• 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from ArschvomDienst»

    Most likely because there are multiple trending modpacks for 1.10.2.

    I would like to play Thaumcraft once again myself but Stranded Forever, SkyFactory 3, Farming Valley, Coop Life or Sprout are fun as well. I'm not that keen on rebuilding one of those modpacks from scratch to include the current Thaumcraft, mostly because some mods are not compatible/available on previous versions of Minecraft.


    I don't feel like Thaumcraft belongs into a skyblock challenge anyway.
    Posted in: Minecraft Mods
  • 6

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Thermawrench»

    That gives me really perverted thoughts.

    Now we have a crossover from ancient european pseudo-science to weird japanese fantasy.

    I'm done
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from colejagdtiger»

    Would it not just absorb the light making it an excellent material for stealth-a-fiy-ing your armor?

    An inexplicable black spot in a somewhat bright scenery stands out, too.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from codebracker0»

    My guess is that giving void metal a mirror finish will make it very nice looking and basically make it impossible to sneak anywhere because enemies will see you from miles away

    Or very easy because moonlight alone makes it glare.

    I guess weird things are to be expected when we can make a perfectly functional sword out of two ingots and a stick on a simple work bench, but find it beyond our ability to actually destroy its structure.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from codebracker0»

    My guess is that giving void metal a mirror finish will make it very nice looking and basically make it impossible to sneak anywhere because enemies will see you from miles away

    Or very easy because moonlight alone makes it glare.

    I guess weird things are to be expected when we can make a perfectly functional sword out of two ingots and a stick on a simple work bench, but find it beyond our ability to actually destroy its structure.
    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Dayyer»

    How is void metal affected by fire? Is it easily damaged by fire? Very resistant? Are there any clues in Thaumcraft? What do you think?


    Void Metal is basically impossible to damage, it's a bizarre memory metal that will rearrange correctly if it has not been torn apart.

    Thaumium felt mostly normal like a metal, but a very powerful magical capacitor,
    which, I assume, is irrelevant to its interaction with fire, as gold is also a good magic capacitor but the worst at keeping fire away, due to how well it conducts. Thaumium, on the other hand is commonly modified into being extremely resistant to fire. It might have to do with its fabric padding, but snce void metal does not produce the same result it is most likely a property of Thaumium.

    Now we know void metal does not give especially strong protection against fire, but how it really interacts with fire is quite bizarre. It feels warm to the touch, which suggests that it insulates, but we know it doesn't.

    If the metal handles fire like magic, then we know it does not absorb it at all, but lets it straight through.

    Also considering that it is a very dark metal it is also susceptible to the influence of light.
    We have not tried giving it a mirror polish yet. Maybe it will be ineffective, maybe it will burn us, suck the heat straight out of us or even render us invisible, who knows?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Why don't we Thaumaturges do more with Obsidian? It's an amazing material.


    If TiC would be realistic, then Obsidian daggers would be crazy powerful.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster»

    Why Notch decided diamond would be the top tier of armor in the first place is beyond me. Diamond would actually be an awful, horrible, terrible material to try to make armor from.

    Thaumium Fortress, on the other hand is the best Minecraft armor ever. There's a few ridiculously-high-end, near-god-level armors from other mods that offer better protection, but they don't even come close to looking as awesome.


    Some things in Vanilla Minecraft don't make sense. Diamond swords are nonsense, too.

    Thaumcraft armour makes you pretty much invincible as long as you stay within the influence of aura and don't get hit repeatedly for 80+ damage. I mena we can tank creepers, but maybe not a dozen of them.(That is advanced armour, not plain Thaumium Fortress, which is still by pure protection weaker than diamond, a side-grade)

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from protnore»

    Thanks, I am trying to build an enclosed tainted area that is blocked off my everblooms all around it so it can't spread, would that work for enough of a barrier? and how many items should be dropping into the crucible in order to keep the tainted area (around 4 chunks) tainted permanently?



    I have yet to investigate if there is a natural reproducton mechanism of Taint, because my outbreaks have been too small to be stable.

    To me it seems like Ethereal bloom can stop the spread of Taint, but has no effect on the Taint's source, which will just spread past them.


    In early builds the bloom could not even stop Taint, only repel it once it has already invaded, not sure if that's still the case, because Taint wa smore aggressive back then.

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from codebracker0»

    So I assume, but does it mean it is a different world, or did some thaumaturge discover secrets that were so deep in the core of thaumaturgical physics that his meddling broke magic and it turned into the system we have now, or did the nodes just slowly start to unravel, leaking vis into the envioronment over time, turning themselves intangible in the process?

    Or a certain deity just decided that the inner workings of the world weren't fully representing the concepts he envisioned again and altered the way the world works.


    Hiddenlorophilia aside, I personally feel like the default state of a Minecraft world should represent the untouched nature, so I am not very keen on the idea of random thaumaturges randomly changing basic forces of nature.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from codebracker0»

    Makes sense, but weren't nodes tangible in TC4?
    What kind of event would cause nodes to suddenly become tangible for an era, making node attractors temporarily bested by glass jars?

    Also why will we soon enter an era of node scarcity where nodes no longer just grow on trees (from what I heard)?

    Maybe the monks of balance went around sealing off holes in spacetime and ended up also sealing up most of the nodes?
    Or maybe some mad thaumaturge decided it would be fun to invent a better node atractor, ended up sucking up 90% of the nodes in the world into a transdimensional singularity which promptly imploded his house into some other dimension?

    By all means, a world in which aura is limited to inside tangible nodes is not compatible with one in which aura is omnipresent and nodes are merely portals of it that float around freely.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from protnore»

    Is it possible to make a never ending Taint generator that you can leave alone forever?outside of nodes of course.


    Easily. Just make something automatically drop stuff into a crucible.

    And Tainted Nodes do not seem to be never-ending taint generators after all.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    A gauntlet is not a precision tool!

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I think Time is a concept too mighty to be played with by our foci.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Quite OP in some cases.

    Said Joseph to DIO.
    Posted in: Minecraft Mods
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