Vibrant shaders 1.50
- Supports MC 1.19.3
- Added an ingame option to adjust the volumetric lighting strength/amount.
- Rewrote Bloom and TAA rendering pipeline, improving performance and fixing various issues.
- Fixed sharpness issues with bloom.
- Improved TAA, sharper image, less flickering and ghosting.
- Weather rendering is bit glitchy right now and requires a rendering pipeline rewrite, maybe in the next update.
Enhanced Default v1.15:
- Supports MC 1.19.3
- Improved TAA, greatly reduced flickering and reduced ghosting.
Basic Shaders v2.1:
- Supports MC 1.19.3
- Improved TAA, greatly reduced flickering and reduced ghosting.
- Code and buffer optimizations, improving performance!
Ok, so I need help. I cannot find in game settings for this shader and so I'm assuming I need to edit a file. There are screen effects during rain that I would like to disable. If anyone can provide assistance on what to look for that would be greatly appreciated. (I'm using Fabric & Iris)
Everything can be found inside the shaderpack zip file in shaders.settings, adding two slashes infront of a #define disables it. Like //#define Bloom.
Packed Ice and Blue Ice are not considered trransparent in the shadersmod so they are rendered in a different stage. Adding them to reflective blocks instead might work, but I'm not sure on it.
- Updated: Nether and End now support reflective metallic and polished blocks.
- Updated and fixed debug options, now supporting lightmap debug options.
- Improved transparency rendering in the nether.
- Reworked rendering system again fixing most bugs introduced in v1.28+
- Fixed lightning bolts, also working in nether now.
- Fixed block breaking animation colors
- Fixed damage flash on hit for mobs
- Fixed nametags
- Fixed various transparency issues
- Fixed various particle issues
- Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error.
Known issues:
- Stained glass reflections are not working in end dimension
Aaaaand here's the long overdue follow up. Enhanced Default v1.12 is out now, including end shaders!
Changelog:
Enhanced Default v1.12:
- Support for 1.16.5
- Added End shaders!
- Added support for smooth depth of field transitions and a toggle in the options menu.
- Added waving nether vines
- Added waving nether grass
- Added waving nether mushrooms
- Added waving deadbushes
- Added waving lanterns
- Added support for emissive soul blocks (soul lantern etc)
- Added support for lit furnaces
- Improved support for emissive blocks in general
- Fixed lightning bolt rendering
Known issues:
- Optifine bug with armor and shadows
Vibrant shaders v1.283:
- Fixed block entities (banners, heads etc)
- Fixed sign font
- Fixed several issues with mob entities and block entities not blending together correctly.
Vibrant shaders v1.282:
- Support for 1.16.5
- Reworked entities rendering (again)
- Fixed waterlogged boats
- Fixed lightning effect on charged creepers
- Fixed nametags
- Fixed blending and transparency issues with mods
- Fixed leaves rendering
- Fixed flickery sky while underwater
- Fixed transparency rendering on dropped blocks
- Fixed transparency issues in general
- Disabled polished reflections by default
Known issues:
- Block breaking animation is not displayed correctly.
- Rain is a bit glitchy on hand/handheld items.
- Supports 1.16.3
- Added waving lanterns and option to toggle it. (WIP)
- Improved nether fog and sky rendering, everything is smooth now since it uses slightly adjusted vanilla fog.
- Implemented a workaround that should fix missing shadows, optifine bug. Thanks to fayer3
- Updated depth of field, the transition between clear and blurry is no longer instant but smooth instead.
- Added an ingame option to toggle the smooth transition. It might causes some issues on the edge of your hand if enabled ..might be an optifine or amd driver bug.
- Updated option "dof strength" it is a slider now and is called blur amount instead. Also expanded value range.
- Fixed various shader compiling errors
- Fixed rain rendering on hand
- Fixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards)
- Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc)
- Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting..
- Fixed transparency rendering issues against the sky
- Fixed lightning bolt rendering
- Fixed nether fog issues in older MC versions.
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Good to finally be back in my account of MCForum, updates are live now, there have been quite a few since the last time I posted on here.
Downloads
Changelogs
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Vibrant shaders and Enhanced Default are now available for everyone, happy new year!
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
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Merry christmas everyone! Hope all of u have a good time.


Vibrant shaders and Enhanced Default are now available on Patreon for early access!
https://www.patreon.com/Sildur
https://sildurs-shaders.github.io/
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Everything can be found inside the shaderpack zip file in shaders.settings, adding two slashes infront of a #define disables it. Like //#define Bloom.
Enhanced Default v1.13 and Vibrant shaders v1.31 are out now for everyone! Vibrant shaders got a hotfix for world borders.

https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
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Enhanced Default v1.13 is now in early access!
https://patreon.com/Sildur
Available for everyone on 1st December:
https://sildurs-shaders.github.io/
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Packed Ice and Blue Ice are not considered trransparent in the shadersmod so they are rendered in a different stage. Adding them to reflective blocks instead might work, but I'm not sure on it.
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v1.30 is out now for everyone!
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
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Vibrant shaders v1.30 is out now on Patreon!
https://patreon.com/Sildur
Everyone else gets it on november 15:
https://bit.ly/3CVIuEw
https://bit.ly/3ki01ze
Also no more mediafire, new host is curseforge!
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Should be fixed soon, it's in the verification process.
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Vibrant shaders v1.29 out now!

Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads/
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Update your GPU drivers and use the optifine preview version for 1.12.2.
https://www.guru3d.com/files-details/geforce-461-33-hotfix-driver-download.html
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Aaaaand here's the long overdue follow up. Enhanced Default v1.12 is out now, including end shaders!
Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs
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Vibrant shaders v1.282+v1.283 out now!

Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads/
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Nothing you need to do, it will just load the nether shaders automatically once you enter that dimension.
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Vibrant shaders v1.281 out now!
Changelog:
Downloads:
https://sildurs-shaders.github.io/downloads/