• 0

    posted a message on Minecraft randomly Crashes?
    So minecraft was running fine for a few hours on mineZ I was using my multiplayer mods StatusHUD and Zan's Minimap Then it crashed even though the whole game was running fine no overheat no lagg nothing. it just froze and got stuck I had to do a full restart cause it would not close minecraft I used task CMD everything and nothing I also got no error reports is it related to any mods I have. I'll post my Full list of mods right now

    ArmorstatusHUDv1.12
    bspkrsCorev3.03
    StatusEffectHUDv1.14
    TreeCapitator.Forge.1.6.2.r03.Universal
    ArchimedesShips
    backpack-1.12.15-1.6.2
    Biomes-O-Plenty-0.6.1-1.6.2
    CustomMobSpawner 2.3.0 DEV-R1
    DrZharks MoCreatures Mod v6.0.0 DEV-R2
    ForgeMultipart-universal-1.6.2-1.0.0.106
    GuiAPI-0.15.7-1.6.2
    idfix-1.6.2-1.1.0
    InventoryTweaks-MC1.6.2-1.55b-b61
    scala-library
    SVIM_1.6.2
    TConstruct_1.6.2_1.4.dev.27
    TooManyItems2013_07_30_1.6.2_Forge
    ZansMinimap1.6.2
    Posted in: Java Edition Support
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from painter73

    It looks like you have the wrong Custom Mob Spawner in there. The zip you downloaded has all the right stuff. You are using 2.2.5 and you want to use the 2.3.0 dev build :)

    Wow thank you so much I have no idea how I downloaded 2.2.5 I thought I clicked on the DEV downloads.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Since no one on earth wants to help me can you at least tell me what This means " exception in server tick loop"
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from painter73

    The first line tells you its a block ID conflict between exbiomes and moc. You can change the ID 250 to something else via thr config file. :)

    What about My crash I'm using Mo Biomes not Extra Biomes and it does it when I load a world no matter if I use a mo creatures world or a normal world
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Roseguardin

    I'm new to modding, but I can't seem to get this to work. Is Mo' Creatures compatible with 1.6.2? Because nothing seems to work despite the great effort I've put towards installing correctly multiple times. It crashes almost immediately upon exiting the launcher. Should I keep trying, send Zhark the error log, wait for an update to the mod, or give up?

    You should post a report like I did Just make a Spoiler Tag
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    So I dumped all the files into my mods folder since the install guide is outdated so I did it the default way and it gave me this crash. Finally Figured out Spoilers. another thing is that it starts up with no problem but if I start a new world or load a new world in Biomes O Plenty It crashes going to try a normal world. Normal world's crash as well

    ---- Minecraft Crash Report ----
    // I blame Dinnerbone.

    Time: 8/19/13 5:13 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: net.minecraft.entity.EntityLiving.func_82163_bD()V
    at drzhark.customspawner.CustomSpawner.creatureSpecificInit(CustomSpawner.java:1091)
    at drzhark.customspawner.CustomSpawner.doCustomSpawning(CustomSpawner.java:467)
    at drzhark.mocreatures.MoCServerTickHandler.onTickInGame(MoCServerTickHandler.java:85)
    at drzhark.mocreatures.MoCServerTickHandler.tickEnd(MoCServerTickHandler.java:126)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:620)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 103777320 bytes (98 MB) / 368238592 bytes (351 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 2144 (120064 bytes; 0 MB) allocated, 2094 (117264 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 59
    FML: MCP v8.04 FML v6.2.43.829 Minecraft Forge 9.10.0.829 Optifine OptiFine_1.6.2_HD_U_B4 22 mods loaded, 22 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.43.829} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.0.829} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.6.2} [TooManyItems] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ArmorStatusHUD{v1.12(1.6.2)} [ArmorStatusHUD] ([1.6.2]ArmorStatusHUDv1.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_StatusEffectHUD{v1.14(1.6.2)} [StatusEffectHUD] ([1.6.2]StatusEffectHUDv1.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator{Forge 1.6.2.r01} [TreeCapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArchimedesShipsMod{1.6.2 v1.3.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack{1.12.15} [Backpack] (backpack-1.12.15-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{0.6.1} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.1-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{2.2.5} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{6.0.0.dev2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.0 DEV-R2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{1.0.0.106} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{1.0.0.106} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{1.0.0.106} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI{0.15.7} [GuiAPI] (GuiAPI-0.15.7-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.55b} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.55b-b61.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    colossali_SuperVillains{1.5} [Super Villain Mod] (SVIM_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.6.2_1.4.dev.27} [Tinkers' Construct] (TConstruct_1.6.2_1.4.dev.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.dev.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 433 (24248 bytes; 0 MB) allocated, 408 (22848 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Shark4675'/370, l='Testing World', x=-263.50, y=70.00, z=226.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    I have forge and this is a mod loader mod witch means it runs in Forge correct? but it's not I tried using Recipe book and it crashes when I open up the book also if I copy and paste my 1.6.2-Forge9.10.0.829 Folder and change it to ML it doesn't detect it I don't want to use modloader since it's lame and doesn't use Forge mods making it the lame version of forge
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    So is it normal that when I used NEI I had no inventory screen at all is this like a part of NEI plugins and without it there's no inventory screen cause it seems useless if that's the problem
    Posted in: Minecraft Mods
  • 0

    posted a message on New Mob spawning system
    So basically how it would work is that Cows sheep and Chickens ECT will spawn in perloaded chunks. making it easier rather then having to walk 5000 miles for a stupid cow. I mean I'm Ok with farming but I'm not going to strave to death waiting for wheet to grow. it seems like after you kill all the cows they never spawn again. this is why my idea is to use this as a spawning system. it will also only spawn new mobs based on what chunk your in. IE if your in a cave underground no mobs will be spawning on the surface to stop lagg but when your on the surface a cows and other mobs will spawn after a little while. I hate the spawning system that makes it one in ten newly generated chunks will contain mobs. it's a really freaking stupid spawning system and I don't like that it's purely luck based IE on another world I had a ton of cows on my world right now nothing at all
    Posted in: Suggestions
  • 0

    posted a message on ChickenBones Mods
    Quote from JillianSwift

    Install the scala library - OP, first line.

    scala library? It only said Multiforge and codechickencore but ok. One thing I hate is that NEI Plugins are out of sync why not make it so it doesn't get updated tell there both done cause there are some people who Didn't download NEI for cheat mode I only downloaded it for Recipe Mode So I don't have to goto the mod pages and figure out how to craft stuff
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    I installed every mod I needed after replacing TMI all I needed was codechicken core right? It gave me this error

    [spoiler] ---- Minecraft Crash Report ---- [spoiler/]
    // On the bright side, I bought you a teddy bear!

    Time: 8/16/13 2:51 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: scala/Function0
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Caused by: java.lang.NoClassDefFoundError: scala/Function0
    at codechicken.multipart.MultiPartRegistry.registerConverter(MultiPartRegistry.scala)
    at codechicken.multipart.minecraft.Content.init(Content.java:26)
    at codechicken.multipart.minecraft.MinecraftMultipartMod.preInit(MinecraftMultipartMod.java:22)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: scala.Function0
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    ... 41 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    Memory: 54288040 bytes (51 MB) / 122540032 bytes (116 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.43.829 Minecraft Forge 9.10.0.829 Optifine OptiFine_1.6.2_HD_U_B4 18 mods loaded, 18 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.2.43.829} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge{9.10.0.829} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.9.0.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.6.1.2} [Not Enough Items] (NotEnoughItems 1.6.1.2.jar) Unloaded->Constructed->Pre-initialized
    mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed->Pre-initialized
    mod_ArmorStatusHUD{v1.12(1.6.2)} [ArmorStatusHUD] ([1.6.2]ArmorStatusHUDv1.12.zip) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
    mod_StatusEffectHUD{v1.14(1.6.2)} [StatusEffectHUD] ([1.6.2]StatusEffectHUDv1.14.zip) Unloaded->Constructed->Pre-initialized
    TreeCapitator{Forge 1.6.2.r01} [TreeCapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized
    ArchimedesShipsMod{1.6.2 v1.3.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{0.6.0} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.0-1.6.2.jar) Unloaded->Constructed->Pre-initialized
    ForgeMultipart{1.0.0.106} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.106.jar) Unloaded->Constructed->Errored
    ForgeMicroblock{1.0.0.106} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.106.jar) Unloaded->Constructed->Errored
    McMultipart{1.0.0.106} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.106.jar) Unloaded->Constructed->Errored
    colossali_SuperVillains{1.5} [Super Villain Mod] (SVIM_1.6.2.zip) Unloaded->Constructed->Pre-initialized
    TConstruct{1.6.2_1.4.dev.27} [Tinkers' Construct] (TConstruct_1.6.2_1.4.dev.27.jar) Unloaded->Constructed->Pre-initialized
    TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.dev.27.jar) Unloaded->Constructed->Pre-initialized I hate these stupid Spolier Tags ­ it I'm done Tried editing a billion times
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Sorry I must of had a Blondie moment din't notice it used to the latest being on the top
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    There's no 1.6.2 Mod Does the 1.5.2 one work for 1.6.2 or did you post a false title?
    Posted in: Minecraft Mods
  • 1

    posted a message on Where to hide your Diamonds?
    I never find diamonds ever.... so I can't hide air... :(
    Posted in: Discussion
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    please tell me what I did wrong I have no other mods installed *besides forge duh* and A the first prob It doesn't show the mod in my mods list B THE ­ING WORLDEDIT WANT DOESN'T WORK when I left click with the wand nothing happens when I right click nothing happens I'm so ed off cause using //pos1 and 2 is way harder and way two much of a pain to use making your mod a bit useless since I cant actually use it to speed up building time at all is there something I did wrong when I installed the mod or something?
    EDIT
    P.S if I do /butcher it says java.lang.StackoverflowError:null
    Posted in: Minecraft Mods
  • To post a comment, please .