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    posted a message on [x64][1.14.X] Ovo's Rustic Pack: Redemption v1.6.4 [Updated: 2019-07-28]
    Well, I've started using ExtraBiomes, and so I started modifying the extrabiomes.png to more suite Ovo's. This is what I've done so far:



    Note: I'm absolutely useless at foliage etc, so if anyone has any better graphics, please do replace & share!

    Things that definitely to be done:

    1. Jungle leaves are currently standing in for Redwood leaves, which look nothing alike (second pair on the b&w leaf row).
    2. Acacia leaves look rubbish (third pair on the b&w leaf row).
    3. Scarecrow isn't done (both on the extrabiomes.png and the separate scarecrow texture).

    The grass and tree trunks could use some work.

    Any feedback/improvements appreciated.
    Posted in: Resource Packs
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    posted a message on Snapshot 13w07a Ready for Testing!
    Quote from 5thHorseman

    You are obviously a very experienced programmer.


    My thoughts precisely when I read his comment (including the sarcasm, obviously!).
    Posted in: Minecraft News
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    posted a message on [x64][1.14.X] Ovo's Rustic Pack: Redemption v1.6.4 [Updated: 2019-07-28]
    Quote from Mobius762

    I love this pack! Once I dropped it in, it was hard to switch back to vanilla.

    I do, however, see one problem. Glass panes are completely invisible, at least while using OptiFine. Could you add some light, transparent dots to the glass so I don't try to walk through it? (It is especially annoying when you consider that I live in and maintain an underwater city.


    There used to be a 'diamond pane' style alt in the vault, I believe.
    Posted in: Resource Packs
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    posted a message on [x64][1.14.X] Ovo's Rustic Pack: Redemption v1.6.4 [Updated: 2019-07-28]
    My reply was actually directed to the guy who wanted to use it on his server!

    I don't think anyone has a problem with what you're doing though. If they had, they should have posted something by now :)

    Edited original post for clarity.

    I don't think any one person can 'give' permission in this way anyhoo. If there were, it'd be Ovo.
    Posted in: Resource Packs
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    posted a message on [x64][1.14.X] Ovo's Rustic Pack: Redemption v1.6.4 [Updated: 2019-07-28]
    Quote from Zening

    Can I use this Texture Pack as Standard Texturepack on my Server?


    Course you can! A link back to this thread is appreciated, so people can leave feedback (good and bad).
    Posted in: Resource Packs
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    The builder issue is fixed, merci beaucoup Kinniken!
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Ok, that matches what I've seen. Is he moving around (jerking around a bit) or absolutely static? And he is far from the building site, not standing still next to it?


    He's static. He looks completely normal apart from not doing anything.

    He's standing at the opposite side of the village to the building site and making no moves towards it. Basically it appears that he goes inside for nighttime (obviously), then comes out of whatever house he spend the night in and stands a short way outside of it.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    To anyone still having that bug: is it happening when the builder is supposed to make the fondations (all the dirt) or the building itself?


    For me, he's attempting to build a stone mine. Since that has a big pit in the ground, I'm guessing that he's stuck trying to dig that.

    It's definitely not the building itself - he hasn't even started.

    I hadn't tried re-logging, will do that and report back.

    Edit: Okay re-logging didn't help, but I can report that the builder is armed with a shovel, so it looks like he's trying to dig!
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I have the same issue - Mayan builder doesn't move.

    He doesn't have a blocked path or anything (at least it doesn't seem that way). I've pushed him around a bit but he just stands there.

    Edit: Millenaire 4.1.2, Forge 6.5.0.489.
    Posted in: Minecraft Mods
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    posted a message on ChickenShed (Updated: November/26/2014)
    Quote from ZeroLevels

    It just seems a bit ridiculous to actually be required to kill a chicken for some feathers you're not even guaranteed to get, you know?


    Especially as birds shed feathers in real life!
    Posted in: Minecraft Mods
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    posted a message on ChickenShed (Updated: November/26/2014)
    Yay! As someone who hates killing passive mobs, I thank you from the bottom of my heart :)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from CubicBerserker

    There is an option in the config to enable an alternate recipe. I'm not really sure but I think it uses an iron ingot to replace the stone gear. Don't use notepad to edit the config or you will corrupt it.


    Thanks for that - already aware of the line endings issue - use Linux 100% of the time at work (and increasingly at home too).

    Edit: found it - compat.gear.altRecipe, change to 1.

    The alternate recipe is an iron panel strip in the middle with four brass ingots on the cardinal points.

    Elo thinks of everything - hurrah!
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Apologies if this has been addressed (I did look!).

    I've been playing around with the latest release and love everything so far...my only niggle is the blulectric engine requiring BC gears to make. I was sort of hoping that the engine would enable those of us who don't want to use BC to use some of the large 'add-on' mods (Forestry, Railcraft) but be able to supply the things in those worlds requiring BC power via blutricity.

    Railcraft's own engines (which I could use, I just find generating blutricity a lot more fun) don't require BC gears to make. Also the blulectric engine has an absolutely awesome animation and I'd like to use it, but at the moment I have to spawn in brass gears in survival :(

    Has Elo mentioned this anywhere?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from BramGaunt

    But it's so much more fun watching them screwing up while knowing that they are than watching Direwolf and the likes of him building some overly complicated machinery/sorting system or whatever.


    There's room for both, I think.

    Personally I watch both Yogscast (especially Sips - he's an absolute scream) and DW. And some others!
    Posted in: Minecraft Mods
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    posted a message on [x64][1.14.X] Ovo's Rustic Pack: Redemption v1.6.4 [Updated: 2019-07-28]
    I think Apachey is actually some kind of awesome texture-making robot. He needs to be pointed at something or his gears start grinding :)

    (Seriously, love your enthusiasm - don't ever stop!)
    Posted in: Resource Packs
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