Sorry, but if this problem has existed for years and no one cares enough, yet players upon players are having half of their team of dogs protecting them die just because they were near some sort of cliff edge, then you deserve a recitation of the facts of the situation. Which is you either don't care, can't fix the problem, or haven't cared to yet. Any and all of those options I'm not impressed with.
It's not that you brought attention to the situation, it's *how* you brought attention to the situation.
I kill the minecraft animals because people raise two-year-old threads from the dead.
Every time you necro a thread, I kill a minecraft kitten.
Okay, I have other reason too:
*Cows - My grand library WILL get built some day.
*Chickens - I like my bows, and arrows need feathers.
*Pigs - PORK SURE GOES WITH EVERYTHING! OH IT'S MADE FROM SWINE, THAT'S WHY IT SURE TASTES FINE!
*Sheep - Actually, It's more efficent to sheer them, so sheep get a free pass.
*Squid - Need ink for writing dem books.
*Wolves - Can't stand the barking. 'Nough said.
And, yes, I know you can get some of the materials from other things. But you know what? I don't want to.
Everyone gets burnt out on things that they spend a lot of time doing. Just take a break. Try some other games, read some books, or whatever else. When you feel like playing the game again, it'll be here.
If you don't want to take a break though, I find that the game became a lot more enjoyable for me when I moved from SSP (Survival Single-Player) to SMP (Survival Multi-Player). There's the added benefit that if you get bored with your own stuff, someone else might help you come up with something to do.
A Y of 18 is used instead of 20, but produces the correct height. Essentially, you want the Y to be 2 less than what your goal height is. The "TileID" tag will be the block you want to summon, and the "DropItem" prevents a ton of stone bricks from falling to the ground to potentially cause lag.
I had a similar idea for a Spleef arena, which would require the command-cart to use the /setblock command. I was wondering, though: The wiki said that attempting to do this will leave gaps. Since I'm currently not home to test this, do you know how bad the gaps are, and how to overcome this?
Anyways, I still play vanilla, or mostly vanilla Minecraft. I've always enjoyed building things in it (though I find creative mode too easy, and, thus, boring). While I do like Industrial Craft, I also enjoy SMP, and I've found a lot of players (some of my friends among them) don't like modded Minecraft. Thus, my server remains (mostly) Vanilla, save for a few "diversionary" mods that people seeking a break from building can enjoy (like MobArena).
And while I'm giving my opinion here, I'd just like to say that the idea of turning a game which originally seemed to be about building and creating into a destruction fest (IE, PvP/Raiding/etc) is the sign of a sick mind to me.
Or maybe it's just people giving in to their baser animal instincts. Whatever. They can continue stabbing each other with their *ahem* swords. I'll keep right on building.
I typically build a small "Foreman's Shelter" in the side of a hill, and then go to work on my big house. I only move into the house once I have at least one safe room. I typically plan the house to have a living-room, study, guest bedroom, and master bedroom at a minimum (or the equivalent if not a house).
When I expand, I usually do so downward, as expansions typically involve "ugly" mines and factories that i wish to keep hidden from view.
Funny how everyone says never dig straight down, long as you do a 2x1 hole and dig the adjacent block first you will never fall in lava.
"Dig straight down" refers to digging a 1x1 hole straight down.
I tyically start by mining into the side of a hill. I build mines using 4x4x3 "cells", with 1-block overlaps on the x and z axis, and 1 block spacing for the floor. At the corners of the cells, I place 3-block high "supports" with torches at the top. For vertical travel, I either use stairs or ladders, and in either case, I maintain the strict grid layout. If I run across a natural cave, I typically either isolate it with a wall of fences and a gate, or I make it part of the mine by building "supports" at the appropriate places.
Not very efficient, but I like the wide open, tidy halls of my mines. Perhaps I'll post a screenshot later.
The cool thing is, it's actually within the standards of the mines of the City Construction Challenge, so I didn't have to change anything when I took up the challenge.
You can now plant dark oak and fir saplings right next to each other the same way could always do oak saplings. However, your sapling return isn't as good because of leaf block destruction, so you should occasionally plant them apart to recover saplings.
Well that's good to know, but I want to know how much clearance they need around them to actually grow. I've had plenty of instances where if a tree had already grown, the sapplings near it wouldn't grow until the tree was removed.
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It's not that you brought attention to the situation, it's *how* you brought attention to the situation.
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Maybe I'm just a weird person, but I find that when someone suggests that *I* don't know how to do my job, I typically don't care to help them at all.
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Actually, no, I can't see a damn thing.
Curse these old-person eyes of mine!
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Every time you necro a thread, I kill a minecraft kitten.
Okay, I have other reason too:
*Cows - My grand library WILL get built some day.
*Chickens - I like my bows, and arrows need feathers.
*Pigs - PORK SURE GOES WITH EVERYTHING! OH IT'S MADE FROM SWINE, THAT'S WHY IT SURE TASTES FINE!
*Sheep - Actually, It's more efficent to sheer them, so sheep get a free pass.
*Squid - Need ink for writing dem books.
*Wolves - Can't stand the barking. 'Nough said.
And, yes, I know you can get some of the materials from other things. But you know what? I don't want to.
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Take a break.
Everyone gets burnt out on things that they spend a lot of time doing. Just take a break. Try some other games, read some books, or whatever else. When you feel like playing the game again, it'll be here.
If you don't want to take a break though, I find that the game became a lot more enjoyable for me when I moved from SSP (Survival Single-Player) to SMP (Survival Multi-Player). There's the added benefit that if you get bored with your own stuff, someone else might help you come up with something to do.
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I had a similar idea for a Spleef arena, which would require the command-cart to use the /setblock command. I was wondering, though: The wiki said that attempting to do this will leave gaps. Since I'm currently not home to test this, do you know how bad the gaps are, and how to overcome this?
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There's always that one guy who complains about that one guy yelling Herobrine.
And it was Herobrine.
Or it was someone else hopping on your computer and messing with your game.
And that person....
(Wait for it)
...was Herobrine.
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Anyways, I still play vanilla, or mostly vanilla Minecraft. I've always enjoyed building things in it (though I find creative mode too easy, and, thus, boring). While I do like Industrial Craft, I also enjoy SMP, and I've found a lot of players (some of my friends among them) don't like modded Minecraft. Thus, my server remains (mostly) Vanilla, save for a few "diversionary" mods that people seeking a break from building can enjoy (like MobArena).
And while I'm giving my opinion here, I'd just like to say that the idea of turning a game which originally seemed to be about building and creating into a destruction fest (IE, PvP/Raiding/etc) is the sign of a sick mind to me.
Or maybe it's just people giving in to their baser animal instincts. Whatever. They can continue stabbing each other with their *ahem* swords. I'll keep right on building.
<coughs, quietly hides signature>
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When I expand, I usually do so downward, as expansions typically involve "ugly" mines and factories that i wish to keep hidden from view.
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Remembering to get somewhere safe before going AFK.
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"Dig straight down" refers to digging a 1x1 hole straight down.
I tyically start by mining into the side of a hill. I build mines using 4x4x3 "cells", with 1-block overlaps on the x and z axis, and 1 block spacing for the floor. At the corners of the cells, I place 3-block high "supports" with torches at the top. For vertical travel, I either use stairs or ladders, and in either case, I maintain the strict grid layout. If I run across a natural cave, I typically either isolate it with a wall of fences and a gate, or I make it part of the mine by building "supports" at the appropriate places.
Not very efficient, but I like the wide open, tidy halls of my mines. Perhaps I'll post a screenshot later.
The cool thing is, it's actually within the standards of the mines of the City Construction Challenge, so I didn't have to change anything when I took up the challenge.
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Oh duh. How could I have forgotten about that?
Thank you. That solves my problem.
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Well that's good to know, but I want to know how much clearance they need around them to actually grow. I've had plenty of instances where if a tree had already grown, the sapplings near it wouldn't grow until the tree was removed.