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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    I have a minor mod incompatibility issue. Apparently Candleberry seeds are seedCandleberry but the candleberries themselves are cropCandle which means Agricraft doesn't pick it up and thinks that candleberries actually have no fruit at all. Can this please be fixed in your next bughunt update?

    Posted in: Minecraft Mods
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    posted a message on [Teleportation] Warp Book

    I would like to inform you that I am using this mod in a private pack that is not to be released publicly.


    Also, as a feature request, could you set up a way to have the book stationary, such as a bookstand or something, and it gives you the option to warp to whichever of the pages is in that book? Yes, the idea is similar to Mystcraft, however additional dimensions makes the server cry. All I want is a way for my group to get back and forth from the nether/end without having to use the portals and maybe set up a warp nexus.

    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    As a feature request:

    The PRC is an insanely powerful and awesome device, however it has WAY more functionality than is needed for many small tasks. For example, sometimes, you just want a timer sending pulses every so often. Having to build an entire PRC for this function is expensive, you're blowing diamonds on a simple timer!

    What I propose is to have 'logic gates', similar in concept to the Memory Card, except it can only store a single 'page'. You have to program the Logic Circuit at the PRC (so you still have to have one somewhere) with that page, which can then not be edited further, you have to wipe it (combine itself in a crafting square to make a blank version) and re-program it in the PRC to alter it. Then you combine the logic Circuit with the Housing to create the Logic Gate that can then be placed anywhere. Right-Clicking on a Logic Gate spits out the circuit and returns the Housing. Alternately, crafting the logic gate by itself returns the blank Logic Circuit and destroys the housing.

    Reasoning: Look at RP2's Logic Gates, they're fairly inexpensive, mostly redstone, stone, and some sticks. Sometimes, you don't want to control eight different subsystems, you just want a simple timer on your blockbreaker or an AND gate on your nuclear reactor for failsafe kill-switches. And I think requiring diamonds for that functionality is probably a bit much.
    Posted in: Minecraft Mods
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    posted a message on TechGuy's Modding Tutorials
    Quote from appleplusy

    is it true that every ssp only mod is going to be broken and needs to be completely rewritten?
    Yes and no. SSP is going to basically be running its own 'server', so your LAN buddies can hop on if they want. This will mean more involvement in updating SSP only mods, because they first have to convert them to SMP. But not 'needs to be completely rewritten'.
    Posted in: Mapping and Modding Tutorials
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    posted a message on Forestry for Minecraft, Trees, Bees and more!
    My two cents:

    Technic should never have put his mod into the pack without his PRIOR permission. Having already pissed him off by ripping his stuff off and bundling it together, you honestly expect him to grant permission NOW?

    When they didn't remove the mods they didn't have permission to include, they indicated that they didn't care about intellectual property.

    Sengir didn't need to say a damn thing, because nothing needed to be said. Without a 'yes', the default answer is 'no'. He had the maturity and responsibility to not feed more fuel into the fire by refusing to discuss it any further. Sadly, he was the only one around with such restraint.

    Since they refused to remove his mod, the only thing left for him to do for his wish to not be included was to code his mod to be explicitly non-compatible. Which he did. Mad props to that.

    Magic Loader and, particularly, MultiMC give all the functionality and ease of the Technic Pack, but without the whole 'violation of Intellectual Property rights' thing. It requires user-level knowledge of computers to drag and drop a file into a folder. If you cannot accomplish this task, you don't need to be at a computer. It really is that simple.

    Now then, I'd like to agree that Vis and Taint Bees for ThaumCraft2 would be insanely awesome, but would have to be carefully managed. It's relatively difficult to significantly increase the local Vis levels after a point (now that ambient crystals only increase it by so much), so to have vis bees have as an environmental effect to increase the aura might be unbalancing. There's also the matter of what they would produce. Would they produce a substance which has a higher vis content when thrown into a crucible? Would the highest level of vis bee have a chance of producing a (biome-weighted) random crystal? Could some of the products they make count as common artifacts to be researched?

    It would take some work to figure out what they could do and how to balance it properly, but I am wholeheartedly supporting the theory. Time to put it in the Q-block surrounded by brains in a jar until we come up with a Discovery!
    Posted in: Minecraft Mods
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    posted a message on [Creation] Freeport (Everquest)
    You know, my first character, back in '99, was a Monk devoted to Quellious. This really took me back to my first days of MMO, back when it still was 'whoaaa...'.

    I salute you, good sir.

    Also, did you get the sewers set up? Those pallies have to get to their guild somehow, yanno :tongue.gif:

    Just as a random thought... if we got a bunch of us together on a SMP server, we could probably recreate pre-Kunark EQ. It'd take a *LOT* of time and effort, which is why I say SMP, but I think it could be done.
    Posted in: Maps
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