I have a rendering issue, and I read that rendering in another pass/layer is the solution.
Yet, I don't find -what- is the code I need to override for that.
What I need, is that my block does NOT stop rendering the oposite faces. I need it to render fully all the time.
Why? 'cause it's a lamp, and I need the rest of it to show!
Seen from above, the back 'walls' don't show...