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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Drofdar121»

    Hi Azanor,


    I sent you a private message regarding questions I had about versions. If you could respond to it when you get a chance, that would be greatly appreciated.


    But why would you post this here... And why message him, who's busy enough instead of just dropping it here in the forum, where people can answer or keep the topic alive if people care enough?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from GreenZombie76»

    Here I must differ. If there is something tagged as a warning - or a log - in the "regular log" then it SHOULD be fixed. In fact, most of what ends up in the log is meaningless noise that the developer should have tagged as debug level logging and excluded from their distribution build.

    If (HA!) I was in charge of a popular modpack launcher such as FTB I would put a policy in place that would automatically disqualify mods that have unfixed error or warning messages, and put strict limits on the amount of informational spam. we DON'T need to see every bloody item you create or potion you register. Informational logging should by default use no more than ~20 lines per mod on startup.

    Yeah, ignoring warning is always a sign of bad style/design, even if the warnings are menaingless. It really annoys the everlasting warp outta me that my university sometimes gives out code exercises, in which the predefined(you may not alter this) code has warnings.

    Though I was really talking about logs that DID NOT EVEN CONTAIN A WARNING. Just people are like "hurr durr my minecraft has crashed. Here's an error log" and it's seriously just random mods announcing their presence.

    I fear if we want to fix intense log spamming we need an entire new system for this. Because we would need some centralized system to adjust log spamming for individual mods and that is impossible if our idea of mod structure is just a huge number of mods thrown into a folder without system.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    That's not an issue.
    Most coremods tell you that.

    I am lately getting a huge amount of people complaining about endless errors and all they show are regular logs.

    Do you people even read?

    Though in this case, even though literally every modpack ever throws this every time, it DOES look like an error.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TheLordEternal»

    Unless brass is too soft or light to hold it anchored and thaumium is too conductive and ends up leading the magical charge away from where you need it.

    We would coat it, though.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from codebracker0»

    Yeah I kinda doubt you could'nt use something like brass or gold to cover the top of the manipulator, methinks the one who crafted just thought some rusty metal would give it a rustic look. *badum-pst*

    Or it's Sanity Checker logic "I'll make it look crude, so other thaumaturges won't take me seriously", but I guess when you use focal manipulators for the first time it's a bit too early for that.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Evil_Dylan»

    I'd prefer a brass to a rusted iron, but that's just personal opinion. It could always be texture pack'd away...


    You do not understand. This is about the loooooore
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Hyxaru»

    You mean vanilla 1.9 beetroots?

    Fun fact : More than all of Mojang's content beetroot made me feel uneasy.

    Because that stuff is really deterring for me.

    So RIP Minecraft for me BEETROOT ruined it, Mojang better fix this.

    Oh I gotta say something on-topic, too...

    The question is, what would 'Zanor want with a little beetroot patch in an endless world of...arcane stone? Testing golems? No...carrots or wheat would be a more logical choice for that purpose... what sinister magic does beetroot hold?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    Talking about Mind Spiders?
    I loved translating the name of that mob to the Dutch word "Hersenspinsel":
    hersen -> brain
    spin -> spider
    spinsel -> something that has been spun (like on a spinning wheel)
    hersenspin -> brain spider
    hersenspinsel -> something that has been spun by the brain (figment)

    I'm still a bit sad that I never got the time to finish the Dutch Thaumonomicon though. :/

    Can't you do that like whenever you want? It'll hardly be slower than 'Zanor reinventing the world yet again.


    Also isn't it sad that even the most thorough players might not even ever see them referred to by name?


    ...nonsense there is this nice mod that displays names of mobs, I just never use it.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    The cringe... Is this what warp feels like?

    The only thing that truly makes me ...wince is the modern use of the word "cringe".

    I would not recommend this level of warp to people with arachnophobia.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    magiced

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TheLordEternal»


    Perhaps magic can have an oxidizing effect? large amounts of magic is commonly depicted as destructive after all, And creation is the ultimate form of destruction.

    Hmm... But we know of Thaumium, Silverwood, treated glasses, tallow, brass...

    I can't help but feel like rust is not really a theme that could be explained here. After all we would only use inferior materials if better materials are too difficult to get for what we would get out of it.

    A focal manipulator of all of our instruments stands under the by far biggest stress from aura flowing through it and it is a fairly vital instrument. I don't see why we would build it out of something so easily corroded...

    We have established that Iron is particularly bad at dealing with vis. It has trouble flowing through iron and the high loss of vis indicates that a considerable portion of the vis is getting stuck, uselessly fading or even worse causing damage to the material... this is assuming TC5 world image and probably going way overboard with the thinking, but eh...

    There are a few cases in material studies, where one actually wants some level of corrosion, because certain oxides can protect whatever they are coating... however, rust is the single worst material in that category.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Gabrielernie»

    This interface looks awesome but i cant help but notice that its far more dingy/rusty than the usual greatwood and polished brass styles used in your other UIs. Will this be a new theme in TC6?

    We went from like medieval with mostly wood and some iron to steampunk with everything brass. Now we have scrappy zombocalypse?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from KingEdward9830»

    That looks like... *gasps* could it be? Are we getting custom Gauntlet foci??

    To me it more looks like Alchemist's fire on a Shock focus. :P
    Posted in: Minecraft Mods
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    posted a message on Is CubeCraft violating the EULA?
    Quote from iPizzaLord»

    It's simple : [ In mingames ofc ]

    - Non-Ranked : Can only play one gamemode

    - Ranked : Can play three gamemodes

    Now this seems normal to many, because the people who have Ranks must be able to have access to some things that Non-ranks can't...


    But the problem here is that the Ranked people can decide for the Non-ranked as well! Basically they decide how they like to play, and the others should just roll with it, weather they like it or not.



    [ Before you cubecraft fans start roasting me, This is just a theory, And i'd like to see who agrees and who doesn't ]

    * No offense to anyone *


    Umm... why must ranked players have better access? If ranks are premium-only then that is a direct violation, if the advantages are not purely visual.
    Posted in: Discussion
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    posted a message on Popular Minecraft stuff you just don't "get"

    Even though I play on hardcore I am less worried about the damage from creepers than about how they mess everything up.

    Posted in: Discussion
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