• 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Ahh I see it now, but you are wrong .
    The function is stop default villages
    so you need to change it to true to stop them
    Posted in: Minecraft Mods
  • 1

    posted a message on Modding for Profit? (Just fuming)
    Agreed. AdFly is pushing it too, I don't think any of these people have a licence deal worked out with Mojang.
    Mojang should be getting a percentage of that revenue for their hard work.
    (or are they hardly working?! muwahahaaaa)

    Also . Code from two different modders for something similar will be nearly identical . There aren't many options in the syntax .
    Even some of the art could be similar. Ores for example. Most just take a .png from coal ,iron and such and modify a few colors.

    I'm not suggesting that modders don't deserve recognition for their hard work. Some of them are amazing coders FAR better than me. Keep up the good work .
    Posted in: Mods Discussion
  • 2

    posted a message on ModLoader - Add Smelting Error
    Quote from MinecraftArt

    Basically, I get an error under BlockObsidian.blockID
    public void addSmelts()
    	{
    		ModLoader.AddSmelting(BlockObsidian.blockID, new ItemStack(ObsidianIngot, 1));
    	}


    I want to be able to make an Obsidian Ingot.. But it won't allow me to smelt An Obsidian Block..
    Do I need to edit core files or can I stick with ModLoader?



    Heres what you need as long as ObsidianIngot is defined in the same file


    ModLoader.AddSmelting(Block.obsidian.blockID, new ItemStack(ObsidianIngot, 1));
    Posted in: Mods Discussion
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