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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    That did it! Thanks, Reika!

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hiya, Reika! I decided to give Chromaticraft v18b a whirl, and it's giving me a crash on worldgen. Something related to beaches, I think?


    Minecraft 1.7.10

    Forge 10.13.4.1558

    Java 1.8.0_144

    using MultiMC for instance management

    Only mods are DragonAPI and Chromaticraft (v18b on both)


    Crash report here.

    Full log here.


    Cheers!

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Just wanted to say, loved your Tree Update preview, looking forward to the next batch of content! And thanks as always for your hard work!

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Last I played, poles drop from log blocks, just like logs and big logs.


    I used all the logs to make a house, and stored the big logs to cut into timbers once I had iron.

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    After Action Report, Day 5

    • Since metal is comfortable and roofs aren't working well, I've continued exploring for more stuff.
    • Still no luck with fruit trees, much to my dismay.
    • Brought provisions this time, definitely helped with my range. Eggs, tomatoes and bread served me in good stead for a long bout of sprinting.
    • I'm probably going to have to start properly lumberjacking - putting ladders on the sides of trees so I can clear leaves in an orderly manner. My last big oak was a project.
    • Sheep pit is about half done, but I'm going to have some dirt left over. I've been throwing the blocks I dig out onto the drying rack to make the mud walls. Ah well, not like it's scarce.
    • Made a llama friend while I was out and about. Sadly, nothing to do with it - no saddles or chests makes them pretty useless for the nonce.
    • I found a bunny! It fled, but I didn't have any carrots or grain handy, so I didn't get to test anything out. Didn't have the heart (or weapon) to murder it, so no testing there either.

    I'm probably going to take a break for a bit - between rubble and frames misbehaving and no animal interactions beyond breeding, I don't think there's much left for me to do for now. I'll keep tabs on the thread and look forward to jumping back in later!

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Looks like rubble returns a block when broken by a shovel, but otherwise breaks without return an item. I made a ticket.

    Quote from Jazzable»
    • Rubble shouldn't vanish when broken! If that happens it's a bug, pls report :D Also, rubble is a shovel-type block, so that's the quickest way to break and move it around, if you haven't found out yet. (Something else for the wiki.. you are really helping to point out our missing spots)
    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    I have a suggestion re: clothing.


    Currently cotton clothes have no advantage over wool - wool is easier to gather and provides better insulation.


    Would it be possible for cotton to provide half the advantage against cold of wool, but also provide protection against heat? It makes thematic sense - sun on clothing instead of bare skin - and it makes them different but both useful.

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Hmmm, that may have been the problem. I'll do a bit of creative testing on rubble, to see what works out.


    Though, with how handsome pavers are, I wish I could get a recipe to make a block out of them to build on instead...

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    Figured I'd start posting here instead of Curse, since Curse doesn't like long posts and MCF are chill. I just moved everything I hadn't seen a response to. Sorry for the spam, Jazzable!

    Posted in: Minecraft Mods
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    posted a message on [1.11.2] Geomastery: A new mod for more difficult, realistic survival mode - now with JEI support!

    (reposted from the project page)


    After Action Report, Day 3 (part 1)


      • First mining expedition went about as could be expected - I found a
      • cavern, I carefully descended (using all of my ladders), I fell in, I
        found lots of stuff, and I could get out. I've never missed Smart Moving more.
      • However, I wasn't going to let that deter me, so once I found my way
      • back to the shaft and determined that there was no possible way to get
        out normally, I switched on Creative and flew out.
      • I found tin (!), and iron (!!), and salt (?!), so I can finally get my sawpit together.
      • The mining run took a load out of me, though. I forgot to bring my
      • woollies, so I was pretty hungry by the time I got out. Then it was
        raining, and apparently the rain in the plains (through woollies) is
        still enough to give you frostbite, so it was interesting.
      • I'm really, really loving the tree-collapsing mechanic. It's making
      • me both clean up the leaf blocks, but clean up the ground as well so
        that it doesn't go all helter-skelter.
      • ....like the time it nearly took out my rice paddy. Lucky!
      • Really wish there was something I could do with leaves. Sticks are
      • my primary fuel now, but outside of composting I don't think I've used a
        single leaf.

    (reposted from the project page)


    After Action Report, Day 3 (part 2)
      • I've built my chicken coop. I discovered that double-thick mud brick
      • walls have no ledge, so I dug one block down into the dirt and put
        those around it, and a ladder on it so I have a ledge. Ladders don't
        seem to be attaching to log or mud brick walls, so I think that's the
        best I'm getting.
      • On a related note, I have become the Johnny Appleseed of sheep. Now
      • and again I'll grab a fistful of grain and go breed wild sheep, just to
        be sure I won't run out.
      • As an aside, I think you've really hit a sweet spot on food. There's
      • enough distinction between the different plants in how they grow etc
        that it's not cosmetic differences, and the food groups don't really
        force you too hard down one true path.
      • OTOH, would really love to make sandwiches. ;-)

    Next step: proper construction

    (reposted from the project page)


    Would it be possible to get a gfycat post or something for roof construction? I've been fiddling around with it in Creative, and I haven't figured out how to extend a roof past the first block...

    (reposted from the project page)

    After Action Report, Day 4, part 1


      • After some Creative testing, I've been entirely unable to suss out how to extend pitched roofs. So, exploration!
      • I think I've found nearly every wild crop, but still zero luck on fruit trees. The search continues.
      • An interesting bit of balance. Healing seems to impact hunger very
      • very lightly, but once I started sprinting across distances it seemed to
        become A Thing again. Really makes me want a horse!
      • For the record, still haven't used a bed yet. I should, just to set
      • my spawn. But it's been pretty unnecessary, and the food loss scared me
        away early game.
      • OTOH, that's not something that's hard to work around. Pick a few
      • tomatoes, bake some bread, eat a few eggs (chicken coop is paying off!).
        Means I could plan for a marathon trip and bring food supplies.
      • I took a substantial chunk of time and poles to make a roof for my
      • new sawpit, only to realize it was one of the few structures that
        doesn't take rain damage. Teach me not to read the manual...
      • Got a wild hair, decided to do a small base tour here.
    (reposted from the project page)

    After Action Report, Day 4, part 2


      • Decided to try circling my trees in dressed stone, to avoid having
      • to clear grass every time I go logging. On one hand, double-stacked
        pavers work very well and look nice - almost like a city park. OTOH,
        finding out that I can't place stone walls on double-stacked pavers was a
        bummer. I would love being able to use something other than
        hard-to-break, vanishes-when-broken rubble for my floor.
      • Bread doesn't seem to spoil. Is that intentional?
      • After a few low-yield trips to the mountains and back, I made a
      • second mason's shop, placed it in a saddle between two peaks (just below
        the line where my woollies stopped protecting me), gave it a roof and
        have been using that to make pavers in the field. So, solid points for
        realism there.
      • Rice plants seem to let underwater dirt turn into grass. Just FYI.

    (reposted from the project page)


    As a thematic suggestion, you may want to disallow the use of sticks in the stone furnace. I can see arguments either way, but I wanted to throw that out there.

    Posted in: Minecraft Mods
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    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    Ah, that's what it was. Brushing takes enough hunger that I had been skipping it. Thank you!

    Posted in: Minecraft Mods
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    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    Hi there!


    First off, awesome mod! I'm playing in Farming Valley and absolutely loving it! Nice work!


    I'm having some trouble keeping my cows well. I have a fenced area with plank blocks over everything, but they keep getting sick. I noticed a post earlier that it checks whether they can see the sky, and I've covered it enough so that they can't. Any advice?


    Thank you!

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hrm, okay. I saw the Chromaticraft warnings and figured it was responsible. That's pretty weird - I'll see if there's an update I can apply.


    Thanks!

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hi, Reika! Bug report for ya!


    Crash log here.


    Playing around it a stupid big kitchen sink pack, crashed while flying around. Just let me know if you need anything further.


    Cheers!

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hello, Reika! Having a blast, but getting an odd bug, so here's the report!


    Tried my first crafting, a chromatic flower. Had it all set up, achievement unlocked, but no flower. Tried again, same thing - successful sound, but no product.


    Running FTB Infinity Evolved 2.3.3, plus Chromaticraft 10d, plus a few others, details on request.


    Here's the pastebin of my console from that event.I'd have included the whole thing, but it's the end of a long session - lots of cruft in the log.


    Thank, Reika!


    edit: tested with pylon compass, chroma collector. Get the same error. Nothing is produced, ingredients are consumed. Looks like line 3 "tried to give progress to CASTING to null player?" error is it.


    edit 2: I am full of derp. It was ejecting into an adjacent chest. So no missing items, but an error regardless.


    Cheers!

    Posted in: Minecraft Mods
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