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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from tageborg»

    You aren't meant to use the wand charging pedestal with a single node. You can use up to 27 nodes to over all aspects and be able to charge a amulet full without waiting for nodes to recharge. Search for images of node rooms. Note that you need to place the nodes far enough apart so that they do not bully each other.

    Think before you post, please. I said the pedestral with one node was faster than 6^6 Energized nodes so what you were saying was completely unrelated.
    Posted in: Minecraft Mods
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    posted a message on The game is static and boring.
    Quote from CraftedCreator»

    Why don't you guys try something called "Multiplayer"


    Better yet. "Mineplex"


    Because most servers are either even more boring(aside from social interaction) of stuff their folders with unnecessary experimental plugins.
    Posted in: Discussion
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    posted a message on The game is static and boring.
    Quote from rainzoneg»

    Well I feel sad from how less "challenging" the world feels with less hostile mobs. It gets boring and too easy sometimes. I despise that spawning change.


    This sounds so odd when you read it in Captain kyoraku's voice.
    Posted in: Discussion
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from WolfAmaril»

    I think you might be doing the calculations wrong, as the lowest output you can get on an energized node would be 0.2 vis/second/aspect. Unless you're missing three aspects, you wouldn't get getting .06 vis/second. Unless you mean 6 cv/tick each which would be 1.2vis/second/aspect.



    The node has all 6 aspects. Every aspect is displayed with a "6". My Amulet gets charging ticks of 0.05, around twice each second, which adds up to around 0.6 in total.


    EDIT: Actually I got the rate wrong, it's 0.2 per aspect per second, which is still nothing, though.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Vdrake77»

    As to why the charge rate is so pathetic, I got nothing. Can you put it in a recharge pedestal? Is that faster?


    It is much faster, but firstly a regular node isn't really supposed to be faster than an energized one and secondly getting a powerful 6-aspect ordinary node is even harder than getting a 6-aspect energized node.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from WolfAmaril»

    To be fair, that means you're getting 1.2 vis of each aspect per second (at max tps, lower is your game is lagging), so not exactly overwhelming cosmic power. That and the amulet really seems to be made to recharge in a pedestal.

    And no, there really is no aesthetically pleasing way to get CV streams through a wall. I use windows/bend it around corners.

    1.2 of each? How so? I said 0.6 IN TOTAL. Not 1.2 EACH, which is 12 times as much and would actually be a rate I am okay with.
    Posted in: Minecraft Mods
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    posted a message on Please...... Help.....
    Quote from CarmySmith»

    i've tried to and sadly it won't let me boot up my server afterwards

    ?? (To Shiro)


    Did you understand what I meant?

    If you are using 32bit Java you cannot really increase memory usage.
    Posted in: Server Support and Administration
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    posted a message on The game is static and boring.

    Tamable passive mobs is actually a cool idea. They could still spawn and despawn, but farms would still work and you would no longer have to kill everything in order to get certain mobs to spawn.


    The lousiness for Hostile mobs is annoying me too. There was ONE Update where they buffed zombies, making them smarter and come in bigger groups from bigger distances. Also they broke doors on harder difficulties. Aside from the fact that they kept spawning directly behind me I loved that update.


    But they instantly nerfed them back to almost as pathetic as they were before. And incresing difficulty doesn't really do anything aside from raw damage.


    I see how some people would whine about frequent attacks from hostile mobs, but those people won't play on hard anyway, so why not just make hostile mobs be a threat in hard mode!?


    If "Mojang" won't make harder difficulties make the game more difficult, there's no point in these settings.

    Posted in: Discussion
  • 0

    posted a message on Please...... Help.....

    Notice xmx cannot be changed to any effect with a 32bit JRE

    Posted in: Server Support and Administration
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Isn't the recharge rate from and for the Amulet pretty pathetic?


    0.1 vis for each aspect per second which means 0.1-0.6 vis per second! And that from an energized node, and a pretty powerful one at that(6points for each aspect)!

    Recharging from an ordinary node, even if it is empty is much faster.


    In order to fully charge an amulet you would have to idle around some relay for around FORTY MINUTES. Charging a wand that way is just as slow but also forces you to constantly hold the wand in your hand...


    ...also there isn't any aesthetically acceptable way to get a CV stream though a wall...


    Or am I missing something?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Jaykboy»

    I may have found another bug.


    While attempting to make an Advanced Golem - just for the Warp, mind you, as I'm trying to get the Eldritch Revelation - I accidentally spawned the

    pre-Infusion Golem into the world. When I used the Golemancer's Bell to pick it back up, I absent-mindedly set a marker. I cleared the marker, but when I picked it back up, the Golem had a little tooltip on it that said "0 Marked Locations," or something along those lines.


    I completed the Infusion, but when I checked to see how much Warp I had gained with the Sanity Checker, it didn't seem to have incremented at all! This reminded me of a bug I read about a while ago, that specifically had to do with Infusing items that had NBT tags on them... Just to make sure, I went through the whole process again, without setting any markers. The second time around, the Advanced Golem popped out of the Infusion Altar, without any NBT tags [?] on it; still no Warp gained!


    I'm worried that this may be a sign that I messed up the Infusion process. If that's the case (although it probably isn't), that would kind of mean I won't be able to gain Warp properly - if at all - through Infusion. Any insights?


    Warp is regarded as a negative Effect. Arcane Infusion tends to give out any negative effects before actually creating something (trying to make everything go to hell before the ritual is finished), so you get warp at the very start of an infusion.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    Yes, but it's limited to the nether and biomes tagged as magical.

    I remember back when they spawned from disturbed nodes.

    That was fun. You could just put the node in a glass box and get a free essence farm.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Do Wisps actually spawn naturally? I only ever found them in spawners...

    Posted in: Minecraft Mods
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from Piggy_DERPY»

    how to download


    Dude. Title page...
    Posted in: Mod Packs
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Alchimous»

    I hope not, warp is a lot of fun and you may have noticed that I am a proponent of it.

    Have you also been wondering what happens when you put a Zombie Brain into a pig and infuse the live pig with perditio?
    Posted in: Minecraft Mods
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