• 2

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)

    *raises Hand*
    I'm still interested in the Mod, good sir!
    And i am still using to this day 1.7.10 a lot. I would be using this Mod for sure more often, but the issues with the Bugs and the Hitbox of these Boats make it a bit hard for me using the Mod for sure. But if it was being updated again for what ever Minecraft Version you would intend to do, including fixes etc, i would sure enjoy putting that Mod into my Gameplay ^-^

    I mean, sure, the newest Minecraft Builds have now better Boats, but they still look the same. I want more varriaty! I want actuall real looking Boats/Ships 8P It's just such a shame that there are barely any such mods out there. 2 other Mods are all about building your own Boat/Ship. So in any means, i would damn enjoy seeing this Mod back and running!

    Sadly, i'm not a coder or anything in any ways, but still if there is anything like bugtesting, i'll gladly lend a hand in my spare time.

    Posted in: WIP Mods
  • 0

    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    It could be that you have missed to put in your Profile for the Seasons Mod following JVM-Argumente


    -javaagent:PMLCore/PMLPremain.jar=-MCSide:Client


    Other then that the only thing i can say is to try remove all the Mods and PML Folder in your .minecraft folder and then you retry reinstalling it. But this time install the PML and Season first so you know that everything worked. And don't forget you will need this Code in your Profile, otherwise it will not launch at all. If everything worked, put in the mods you want to use in small parts in and check each time by relaunching the game if it works or crashes. If it crashes, there might be a Mod or more which don't work with Seasons together.

    This is all what i can think of currently.
    Otherwise you might wanna check again very closely how to install PML and Seasons Mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)
    Quote from ZergMazter»

    I'm trying to make a hardcore modpack and I'm trying to figure out how to make winter the default starting season after a new world is created. I read the configs, but it looks like a mess in my notepad.





    you cannot configure the starting season without an external mod which I don't think yet exists as of yet. Also it would just turn into the next season anyways even if you got your starting season so this would be an addon which I know doesn't exists.


    You could run a command block with "/seasons set season winter" every 7 mc days but, you would need a clock or seomthing and you would need this as a structure at your default spawn


    Not wrong but also not complettly right.
    There is a very very easy way to give you an unlimited winter time using following.

    1. If you are not on winter when you first start the world, use the command just above "/seasons set season winter" to change the current season from any state to winter.
    -unless you don't want to see any plantlife like these grass patches, flowers etc at this one small chunk, then just retry till you spawn in at winter but can take a while

    2. give yourself a Command Block by typing in following command: "/give @p minecraft:command_block"

    3. grab yourself a bit of redstone (5-8 is a good number) and one daylight sensore

    4. place everything, make sure you connect the daylight sensore with the command block with the redstone, also make sure the daylight sensore has an open sky to look at. Best place to put this is at the default spawn like themodpackermaker had mentioned above.

    5. once everything done, type into the command block following command: "/seasons set day 1"
    This command will set the day of the current Season from any day back to 1


    Once everything is done, every minecraft morning/day it should reset the day counter of your winter back to 1, no complicated clock or big structure needed. Have fun with the unlimited time of bitter cold winter~
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!

    Hi! Ok so I play 1.7.10 and I put it into my mods folder,I start up the game and my game crashes.When i take this mod out of it, Minecraft works fine. I have been playing 1.7.10 for 3 years now. Do you know if this mod is for 1.7.10 forge? And if it is,can you tell me how to fix my problem,or give me a link to a site with this mod that is for 1.7.10 and works?! Thank you.


    There is no actuall Update for 1.7.10, tho the 1.7.2 works with the 1.7.10. Also you need Forge ofcourse to have it work like all /most other mods.
    Are you playing other Mods together with Hamsterrific? It allways can happen that certain Mods just don't work together. If you got more mods, try find out which mod is causing the crash together with Hamsterrific.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from RuneTraverse»

    Since I know you guys aren't actively working on the 1.7.10 version anymore, this is more of a "can anyone help?" post than an actual bug, but it's driving me MENTAL. None of my MCA villagers are able to open any modded doors. The generic "wooden door" is fine on either side of the 'doorway,' and the one time I attempted an iron door with pressure plates they did well enough, but anything else might as well be a solid block. Villagers with "Follow Me" on will try to get around the obstacle or (if it's a structure) teleport inside once I'm far enough away - if I open the door myself, they'll go through the opening, but won't shut it behind them the way they do with a regular door, and the minute I close it again we're back to the same solid block reaction. Most of my worlds are single-player with hand-picked mods rather than packs, but I've tried several different things: New world creation (nope), downloaded world creation (nope), specifically designed 'door mods' like Malesis Doors (no), removing every other mod and having only MCA and the door mod (Extra Biomes XL and Biomes O'Plenty, with biomes both off and on), and of course the config. I even downloaded a second copy directly to the mods folder, because I like tinkering with the skins and was worried I'd broken something. Is there anything I can do to fix this, or a mod that they will accept?


    (Wouldn't be a horrible thing normally, but a) I'm not a fan of the original door and B) Zombies / Skeletons / etc can actually reach them through it if they decide to sleep close enough.)


    That is not an issue of MCA but more an Issue of the Mods which contain these Modded Doors. These Doors have not been coded so far that Entities see them as a Door but rather as a Block which they can't pass through. You should notice it since not only MCA Villagers have issues going through the doors but also other Mobs. (Carpenters Blocks Doors for example are like if the Mobs act as if it was just a wall, especially Garage Door)
    Malesis Doors is at this point sortantly decently Coded, Mobs knowing that this is a Door, but can't seem to open it on their Own and don't know what to do with it but if it stands Open, they go through as if it was nothing wrong and only rarely close the doors also behind them or depending if it was open allready they close and open it again while passing through the door.
    So yeah, i would say it's more of an issue of the Mods which contain the Doors since it seems to be a Task to get these Coded right so that Entities actually see them and use them as Doors RIGHT. (something like that), it's not fault of the MCA ^^' (since Vanilla Mobs do it too)
    All i can give you as hint to use perhaps Pressure Plates since once they step on it, they open the Door and then perhaps go through after a while or they just gonna hang around in the room forever. Or use a texture Pack to change the looks of the Vanilla Doors since there are many Textures you could use to make them ol Vanilla Doors fancier! 8D
    Posted in: Minecraft Mods
  • 0

    posted a message on M-Ore 8.1
    Quote from Kuuu»

    The mod will not come to the older versions, that would be a lot of work and I don't have a lot of time for that :D

    Horse armor is a great suggestion, I will consider making it in 8.2, thank you!

    Aww, that's sad news since i'm a 1.7.10 Player and i love to see new updates on them Mods every now and then, even if it would be just small fixes (like Platinum, why is it just that rare...) Anyways, i sure would understand that if there were comming updates to the older versions, that it would be unknown when it comes since you would focus right now on other things. But welp 8'D i guess i can say RIP 1.7.10? ..again x_x

    Quote from Ace60872»

    I don't know if this bug has been patched yet, but when I attempt to craft a zinc block, the game crashes.


    This reminds me of the issue i had long ago where i tried to craft what..Tin Block or something and it crashed right afterwards. Issue was that the Block wasn't registered, perhaps it's again the same case?
    Posted in: Minecraft Mods
  • 1

    posted a message on M-Ore 8.1

    Woop, this is amazing, sure gonna have fun downloading and playing this on a 1.10.2 survival 8D

    Now my question is: will it also come to the older Minecraft Versions? (1.7.10 and so on?)

    I also haven't downloaded it yet, so i was wondering if Horse Armor will also get an update due the mass of Metalls and Crystals? It would be sure awesome to have let's say Tin Horse Armor or even Opal...oh...my yes xD

    Posted in: Minecraft Mods
  • 1

    posted a message on M-Ore 8.1

    thank god xD just imagen how it would be if you had active redstone somewhere and then a creeper walks over it and BOOM!
    Would be quite trolling xD

    But good these are not evil enough to attack the player right away xD i'm scared of creepers allready lol

    Posted in: Minecraft Mods
  • 0

    posted a message on M-Ore 8.1

    Oh my, this is sure spooky that these Creepers gonna go off with Redstone xD

    Posted in: Minecraft Mods
  • 0

    posted a message on Geochests (v1.2.3) - Take the world with you!

    Oh! oh my gawd, we hear from Sirwol again xD
    It's been like forever now almost, glad to see ya back! (even tho that probably won't mean you wanna continue the mod, unless i'm complettly wrong which i would be damn hyped about since it's a mod i've been sticking around with a long time now in 1.7.10)

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!

    Well, maybe you got attacked by a Hostile Mob or the ol' Hunger was punching ya 8P glad i could help!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    Quote from GalaxyDash»

    So hamsters are attacking me when I hold pumpkin seeds.. is this supposed to happen? If not, does anyone know what's going on or how to fix this? I don't have any mods that change the way mobs aggro


    Why, are you getting hurt? No no, don't worry, when you have those Seeds in hand, they gonna walk to you with full excitement, standing on 2 feets even or jump towards you just to get them Seeds. They loooove Pumpkin Seeds.
    Posted in: Minecraft Mods
  • 0

    posted a message on M-Ore 8.1
    Quote from OfekSh»

    As of July 2017, I can't find a download link for a mod version compatible with Mincraft 1.12. Can anyone share such a download? Is this great mod still maintained? Thanks


    This is probably BECAUSE there is no Minecraft 1.12 version of this Mod yet. (not even 1.11). The latest Minecraft Version this Mod is compatible with is 1.10.2.
    All you gotta do is wait patiently for the Modder (Kuuu) to release more Updates. 8P
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from Devaneando»

    Hi guys.


    I am playing MCA with Mincraft 1.10.2.


    In game, I click the options to change MCA settings but nothing happens.

    Is this a bug or I am not supposed to change any MCA settigns after the game starts?


    Another thing, when I created the game, I forgot to disable the "infection" option and it really sucks to have infected villagers in my village.

    Is there any way to change this option with command or something else, since the options button does not work for me?


    Well, if that doesn't work, go to your .minecraft folder, check into config and find there the MCA Config file to change the settings.

    Other then that, you also can use the Villager Editor (you have to cheat that, it's a book), right click with this said book on these infected MCA People and change them back into normal Villagers.
    If you wanna do it legit, brew some Portion of Weakness (throwable), throw them at these said infected Villagers and then use Golden Apples to start the curing process.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Another Bug which i found is and which is really bothering: Sleeping messes up the Seasons. It Skips the entire Season, if not even 2! (i just was at early Autumn and by sleeping i skipped the entire Autumn as also Winter)
    I hope that the Season get's fixed, it's really bothering and since i'm in need of Crops it's even harder since i loose track of Season very easily, and the Season Clock isn't really helping either.

    Posted in: Minecraft Mods
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