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    posted a message on Skeleton companions

    Hey,

    I loved the friendly skeletons from the Anti-Plant virus mod (it was really nice to have a companion that could attack at range). However this mod is heavily out of date.

    It's a little unrealistic for me to request a whole mod just for one feature that I want to use, so I only wish to know if any mods exist with similar features for 1.7.10, preferably ones that use skeletons.


    ~Shinhoto

    Posted in: Requests / Ideas For Mods
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    posted a message on FireHazurd Mob Skins
    These are all mobs from other mods, correct?
    Posted in: Mods Discussion
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    posted a message on Void Discovery(?)
    I recently went to play and loaded up my world to goof off in creative. Only the chunk I was on loaded though, water would not flow, mobs would not spawn, and portals would not generate the actual portal blocks. I dug down all the way to void and let myself fall. To my surprise I was not killed and I did not even take any damage. I kept falling and falling until suddenly I spawned on top of the overworld and died. All around my dead body the chunks started loading again, the skeletons I had tried to spawn were there and when I actually respawned everything was normal. Has anyone else experienced anything similar? I do use mods; Aether II, NetherX, Utility Mobs, Special Mobs, Anti-Plant Virus, and in-game NBT-Edit.
    Posted in: Discussion
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    More compatible mods: Tornado/ weather mod, meteors mod, elemental creepers (I think)...
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    I play with a lot mods, and the ones compatible with NetherX are: Aether II, Invasion Mod, Rediscovered mod, special mobs, utility mobs, optifine and balkons weapon mod. But thats only the mods I use. There are surely others.
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    I think that is a cool idea. Maybe have there be some kind of Nether outpost guarded by pigmen.
    Posted in: Minecraft Mods
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    posted a message on Pigman Villager Nether Villages
    Hi,

    I've followed your idea for quite some time now and I really don't see this being put in game to terribly soon but I think you should talk to greenshoes over on the NetherX thread because these ideas would be a great addition to his/ your mod.





    Thanks,





    -JG52_Shinhoto
    Posted in: Suggestions
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    I think that the nether villagers idea makes the nether a little to close to the overworld in survivability, however I would not be opposed to having wandering traders or damned souls in the Nether.







    -JG52_Shinhoto
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    I'm not entirely sure about how the shades should behave but I'm thinking they could be a passive mob until provoked. To make sure they're not just a retextured Zombie Pigman only the provoked shade should attack, and to make them even harder you don't have to attack them to provoke them, you just have to bump into them. I think they should give the player debuffs when they attack them. Like blindness, slowness, or weakness. I think they should drop some sort of fabric pieces that can be crafted into an invisibility cloak. The Banshees sound neat; maybe they could attack the player and wail when the player gets low on health. Or maybe it could wail when it gets low on health and call/spawn in more banshees to help out. not sure about what they should look like but I think they should be around 3 blocks tall. I like the good potion river idea but now that I think about it I think it should either be VERY rare or that it should have a catch: like getting strength and mining fatigue or swiftness and nausea and so on.



    Thanks,



    -JG52_Shinhoto
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Hi,

    I'll admit the names of the rivers are pretty hard, but I wasn't saying that they should all spawn and run through the Nether or anything, I was just thinking that maybe some rivers with negative effects that run through the New biomes might be cool. About the phlegathon though, If I remember right it sustained the souls of the damned so maybe it could actuall be a really rare river that could give positive effects like regeneration or maybe drinking from it could refill ones hunger bar.

    I like the Wither horse idea, but I think that both the horse and the wolf are a little to inside the box; this mod adds many never before seen mobs that don't appear to be related to anything and I think it would be best to keep it that way with the new biomes. Maybe shades could be added in the wither biome (shades are just greek ghosts). They could look kind of like a really shady blurry steve with particle effects.





    Thanks,



    -JG52_Shinhoto
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Once again, nice ideas! But I still think that something like "The Portal Finder" is a bit of a bland name; so if you still don't like "Clue" (which was the thread Theseus used to find his way out of the labyrinth) then maybe it could be "The Omphalos" (the stone that marked the center of the Universe in Greek/ Roman Mythology). Instead of The Omphalos being the center of your world it would merely point to the center of your world (your spawn). I like you ideas on the new Biomes. Since we seem to be on a roll here with the Greek mythology I'll stick to it. In the Dark forest biome there could be five different kinds of rivers (one for each that was in the Greek underworld). The River Phlegathon could be represented by a lava river. The River Styx could give Withering, The River Acheron could give Harming 2, The River Lethe could give blindness and The River Cocytus could give weakness and slowness. Perhaps Necromite armor could grant immunity to the effects of all these rivers (minus the phlegathon, that magma armor's job). The necromite armor would be kind of like when heroes were dipped into the styx to grant them invincibility.





    Thanks,





    -JG52_Shinhoto



    P.S.

    Maybe instead of icons representing the different biomes on the map different colours could represent it. Like dark gray for the possible Withered Biome, A bright red for the Regular Hell Biome and so on.

    And if there is a possibility of there being a Withered Biome then we would need some kind of special mobs other than Wither Skeletons to inhabit it...
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Hi Cooldudez3,

    Nice suggestion for the map; maybe instead of automatically finding mobs for you one could add certain mob drops to it to make it display those mobs. e.g. one could add gold nuggets to the map to make it display Zombie Pigmen, Golden Carrots for Regular Pigmen, Ghast tears for Ghasts, A Ghast egg/ many Ghast tears for a queen Ghast, etc, etc.

    I think that the compass would be really handy, especially if you have Nether spawn turned on, but I think they both need cooler names than just Nether Compass and Nether Map. Maybe something like "The Dark Scroll" (for the map) and "Clue" for the compass. (see the myth of Theseus and the Minotaur if you think it is a lame name).

    Sounds like a really neat vid you're making, P.M. me the link when done (if its not to much trouble) or if you need any ideas. I've often pondered how things got to the nether.





    Thanks,







    -JG52_Shinhoto
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Hi Greenshoes,

    I have some ideas for your mod if you don't mind.

    I was thinking about making some sort of Nether friendly map and compass.

    The compass could be crafted with four Venomite around a Necromite or piece of glowstone dust.

    The Map could be crafted with cursed paper all around the compass.

    I was thinking that the compass would point to the nearest nether portal or Nether spawn; the map could still show Bedrock on top, but maybe highlight certain areas that are important (portals, Fortresses, Dungeons, Blocks not originally form the Nether (player placed).



    Thanks,



    -JG52_Shinhoto



    P.S. I think you may have unwittingly solved the mystery of how Wither Skeletons got their stone swords; lava flowing onto poison creates stone. Well done! Next all you have to do is explain how the Pigmen got their gold!
    Posted in: Minecraft Mods
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    posted a message on The Rediscovered Mod: Unused, Unimplemented, and Removed Features
    Hi,

    I think it would be beneficial for you to know that The Aether 2 mod has major ID conflicts with this. And when I try and run it (after successfully assigning new id's) Java says it runs out of memory and the game crashes.



    Thanks,



    -Jameison
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mob Mods - Special Mobs, Utility Mobs, and Lava Monsters!
    Hi,

    I know this thread is old, but oh well.

    Does anyone know how to make the scarecrows spawn without a pumpkin on their head?



    Thanks,

    -Shinhoto
    Posted in: Minecraft Mods
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