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    posted a message on [1.8.9] Planetary Confinement - The Dunes (A.K.A. Vanilla Crash Landing) V 1.4 [OVER 120,000 DOWNLOADS!]
    Yeah, it has been happening again. :/
    Posted in: Maps
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    posted a message on Minecraft Journey - a Map based on the PS3 Journey - Need ideas
    This may be a necro, I apologize. I am hyped for this map, however, that is assuming it is still in development!
    Posted in: Maps Discussion
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    posted a message on Brothers in Harms [WWII Text Adventure]
    Approached by what? :P or was that purposeful
    Posted in: Forum Games
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    posted a message on Brothers in Harms [WWII Text Adventure]
    I agree with the school thing. So many priorities!

    As I try to keep covered in the leaves and branches of the bush, I try to motion American Rifleman #1 to advance as well. If anyone in my squadron is being shot at, I will try cover them by returning fire. As always, I aim a little below the neck, unless that area is concealed. Then I either shoot for the next-weakest spot or, if they are not exposing any weak spots, I don't fire.

    I'll just play support this round and hang low.
    Posted in: Forum Games
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    posted a message on Brothers in Harms [WWII Text Adventure]
    Quote from engie_ninja»

    Derp. There's one in both formations.

    Yeah, but when you stated that he seems pretty severely injured, I assumed you were talking about S2/#4 as opposed to S(quadron)1, as the soldier in S1 is merely exhausted.

    But, enough of that, I just like pointing things out for some reason..
    Posted in: Forum Games
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    posted a message on Brothers in Harms [WWII Text Adventure]
    Quote from engie_ninja»
    I tell German Officer 2 to "kaufen ein Toupet" (Buy a toupee), then... uh... shoot at German Soldier 4? He seems pretty badly injured, so killing him would save pain.

    German #4 is in an enemy formation battling against Squadron #2, while you look to be in Squadron #1, just saying :P.
    Posted in: Forum Games
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    posted a message on Brothers in Harms [WWII Text Adventure]
    Using the sound I have available to me, I hear the injured German (#4) groaning and his attempts at struggling, and I move closer to him. I can hear him shouting what I can best assume are German swears, and decide to give the poor soldier some mercy.

    "He's in enough misery, it is about time I do something about that." I mutter quietly to myself.

    Fixing the small, rough iron sights just above his abdominal muscles, I fire my submachine gun in four short, effective bursts, in order to control both accuracy and potential recoil. Before I have time to see any more, I duck down, cover my head and ears, and ready my combat knife.

    "Poor guy picked the wrong patrol job."
    Posted in: Forum Games
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    posted a message on Do you have intelligence?
    Posted in: General Off Topic
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    posted a message on Brothers in Harms [WWII Text Adventure]
    If German #4 (or any other German soldiers come within twenty feet of the bush I am hiding in) come too close to me,
    I aim down my iron sights almost a foot below the neck of whoever searches for me, while laying nearly prone. I take a short breath and when an opportunity arises, I fire a few short bursts of shots from my submachine gun.

    If nobody comes too close to be dangerous to me,
    I attempt to stealthily move forwards a little bit while staying close to ka_doink for mutual protection. Any cover possible in the area, I will take, as long as it is forwards from my original position and is relatively close to my teammate. I fire no shots, knowing that my submachine gun will be highly inaccurate at a distance and will only alert the German soldiers further and ruin our element of surprise.
    Posted in: Forum Games
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    posted a message on Question - dataTag to track player through blocks?
    Help is appreciated, please, if anyone has any ideas let me know asap! Thanks
    Posted in: Discussion
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    posted a message on Question - dataTag to track player through blocks?
    Okay, so heres the deal. I'm currently making a Nacht Der Untoten map, and I'd like for the zombies to be able to spawn, know where you are (preferably by 'seeing through the walls' to preserve the structure), and attack the character.

    I'm implementing bows, not swords/axes/whatever, so don't say "spawn them close to the house". I'm making it as similar as possible.
    Also don't reply just by saying it isn't possible, that doesn't help besides further lowering my hopes and options.

    I currently have two options;
    One, to make holes in the walls (make it blend, of course) that the zombies can see you through, preferred more than the second option, bear in mind the house is falling into ruin.
    Two, to make sign+painting combos, texture the paintings to look like stone brick/cobble whatever, and have the zombies see you through there. I will if I have to, but you can shoot down paintings with a bow, and the way it pops out looks weird; it does work, however.

    I was wondering, is there any other way to have the zombies see you through the walls and attack you? I'd like to preserve the structure for the most part, so I was wondering if there are any NBT or dataTags I could edit in order to give them 'X-ray vision'.

    NBT Tags or dataTag solutions ARE preferred, so if anyone out there knows of anything, it will help immensely! Oh, and yes, I have set the generic.followRange to an appropriate amount. 256.00.

    Help is appreciated as soon as possible, so if anyone knows anything, please reply, you'll probably be given credit in the map! Thank you.
    Posted in: Discussion
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    posted a message on Brothers in Harms [WWII Text Adventure]
    ((ka-doink, if you are talking about the (8:16) or the (50:150), I presume it is ammunition counts.))

    Taking advantage of the German soldiers' apparent disarray and tension, I unhook a grenade from my belt. I take it, think for a second, unpin it and throw it with great force. I aim around the feet of German soldier #4, and (if there are other German Soldiers in the vicinity, I aim around them for splash damage).

    As I throw the grenade, I wait for a break in the German's line of sight and try to scurry to another bush by a fence about four yards or so behind me. (Assuming one is there.) I try to remain concealed, keeping as quiet (and still quick) as possible, in order to get out of the shrapnel range of the grenade and throw the Germans off. I ready my Thompson gun as I'm running, just in case, keeping alert.
    Posted in: Forum Games
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    posted a message on Brothers in Harms [WWII Text Adventure]
    About seventeen yards from ka_doink's position, I crouch down low in a tall bush beside a tree. Holding my Thompson awkwardly in one arm, I manage to find a small stone, around five centimetres (two inches) in diameter and lob it towards, but not at, the enemy formation. I wait for the enemies' backs to be turned and then I throw it with moderate force.

    "This should create a distraction, hopefully." I mutter to myself before letting the light stone fly out of my hands with hope that it will accurately strike the ground (presumably gravel) near the enemies' positions.

    After the stone is set loose in mid air, I lie down prone in the bush, concealing my legs as best as possible, hoping the soldiers will not determine the origin of the toss.
    Posted in: Forum Games
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    posted a message on Brothers in Harms [WWII Text Adventure]
    Has my ship arrived yet, or was it sunk (taken off the list)? I was asleep (inactive) for the past few days, so I didn't notice anything.
    Posted in: Forum Games
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    posted a message on The above user's location is your new home.
    I haven't moved, but somehow my memory has dissipated and I feel like I am in a different location. My body swears I haven't moved..
    Posted in: Forum Games
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