Quote from dsandys
Horses eat, minecarts are powered by gravity, redstone or coal. So whence comes the power for a long boat trip? The boat itself isn't powered - it comes from the player. But if the game developers have designed that power to come without an energy cost to the player then so be it.
its a game with exploding green monsters, get over the hunger bar.
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It looks like...paper mario paid the game a visit lol.
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I fell out with pokemon about diamond/pearl area. It all got very confusing and tiring for me, so i stopped playing them. I still appreciate them (namely through mystery dungeon games, I still love those)
Though yes, some of the original pokemon were odd (abra, off the top of my head) some of the newer ones are even weirder...a bowl of icecream? I mean...come on.
off topic: sandslash will always be my favorite.
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With these additions, I think that fishing villages would be reasonable. They would be similar in appearance to normal plains villages, but without the cobblestone. All wood, (though, which type, I'm uncertain.) with walkways being made out of planks. The kicker is that it would spawn on water, not on land.
To go with this new village type, a new "main" villager would be there. The fisherman. He would (obviously) deal more heavily with fish, and possibly offer fishing pole enchantments. He would live in a new building, a fishing hut. slightly bigger than the doorless buildings in normal villages, it would have a porch in the back, with no fence (for fishing. he is a fisherman after all). Possibly, a chest, with some fish and poles, along with other food as possible loot.
Thats the gist of my idea. It seems pretty simple on the surface, and I think it would fit in well in the basic game.
Thanks to Taro1 for giving me the idea of the fishing hut.
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not to much taller, and maybe a little darker...its pretty nice as is. little hard to navigate though.
also...new mob! the ghost, haunting the house! no, just kidding. terrible idea.
maybe they should make it chock full of witches though....still have yet to fight one. ever.
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mac osx 10.8.4 for me
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that was my plan...until just now, when i realized about 1/2 of my house is in the spawn area.
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just a thought. that way if you did some awsome build, for some reason, you could still work on it and show it off
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That doesn't always work. There is always that lucky creeper or whatever that survives the fall..barely.
To improve on it, you could do the same thing, make it say, a block higher, and if you have 2 sticky piston, use those to push 2 normal pistons, which will activate, and push the items out a 1H by 2W hole. the normal pistons then deactivate (becoming "blocks" they arent treated like blocks when activated) and the sticky pistons retract, making the room normal again. It works, Its hard to get the redstone to do it, but it works.
but If you have them fall or whatever until they have like 1 or half a heart, use potions of harming. very effective.
in fact, best farm I ever saw, the guy had a zombie spawner, and water flowing so that the zombies moved away, and up (I'm still not sure how he did the water, it was like every other block was water, and it wouldnt flow down.) so that they moved out of the spawners range for spawning, and then it dropped them into a 1 x1 hole, with a slight opening for him to throw the potions (which killed all of them at once) and to pick up the items.
not quite what your wanting, but it was worth mentioning.