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    posted a message on Super Smash Bros.
    Quote from DrWeegee123»
    After I watched that I watched . . . What... In the world happened to that game...!?

    It looks like...paper mario paid the game a visit lol.
    Posted in: General Gaming
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    posted a message on Nintendo, why have you failed us?

    While im not huge on some of the new pokemon, every generation has its fair share of stupid looking pokemon. Gen 1 as much as people like to protest otherwise, has probably some of the most uninspired pokemon. You have blobs evolving into bigger blobs, pokeballs turning upside down, black people(lol),several evolutions pretty much just being the first one times 3, and the list goes on. (although i hate every megaevolution that isnt kangashkhan)


    I fell out with pokemon about diamond/pearl area. It all got very confusing and tiring for me, so i stopped playing them. I still appreciate them (namely through mystery dungeon games, I still love those)

    Though yes, some of the original pokemon were odd (abra, off the top of my head) some of the newer ones are even weirder...a bowl of icecream? I mean...come on.

    off topic: sandslash will always be my favorite.
    Posted in: General Gaming
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    posted a message on New village type (fishing) along with more trade options
    With the new snapshot, fishing has become much easier and interesting. The hauls have also become more diverse.

    With these additions, I think that fishing villages would be reasonable. They would be similar in appearance to normal plains villages, but without the cobblestone. All wood, (though, which type, I'm uncertain.) with walkways being made out of planks. The kicker is that it would spawn on water, not on land.

    To go with this new village type, a new "main" villager would be there. The fisherman. He would (obviously) deal more heavily with fish, and possibly offer fishing pole enchantments. He would live in a new building, a fishing hut. slightly bigger than the doorless buildings in normal villages, it would have a porch in the back, with no fence (for fishing. he is a fisherman after all). Possibly, a chest, with some fish and poles, along with other food as possible loot.

    Thats the gist of my idea. It seems pretty simple on the surface, and I think it would fit in well in the basic game.


    Thanks to Taro1 for giving me the idea of the fishing hut.
    Posted in: Suggestions
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    posted a message on An idea for Dark Forests/Roofed Forest
    Quote from BRCstar

    On topic: I agree. The trees also need to be taller, and the whole thing needs to be darker.

    EDIT: 200 posts!


    not to much taller, and maybe a little darker...its pretty nice as is. little hard to navigate though.
    also...new mob! the ghost, haunting the house! no, just kidding. terrible idea.

    maybe they should make it chock full of witches though....still have yet to fight one. ever.
    Posted in: Suggestions
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    posted a message on Mod help!
    To the best of my knowledge, the new launcher doesnt use .jar. I just got the computer version today (and have had the xbox since release) but I don't know how to mod, install forge, use them, or anything.

    mac osx 10.8.4 for me
    Posted in: Mods Discussion
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    posted a message on question and advice wanted: building at spawn point
    Build a building on your spawn point, short building, with a wall around the ceiling. make a staircase down into a room, with several rooms and chests filled with stone (or iron, depending on how far along that world is.) tools, some food, some torches, and maybe a stack of wood.

    that was my plan...until just now, when i realized about 1/2 of my house is in the spawn area.
    Posted in: MCX360: Discussion
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    posted a message on Mini game ideas?
    uh...how about only using features IN 360 minecraft?
    Posted in: MCX360: Discussion
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    posted a message on Hardcore Mode
    Just a thought, but maybe they won't delete it, but instead make it only loadable in creative...

    just a thought. that way if you did some awsome build, for some reason, you could still work on it and show it off
    Posted in: MCX360: Discussion
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    posted a message on blacksmith loot
    too bad melon seeds don't spawn in them. that would make life very nice
    Posted in: MCX360: Discussion
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    posted a message on Easiest/best way to kill trapped mobs? [mob grinder]
    Quote from Craftinforkicks

    Make the mobs drop more than 24 blocks and have a floor covered with fences with water over the top. Because the fences are 1.5 blocks tall they cancel out the water saving the mob from the fall damage, so they die instantly, just set the water up to push the loot where you want.


    That doesn't always work. There is always that lucky creeper or whatever that survives the fall..barely.

    To improve on it, you could do the same thing, make it say, a block higher, and if you have 2 sticky piston, use those to push 2 normal pistons, which will activate, and push the items out a 1H by 2W hole. the normal pistons then deactivate (becoming "blocks" they arent treated like blocks when activated) and the sticky pistons retract, making the room normal again. It works, Its hard to get the redstone to do it, but it works.

    but If you have them fall or whatever until they have like 1 or half a heart, use potions of harming. very effective.

    in fact, best farm I ever saw, the guy had a zombie spawner, and water flowing so that the zombies moved away, and up (I'm still not sure how he did the water, it was like every other block was water, and it wouldnt flow down.) so that they moved out of the spawners range for spawning, and then it dropped them into a 1 x1 hole, with a slight opening for him to throw the potions (which killed all of them at once) and to pick up the items.

    not quite what your wanting, but it was worth mentioning.
    Posted in: MCX360: Discussion
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