• 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    Can I get your permission to use this texture pack in an upcoming adventure map I'm making? It Is called "Journey Of The Demigods". I'll be changing several of the Zombie Textures to Cyclops and such. Everything else will remain the same. :)
    Posted in: Resource Packs
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]

    Any way to get this to work with 12w38a?

    Nope, installing this on the Snapshot Jar will give you a Black Screen.
    Posted in: Minecraft Mods
  • 0

    posted a message on ComputerCraft
    Quote from GAMEREASTMAN713

    Its giving me an error report...

    ComputerCraft [ComputerCraft] (dan200) Unloaded->Errored
    CCTurtle [ComputerCraft Turtles] (dan200) Unloaded->Errored

    Can I know what ''Dan200'' refers to? Seems like you placed the Mods in there. The Folder you put them in is supposed to be named ''Mods''.
    Posted in: Mods Discussion
  • 0

    posted a message on Any Chest Protection Mods?
    Quote from NewJesus

    Are there any Chest Protection mods out there? I have been looking but i was unsucessful. Bukkit has a bunch but i dont want to use Bukkit. Anyone know anything?

    Playing on Normal Servers is something like playing on Vanilla Minecraft, so there's no way to do this without Bukkit. You could try using though.
    Posted in: Mods Discussion
  • 2

    posted a message on Having conflicts with FML mods
    Quote from thunder77888

    Hello, I've been trying to get mods updated to 1.3.2 to work together that worked in the past, but I keep getting a crash report similar to this one:
    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.
    
    Time: 9/25/12 7:44 PM
    Description: Failed to start game
    
    cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: Can not set static CustomNpcs field CustomNpcs.instance to TooManyPlants
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:459)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Can not set static CustomNpcs field CustomNpcs.instance to TooManyPlants
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
    at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(Unknown Source)
    at java.lang.reflect.Field.set(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:329)
    at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:255)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:349)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
    ... 4 more
    
    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 415905040 bytes (396 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 7 mods loaded, 7 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    TwilightForest [The Twilight Forest] (minecraft.jar) Unloaded->Errored
    mod_SwordsPlus [mod_SwordsPlus] (minecraft.jar) Unloaded->Constructed
    toomanyplants [TooManyPlants] (minecraft.jar) Unloaded->Errored
    CustomNpcs [CustomNpcs 1.3.2] (minecraft.jar) Unloaded->Errored
    mod_BossCraft [mod_BossCraft] (minecraft.jar) Unloaded->Constructed
    - LWJGL: 2.4.2
    - OpenGL: GeForce GTX 260M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    This doesn't only happen with the two mods shown in the example, it happens with many other mods I use too.
    How do I fix this error?

    You installed them wrongly. I checked the Mods you installed and Twilight Forest, Custom NPCs and TooManyFlowers are supposed to be placed in the ''Mods'' Folder, not the Minecraft Jar.
    Posted in: Mods Discussion
  • 0

    posted a message on ComputerCraft
    Quote from GAMEREASTMAN713

    Hey guys i really want to download Computercraft i have been trying all day and just cant get it. I have no idea where i need to put the files and what files i need to put in. If anyone can give me a complete STEP BY STEP EXPLANATION i would really appreciate it.

    Thx guys

    You have to Install Forge, and place the Mod File into the ''Mods'' Folder located in your Minecraft Bin.
    Posted in: Mods Discussion
  • 0

    posted a message on Mod help Mac
    Quote from Quantumbreed

    that was the newest modloader i could find to be honest. by the way i just read on Modding Tips & Tricks that a none Premium game of minecraft might not be able to mod is that true

    Premium or not, they should work fine nonetheless unless you're playing Technic/Tekkit. You can find the latest Version of ModLoader here.
    Posted in: Mods Discussion
  • 0

    posted a message on Sky Limit
    Quote from NormalMan

    Is there any way to increase the sky limit Please tell me Thanks bye!

    There are some Mods which does this, though they're not updated anymore. Also, it isn't really recommended, as if you fall from a really high place, it's going to lag your Client down, and probably crash it as it's going to have to render all those Chunks all of a sudden.
    Posted in: Mods Discussion
  • 0

    posted a message on Having trouble with mods
    Quote from krizwhiz

    Hi,

    I wonder if someone can help me. I used Magic Launcher to install mods on Minecraft. I was currently running Mod Loader, Audio, Better Ore distrubtion, Herblore, Alcohol craft, Recipe Book, Too Many Items, and Optifine. I tried to upload forge to run Farmcraftory and possibly railcraft and better pistons but its incompatiable with mod loader or if i take mod loader off it than forge has lot of errors and when i try to run the farm,railcraft or better pistons with forge or mod loader i get the no mods found message. How do I fix this. Second I tried to use skydaz mods installer and I messed up because when I go back to Magic Launcher it says the minecraft jar file is modified and i have a bunch of errors. I did save a back up copy of minecraft so how do I restore magic laucher to my original mods and than than get farmcraftory, railcraft and better pistons to run on magic launcher. I need like step by step instructions cuz I am not very techincal. Thank you

    Forge comes with it's own ModLoader so there is no need to keep both. Move Forge all the way to the top of the Launcher, that should solve the errors you're experiencing. Remove Risugami's ModLoader. Also, don't do anything to the Jar as it will cause some Mods to crash. Delete the Jar, and make sure you run Minecraft to let it install a new one. Then, install the other Mods you want normally.
    Posted in: Mods Discussion
  • 0

    posted a message on Block counter for specific world...
    Quote from Orvenia

    Ok at the moment I have several worlds active, I don't recall how many I made
    and deleted since the last time I wiped and re-installed Minecraft so my block
    counter is kinda LOADED with large numerals.

    I was wondering if there is a tool or a feature that might display how many
    blocks are actually placed / used in a specific world, so I don't have to take
    a wild guess or do major aftermath and speculation.

    I'm asking this because of my last project, in my spare time I have been
    building a major castle / palace and the main construction block is WHITE
    WOOL, since its as close as it comes to real-life marble stone. Considering
    I haven't looted much wool it means the counter should be somewhat
    accurate.

    Sadly, I have three running projects, a palace, a dock and a major wall
    and I already spent about 250k white wool blocks on these three worlds.

    So is there any way for me to know how many blocks have I used in
    each and every world individually. ???

    Thanks in advance...

    Have a look at this Block Counter Tool.
    Posted in: Java Edition Support
  • 0

    posted a message on What do to with this?
    Quote from Artifact123

    This also gets me a lot of rar drops and unfortunately, these are more often Swords and Helmets than Ingots. Any idea what I could do with them? All gold-related items are below for easy viewing. While you're at it, you can see my almost-complete Chainmail armor as well as a Saddle and in the background you can see a Village I built with an Iron Golem.

    Well, You can't do much with them actually, except for protecting yourself with it. Gold is known for not having a very high Durability, so those Swords won't last long in a Superflat World with it's large amount of Slimes.
    Posted in: Survival Mode
  • 0

    posted a message on [Surv] Skyblock
    Quote from King Korihor

    I've had the shift button fail before. In Minecraft Beta, there was a bug that had you fall if you hit a corner of a block, in spite of having the shift key being pressed. Also, if you are playing a SMP version of this map on a server with a bunch of people, sometimes blocks will be placed that aren't recognized by the server for some reason, yet the client allows you to walk onto these "virtual blocks" that suddenly are removed because the server never recognized them being placed.

    I've died more than a couple times when that happened. It was an issue as of 1.2.5, but I haven't done much multiplayer Skyblock in 1.3 to tell if that is still an issue. I haven't seen that happen in SMP in spite of the "merger", even though there have been several multiplayer bugs that have crept into the game. It is possible if you have a very slow computer that it might be an issue or if you have a flaky "network interface card" that is relaying packs intended for the localhost and doing essentially the same thing.

    That's weird, didn't happen to me before in Single Player or Multiplayer.
    Posted in: Maps
  • 1

    posted a message on How to protect a certain area or room
    Quote from pointfit

    Is there a mod where you can protect a certain area where no one can break anything in there like a rules room for example?

    I believe you're on Multiplayer? If so, I recommend using Bukkit. It has a handy Plugin called WorldGuard that can prevent Players from breaking things in a particular area.
    Posted in: Mods Discussion
  • 0

    posted a message on Aether & Tropicraft Errors
    Quote from Caerigna

    trying to run both tropicraft and aether mods (as well as in the future jurassicraft, astrocraft, etc for a realms game).

    everything runs fine until i added the aether mod itself. all of its required mods had no problem running with tropicraft. i use minecraft forge to install the mods. everything is as up to date as currently possible.

    rather new to mod combining so any ideas how to fix this would be great thank you.



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\Rebecca\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-24_17.17.14-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 966a2a71 --------
    Generated 9/24/12 5:17 PM

    - Minecraft Version: 1.3.2

    Both the Aether and Tropicraft Mod are only updated to 1.2.5 currently, they won't work on your Client as you're using Version 1.3.2 of Minecraft.
    Posted in: Mods Discussion
  • 0

    posted a message on Shaders?! Mac?! Minecraft 1.3.1?! HELP!
    Quote from eyecant55

    I want to install a shader mod for Minecraft 1.3.1 on my Mac! But i have never installed a mod and am not savvy in it! Could someone please help me out?!

    Have a look at Sonic Shaders. There are installation instructions on the Page. The Title mentions that it's for Minecraft 1.2.5, but it should work fine with 1.3.
    Posted in: Mods Discussion
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