I play Minecraft for the mods and while I appreciate vanilla updates, they are incresingly impairing to the mod community. I like 1.9, but the updates after that are mostly just very forgettable stuff that comes out so rapidly it almost feels like they wanted to slow down the modding community.
I would say most of what Mojang do make Minecraft strictly better, even though I feel like the worldgen has really suffered, but I am not happy with what their updates mean for the modders.
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I grew a node on an already existing ignis node.
Not sure if it's cognition, because I grew a cognitio one and it just ate the ignis, or if it was a spiritus node and they merged.
Nodes cretaing compounds by merging is also really rare isn't it? I didn't even know that was possible.
If it generated any flux then less than 5, because only one of the surrounding chunks had one point of flux, which came from my smeltery mishap.
But the node doesn't seem to be doing anything...
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Holy crap guys!
1. How rare is THAT?
2. does it recharge Aqua, Terra, Ignis and Perditio now?
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Skeletons too? The only mighty mobs I encountered so far were melee pushovers.
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2*3=6
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But is Thaumcraft the right mod for someone who has this sort of problem?
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Good if you want to help UNCREATIVE people, but explaining to us in detail that 2*3 is 6? PLEEEEASE
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1) Well if a thaumic apocalypse was what I wanted...
2) Stronger one eats weaker one. With special nodes that might be more complicated, but not much.
3) I guess the low concentrations might be the cause, but I still expect my totems to work, because they are pretty much completely useless if you can't even use them to grab that bit of leftover flux.
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1. In TC5 it doesn't matter how much you throw in, but at what rate it decays. And if it decays naturally the node is faster. If you have more than 5 essentia in the pot and empty it with a wand, however, then you might launch some flux out of your chunk.
2. I keep some strategically placed nodes around my home to both catch my flux(which failed because of me underestimating the smeltery) and provide vis. That node simply had the wrong type, so I damaged it to be able to manipulate it.
3. In my testing world the flux went off in a radius of two chunks. I placed three outer poles just to be sure, then I though that this could lessen the effect of the totem and removed the three pillars again, so there was 8 targettable chunks left, 4 with 5 flux and 4 with 1-2flux, yet there was no effect at all.
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Ugh, when 1.9 comes out...some lags will be gone, but everything in this mod will have to be reworked AGAIN.
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Azanor's sake?
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Azanor doesn't seem to determine any specifics permanently.
OKAY SO I did some experiments in creative and either the mod behaves differently in creative, because in creative a bubbling crucible CANNOT OUTSPEED a pure node(it was a rather small one, too. Only 15...whatever that number means)
And there IS a treshold at which it starts spreading and while this treshold is very low a pure node still removes flux before it can reach the treshold.
This means my situation in Singleplayer makes no sense, there shouldn't be any flux.
Explanation for the flux therefore:
I at one point did my alchemy in that chunk. A Thaumium essentia smeltery outspeeds a pure node when smelting big things. The flux did not come from the crucible, but from the smeltery.
I also tested how to get rid of that flux in creative, but it turns out, the stupid totem of attraction doesn't do crap. It already burned through 6Tainted shards, but it seems to have stopped drawing anything in long ago, the flux I spread to test does not decrease in the slightest...
Does the totem also have a treshold, which is so high, that it won't register the flux at all?
In that case the Thaumaturge, me in that case, must have put this silly limitation there, so why can't I disable it? If it's for doing something about the flux for the Enderdragon's sake!
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If there's at no point more than 2 vitium then that's one heck of a flood apparently...
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The Thaumonomicon lied to me again!
It claims that flux would gather in discrete areas before spreading into other chunks, but I tried to weaken a pure node by having a bubbling Crucible under it, now the chunk where the crucible never got beyond 2units of flux, but now there is flux in all neighboring chunks.
WTF
Can't you rely on ANYTHING that this book says!?
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Golems are built in one piece now.
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What are you all talking about?
1. The foggy Eldritch pushovers spawn during the day as well.
2. Wisps are incredibly abundant in the nether, on the overworld they are somewhat rare and seem to spawn from magic forests or auras with some flux.
I am not sure if those from magic forests are not just flux-spawned as well.
I have not seen tainted nodes lately, so not sure if they still spawn wisps. They did in the initial TC5 release, though.