• 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)

    And here's a new shaderpack for 1.16 using mojans inbuild shader functions, Sildurs fabulous shaders v1.0!

    Features:

    Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping, Bumpy and Blobs ported from the old secret settings

    Changelog:

    Sildur's fabulous shaders v1.0:
    - Inital release, features: Antialiasing (FXAA), Bloom, depth of field, cel shading, tonemapping (colors).
    - Also supports Bumpy and Blobs from the old secret shader settings. 
    Everything can be tweaked in "Sildur's fabulous shaders v1.0\assets\minecraft\shaders\program" by editing sildurs_shaders.fsh with an editor like notepad++
    //#define Bloom means Bloom is disabled, removing the two slashes -> #Bloom enables it.
    Resourcepacks can be reloaded ingame by pressing F3+T

    Installation and downloads:
    https://sildurs-shaders.github.io/install/
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from rhinotrom»

    Hi Sildur, super cool to know that specular maps are in your plans o/




    I think its just the lowlight area shadow hack to prevent leakages being triggered on and off because of the lightlevels.
    Quote from arc7eryx»

    Hi,


    I tried downloading the driver from Intel's website but it gave me an error. "the driver being installed is not validated for this computer"

    My laptop is a ASUS ZenBook Flip 14 UX461UA, so I tried downloading drivers from ASUS' website but that also did not work. Here is the link that I used from ASUS' website: https://www.asus.com/2-in-1-PCs/ASUS-ZenBook-Flip-14-UX461UA/HelpDesk_Download/


    Minecraft: 1.15.2
    Optifine: 1.15.2-OptiFine_HD_U_G1_pre12


    Thanks,

    Arc


    The driver I've linked you is the correct one, but your gpu might has a different/custom device ID so you need to force flash it once and run the setup afterwards. After that you will be able to update it with just the setup again, for future updates.

    Intels website has two options .exe and .zip, download the zip file and unpack it.
    Open your device manager - rightclick your gpu device - update driver - on this pc - pick from list - harddrive/harddisk and pick iigd_dch.inf inside the graphics folder (from the intel zip file package). After that run the intel setup again.
    Quote from Bb03»

    Hi guys, please help me with this problem!

    These white blocks hurt your eyes very much.


    Might be a mod issue, check if it happens with just optifine.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from arc7eryx»

    Hi,


    I wanted to try out your shaders but when trying to use the "Lite" version (Sildur's Vibrant shaders v1.27 Lite) I was able to get onto my world but it crashed a few seconds later. When it crashes it also crashes my entire computer so I have to restart. I also tried the "Extreme" version with similar results. I also tried deleting "entity.properties" but that didn't work either. I also turned off recourse packs but that didn't help. Is there a fix? And can you recommend what version (Lite, Extreme, etc.) to use for my computer? Specs listed below.


    Thanks,
    Arc

    -----------------------------

    Operating System: Windows 10 Home 64-bit (10.0, Build 18362)

    Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 CPUs), ~2.0GHz

    RAM: 16GB

    Card name: Intel(R) UHD Graphics 620

    -----------------------------

    PS: In the few seconds that I had on my world (with Lite) my frames were sitting at around 20 fps. Any way to get them higher?


    Update your gpu driver, here's the latest one for your chip:
    https://downloadcenter.intel.com/download/29554/Intel-Graphics-Windows-10-DCH-Drivers?product=126789
    Quote from yurisuika»

    Thank you for the update!


    Latest Enhanced Default still has that white void plane with OptiFine 1.15.2 HD U G1 pre16 on Forge 31.1.75, although I am sure you are aware of this. Was this confirmed as being at the hand of Optifine? From what I can tell, it seems to be related to the moon.


    As well, could I recommend that dead_bush be added to block.10059, and that 10059.0 be added to grass_shadows? For consistency sake, being that double plants are in there, seems a bit strange that things like flowers are still causing shadows.


    I think it is an optifine bug, still a preview build. Additional ids could be added to the grass shadows thing, I think dead bush wasnt added because it would wave like flowers and such. But added it to the todo list.

    Anyone else has had this issue with the Extreme version of the shader pack? (Both Extreme and Extreme VL) Any idea how to fix it? This only happens in Minecraft Version 1.8.9


    Are you on the latest vibrant shaders version? v1.27. If so disable bloom for now.

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)

    Enhanced Default v1.11 is out now!


    Changelog:

    - Support for MC 1.15+
    - Added two profiles / setting presets to the shader options: Fast and Fancy. You can of course still tweak everything manually.
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added a watercolor fallback for MC version 1.12.2 and below if water texture is turned off. (water now has a custom color in older MC versions so its no longer grey)
    - Added support for TAA(antialiasing) in MC version 1.7.10
    - Added support for sky reflections and an option to toggle it. Blends skycolor and watercolor together.
    - Fixed bump and parallax mapping for emissive blocks.
    - Improved parallax mapping thanks to [email protected] discord.
    - Various code improvements.

    Downloads:
    https://sildurs-shaders.github.io/downloads

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)

    Hello. I love how modular these shaders are, but I tend to not use the VL setting because it makes my world look too pink. I can adjust the colors, but once I get noontime looking relatively neutral, it makes sunsets and mornings look blue and lose their red hues. Is there a way to make bright daylight not have pink tinges to the lighting and fog while retaining it for mornings/evenings?

    This effect doesn't exist at night, so I assume it can also be done for daytime.


    Also, is there a fix or a setting change to make shaders load the correct time of day when going into mod dimensions like Twilight Forest?


    VL kinda needs a rework, its on the todo list.
    As for dimensions, not really, you can disable them by creating an empty folder in the shaderpack.zip file with the dimension id, or maybe try to use enhanced default in that situation.
    Quote from rhinotrom»

    Amazing shader, great colors, mood and performance o/ Thank you!


    One small problem in the setup below:

    Minecraft: 1.15.2
    Optifine: 1.15.2-OptiFine_HD_U_G1_pre13
    Shader: Sildurs Vibrant Shaders v1.27 Extreme-VL
    Texture pack: Vanilla-PBR-1-0-2
    Video driver: nvidia 445.87


    Everything is working fine and super smooth, but I can't make the gold, diamond or emerald blocks to "reflect" anything, they are just plain opaque. They show correct colors and textures but I see no "reflection effects" on them (no reflections on polished stone blocks too)


    From what I check, The only block where I can see "reflections" while using the sildur pack is the ice block (BTW water reflections and "wet from rain reflections" are working fine)


    If I change the shaderpack to BSL_v7.1.04.1 or SEUS-Renewed-v1.0.1 the blocks above shine and reflect like crazy so I guess the texture pack contains the correct info?


    PS: "Reflections" is set to "yes" in sildur options


    I am missing some setting to make these blocks look more "metallic"? Any idea of why this is happening?


    specular maps are unfortunately not supported in vibrant shaders because it has no free buffers, its planned for the rework of vibrant shaders tho. Maybe fake reflections can be added in future updates.
    Quote from bruahfuhadushf»

    Great shaders but one problem. When I use the basic motion blur shaders, there is no hit animation color, and custom block overlays are messed up a lot of the time. Any fix? I'm on badlion 1.8.9 and even the basic shader pack without motion blur has the hit animation color and custom block overlays.


    Basic shaders are legacy stuff, enhanced default should be used, it can be tweaked ingame to look pretty much like basic shaders.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from slimbadka»

    I am facing a bit of an issue with adding modded waving leaves and flowers from Buzzier Bees, Swamp Expansion and Quark. When I launch the game, I have to reload the shaders in order for them to start waving. Not that big of a problem of course, just decided to report it in case it's fixable.


    I am using Minecraft 1.15.2 with version 1.27 of the shaders and latest OptiFine preview. I had the same issue in Minecraft 1.12.2 with the Streams mod. Here's my block.properties file in case I did something wrong.



    Thanks in advance!!


    Interesting, this might be an optifine bug, so you might want to report that to optifine instead, since it seems to be working after reloading the shaderpack.
    Quote from BEJR2000»

    I am getting 45 fps on average now as opposed to 70+ with shaders in minecraft 1.14.4. Changing from extreme to light shaders has no effect on FPS. My GPU is only being 40% utilized and CPU is at 10%. With minecraft 1.14.4. my GPU was being fully utilized. I have allocated 8GB of ram.


    Minecraft 1.15.2-optifine_HD_U_G1_pre10 (latest)

    Sildurs Vibrant Shaders v1.27 (latest)

    Nvdia geforce driver version 445.75 (latest)

    Java version 8 update 241 (latest)


    AMD Ryzen 7 3700X
    GTX 1060 MSI Gaming X 6G Edition
    HyperX FURY Black 32GB (2 x 16 GB) DDR4 3200 MHz

    Windows 10 pro 64 bit


    Current optifine preview is missing some shader optimizations.
    Quote from thebovin»

    I cannot get your shader pack to come up at all. I downloaded the Optifine 1.15.2 and installed it, launched the installation and under shaders i opened the folder and placed your shader folder. Sildur's Vibrant shaders v1.27 Extreme Is the download i used and i placed that folder there. All i see is: OFF and INTERNAL that's it.


    Don't download it through safari, use a different browser, also don't unzip it.

    Are there any other download sources that do not go through Adfoc.us. I can't get past their ad page to the download no matter which browser, disabling all adblockers, turning off virus scans, checking firewalls etc. The links simply don't work. I feel like I've literally left my computer on a street corner for anyone to play with in terms of disabling every ounce of security and it still won't go there. Can you please use some other source to download these that isn't so sketchy.


    Are you still having issues? I switched to adfocus because they run a clean ad campaign, so it should be fine.
    Quote from HikariFaith»

    While experimenting with a few different shaderpacks to see which ones I liked and which ones performed at an average frame-rate of 60fps or better (none of the ones I tried did that consistently at all times, but it was close enough with them all in the 40's and 50's range), I noticed something about Chocapic13's shader that I really liked, and it jumped out at me almost by accident (though when I saw it the effect was so disorienting it hit me like a sack of bricks). That effect was labeled "auto-exposure," and it showed up under the camera tab of the shader options. This effect basically changed the ambient lighting and bloom whenever I went between light and dark areas, with an adjustable period of transition, and adjustable intensity. Looking up what auto-exposure is, I found it's used to simulate the adjustment of the human eye to changes in brightness.

    After toying with the settings a bunch, I started to really enjoy how realistic that one little effect was when it came to just walking around. But I also noticed that this same feature isn't included in the vibrant shaderpacks. I don't know how recent the addition of auto-exposure is in Chocapic13's shader, but I was wondering if there are any plans to incorporate the same, or a similar feature into the vibrant shaderpacks. Of course, I could've also missed the setting somewhere, as I may have unintentionally missed a tab or something or not understood what a certain label meant. The vibrant shaderpacks, especially thanks to the volumetric lighting and other atmospheric effects, was almost certainly my favorite shader, but the little things I found in Chocapic13's shader, like the auto-exposure, gives the vibrant shaders a good run for their money.

    I'm also wondering, on the other hand, how the upcoming ray-tracing capabilities being introduced in Minecraft might interact with Optifine and different shaders, as that's basically a shader of its own, only it's built into the game entirely and wouldn't rely on the Optifine mod. Would that give us an opportunity to basically mix and match shader effects with the built-in ray-tracing? Or would they become mutually exclusive?


    There's a bit of auto exposure, mostly for in and out of caves lighting. It's very subtle on purpose because while it may look good in some cases it can also be rather annoying, especially for normal gameplay.
    Quote from amerrr»

    I get this white void when using Enhanced Default


    Does it happen in 1.14.4 aswell? Might be an optifine bug.
    Quote from Ravn73»

    Hi, i just tried your shader and i like it! And it works fine for me, till yet, with the newest optifine. But i have a question. I am used to see these Block borders. First image: shader is off and you can see them. Second image: Shader on and no borders. Is there an option to turn them back on in your shader?


    Probably an optifine bug of the current preview versions, block breaking animations are also missing.
    Quote from quax__»

    Hi Sildur, absolutely love your vibrant shaders!

    I'm wondering if there is any way to stop water and cloud movement, so that i can take screenshots for a panorama without the water and clouds being misaligned. So i basically want the water and clouds to be stationary, but without losing the shader's effects.

    Thanks in advance!


    Not without editing the code, this might be a feature in future updates tho.
    Quote from Rancore»

    Updating my 1.12.2 install's Optifine from D2 to F5 caused Vibrant 1.27 High to crash the game whenever enabled.
    GTX 1070. 1440p.

    Description: Updating screen events
    
    java.lang.NoSuchFieldError: field_191308_b
    	at net.optifine.config.ConnectedParser.parseEntities(ConnectedParser.java:1248)
    	at net.optifine.shaders.EntityAliases.loadEntityAliases(EntityAliases.java:164)
    	at net.optifine.shaders.EntityAliases.update(EntityAliases.java:89)
    	at net.optifine.shaders.Shaders.loadShaderPackProperties(Shaders.java:1086)
    	at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:948)
    	at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:871)
    	at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91)
    	at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81)
    	at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323)
    	at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117)
    	at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501)
    	at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1758)
    	at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1097)
    	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
    	at net.minecraft.client.main.Main.main(SourceFile:123)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:497)
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    Use the latest preview version for 1.12.2, it fixes the crashing issue.
    Quote from o0lonnie0o»

    I downloaded your 1.27 Lite version and Optifine 1.15.2.

    When the shaders are downloaded, am I supposed to unzip the file or leave it be? I unzipped once and my screen turned out to be black. When I left it as it is, my screen is still black. Yes, the shaders were in the shaders folder along with optifine in my mods folder.


    I messed with every setting for my game, and the only changes were that the colors went from pink and purple to orange and green.


    Help would be much appreciated! xx


    p.s. where do i post game logs?


    Update your gpu drivers, if you got an internal gpu make sure minecraft / java is running on your dedicated gpu instead. Also don't unzip the shaderpack.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)

    Vibrant shaders v1.27 is out now, with support for 1.15.2!



    Changelog:

    Vibrant shaders v1.27:
    - Support for MC 1.15+
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added Raytraced shadows and and option to toggle it. (requires shadows to be enabled)
    - Added End dimension shaders!
    - Moved option "Water texture" to the colors -> water section.
    - Added option "watertexture blend factor" to the colors -> water section, you can now adjust the default water texture strength.
    - Reworked nether shaders based on end shaders, now supporting reflections etc.
    - Nether brightness now scales with minecrafts default brightness slider in video settings.
    - End brightness now scales with minecrafts default brightness slider in video settings.
    - Added ingame option Far shadowplane quality (basicly shadowmap quality)
    - Added ingame option Near shadowplane quality, should be adjusted if far shadowplane causes shadow glitches.
    - Fixed various shadow rendering issues, like weird dots following the player at certain times.
    - Fixed and updated enderman eyes, they glow purple now.
    - Fixed weird screen mirroring issues. (like a reflection of a torch infront of your face/camera)
    - Fixed/Improved parallax mapping, thanks to fayer3 on shaderslab discord.
    Known issues:
    - Shaders might not load correctly if loaded in a dimension, it's an optifine bug. Swapping dimensions should make it load correctly.
    - Far away endereyes might flicker a bit, caused by TAA.
    Credits to Chocapic13, raytraced shadows is based of his implementation.
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders

    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from sejolmeow2»

    hello Sildur,

    I love your shaderpacks, they combine good and warm visuals while being very customizable, thank you for your hard work :)


    I have one question/favor to ask. Can you please make an option in the Enhanced Default shaderpack to turn the custom water texture on? If not, is there any way for me to do it myself?


    Again, thank you for everything you've done.


    Enhanced default supports the default/resourcepack texture, there's some experimental stuff with different water colors, that might be included in the next update.
    Quote from matthew20068»

    Dear Sildur,


    I have changed to 'enhanced default' from 'basic motion blur' and it solved the red hit effect however it didn't change the block outline problem. Could you maybe suggest a fix?


    My PC specs:

    NVIDIA Geforce RTX 2060 super

    Core i7 9700k

    16gb Ram


    Opperating Syestem:

    Windows 10 home


    Important information:

    -I am using Badlion Client (change of client doesn't make a difference to these bugs, I checked)

    -I am not using block overlay mod (doesn't change block outline and continues to be bugged)

    -I am using version 1.8.9


    Hm, I don't think there's much that can be done about this, sorry.
    Quote from corruptdata101»

    Sildur, I do not know how to update my GPU.

    I went to Device Manager on Windows

    Selected the Display Adapters

    Selected the Device and there were no updates available.

    Is there any way to fix this?


    Just google search your gpu model and you should be able to find the right version.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from ZoomiZumi»

    Hello Sildur,

    I am having trouble installing the Sildur's Vibrant shaders v1.262 Medium. I am using Minecraft Java 1.15.2 and using the lastest OptiFine 1.15.2 HD U G1 pre2. I have updated my GPU driver. I am using the latest NVIDIA GeForce 442.19 driver for my GTX 1060. I followed the instructions to open Minecraft, use the OptiFine profile, go inside video settings, inside of shaders folder, I have put your shader pack.zip inside and I can select it in the game but nothing happens. Nothing happens at all. I've seen 4 videos where people do the same as I and their game is instantly loading up their shader pack. I don't understand what I've done differently. I think maybe I have to restart Minecraft? So I save and exit, reload Minecraft, check video settings and I am still selected on the shader pack but nothing has happened. I even tried going back and using the previous version of OptiFine pre1. I have been at this for 2 hours and have run out of ideas. :(

    If you could please help me understand what I'm doing wrong. Thank you so much.


    Current optifine preview does not support shaders.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from arthemis_lol»

    Hey Sildur :D
    Your shaders are very beautiful but it happens that my minecraft crashes after I played with them once :blink: and sadly I'm not an IT-expert to solve them by myself but I tried everything I could (updating drives, etc.) :( so I hope you can help me.

    I have win10 64x,

    Nvidia gtx 980,

    32gb ram,

    intel i7-6700k

    Here's my log output:



    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 28.01.20 22:47
    Description: Initializing game

    java.lang.ExceptionInInitializerError
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:43)
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:18)
    at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
    at shadersmod.uniform.ShaderExpressionResolver.(ShaderExpressionResolver.java:29)
    at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
    at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
    at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
    at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
    at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
    at shadersmod.client.Shaders.startup(Shaders.java:1900)
    at Config.initDisplay(Config.java:216)
    at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.common.Loader.isModLoaded(Loader.java:619)
    at lain.mods.skinport.SkinPort.RenderManager_postRenderManagerInit(SkinPort.java:162)
    at lain.mods.skinport.asm.Hooks.RenderManager_postRenderManagerInit(Hooks.java:48)
    at net.minecraft.client.renderer.entity.RenderManager.(RenderManager.java:192)
    at net.minecraft.client.renderer.entity.RenderManager.(RenderManager.java:101)
    ... 21 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:43)
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:18)
    at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
    at shadersmod.uniform.ShaderExpressionResolver.(ShaderExpressionResolver.java:29)
    at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
    at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
    at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
    at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
    at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
    at shadersmod.client.Shaders.startup(Shaders.java:1900)
    at Config.initDisplay(Config.java:216)
    at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 279426648 bytes (266 MB) / 536870912 bytes (512 MB) up to 17179869184 bytes (16384 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.48, NVIDIA Corporation
    GL Caps:
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [melonpackAlt_vor 13.10.2019.zip, Flows HD by Caveira Craft.zip, Sphax128x_Harvestcraft_1.7.10a.zip] Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Keep your gpu drivers and optifine up to date.
    Quote from matthew20068»

    Sildur if there is a small chance that you are reading this (if you still read these) can you please fix two bugs on Sildur’s Basic Shaders v1.051 Motion Blur. When I hit a player they do NOT flash red and the block overlay (outline) is torn/not rendered correctly. When I use Sildur's Basic Shaders v1.051 (no motion blur) these glitches don't exist. You can DM me on discord if you want: Matthew_TNT#6213


    My PC specs:

    NVIDIA Geforce RTX 2060 super

    Core i7 9700k

    16gb Ram


    Opperating Syestem:

    Windows 10 home


    Important information:

    -I am using Badlion Client (change of client doesn't make a difference to these bugs, I checked)

    -I am not using block overlay mod (doesn't change block outline and continues to be bugged)

    -I am using version 1.8.9


    If my attachment isn't clear this image shows the same type of block outline problem https://prnt.sc/pgnoa4


    Please can you fix these 2 minor, but annoying bugs. Thank you for all of the amazing shaders that you have made for us, the community to use. Thank you for your troubles.


    Basic shaders are no longer supported, they were replaced by enhanced default which is fully customizable.
    Quote from Jfarf_Gl»

    Hey Sildur - a few questions/issues.


    1) I noticed that this has been a bug in your vibrant shader packs for a while now - when logging off in the Nether, when logging back in, all entities and other random items like edges of objects and portal blocks are completely black. Interestingly this only happens when you fully quit the game. If I go to the main menu then come back, entities are fine and not pitch black.


    I asked about this issue on the Optifine Discord and other people seem to have the issue. I also noticed that this doesn't happen with other shaders, including your Enhanced Default shader. If it helps, I noticed that clicking on another shader profile (like from lite to medium to extreme) doesn't fix the issue, even with identical settings.


    2) I was able to figure out how to turn off raindrops, but I can't seem to find a setting to not have the distorted lens when underwater. I'm not referring to the fog but the actual lens distorting like waves of water are in my eyes. It's an interesting effect, but I've been playing a lot of Vivecraft lately and it makes anyone who goes underwater instantly nauseous. Is there a setting that I'm missing to be able to turn it off, or if not could I make that a feature request?



    3) I know that the snapshot just came out yesterday, but I'm wondering if you'd consider adding blue fog to areas in the new nether that have blue fog in vanilla whenever that time comes. It's a really neat looking effect!


    1) Optifine bug, it's on the todo list of Sp614x
    2) Check the settings again there are various settings for water waves, refractions and raindrops.
    3)I will look into that once OF is ready for 1.16.
    Quote from FredNL»

    Hi Sildur, i am using ''Sildurs Vibrant v1.262 High'' on All the mods 4 Love this shader-pack everything runs smooth!

    But one thingy that kinda bugs me atm is that the Diving Rod (mod) doesn't work with it or maybe i need to toggle a setting any idea why this is?


    I can't do much about mods, enhanced default should work fine with most mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from Riddle786004»

    I've run into a major problem. I'm using the latest version of the Extreme Vibrant shader on a Minecraft v1.12.2 modpack,FTB Revelations to be specific,night is visibly identical to day. I do not have any nightvision effects active. Night on the surface is just as visibly bright as it is in the day,while the game recognizes it's dark,so it starts spawning mobs. Indoors and/or underground,lighting is fine. What do I need to do in order to fix this?


    Not much I can do about mod issues, check the mod author pages for more, maybe they have some info about shader support.

    I think I read something about that modpack in some other forum and they said it was incompatible, I'm not sure. Do you know anything about my problem?


    Just make sure optifine and your gpu drivers are up to date.
    Quote from corruptdata101»

    Sildur, I have reset the shader settings so there can't be an issue with the shader and this is how my screen looks when it rains

    It isn't something with the Shader settings though. How do I know my gpu driver is up to date and how can I fix this? It may be something in the Video Settings?


    GPU drivers get update very frequently, so just grab the latest one and install it. Also make sure optifine is up to date and use it's preview versions if available.
    Quote from jonathantippy»

    please help. i really want sildur's enhanced default but i cannot use the download links no matter what i try. is there a mirror anywhere?


    Sent you some mirrors.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from limestonekitty»


    Thank you! I've got some blocks working now, yet it seems to not like certain blocks.

    Mainly, it doesn't like crops from any mod. (I tried harvestcraft and teastory) You can see it in the photo, and how I added all of them. The highlighted yellow are the crops.


    Do you know of a way to fix this? I don't know what I should do to make it work. I thought it would've worked since vanilla crops are in the same section as flowers, and those worked, but... crops didn't.


    Not much I can do about it, just double check that all the ids are correct.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from user-12953389»

    Hello! I'm having some issues with these shaders. I'm playing Minecraft 1.12.2 (a modded instance) and recently I started having some OpenGL errors. I updated optifine to the latest version (from F4 to F5 for 1.12.2) and downloded the latest shaders (1.26) But things just got worse after that. It kept crashing. I went back to v. 1.12 of the shader pack but now I keep getting OpenGL errors. I'm not sure if it's a driver issue or if there's a shaders issue. Your site is very unclear on which version is for which MC version.


    Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
    https://optifine.net/downloads
    Quote from Mangraz_»

    Hey there, on any Vibrant Shader preset except for Extreme, I'm experiencing this lighting bug where dark spots appear on block in line with the sun. I've tried many different settings and did some googling, but had no luck so far. What's wrong here?


    Fixed in upcoming version.
    Quote from jlocklar»

    Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.


    Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
    https://optifine.net/downloads
    Quote from corruptdata101»

    Sildur, I have a problem with the shader.


    Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?



    I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?


    Lastly, is there a way to make water clear and to disable water fog?


    Sounds like a mod issue, make sure optifine and your gpu drivers are up to date. Water fog can be adjusted in the ingame shader options.
    Quote from nachopincha7»

    Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"


    That's a mod issue of astral sorcery you have to enable weak sky rendering or something like that in it's config files.
    Quote from limestonekitty»

    Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).


    I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.

    The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.


    So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.


    At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.


    Anyone's help would be greatly appreciated. :) Thanks!


    Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
    Quote from Hyxaru»

    I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.


    On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.


    End shaders are coming in the next update, see my twitter for more.
    https://twitter.com/Sildurs_shaders

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from gsy17»

    i have a gforce GTX 1650, when i play with the shaders on 1.12.2 i dont have any problems, this only happens 1.14.4



    Hm, and your gpu drivers are up to date? Does this still happen on v1.262. If so make sure optifine for 1.14.4 is up to date.
    Latest driver version is 441.41:
    https://www.guru3d.com/files-details/geforce-441-41-whql-driver-download.html

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Sildur's fabulous shaders v1.0! (June 28, 2020)
    Quote from polomitics»

    hey, would this shader pack work with radeon pro 555?


    It should unless there some amd driver issues.

    Quote from Nixel1324»

    I absolutely love the variable penumbra shadows in Vibrant! Is there an estimate on when (and if) they're coming to Enhanced Default?


    Not sure yet, there are still some issues with it. Also enhanced default would require a complete rewrite of the shadow rendering pipeline for this to work out.

    Quote from Turbo_Soggy»

    I don't like pointing out little things I find and being nitpicky, but I noticed that raindrops will show up on the player's screen even when in the desert. I assume this is known and there's nothing that can be done. Also, I can't seem to get the DoF to work.


    DoF doesn't work with motionblur or sky blur enabled. Doing things per biome is kinda tricky to support.


    Released another hotfix for vibrant shaders, v1.262.

    Fixing enchanted items if TAA is enabled.

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.