Agreed. AdFly is pushing it too, I don't think any of these people have a licence deal worked out with Mojang.
Mojang should be getting a percentage of that revenue for their hard work.
(or are they hardly working?! muwahahaaaa)
Also . Code from two different modders for something similar will be nearly identical . There aren't many options in the syntax .
Even some of the art could be similar. Ores for example. Most just take a .png from coal ,iron and such and modify a few colors.
I'm not suggesting that modders don't deserve recognition for their hard work. Some of them are amazing coders FAR better than me. Keep up the good work .
Basically, I get an error under BlockObsidian.blockID
public void addSmelts()
{
ModLoader.AddSmelting(BlockObsidian.blockID, new ItemStack(ObsidianIngot, 1));
}
I want to be able to make an Obsidian Ingot.. But it won't allow me to smelt An Obsidian Block..
Do I need to edit core files or can I stick with ModLoader?
Heres what you need as long as ObsidianIngot is defined in the same file
ModLoader.AddSmelting(Block.obsidian.blockID, new ItemStack(ObsidianIngot, 1));
1
The function is stop default villages
so you need to change it to true to stop them
1
Mojang should be getting a percentage of that revenue for their hard work.
(or are they hardly working?! muwahahaaaa)
Also . Code from two different modders for something similar will be nearly identical . There aren't many options in the syntax .
Even some of the art could be similar. Ores for example. Most just take a .png from coal ,iron and such and modify a few colors.
I'm not suggesting that modders don't deserve recognition for their hard work. Some of them are amazing coders FAR better than me. Keep up the good work .
2
Heres what you need as long as ObsidianIngot is defined in the same file
ModLoader.AddSmelting(Block.obsidian.blockID, new ItemStack(ObsidianIngot, 1));