's Profile

    1

    Jan 18, 2021
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Vibrant shaders v1.282+v1.283 out now!


    Changelog:

    Vibrant shaders v1.283:
    - Fixed block entities (banners, heads etc)
    - Fixed sign font
    - Fixed several issues with mob entities and block entities not blending together correctly.

    Vibrant shaders v1.282:
    - Support for 1.16.5
    - Reworked entities rendering (again)
    - Fixed waterlogged boats
    - Fixed lightning effect on charged creepers
    - Fixed nametags
    - Fixed blending and transparency issues with mods
    - Fixed leaves rendering
    - Fixed flickery sky while underwater
    - Fixed transparency rendering on dropped blocks
    - Fixed transparency issues in general
    - Disabled polished reflections by default
    Known issues:
    - Block breaking animation is not displayed correctly.
    - Rain is a bit glitchy on hand/handheld items.


    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
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    0

    Sep 26, 2020
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)
    Quote from zerooblivious»

    How would one get shaders to work in the Nether?


    Nothing you need to do, it will just load the nether shaders automatically once you enter that dimension.

    Posted in: Minecraft Mods
  • View Sildur's Profile

    0

    Sep 19, 2020
    Sildur posted a message on [1.7.10 - 1.19.3]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.50 and Enhanced Default v1.15 out now! (29th December, 2022)

    Vibrant shaders v1.281 out now!


    Changelog:

    - Supports 1.16.3
    - Added waving lanterns and option to toggle it. (WIP)
    - Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog.
    - Implemented a workaround that should fix missing shadows, optifine bug. Thanks to fayer3
    - Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead.
    - Added an ingame option to toggle the smooth transition. It might causes some issues on the edge of your hand if enabled ..might be an optifine or amd driver bug.
    - Updated option "dof strength" it is a slider now and is called blur amount instead. Also expanded value range.
    - Fixed various shader compiling errors
    - Fixed rain rendering on hand
    - Fixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards)
    - Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc)
    - Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting..
    - Fixed transparency rendering issues against the sky
    - Fixed lightning bolt rendering
    - Fixed nether fog issues in older MC versions.


    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
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    Jul 2, 2014
    Sildur posted a message on The New Minecraft Forum is Now Live!
    Alright, thanks!
    Posted in: News
  • View Sildur's Profile
    Jul 2, 2014
    Sildur posted a message on The New Minecraft Forum is Now Live!
    I think I'm having some issues with a custom font I were using, can I somehow revert to mc's forum default font?
    Posted in: News
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