Quote from hastypixels
Has anyone else noticed that the horses break nearly every established rule for mobs in Minecraft?
Screenshot: https://dl.dropboxus...raft_Horses.jpg
1. They have flexible legs (Steve once had these, but they were abolished because they didn't fit with the game style)
2. Random Skins (skin overlays are a great idea, though)
3. Too-complex texture maps and models (the dragon is scarcely more complex)
4. Pre-attached interactive objects (example, saddles aren't in pig skin textures)
Here's me looking beyond the fact that they resemble dogs more than horses.
It's not that Minecraft can't change the rules along the way - the revamped resource system has re-ordered the entire texture structure into something far more logical. Everything is now properly named, eliminating guesswork.
If they're going to change the rules, can we expect cows with random skins and uniquely colored creepers in the future? Should we?
This is a change in the expected behavior of an established experience, and always carries with it risks. In my opinion this adds confusion from a design perspective. The change has to be worthwhile, otherwise players will be quietly estranged and put off.
Especially those who know horses.
Get over yourself. There are no rules, except for those in your (highly delusional) mind.
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