I like the idea since this doesnt exist I think but wouldnt it make it really hard to get to friendly animals? You have to chase a sheep for example just to get some mutton.
Actually you need to sneak up on it and then to beat to death before its run away or using bow and arrows.
But yes, it'd give a harder time to the players. But the values for friendly, hostile and neutral mobs can be different. I just described it with some examples.
Also, another mod idea came to my mind, which is also similar to this noise.
A mod about stamina.
It describes what should do it. The players gain a stamina bar that depleted by actions, such as running, swimming, mining, fighting, etc.
But it would have a kind of state of it with 3 different phase.
1st phase : The player can do anything and recover fast.
2nd phase : The player get a state of "Fatigued" which prohibid him/her to do harder task as running, fast swimming, mining and reduce the natural recovery ...
3rd phase : The Exhausted phase when the player gain negative effects due to its state like slowness, mining fatigue, temporal nausea. And the natural recovery also goes to the lowest value. Recovery potions and similar stuff effects are halved.
What depletes the stamina the most is : Mining, Sprinting, Fighting, Blocking attacks, Digging, Swimming
What depletes the stamina in a modest way : Farming, Sailing (boat), Chopping, Fishing, Wearing Armors, Holding Items in your hand
What do not decrease nor recover : Crafting, Walking,
What recover stamina : Eating, Standing Idle, Drinking
While the sleeping recover your stamina after waking up and giving a status as (Well Rested) which is reduce your stamina consumption by 30% for 2-3 minutes (for example. If you eat food with a lot of saturation value also gives a similar effect as (Well Fed) that reduce the stamina consumption by 10% for 30 seconds.
Also if the player don't sleep, the maximum stamina it can recover continously decrease as the days goes.
Example :
After 1 day, only up to 70%
After 2 days, only up to 40%
After 3 days, the Fatigued effect are permanent 'till the player sleep.
But the player needs to sleep as many days to reach the 100% stamina as it's skipped previously. So if a player skipped 2 days, it needs to sleep in the next 2 following days to "unlock" its max stamina.
The stamina would go with a bar with a value of 100.
And also there will be some potion to decrease the stamina depletion or recover in an instant, also an echantment for the armors that reduce the consumptions (Fitness or something like that) or increase the regenerations (Refreshment)(both can not exist on the same armor). Also for the items an enchantment like (Lightweight 1-2-3) that decrease the stamina consumption if you use that item.
2
If I have time, I will share a full-fledged mod description about these survival-oriented ideas, if you would listen to it.
And your welcome ^^ I'm glad you liked my ideas.
1
Actually you need to sneak up on it and then to beat to death before its run away or using bow and arrows.
But yes, it'd give a harder time to the players. But the values for friendly, hostile and neutral mobs can be different. I just described it with some examples.
Also, another mod idea came to my mind, which is also similar to this noise.
A mod about stamina.
It describes what should do it. The players gain a stamina bar that depleted by actions, such as running, swimming, mining, fighting, etc.
But it would have a kind of state of it with 3 different phase.
1st phase : The player can do anything and recover fast.
2nd phase : The player get a state of "Fatigued" which prohibid him/her to do harder task as running, fast swimming, mining and reduce the natural recovery ...
3rd phase : The Exhausted phase when the player gain negative effects due to its state like slowness, mining fatigue, temporal nausea. And the natural recovery also goes to the lowest value. Recovery potions and similar stuff effects are halved.
What depletes the stamina the most is : Mining, Sprinting, Fighting, Blocking attacks, Digging, Swimming
What depletes the stamina in a modest way : Farming, Sailing (boat), Chopping, Fishing, Wearing Armors, Holding Items in your hand
What do not decrease nor recover : Crafting, Walking,
What recover stamina : Eating, Standing Idle, Drinking
While the sleeping recover your stamina after waking up and giving a status as (Well Rested) which is reduce your stamina consumption by 30% for 2-3 minutes (for example. If you eat food with a lot of saturation value also gives a similar effect as (Well Fed) that reduce the stamina consumption by 10% for 30 seconds.
Also if the player don't sleep, the maximum stamina it can recover continously decrease as the days goes.
Example :
After 1 day, only up to 70%
After 2 days, only up to 40%
After 3 days, the Fatigued effect are permanent 'till the player sleep.
But the player needs to sleep as many days to reach the 100% stamina as it's skipped previously. So if a player skipped 2 days, it needs to sleep in the next 2 following days to "unlock" its max stamina.
The stamina would go with a bar with a value of 100.
And also there will be some potion to decrease the stamina depletion or recover in an instant, also an echantment for the armors that reduce the consumptions (Fitness or something like that) or increase the regenerations (Refreshment)(both can not exist on the same armor). Also for the items an enchantment like (Lightweight 1-2-3) that decrease the stamina consumption if you use that item.
What do you think about?