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    posted a message on Multi Mine - switching off a block doesn't heal it anymore!
    Quote from AtomicStryker»

    Please open your re-downloaded modfile, open the changelog.txt inside, and assert you have the "fixed" version


    1.5.6 hotfix (compatible with 1.5.6)
    - fixes Skull Blocks dropping twice

    Yup, that's right there in the changelog, but I just tested again and it's still happening, tested with skeleton head and wither skeleton head. place it on the ground, then break it, drops 2
    Posted in: Minecraft Mods
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    posted a message on Multi Mine - switching off a block doesn't heal it anymore!
    Quote from AtomicStryker»

    I pushed a hotfix for that, re-download off my site and it should be fixed.


    I did and the issue still persists. Break any head blocks, it duplicates and 2 spawn.
    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!
    Quote from Tmtravlr»

    Hey, I've tried several ways, and I can't get any crash like that to happen.

    Actually, looking at the crash report you sent me, it looks like the crash is being caused by Better Combat. I'm not sure what that mod does when you put a weapon in your offhand, but from the report, it looks like it is crashing when it is trying to render the attack indicator (on the crosshair).

    Oh hmm...that makes a little more sense I guess. Better Combat is a mod that allows you to attack with weapons in your off-hand. So I Guess maybe that's conflicting and not playing well with Quality Tools? Would it be possible for you to support Better Combat in order to avoid the crash with Quality Tools in the off-hand?
    Posted in: Minecraft Mods
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    posted a message on Multi Mine - switching off a block doesn't heal it anymore!

    Big issue with the latest Multi Mine for 1.11.2 - Breaking a skull block duplicates and gives 2 skull blocks. Place and repeat for infinite skulls lol. Happens with any mob head, wither skull, skeleton, creeper, zombie, etc.

    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!

    So far seems to be any tool that gets + or - to dig or attack speed, putting in offhand perma crashes the player with some of the various messages I posted above, and they'll continue to crash trying to rejoin the game until they have someone kill them quickly as they come in so they drop all their items. Which of course wouldn't work anyway if the server had some sort of "keep your items when you die" mod running which is plausible, and then an admin would need to manually remove the item from your inventory through commands.


    Are you able to recreate this issue?

    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!

    not that I can see no. It seems to be happening with nearly every quality now. positive and negative to either like dig speed or attack speeds, etc. Putting it in the off hand just crashes the client. Got another one today that was a sword with +10 attack speed.


    Error: java.lang.NumberFormatException: For input string: "+10%"


    So yeah I don't know, it's not liking offhand at all.

    Posted in: Minecraft Mods
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    posted a message on Roguelike Dungeons

    Is there a way to edit what blocks the dungeon levels use? Currently there's a bug with rendering magmablocks in Optifine that make these dungeons run extremely terrible due to the last nether layer using tons of magmablocks. Makes it even worse trying to use this mod with shaders. And the problem is not only when looking at magmablocks directly, as for some reason they seem to be always rendered as long as you're in the area even if you can't see them, so just generally looking in their direction (i.e. on the surface above a roguelike dungeon and looking down at the ground) framerate drops to unplayable.


    Using 1.11.2

    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!

    Also I noticed that online for some reason, using the Reforging Station for the first time crashes the player (disconnect from server, not hard crash). But then they can come back in and use it just fine. So I don't know what that's about lol.


    EDIT: Seems to be dig speed related on swords so far is what's crashing us.


    EDIT 2:

    Quote from Tmtravlr >>

    "Hmm I see... I'm not going to make the reforging station breakable,"

    Well again you could make it just an option in the config, and turned off by default.

    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!

    Awesome! Just tested and mobs no longer crash the server when picking up a quality item, thanks!


    However there's another crash I did not get to report in time because we were still testing it, but we figured out exactly what it is. Tools that get the quality "pokey" have -10% dig speed. Putting this tool in your off hand causes an immediate crash for the player, and they cannot log back in as they'll crash every time unless someone kills them as they login or removes the item manually from their inventory.


    Crash shows as "Error: java.lang.NumberFormatException: For input string: "-10%""

    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!

    Could I also possibly request a feature? This could be added in the config with a true/false option, to make the Reforging Station work like an Anvil in terms of having a durability with limited usage. I had to disable it on my server because I find it a bit too easy to reforge items when you can craft a Reforging Station that never ever breaks.

    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!
    Quote from Tmtravlr»

    Hmm thanks for the bug report. What version are you using? The 1.10 or 1.11 one?

    We are on 1.11.2
    Posted in: Minecraft Mods
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    posted a message on Quality Tools - Randomized Qualities for your tools, weapons, and armor!

    Hiya! Okay so we really like this mod and have been playing around with it on my server for a couple days now. We discovered a very VERY serious bug that needs to be fixed immediately.


    If a zombie or any other entity picks up one of your items that has quality traits and equips it, the server immediately crashes and cannot be restarted until the QualityTools mod is disabled or removed. My server is very difficult and we die a lot lol, so this has happened more than we'd like to admit, and after some trial and error and testing we were able to figure out the cause of the crash.


    Please update the mod as soon as you can! Thank you =)

    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from OcAMD

    I think they are getting at listing any and all mods to include versions of each. Versions can cause issues if they aren't correct; as does Java version. Optifine can be great but it is well known that it is a hit and miss whether it will work for each individual as it doesn't always play well with all video cards or mods.


    Well I've completely disabled Optifine and any other mods. This is all I have running right now:

    Forge 10.12.2.1121 for 1.7.2
    DrZharks MoCreatures Mod v6.2.0-DEV-R3.zip
    CustomMobSpawner 3.2.0-DEV-R3.zip

    Deer and Crocodiles still refuse to move/pathfind or even attack the player if attacked, whether be it spawned from an egg or spawned naturally. And yes, I tried re-installing, tried without CustomMobSpawner, even tried different Forge versions. I could perhaps try some older Forge versions...I've heard that the Deer/Crocodiles not being able to move was a long known issue, but google seems to result in little to nothing about it or how to fix it, or what even causes it.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    not to mention forge as well. there is always a mods list. always


    I had already mentioned Forge and Optifine. Forge should be obvious since Mo Creatures requires it, and I had already stated that I tried running Mo Creatures with AND without optifine, and also with and without Custom Mob Spawner. To repeat myself, I am not running any other mods besides that.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    mods list please.


    There is no mods list. I'm only trying to run Mo Creatures. I have figured out though that it is optifine that causes the bugs to freeze. And for some reason if I disable the custom mob spawner and turn on optifine, hundreds of bugs start to spawn for no reason, all frozen like they're not actually there. I think it might be due to the way the bugs are rendered in mo creatures, since they're obviously rendered differently (they disappear after about 8 blocks away), and optifine must see the bugs as like...I don't know...not mobs I guess lol.

    Perhaps an option to render bugs as normal mobs could be included in order to fix this, for people with more powerful computers. However disabling optifine still does not fix deer and crocodiles being unable to move.
    Posted in: Minecraft Mods
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