• 4

    posted a message on ShetiPhian's and Fruzstrated's Mods
    ShetiPhian's and Fruzstrated's Mods
    Click Picture above to go to our Wiki, Click Banners bellow to go to Curse page

    ----------------------------------------------------------------------------------------------------
    Please note this page is not updated often
    Visit each mods Curse page for the most recent information

    ------------------------------------------- ACTIVE MODS -------------------------------------------

    ShetiPhianCore

    This is the core classes all my mods use. It must be installed or my mods will crash.

    https://www.curseforge.com/minecraft/mc-mods/shetiphiancore/files

    https://www.curseforge.com/minecraft/mc-mods/shetiphiancore-fabric


    ----------------------------------------------------------------------------------------------------
    EnderChests

    Adds EnderChests and EnderBags, and an EnderPouch

    EnderChests share storage with all on the same network with the same color code.

    There is 4096 color codes per network, 1 global network, 1 network per player, and 1 network per team.

    EnderBags are the portable counterpart to EnderChests, they have access to the same inventory.

    EnderPouches provide remote access to the Vanilla EnderChest

    https://www.curseforge.com/minecraft/mc-mods/enderchests/files


    https://www.curseforge.com/minecraft/mc-mods/enderchests-fabric/files


    ----------------------------------------------------------------------------------------------------
    EnderTanks
    Adds EnderTanks and EnderBuckets

    EnderTanks will share storage with all other EnderTanks on the same network with the same color code.
    There is 4096 color codes per network, 1 global network, 1 network per player, and 1 network per team.

    EnderBuckets are the portable counterpart to EnderTanks, they have access to the same inventory.

    https://www.curseforge.com/minecraft/mc-mods/endertanks/files

    ----------------------------------------------------------------------------------------------------
    MultiBeds
    ::Design Your Bed::
    Pick the style, block texture, blanket pattern and color (or use a banner). Dye your sheets and pillow case. Choose an embroidery or create/use/share a custom one.

    https://www.curseforge.com/minecraft/mc-mods/multibeds/files

    https://www.curseforge.com/minecraft/mc-mods/multibeds-fabric/files

    ----------------------------------------------------------------------------------------------------
    Platforms
    Adds platforms with a range of customization.
    You can make decks, bridges, mine shafts, or even wooden coaster supports.

    https://www.curseforge.com/minecraft/mc-mods/platforms/files

    https://www.curseforge.com/minecraft/mc-mods/platforms-fabric/files

    ----------------------------------------------------------------------------------------------------
    Terraqueous
    update & rewrite of PixelPowers|World
    Adds loads of things including; Fruit, Trees, Pergolas, Flowers, Pots, Clouds, Tools, and More.

    https://www.curseforge.com/minecraft/mc-mods/terraqueous/files

    ----------------------------------------------------------------------------------------------------
    ------------------------------------- WIP / OUTDATED --------------------------------------

    MultiStorage
    Adds Multiple types of storage;
    Enderlink Chests: A dimensional storage; there contents are accessible from any other of the same color. 4096 color codes per network, 1 global network and 1 network per player.
    Hidden Storage: Can look like nearly any block.
    Junkboxes: Can store a large amount of items, Downside is that only 16 slots are visible, Items will randomly switch upon opening the inventory.
    https://www.curseforge.com/minecraft/mc-mods/multistorage/files

    ----------------------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------------------
    ---------------------------------------- DISCONTINUED MODS ----------------------------------------

    Pixel Powers
    Replacement: PixelPowers2 by ShetiPhian
    Adds a class system to minecraft with seven classes to choose from.
    Also adds cloud blocks for you to build with, more paintings.
    ----------------------------------------------------------------------------------------------------

    Change-It

    Replacement: MineTweaker by StanH
    This is a simple program that you can set and forget.
    You can add, remove and replace Workbench and Furnace recipes.

    It supports the forge ore dictionary, and name resolving.
    You can set up recipes using both in-game id and name resolving.

    On first run two files are created inside /config/ChangeIt/ , itemRegistry.csv and editRecipies.xml

    itemRegistry.csv contains all the names that can be used for name resolving.
    editRecipies.xml is where you make changes, it also includes an extensive formatting writeup.

    [1.5.2]ChangeIt v1.01.jar
    http://www.mediafire.com/download/0ialk36fae19aux/%5B1.5.2%5D_ChangeIt_v1.01.jar

    ----------------------------------------------------------------------------------------------------
    ------------------------------------------ TEXTURE PACKS ------------------------------------------

    FruzCraft TexturePack

    ----------------------------------------------------------------------------------------------------
    -------------------------------------- LICENCE / PERMISSIONS ---------------------------------------

    All Rights Reserved

    -- You are NOT allowed to distribute any mod wholly/partly/modified/un-modified, even under a different name.
    -- You can distribute alternative/pre-configured Configuration files.
    -- Non-Profit ModPacks can distribute the mods, it must be in an unaltered state.
    -- Video's and Pictures are allowed and encouraged, return links appreciated
    -- ResourcePacks are free to include replacement textures/sounds/models/etc


    ---------------------------------------------------------------------------------------------------
    Posted in: Minecraft Mods
  • 31

    posted a message on EnderTanks [Ecu Approved]
    This post is an archive
    Information contained is only valid up to Minecraft 1.9
    For more recent information, visit the Curse page
    ----------------------------------------------------------------------------------------------------



    Downloads & Install
    Downloads

    Install Client & Server:
    • Use the Forge Installer (build 1045+) -Get Forge-
    • Place ShetiPhianCore into your mods folder.
    • Place EnderTanks into your mods folder.

    To get the most out of EnderTanks you'll also need to install a mod with liquid transport like BuildCraft and ThermalExpansion.

    Old Versions

    NOTE: All Adf.ly links belong to Forge, they are not mine and I do not receive anything from them.

    [1.5.2]EnderTanks v1.6.jar
    ForgeAPI Universal v7.8.0 Build #684

    [1.5.1]EnderTanks v1.5.jar
    ForgeAPI Universal v7.7.1 Build #652


    [1.4.7]EnderTanks v1.4.jar
    ForgeAPI Universal v6.6.0 Build #517


    WARNING Do not use RedPower Fluid Pipes, even though they will connect in these versions, liquid is lost when pumping in.

    [1.4.7]EnderTanks v1.2.jar
    ForgeAPI Universal v6.6.0 Build #517

    [1.4.7]EnderTanks v1.1.jar
    ForgeAPI Universal v6.6.0 Build #517

    [1.4.6]EnderTanks v1.01.jar
    ForgeAPI Universal v6.5.0 Build #498


    Thoughts Behind The Mod

    There are many ways to move Liquids through dimensions and DireWolf20 has shown us some very creative ones (I liked his most recent one using turtles). But none are simple or compact.
    After setting up a bucket system using EnderStorage by Chicken_Bones, I started wishing he would make a liquid version. Then thought why should he have to? there are other modders perfectly capable of doing so. So I did :)
    The symmetry between EnderChest+Pouch inspired me to do the same with EnderTank+Bucket.

    Recipes & Use
    • EnderTanks will share storage with all other EnderTanks on the same network with the same color code.
    • Clicking on a color band with a dye will change the tanks color code, and clicking on the tank with a diamond will move it to your personal network.
    • When a tank is broken the color code is remembered, but not the network. Instead if the tank was on a private network the diamond used is dropped. A broken tank does not lose the liquid inside, even if it was the only one on the map.
    • Liquids can be pumped in/out by connecting a pipe to the top/bottom. Buckets can also be used for manual filling/emptying.
    • They also respond to redstone, while powered they will syphon from a tank above and/or empty into a tank bellow.
    • To retrieve network and storage information just Right click on the tank.

    • Any color of wool can be use in the recipe and will yield an EnderTank with all three color bands preset to the color of the wool used.
    • You can also combined any EnderTank with a wool block to receive one will all the bands set to the wool color.

    ----------------------------------------------------------------------------------------------------

    • EnderBuckets are the portable counterpart to EnderTanks, they have access to the same liquids as the EnderTank(s) in which they share a network and color code.
    • Sneak + right clicking on an EnderTank will set the bucket to the tanks color and network
    • Liquids can be picked up by right clicking and placed with Sneak + right clicking
    • In creative mode:
    • The EnderBucket will act as an infinite source allowing you to place the liquid without decreasing the amount inside. (must have at least a buckets worth of liquid inside)
      It will also act as an endless void, allowing you to pickup a liquid without increasing the the amount inside. (must have at least a buckets worth of space inside)
    • Right click to display network and storage information.

    • Any color of wool can be use in the recipe and will yield an EnderBucket with all three color bands preset to the color of the wool used.
    • You can also combined any EnderBucket with a wool block to receive one will all the bands set to the wool color.
    • Crafting is limited to only 16 color codes (all three colors the same)
    • You need to make an EnderTank and Sneak + right click to access all 4096 codes and private networks.

    ----------------------------------------------------------------------------------------------------
    Expand the storage capacity of a tank.

    • EnderPearls add 8 more buckets, while EyesOfEnder add 16 more.
    • This allow you to expand a tank from 32 buckets to 256. (14 Eyes, or 28 Pearls, or any combo of the two)
    • This is a permanent increase for the tankid (network+colorcode), so if applied to a red/red/red tank on the global network, all red/red/red tanks on the global network get the upgrade.
    • Changing the network or color code will change the capacity to what ever the new tankid has.

    Alternative Textures

    Pre-Minecraft 1.5
    For JohnSmith by Freakscar
    For Tiny Pixels by Vova Gendel

    Known Compatibility Issues

    Do NOT not load a 1.6 world that had EnderTanks because the item form of the block wont correctly map to the block.

    • Tank item doesn't have an icon
    • Beaking a tank drops nothing
    • Using creative mode pick block on a tank crashes the game

    My best guess is its an incomplete Forge feature because it should be working, everything is registered the same between 1.6 and 1.7.

    --

    EnderIO incorrectly connects to the sides of tanks and "fills" them, this will result in loss. Only connect pipes to the top and bottom of the tanks.

    --

    V1.6 and older
    RedPower Fluid Pipes:
    Due to RP2 directly calling ILiquidTank.fill(LiquidStack, boolean) instead of using ITankContainer.fill(ForgeDirection, LiquidStack, boolean) the liquid is lost.

    NOTE: this should be fixed in 1.7 due to the new ForgeFluid system, but was unable to test because there isn't a RedPower release

    Change Log

    Rev15

    • Cleaned up the jar.
    • An error in my newest build script cause some test files to make it into the rev14 jar that may cause mod incompatibility and/or crashes.

    Rev14

    • Minecraft 1.7.2 Support
    • New, mod wide, version number system. Should eliminate confusion with Minecraft version numbers.
    • Removed Thaumcraft Support (Only until it has an updated API)
    • Do NOT use on a 1.6 world that contained EnderTanks. (see Known Compatibility Issues for details)

    V1.7d

    • Fixed WAILA support
    • Fixed Standalone compatibility (no more errors if you don't have the BuildCraft API)
    • More Minecraft 1.7 prep work, this should be the last 1.6 version needed before upgrading to 1.7

    V1.7c

    • Added WAILA support, with it installed you can get the tanks info just by looking at it
    • Minecraft 1.7 prep work, If you want to keep your EnderBuckets when you update your world to 1.7 you must use this version first

    V1.7b

    • Fixed Bug preventing pipes from connecting to EnderTanks
    • Fixed Bug preventing EnderBuckets from interacting with other tanks and devices

    V1.7

    • Minecraft 1.6.2
    • Tank capacity can now be expanded
    • Uses new Forge Fluid Registry, tries to auto resolve old liquids. use "/etank" if upgrading from an old world

    V1.6

    • Minecraft 1.5.2
    • Tanks now hold 32 buckets (very popular request)
    • Compiled with SrgNames so it should work with future minor Minecraft version updates too

    V1.5

    • Minecraft 1.5.1
    • BugFix: EnderBuckets couldn't place liquids after compiled (reflection error :rolleyes: )

    V1.4

    • Added config option to change item used for making tanks personal
    • Added two more BuildCraft gate triggers, "Over Half Full" and "Under Half Full"
    • EnderTanks now respond to redstone, while powered they will syphon from a tank above and/or empty into a tank bellow.

    V1.3

    • Small improvement to the way EnderBuckets place liquids into another liquid. Functions more like regular buckets now.
    • RedPower Fluid Pipes no longer connect to EnderTanks. This is a temporary fix to the liquid loss when pumped in and will be reverted once it works correctly.

    V1.2

    • Added EnderBuckets
    • You can no longer change the color bands of private tanks you don't own
    • Owned Tanks can only be broken by the owner
    • Added BuildCraft logic gate support
    • In the config there is an option to change the color values used on the bands. Any users with color blindness or reduced color sensitivity, can now tweak the bands to values they can clearly distinguish between.

    V1.1

    • Minecraft 1.4.7
    • Added recipe: EnderTank + wool changes all bands to wool color (suggested by xXMrSonXx)
    • BugFix: render glitch on EnderTanks obtained through creative mode pick block

    V1.01

    • Corrected save location for Dedicated Servers

    V1.0

    • First public release

    Videos

    Video from BLAMETHEGAM3R
    Video from xXMrSonXx


    Licence/Permissions
    For Versions 1.7 and Above
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
    • You are NOT allowed to distribute this mod wholly/partly/modified/un-modified, even under a different name.
    • You can distribute alternative/pre-configured Configuration files.
    • Non-Profit ModPacks ModPacks can distribute this mod, it must be in an unaltered state.
    • Video's and Pictures are allowed and encouraged, return links appreciated
    • ResourcePacks are free to include replacement textures/sounds/models/etc.

    Version 1.6 and Bellow
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

    • No part of this mod can be placed behind a profit system of any kind, whatsoever.
    • Your are never to distribute a modified version of EnderTanks (even under a different name)
    • Any re-distributions must provide a link to this page
    • You can include EnderTanks in your mod packs but you must follow the rules above.
    • You can post screen shots and videos, please provide a link to this page.
    • (If you want it on the main page, provide me with a link)
    • Texture packs are completely free to include replacement textures.

    ---------------------------- Special Cases

    • Heph (aka HephWins): Permission to include EnderTanks in any of his modpacks.


    Special Thanks
    • Fruzstrated : For the pixel art
    • Forge Team : This Mod wouldn't work without you.
    • Notch & Jeb : Without your work there would be no mods ;)
    • MCP Team : can't thank you enough for cleaning up that obfuscated code.
    • Ecu : For creating EnderStorage and giving this mod your official approval :)
    • SirSengir : The BuildCraft GitHub helped solve some tank issues.
    Posted in: Minecraft Mods
  • 1

    posted a message on ShetiPhian's and Fruzstrated's Mods
    Very big bug found in ShetiPhianCore-v3-beta1, it has been removed from my DropBox and replaced with beta2.

    If you have beta1 update asap, otherwise using PixelPowers and MultiStorage will cause crashes, and MultiStorage will not work correctly.

    Another note:

    Looks like the new Forge replacement system doesn't synchronize between client and server correctly.

    If your on single player your fine but in multi-player you need to disable grass spread
    Posted in: Minecraft Mods
  • 1

    posted a message on ShetiPhian's and Fruzstrated's Mods
    Wow New forums.... :unsure:
    I don't much care for the 'Rich Editor', not a fan of forced double spacing, but at least I can still edit in markup mode.

    1.7.10 beta build's of my mods, remember all need ShetiPhianCore, Forge 1215+ needed
    For Players: https://www.dropbox.com/sh/dr8rh8vw8k44fhi/AABHNe5C6bnbHo5FafwA-eOIa?dl=0
    For Developers: https://www.dropbox.com/sh/afoqg6sp1j49xxu/AABl8jGWnAtz-rC7o1_0EXBra?dl=0

    These are fresh builds, with very little testing. (none in multiplayer)
    Do not use them on your main worlds. Don't forget to backup!

    I'm rather certain there are bugs, and maybe a crash or two.
    Please pastebin any crash reports and post them here.

    Just as a reminder, I still need a hand getting this to work correctly. Even better if it works with Morph.
    https://bitbucket.org/ShetiPhian/pixelpowerssizetest

    All Mods
    • Added In Game Config, excluding MultiBeds as it has no config file
    • Added VersionChecker support

    EnderTanks
    • Changed from username to uuid, Database should automatically convert
    • Internal pump is now upgradeable
    • Removed my BuildCraft gate overrides, BC added their own
    • Changed creative bucket function, always functions as a void and bottomless
    • Several new config options with descriptions, all in the In Game Config UI

    MultiBeds
    • Bead spreads are cheaper, using carpet rather then wool blocks

    MultiStorage
    • Changed Permissions from username to uuid
    • Vaults can now share walls
    • The door of a vault you own can be used as a wall of another you make
    • Added AE2 Network Passthrough
    • Added WAILA support
    • Removed Thermal Expansion Passthough until pipes are re-added
    • Removed BuildCraft Passthough until the conversion to RF is done (BC6.1) (MJ pass was broken by BC6.0)
    • Fix ender pocket button appearing on top of tooltips, based on Baubles code

    PixelPowers
    • New PixelPowersCore, required for both World and Player
    • Merged PixelPowers Core, Player, and World, into the same jar for player convenience
    • World and Player can be activated and disabled separately (Player currently disabled internally, only World is available)
    • Added Burnuim Ore/Gem/Block/Dust, Generate in the Neather
    • Added Endimium Ore/Gem/Block/Dust, Generate in the End
    • Feather Talisman requires and Endimium Gem now (was Emerald)
    • Several Recipes added (most can be disabled also, see In Game Config UI)
    • Added Platforms and PlatFormer (makes the platforms)
    • TallGrass can spread again (couldn't in 1.7.2)
    • Fixed Config option to stop flowers from spreading
    Posted in: Minecraft Mods
  • 1

    posted a message on EnderTanks [Ecu Approved]
    --- NOTICE ---
    Anyone using [1.7.2]EnderTanks-rev14 should update to rev15 asap.

    An error in my newest build script cause some test files to make it into the rev14 jar that may cause mod incompatibility and/or crashes.

    If you passed rev14 onto others or know anyone who also downloaded it please inform them.

    I'm very sorry for the inconvenience.

    Well rev15 is finally viewable on my Curse without a direct link, so I've removed rev14 so it no longer gets any downloads. Sadly despite the download page for rev14 having large bold orange text saying do not download, and provideding a link to rev15, two more rev14 downloads happened -_-
    Posted in: Minecraft Mods
  • 1

    posted a message on EnderTanks [Ecu Approved]
    WAILA and Standalone bug fixed
    1.6.4 EnderTanks-1.7d.jar
    1.6.4 ShetiPhianCore-v1.jar

    I have a 1.7 version but I haven't been able to pin down an issue,
    You can not load a 1.6 world that had EnderTanks because the item form of the block wont correctly map to the block.
    (Well you can but the tank item doesn't have an icon, breaking the block drops nothing, and using creative pick block on a tank crashes the game)
    My best guess is its an incomplete Forge feature because it should be working, everything is registered the same between 1.6 and 1.7.

    However it works perfectly on a EnderTanks clean world.
    1.7.2 EnderTanks-rev15.jar
    1.7.2 ShetiPhianCore-v2.jar
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.5][SMP][Forge]PixelPowers v1.4.3
    ETA? ASAP :)
    Spare time is going into rewriting all blocks, mostly only earth ones have been done.
    Class system hasn't been touched yet, but the world components will be released before I start that.


    Figured I'd share some new pictures.
    (Displaying Values: 4, 8, 12, 16, 20, 24, 28, 32)
    RGB system in use here with 32 values for each color (32,768 total ;))
    Clicking on a pot with red/green/blue dye will increase that colors value (sneak-click to decrease)
    White dye will change all three values at once (black dye works in reverse)
    NOTE: dye is not used up

    Small pots can accept most blocks including mod added ones.
    TileEntity based blocks are not supported and those with custom renderers may not render correctly

    Large pots will work more like they did in PixelPowers
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.5][SMP][Forge]PixelPowers v1.4.3
    While I can not give a date for finishing I will point out I'm much further behind then I originally thought.
    Originally I figured I'd be done around mid November, but that became impossible. I couldn't even get world done by then -_-

    As for next version,
    For a wile there it looked like Forge would not be available for 1.7 until the new year, then mods would start updating.
    I thought I'd be ready before this so 1.6 was the most likely version.

    There is now talk about Forge for 1.7 getting close (at least for modders to start working with) and several modders have started doing 1.7 prep-work (just waiting for Forge so they can go into full development)

    I'll probably push world out on 1.6, but powers will most likely be 1.7 (dependant on the status of the big mods, buildcraft, railcraft, thermal expansion, etc.)


    PixelPowersWorld:
    todo list is small-ish, and the bug list hasn't been getting out of hand ;)

    MultiBeds: (where the beds got moved to)
    Just waiting for world to be done to test out cloud api

    MultiStorage: (where the vertical chests got moved to)
    I caused a major bug while working with my common files and the api.

    PixelPowersPowers: (need to name that better :) )
    Fruzstrated has been taking my structure-less clumsy spell system and refining it, this way when it comes time for me to code it I have something to follow :)


    World, Beds, & Storage will be released at the same time.
    Posted in: Minecraft Mods
  • 24

    posted a message on [1.4.5][SMP][Forge]PixelPowers v1.4.3
    PixelPowers
    This mod is intended to be used with Verdana's MineLittlePony, but it will work without it.


    Downloads & Install

    Downloads




    Install
    Client:
    • Install into minecraft.jar; ForgeAPI Universal v6.4.0 Build #395 (Or Newer)
    • Remove META-INF from minecraft.jar
    • Place [1.4.5]PixelPowers v1.4.3.jar into your mods folder
    Server:
    • Install into minecraft_server.jar; ForgeAPI Universal v6.4.0 Build #395 (Or Newer)
    • Place [1.4.5]PixelPowers v1.4.3.jar into your mods folder
    For Powers Only use this configuration file PixelPowers.cfg

    Old Versions

    Minecraft 1.4.2
    • PixelPowers 1.4.2c
    • Needs: ForgeAPI Universal v6.0.1 Build #354 (Or 355, Newer is for pre-relese testing),
      [1.4.2]PixelPowers v1.4.2c.jar
      This update has major effects on Cloud Workbenches.
      If your world is running a previous version of PixelPowers read "Important Notice" HERE.


    Minecraft 1.3.2

    Notice:
    ForgeAPI download links change often, I will no longer be updating my links for the older versions bellow.
    All ForgeAPI downloads can be found here
    Sorry for the inconvenience.

    Minecraft 1.2.5

    Minecraft 1.2.4

    Minecraft 1.2.3

    Where Is the Rest Of The Info ?????
    Well between me getting sick and tired of these forums messing up my layout & links,
    and the fact there is now too much information and images to display in such a small space.

    If its not here its on the




    Banners


    Known Bugs & Compatibility Issues

    Bugs
    • Yellow & Green Apples have red particles; I know, this will require minecraft edits to fix because by default metadata food is not fully supported
    NOT Bugs
    • Cloud blocks can not touch an earth block.
    Compatibility Issues
    • Not compatible with Wedge (I think it might be Wedge not compatible with any mod that adds/changes generation)


    Upcoming Features
    • More Food
    • Magic System (This will go in a bit at a time)
    • Making storm clouds more useful
    • **If I can** have storm clouds randomly shoot off lighting
    • PixelPowers.png always holds a few hints.


    Change Log

    V1.4.3
    • Minecraft 1.4.5
    V1.4.2c
    • Apple & Cherry logs now place Jeb's new instead of then his old one
    • Increases drop chance of Apple and Cherry tree saplings.
    • Added Mod Support: ExtendedWorkbench
    • Using Forge's new creative tab features:
    • - Mod items are better sorted through the creative tabs
      - Added new PixelPowers tab containing all mod items
    • Changed Earth Painting recipe, old one got used by Item Frames, surround Paper with Sticks to craft
    • BugFix: Yellow & Green Apples only drop from leaves with apples
    • BugFix: Using pick block on Green and Yellow Apple Trees now gives the correct block
    • BugFix: Shift+click for cloud/earth storage no longer crashes game
    • BugFix: Error: TileEntityEnchantTable is missing a mapping, no longer missing
    • BugFix: Non-Enchantable items placed into the EnchantingTable should no longer cause a crash
    • BugFix: Dedicated Server: no longer suffocate in cloud blocks
    • BugFix: Dedicated Server: player strength is working correctly
    • Removed: Temp feature: placing normal chests on storm clouds
    V1.4.2b
    • BugFix: Solved cloud block lighting issues ^_^
    V1.4.2
    • Minecraft 1.4.2
    • Everyone can Enchant
    • Added Ender Book (To craft merge an Eye of Ender and a normal Book)
    • Enchanting Table recipe changed (now needs a EnderBook)
    • Magic users can preview enchants.
    • Clouds are no longer semi-transparent (This fixed most lighting bugs with Minecraft's 1.3 engine, but not in 1.4's)
    • New TimeAdvance Graphic (should be easier on computers)
    • BugFix: TimeAdvance Gui properly supports resized graphics
    V1.4.1
    • No ForgeAPI Patches!
    • BugFix: Non-magic users can no longer open the magic panel
    • BugFix: Energy Bar now has the correct colors
    • BugFix: Now properly checks energy level instead of experience level when activating Dash
    V1.4
    • Added Light/Dense/Storm Double Slabs
    • Added Light/Dense/Storm Fence
    • Added Earth & Cloud Storage
    • NOTE: in the next version normal chests wont be peaceable on storm clouds anymore
    • Added Earth & Cloud Paintings
    • Added Paintbrush to change paintings
    • Separated Mana/Energy now have their own bar
    • Cloud blocks can now be placed closer to earth blocks
    • Changed Spell HUD (fits better with the default HUD)
    V1.3.0b
    • BugFix: Restored recipe for Cloud Workbench
    • BugFix: Ponies once again can eat grass and flowers off the ground
    V1.3
    • Minecraft 1.3.2
    • New configuration file .minecraft/config/PixelPowers.cfg
    • No base edits (forge patch only required until integrated)
    • No More Player API - Forge Events replaced it
    • You can disable cloud and tree generation
    • You can disable Food & Block tweaks
    • You can disable mob drop tweaks
    • Servers can disable spells
    • Decreased delay for gathering water vapour from 50ms to 20ms (just long enough to stop double triggers)
    • Chickens now moult
    • Zombies now drop rotten boots & belts
    • Rotten boots & belts can be crafted into leather scraps
    • Two leather scraps can be crafted into one leather
    • Increased pickup range while flying (no need to land to grab your stuff any more)
    • Pegasus/Supers can cloud kick Generated clouds (special action + attack)
    • Cherries now drop from the trees
    • Cherry trees can now be bucked
    • Everyone can pick apples/cherries off the trees (right click on leaf block that has an apple/cherry))
    • Added Yellow and Green apples
    • Apple & Cherry Wood now have their own planks
    • Added recipes to allow apple & cherry planks to be used with the default ones*
    • (*not including stairs or slabs. If anything else is missing, or a combo doesn't work, let me know)
    • Smoothed out sun&moon movement during time advance
    • Upside-down cloud stairs now have corner connection like upright ones do (I thought I had already done this)
    • In Prep for the upcoming food system:
    • - Removed temporary item "edible flowers" (ponies can still eat fresh flowers off the ground)
      - Cherries have replaced all of the old "edible flowers" (so you loose nothing)
      - This caused some cherries to appear without names, to fix the name just stack onto ones with names
    • BugFix: Fixed mining delay while flying
    • BugFix: Fixed valid beds sometimes being seen as invalid preventing re-spawning at it
    • CrashFix: Pegasus can no longer attempt to gather water vapour if its disabled
    • CrashFix: Cloud bed recipe wont attempt to register if light and/or dense cloud blocks are disabled
    • CrashFix: Earth bed recipe wont attempt to register if hay blocks are disabled
    Older

    V1.2.3b
    • BugFix: Corrected Sound issues when the x or z values where negative
    • BugFix: Portals once again work in SSP
    • BugFix: Portals once again have warble effect
    • BugFix: Attempting to place a piston on a cloud no longer removes the cloud blocks
    • BugFix: Default trees once again support fast graphics
    • Apple and Cherry trees now support fast graphics
    • BugFix: Cloud Workbench now works in SMP (Note: see new graphic info bellow)
    • Added a "Break to Fix" graphic, Breaking these blocks will drop the repaired version
    V1.2.3
    • Old Glow Vapour completely removed
    • Now Editing fewer base files by using PlayerAPI
    • Renamed all my classes to be more unique to prevent incompatibility's
    • Non-Ponies can eat Meat!!
    • Only Ponies can eat Grass & Flowers off the ground
    • Clouds generate a bit differently
    • Added Apple Trees
    • Added Cherry Trees (no cherry item though, trees are in now so you don't need to regenerate your worlds when cherries are added)
    • Added Storm Cloud Workbench
    • Flowers and Grass grow/spread slower and only during the day (Might be adjusted again as more of the food system is added)
    • No Magic or Energy cost for abilities in Creative Mode
    • Earth Ponies now have apple buck (SpecialAction + Punch Tree Trunk)
    • Earth Ponies can jump twice as high if they sneak before jumping
    • Enchanted Feather Talisman no longer removes fall damage, instead it reduces damage taken.
    • (this stacks with the earth pony damage reduction)
    • Started working on the Magic system (currently very limited/unfinished)
    • - Unicorns have Line of Sight Teleport and Location Recall Teleport
      - Alicorns have Time Advance and Tele-Warp
      - The whole system has already been planned out but wasn't ready for release
    • BugFix: pistons extended into cloud blocks will no longer break, instead the cloud block will drop
    • BugFix: pistons can no longer push the new beds
    • BugFix: pistons can now push hay blocks & flower pots
    • BugFix: Blue & Violet water vapour now have the correct luminosity
    • BugFix: Cloud beds properly set the players respawn point
    • BugFix: Sleeping in the new beds correctly set the players hit box back to normal
    • BugFix: While in new beds there is no graphic glitches
    • BugFix: You can no longer walk on cloud beds if you can't walk on clouds
    v1.2.1
    • BugFix: Flowers shouldn't spread to hay blocks anymore
    • BugFix: SMP - Enchanting the Talisman should now give the correct item
    • BugFix: SMP - Pegasus can create water vapour again
    • BugFix: SMP - Placing/Breaking Water Vapour no longer Places/Drops Glow Vapour or gives an unnamed uncoloured block.
    • BugFix: SMP - Placing/Breaking Glow Vapour no longer Places/Drops Water Vapour or gives an unnamed uncoloured block.
    v1.2
    • Minecraft 1.2.5
    • Lowered network traffic using Forge's new packet handler
    • Remapped flowers so the default is no longer Black
    • Added Beds (Earth and Cloud Versions)
    • You can now dry grass into hay
    • Hay blocks & bales added
    • Added Flower pots
    • Flowers are now biome specific (also effects bonemeal)
    • Re-ballanced movement speeds
    • New settings for landing
    • Simplified base edits to make compatibility patches easier
    • Added the flower to dye combo's I missed
    • BugFix: Blocks can replace tall grass again
    • BugFix: Tall grass no longer grows on tilled land
    • BugFix: Glow Vapour now can be place mid air like other cloud blocks
    • BugFix: Using place in mid air no longer consumes the block in creative mode
    v1.1.01
    • BugFix: In creative mode everyone can fly and walk on cloud blocks
    • BugFix: Fixed one of my variables not resetting when you change the map
    v1.1
    • Minecraft 1.2.4 support
    • Items & Blocks now appear in creative mode
    • Added non-pony pixel settings (see Abilities)
    • Flight toggle is now double jump (this may also solve the reported issue of not being able to fly)
    • You can now move forwards and backwards while descending in flight
    • Added Cloud Pillers
    • Stairs will automatically turn into corner stairs
    • Changed all in-game food stats
    • Wheat can be eaten
    • Added new flowers (16 colours, single & group variations)
    • Added Flowers to BoneMeal use.
    • Single flowers grow into groups (faster while raining)
    • Flower groups spread single flowers (faster while raining)
    • Tall grass spreads (faster while raining)
    • Tweaked dyes to work with new flowers (2flowers = 1dye) (colors can be mixed, RedFlower+YellowFlower = OrangeDye)
    • All flowers can be eaten (place one into the crafting window to receive food version or right click to eat off of ground)
    • Tall grass can be eaten (right click to eat off of ground)
    • Added line of sight teleport system (old way still exists), magic cost is based on distance travelled
    • Temporally allowed placement of wooden doors, beds, chests, workbenches, & furnaces on top of storm cloud blocks.
    • (has some quirks but its not permanent)
    • You can now disable chat messages
    • New config file layout (easier to read)
    • Added an options menu (special + f1) for easier config changes
    • fixed? SMP cloud bug: cloud generated in spawn area causing non-flyers to sometimes fall to their death
    • fixed SMP bug: blocks are no longer placed while flying using mouse flight.
    • mostly fixed SMP bug: blocks are no longer broken while flying using mouse flight. (unless they are instant mine)
    v1.0.5
    • First public release


    Pictures





    Videos

    Video from Revolver0125

    Bugs shown have been fixed, Some info incorrect.



    Licence/Permissions

    • No part of this mod can be placed behind a profit system of any kind, whatsoever.
    • Your are never to distribute a modified version of PixelPowers (even under a different name)
    • You are free to distribute modified versions of PixelPowersConfig.txt
    • Any re-distributions must provide a link to this page.
    • You can include PixelPowers in your mod packs but you must follow the rules above.
    • You can post screen shots and videos, but must provide a link to this page.
    • (If you want it on the main page, provide me with a link)
    • Texture packs are completely free to include replacement textures.


    Special Thanks
    • Verdana : Without your mod I wouldn't have made this one.
    • Fruzstrated : You saved people form my terrible pixel art :)
    • Divisor & Forge Team : This Mod wouldn't work without you.
    • Risugami, ScottyDoesKnow Your mods allowed the older versions to work.
    • Notch & Jeb : Without your work there would be no mods ;)
    • MCP Team : can't thank you enough for cleaning up that obfuscated code.
    • jamioflan, Jotamota, Muserae, Methuselah96, AtomicStryker : for the tutorials
    • My testers : you stayed even though I kept yelling at you to stop breaking the mod :huh:
    If I've forgotten anyone, I'm sorry.
    Posted in: Minecraft Mods
  • 1

    posted a message on Odd Render Bug with ATI graphics
    UPDATE:
    This has been submitted as a bug: https://mojang.atlassian.net/browse/MC-1607
    Someday it may be fixed ;)

    ----------------------------------------------------------------------------------------------------

    Testing was done with a fresh copy of Minecraft 1.4.7 without any mods or alterations.

    Lets start with a few pictures:


    How the end portal looks on nVidia Graphics



    How the end portal looks on ATI Graphics



    This was tested on four computers

    Laptop: (portal renders correctly)
    Dell Inspiron 1720
    GeForce 8600M GT
    Driver: 186.21
    Windows Vista 32-bit
    Java 6

    PC #1: (portal does not render correctly)
    ATI 5570
    Driver: Catalyst 13.1
    Windows 7 64-bit
    Java 7

    PC #2: (portal does not render correctly)
    ATI 7870
    Driver: Catalyst 12.10 (Also tested: 13.1 and Win8 default)
    Windows 8 64bit
    Java 7

    PC #3: (portal renders correctly)
    nVidia Geforce GTS 250
    Driver: 310.70
    Windows 8 64bit
    Java 7

    Note: PC #2 & #3 have identical hardware (except video card) and where built at the same time.

    I did locate the missing textures:

    If you look in the center of this image you can see them


    As you can see from this image they are attached to the player


    While at x:-4 z:15 the textures are being rendered at x:24 z:3 and maintain this offset as I move around. They are also rendering two blocks lower then the surface of the portal. (the y value is not attached to the player)
    Posted in: Java Edition Support
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