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  • Shadowxk1
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  • Member for 9 years, 5 months, and 27 days
    Last active Mon, Sep, 15 2014 11:28:10
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  • 334 Total Posts
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    Jan 5, 2013
    Shadowxk1 posted a message on Code Based Storage
    That looks cool and could be useful, but man is it big. While it is a nice design and you did a great job with it, its size makes it a little impractical. However I can totally see my self making this on my server as a bank for me and my friends. Overall good job.
    Posted in: Redstone Discussion and Mechanisms
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    Oct 30, 2012
    Shadowxk1 posted a message on Zombies Pick Up Your Stuff?
    Quote from KillzyazMadness

    I think this is a very bad idea, no zombie in real life would ever pick up weapons to attack you. Plus, its just going to make getting your stuff much harder. What if you had a diamond sword, and the zombie just kills you a bunch of times? Thoughts?

    Excluding that fact that zombies are not real I think this change is fun it makes it more of a challenge to grab my stuff then to just run back to the spot where I died.
    Posted in: Recent Updates and Snapshots
  • View Shadowxk1's Profile

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    Oct 22, 2012
    Shadowxk1 posted a message on How Do You Enable Command Blocks On A Server With Mac?
    I dont think that enabling command blocks is a thing. Are you playing on 1.3 or the 1.4 prerelease. Also if you are running the server its just in the server properties file in the server folder. The file should open with textedit. If your not running the server then you are powerless do do anything with its config.
    Posted in: Recent Updates and Snapshots
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    Sep 17, 2012
    Shadowxk1 posted a message on Minecraft dosent work! :( (mac)
    If you in fact downloaded it from minecraft.net for mac(you may have downloaded the .exe by accident) then everything should work fine. If not try downloading it again. Also for future reference this goes in the support section of the forum.
    Posted in: Recent Updates and Snapshots
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    Aug 28, 2012
    Shadowxk1 posted a message on Got your head! Summon the Wither! Now in 12w36a.
    We may end up crafting them too. I can see 9 bones in a crafting table being a skull. It could work for almost all mobs to do that.
    Posted in: Future Updates
  • View Shadowxk1's Profile

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    Aug 1, 2012
    Shadowxk1 posted a message on RIP Minecraft Singleplayer
    Quote from Nerevar

    Strange... I guess this just isn't real, then.


    What kind of ungodly computer do you run that you get 243 fps! :steve_shocked:
    Posted in: Recent Updates and Snapshots
  • View Shadowxk1's Profile

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    Aug 1, 2012
    Shadowxk1 posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from AlekaJ1003

    Update this to 1.3.1

    Calm down its gonna be a while. Modloader hasn't even update and 1.3.1. was a big change to code as it combined multiplayer and singleplayer.
    Posted in: WIP Mods
  • View Shadowxk1's Profile

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    Jun 26, 2012
    Shadowxk1 posted a message on Minecraft 1.3.0 Question
    Quote from KyoShinda

    Villagers are not terrain so they would always update.

    I know i was just trying to be clear about the fact that they will receive the change even though the current existing terrain will not.
    Posted in: Recent Updates and Snapshots
  • View Shadowxk1's Profile

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    Jun 26, 2012
    Shadowxk1 posted a message on Minecraft 1.3.0 Question
    Going far away no longer woks to generate new stuff. Jeb did this in 1.2 with jungles to get rid of chunk borders between updates. to get the new stuff you must make a new world. However villagers in our current world may get the trading option.
    Posted in: Recent Updates and Snapshots
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    Jun 15, 2012
    Shadowxk1 posted a message on [1.2.5] MoreCreative 2.5 - Creative mode categories, custom lists, search bar, mob spawner/painting/time/weather control, enchan
    Quote from Collserra

    Hey, I hate to be the one who asks this, or even worse, the guy who asks an already asked question, but is this, or will this, be SMP compatible? I would totally like to see that if it isn't, and I'd especially LOVE to ignore the incoming hate replies on me for this! lol

    But seriously, a reply at all would be nice?

    All mods that do not add new blocks or items are multiplayer compatible. Mods like this and too many items just add or change the interface client side. That means that it will work for you as long as you download and instal this like any other singleplayer mod. Theres not need to try to instal it on the server either however it will only work for you. If your friends want to use this on a server they have to download and instal the mod too. However some features of this mod are not available in multiplayer. For a list look on the op in the features section.
    Posted in: Minecraft Mods
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    Jun 2, 2012
    Shadowxk1 posted a message on [1.2.5] MoreCreative 2.5 - Creative mode categories, custom lists, search bar, mob spawner/painting/time/weather control, enchan
    Quote from HyperLinkPrime

    Nope. Didn't work.

    Are you sure your installing it correctly. You have to put all the files into the minecraft.jar to get it to work. make sure you install this after forge.
    Posted in: Minecraft Mods
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    Jun 2, 2012
    Shadowxk1 posted a message on Will 12w22's features spawn in older maps? (for example 1.2.5)
    Im not sure if exploring new terrain will even get it for you. In 1.2 Jeb made it so that jungles would not spawn in old worlds(even in new terrain) so that there would not be chunk errors. He may have done this with emeralds and the new buildings too.
    Posted in: Recent Updates and Snapshots
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    Jun 1, 2012
    Shadowxk1 posted a message on [1.2.5] MoreCreative 2.5 - Creative mode categories, custom lists, search bar, mob spawner/painting/time/weather control, enchan
    Quote from HyperLinkPrime

    So are you able to make it compatible with Forge? Because I use alot of Forge mods and I really want to use this mod. It looks great!

    This mod will work with forge. The only downside is that the blocks from mods will not be auto added into the creative menu. You will have to make custom lists for them.
    Posted in: Minecraft Mods
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    May 30, 2012
    Shadowxk1 posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Just realized with the dispenser being able to put water out in 1.3 i will be able to make my airship have TNT cannons!!! :D
    Posted in: WIP Mods
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    May 28, 2012
    Shadowxk1 posted a message on Emerald ore will be removed but still available in creative
    Quote from MegaEpsilon

    Did he tweet that?


    And which biome was the ore originally found?
    Sorry if my ignorance is annoying, I've been busy and haven't kept myself updated.

    No that was a joke. Also the ore was originally only found in extreme hills biomes.
    Posted in: Recent Updates and Snapshots
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