The game will attempt to find a biome with trees to place you in. If you spawn far away from coordinate 0,0, it's probably because 0,0 were in an area with very few trees. The rest is random and determined by the frequency of biomes.
All in survival. None of my builds get very large. I build something, destroy it and rebuild it slightly different a hundred times over and waste a few hundred hours ending up with nothing more than a fancy shack.
I was actually rather happy with my spawn point building in my survival world from Beta 1.2. At least after about 20 iterations I stopped reconstructing it for a while, but now I'm at it again. Changing the floor and ceiling. You can say I'm still working on a building I started 2 years ago. I should probably add that it's not the only building I've been working on, but all of them suffer the same faith.
Jeb has been talking about a quest system that will use the same trading "tech". So some trades that you find now might be a one time only thing. Like one emerald for 48 rotten flesh. It's basically a quest you will be able to do only once. One trade and the option disappears.
It's hard for us to say now, how many of the trades that will be a one time only thing.
I don't understand how changing the amount of caves will do any difference to the game difficulty. Needing to spend a few stone picks before finding an iron vein isn't really what this is about is it?
I've used my share of stone to cover up holes in my mines and I too can get annoyed when I run into really big caves while mining, but it didn't once occur to me that the caves make things too easy.
Ok... but don't you want some small caves as well?
I actually like the number of caves we have now. I still have mines, but I stopped making them nice while playing 1.7.3.
I don't understand how changing the amount of caves will do any difference to the game difficulty. Needing to spend a few stone picks before finding an iron vein isn't really what this is about is it?
I've used my share of stone to cover up holes in my mines and I too can get annoyed when I run into really big caves while mining, but it didn't once occur to me that the caves make things too easy.
May I ask why you are so worried about TMI? Are you afraid they'll stop development of it? Will you miss it if they do? Then maybe there still is some use for it anyway? Why would you miss it?
Minecraft isn't a game for everyone. Don't force yourself to play just because your friends do. I've often found myself eagerly starting up the game and then not knowing what to do when I finally get inside.
However, before you put it away I recommend trying to adapt Minecraft to your desires. Minecraft would have been a lot less popular if it wasn't for the very large community of mod authors and map makers. Visit the custom map forum and the modding forum and look around. I especially recommend the Super Hostile maps created by Vechz.
Look for Minecraft Videos on youtube and let yourself get inspired. If you are the technical kind of person making redstone stuff and mob systems, then I recommend: docm77, ethoslab, direwolf20, xisumavoid and sethbling and there are many others.
In SMP you will often see servers with worlds of limited size. From that point of view it's theoretically possible to expend all diamonds and finally run out. But I still don't think it should be renewable. Diamond isn't something you'll ever going to need to that many of anyway. You can actually manage very well without diamonds at all.
"Not only can a Skeleton be riding a Normal Spider, but it may also ride a Cave Spider if it spawns close enough to a Cave Spider spawner. Naturally, they are more dangerous than the normal spider jockey."
I don't think the wiki is entirely accurate. A skeleton spawning close to a spider will not suddenly take a ride on the spider. A jockey is added to a spider when a spider is spawned. Never the other way around. Neither will a spider and a skeleton suddenly "merge".
I'm not excluding the possibility that a Cave Spider might spawn with a jockey. It all depends on where it's implemented in the code.
When you press F3 you can see how much memory you are using. On my machine the % memory used will rapidly increase and then drop down again each time the GC is run. In my opinion it needs to run too frequently, but I've never really coded much in Java to know if it's a problem or not. I've never had any memory crash problems on the current system of mine.
However, if I jump between worlds a lot, the % of memory used will increase. So the first time I load a world during a game session the % will go from 20% up to 40% before the GC lowers it down to 20% again, but after a few world jumps it will be going from 70%-90% and eventually my game will start to lag and I must restart the game.
Note that everything I experience here can be because of BuildCraft v3.1.5, Forge or modloader.
If you have some wood in your inventory, chest, crafting bench, logs, planks, anything you can place. Try to set it on fire close to the portal with some lava.
The number of caves are the same. The difference is that you now have ravines and mine shafts linking them together. I also believe most of us probably have larger mines or do more exploring.
Did you ever test out the original 404 challenge? It was a massive cave system that it could take many hours to explore. The truth is that there was nothing really special about it. All worlds had features like that. The cool thing about 404 was how you sort of opened up a gate to the cave system by removing some gravel.
It's true that parts of a 1.7.3 world had fewer resources than we can find now. There was a bug in 1.7.3 that made resources more scarce in the areas with negative coordinates. Unless you knew about the bug, you would often mine in the wrong areas.
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I was actually rather happy with my spawn point building in my survival world from Beta 1.2. At least after about 20 iterations I stopped reconstructing it for a while, but now I'm at it again. Changing the floor and ceiling. You can say I'm still working on a building I started 2 years ago. I should probably add that it's not the only building I've been working on, but all of them suffer the same faith.
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It's hard for us to say now, how many of the trades that will be a one time only thing.
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I actually like the number of caves we have now. I still have mines, but I stopped making them nice while playing 1.7.3.
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I've used my share of stone to cover up holes in my mines and I too can get annoyed when I run into really big caves while mining, but it didn't once occur to me that the caves make things too easy.
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0
However, before you put it away I recommend trying to adapt Minecraft to your desires. Minecraft would have been a lot less popular if it wasn't for the very large community of mod authors and map makers. Visit the custom map forum and the modding forum and look around. I especially recommend the Super Hostile maps created by Vechz.
Look for Minecraft Videos on youtube and let yourself get inspired. If you are the technical kind of person making redstone stuff and mob systems, then I recommend: docm77, ethoslab, direwolf20, xisumavoid and sethbling and there are many others.
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I don't think the wiki is entirely accurate. A skeleton spawning close to a spider will not suddenly take a ride on the spider. A jockey is added to a spider when a spider is spawned. Never the other way around. Neither will a spider and a skeleton suddenly "merge".
I'm not excluding the possibility that a Cave Spider might spawn with a jockey. It all depends on where it's implemented in the code.
0
However, if I jump between worlds a lot, the % of memory used will increase. So the first time I load a world during a game session the % will go from 20% up to 40% before the GC lowers it down to 20% again, but after a few world jumps it will be going from 70%-90% and eventually my game will start to lag and I must restart the game.
Note that everything I experience here can be because of BuildCraft v3.1.5, Forge or modloader.
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0
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Did you ever test out the original 404 challenge? It was a massive cave system that it could take many hours to explore. The truth is that there was nothing really special about it. All worlds had features like that. The cool thing about 404 was how you sort of opened up a gate to the cave system by removing some gravel.
It's true that parts of a 1.7.3 world had fewer resources than we can find now. There was a bug in 1.7.3 that made resources more scarce in the areas with negative coordinates. Unless you knew about the bug, you would often mine in the wrong areas.
0
Give your friends the IP and ask them to connect.